Has anyone done this?
It seems like it would be natural:
2p- 8 provinces
3p- 12 provinces
4p-
One of the issues with 4p is that engines are a lot harder to build since the games go so much faster. That could be fixed by player 5p rules with 4 players:
- 16 provinces / colonies
- 4 piles for game ending
Given the amount of testing Dominion went through I'll bet there is a reason this won't work, but I can't come up with it.
Also:
What if you did the same for all vp cards? 16 of each instead of 12? Would it break anything? Or is it just a function of not wanting to print 4 extra copies of all vp cards? (ie logistical vs perfect game design?)
Ed