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Author Topic: Breaking the no -1 Buy rule  (Read 3399 times)

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alex

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Breaking the no -1 Buy rule
« on: October 06, 2012, 11:06:16 am »
0

I had the following idea for a card this morning, what do you guys think?

Creditor
Action $4
-1 Buy
Trash this card
-----
When you gain this, if it is the first Creditor you have gained this turn:
+1 Buy
+$5
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One Armed Man

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Re: Breaking the no -1 Buy rule
« Reply #1 on: October 06, 2012, 11:25:21 am »
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It still has the problem of whether there is +Buy around, you cannot safely play it from your hand. At that point, you would have 0 Buys and be unable to take advantage of the on-gain. The whole card is saying: if this is out, you can pollute your deck in order to buy a card costing 1 more than you can afford. There is Death Cart/trash for benefit/Vineyard shennanigans, but that is about it. The card could really cost any amount if the on-gain is changed to reflect it.
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alex

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Re: Breaking the no -1 Buy rule
« Reply #2 on: October 06, 2012, 11:43:49 am »
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The point is to force you to play it at some point and make you lose the buy for that turn (thematically your creditor gives you money and later he wants it back).

I priced it at $4 to so that it could not be taken advantage of twice in a row on the first two turns.
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One Armed Man

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Re: Breaking the no -1 Buy rule
« Reply #3 on: October 06, 2012, 11:53:46 am »
+1

You lose the entire turn (Action and Buy) in order to get $1 once? I don't think that is a good investment. It is only really useful if actual +Buy (or a way of upgrading or trashing it) is around.
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pst

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Re: Breaking the no -1 Buy rule
« Reply #4 on: October 06, 2012, 11:59:58 am »
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Maybe a -1 Buy would be best on a remodeller or other gainer. Then you're not giving up your chance to gain a card even if there is no +Buy. Often you don't buy anything after Remake or Forge as it is.
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One Armed Man

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Re: Breaking the no -1 Buy rule
« Reply #5 on: October 06, 2012, 12:03:11 pm »
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Workshop originally had -1 Buy. Also, you can make the same argument for putting +1 Buy on Remake. It doesn't tend to matter either way. That makes it unnecessary other text and rules complexity.
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qmech

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Re: Breaking the no -1 Buy rule
« Reply #6 on: October 06, 2012, 12:41:04 pm »
+1

It would usually play as "once a turn, you may gain a blank card for +$1".  Is that sufficiently interesting?  If it is, you probably don't need the upper half at all.
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One Armed Man

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Re: Breaking the no -1 Buy rule
« Reply #7 on: October 06, 2012, 12:47:51 pm »
+1

Creditor 2
Action $3
Something weak (+1 Buy, Look at the top 2 cards of your deck, draw one and discard the other, +1 card, or "You may discard a card. If you do, +$2", trash a card from your hand, etc.)
-----
When you gain this, if it is the first Creditor you have gained this turn:
+1 Buy
+$4

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Grujah

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Re: Breaking the no -1 Buy rule
« Reply #8 on: October 06, 2012, 05:20:43 pm »
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This makes it possible to open any 5/3. That's at least interesting. Top part is bad, should be changed to something else. Weak, but not negative effect.
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Morgrim7

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Re: Breaking the no -1 Buy rule
« Reply #9 on: October 06, 2012, 07:25:56 pm »
+1

Creditor 2
Action $3
Something weak (+1 Buy, Look at the top 2 cards of your deck, draw one and discard the other, +1 card, or "You may discard a card. If you do, +$2", trash a card from your hand, etc.)
-----
When you gain this, if it is the first Creditor you have gained this turn:
+1 Buy
+$4
This is missing the point of the card: give us a card that might be balanced with -1 Buy.
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alex

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Re: Breaking the no -1 Buy rule
« Reply #10 on: October 07, 2012, 09:05:44 am »
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Creditor 2
Action $3
Something weak (+1 Buy, Look at the top 2 cards of your deck, draw one and discard the other, +1 card, or "You may discard a card. If you do, +$2", trash a card from your hand, etc.)
-----
When you gain this, if it is the first Creditor you have gained this turn:
+1 Buy
+$4
This is missing the point of the card: give us a card that might be balanced with -1 Buy.

Exactly, my intention was not to make a card that is all-around always good regardless of the other kingdom cards in play, very few Dominion cards are like that in my opinion. My intention was to create a card that provided strategic options that make the game more interesting.
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Re: Breaking the no -1 Buy rule
« Reply #11 on: October 07, 2012, 10:45:12 am »
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The -1 Buy and "junk your deck for +$1" ideas don't work together that way. I was isolating the workable part of the card. The card I posted wasn't intended to be strong in all situations; the top part was intended to be determined by the group. -1 Buy is inherently terrible in some situations and tolerable in others, no matter where it appears.
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werothegreat

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Re: Breaking the no -1 Buy rule
« Reply #12 on: October 07, 2012, 05:51:15 pm »
+1

I would Workshop/Watchtower the shit out of this card.
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WrathOfGlod

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Re: Breaking the no -1 Buy rule
« Reply #13 on: October 08, 2012, 12:38:14 am »
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A potential way to use -1 buy is to add an optional secondary penalty.
For instance choose 1: -1 buy or draw 1 fewer card at the end of cleanup
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Morgrim7

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Re: Breaking the no -1 Buy rule
« Reply #14 on: October 13, 2012, 08:42:25 pm »
+1

A potential way to use -1 buy is to add an optional secondary penalty.
For instance choose 1: -1 buy or draw 1 fewer card at the end of cleanup
Or maybe have something like: Discard one card for +1 Buy or whatever. Most penalties work.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246
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