What not to do with KC, Scheme, and Outpost:
jtotheonah plays an Outpost.
jtotheonah plays an Ironworks.
... gaining an Estate.
... drawing 1 card.
jtotheonah plays 2 Golds, 3 Silvers, and 3 Coppers.
jtotheonah buys a Colony.
jtotheonah buys a Colony.
jtotheonah buys a Province.
jtotheonah buys a Province.
jtotheonah puts a King's Court, a King's Court, a King's Court, a Grand Market, a King's Court, a Grand Market, a Grand Market, a Grand Market, a Festival, and a Swindler back on the deck (first on top).
(jtotheonah draws: 3 King's Courts.)
— jtotheonah's extra turn (from Outpost) —
jtotheonah plays a King's Court.
... and plays a King's Court.
... ... and plays a King's Court.
... ... ... but plays no action with it.
... ... and plays the King's Court again.
... ... ... but plays no action with it.
... ... and plays the King's Court a third time.
... ... ... but plays no action with it.
... and plays the King's Court again.
... ... but plays no action with it.
... and plays the King's Court a third time.
... ... but plays no action with it.
(jtotheonah draws: 4 Grand Markets and a King's Court.)
http://dominion.isotropic.org/gamelog/201209/29/game-20120929-170908-1e660dcf.html