Happened to have the game cached so I'll put it up here (as my first post ever?):
http://dominion.isotropic.org/gamelog/201209/26/game-20120926-125058-1be765bf.htmlFor reference:
cards in supply: Bazaar, Colony, Fairgrounds, Harvest, King's Court, Margrave, Mint, Monument, Native Village, Nobles, Platinum, and Watchtower
We both took very similar strategies, which was something to the effect of:
1) Open with a Watchtower-like engine with native village support to boost us through the early stages of the game
2) Buy a Mint to help clear our deck of coppers, and also buy a Margrave, which sort of works counter to the Watchtower
3) Transition to some hybrid money-KC deck which draws a lot of cards, plays a lot of actions and mints a lot of Platinums
I thought about annotating the game like theory's old articles because I used to find it so amazing to watch back in the day, but our strategies are very similar so I'm not sure it'd be that informative.
ycz6 bought his mint fairly early on and trashed 3 coppers with it; I waited until I could draw more cards and bought a few more engine parts. With that said, I thought I was pretty dead in the middle too and just stuck around long enough to make a comeback. I'm not sure how much luck played a role at the end in being able to consistently reach big turns.