Here's the card idea:
Sentry, $3
Action/Duration
This turn and next turn you may trash a card in hand.
While this is in play you may immediately gain any card sent into the trash.
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Rule clarification: for purposes of gaining cards sent to the trash, sentry trumps all other cards (since it intercepts on the way to the trash rather than taking from the trash). When two sentries are in play, they activate in turn order (so if it's your turn and you trash a card with sentry, you can gain it right back before the player to your left has the ability to grab it)
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Thoughts?
The basic parts of this card are simple. It's a relatively weak trasher, but allows you to spread out the trashing (to increase the odds of hitting a curse). It's other benefit is a nice defense against trashing attacks (thief, Sab, knights, etc). It also let's you have fun with your own trash for benefit cards for some fun combos.
It may need sprucing up. Maybe +1 action?
Or maybe make it:
$5 card, +1 action, and the gained cards go directly into your hand? (makes any card into a fortress...)
What do y'all think?
Ed