Game SetupThis game will be
semi-open, using the
JK9++ setup (
http://wiki.mafiascum.net/index.php?title=JK9%2B%2B).
There will be a total of thirteen players, consisting of:
- between nine and eleven Town players (including between zero and seven power roles);
- two or three Mafia players; and
- zero or one Serial Killer players.
The exact distribution of roles is randomly distributed. To keep the game balanced, the more power roles there are among the Town players, the more players and/or power roles there are among the anti-Town players.
All roles have been "reskinned" for Dominion flavor. This has not substantively changed any of the roles from their normal Mafia versions. For each role, the "normal" Mafia name is provided in {curly braces}. A list of all roles potentially in the game, with their "normal" Mafia names provided, follows:
- Town Border Villager {Vanilla}
- Town Cartographer {Tracker}
- Town Stablehand* {1-Shot Tracker}
- Town Oracle {Doctor}
- Town Duchess* {Jailkeeper}
- Town Tunneler* {Hider}
- Town Nomad Camper {1-Shot Commuter}
- Town Margrave {Vengeful}
- Town Noble Brigand {Vigilante}
- Town Innkeeper* {Role Cop}
- Town Trader {Gunsmith}
- Mafia Highwayman {Goon}
- Mafia Schemer* {1-Shot Bus Driver}
- Mafia Jack of all Trades* {JOAT}
- Ill-Gotten Gains* {Serial Killer}
Any of the above-listed roles may be present in the game. If a role is marked with an asterisk (*) above, there will be NO MORE THAN ONE of these roles in the game. If a role is NOT marked with an asterisk, then multiple players may have this role.
If a role is not listed above, it will not appear in this game.The following mechanics rules apply:- Kill flavor is NOT a clue to the identity of the killer. Any nightkill may be presented with any flavor, regardless of its source.
- Roles that target another player at night may NOT self-target.
- If an X-Shot ability is roleblocked, one Shot is used up.
- Night actions will be processed in order of "natural action resolution" (
http://wiki.mafiascum.net/index.php?title=Natural_action_resolution). This means that:
1. All actions that cannot possibly be modified by any other actions are resolved FIRST.
2. After those actions are resolved, step 1 is repeated for any remaining actions, until all actions are resolved.
3. If there is a loop - e.g., Player X's action affects Player Y's action, which affects Player Z's action, which affects Player X's action - then actions will be resolved in the following order of priority:
- Commuting
- Hiding
- Bus Driving
- Jailkeeping/Roleblocking
- Protecting
- Killing
- Investigating/Tracking
Here are all the role PMs that can be in the game:
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Town Border Villager {Vanilla}Welcome to Mafia XII!
This village is dusty, dry, decrepit, and generally depressing. But out here in the frontier Hinterlands, it's either the village or the desert, and the desert doesn't have plumbing. So the village it is. Except now the Mafia are trying to take it for themselves. Well. You can't have that. No special tricks up your sleeve though - except a good supply of hangin' rope and that inviting gallows in the village square. Maybe that's all you'll need.You are a Townie, a
Border Villager {Vanilla}.
Your weapon is your vote. You have no night actions.
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Town Cartographer {Tracker}Welcome to Mafia XII!
Trying to map the trackless wastes is a full-time job. A job you excel at. Even just finding your way around this rathole of a village is a challenge - a challenge you've mastered. You know the highways, the byways, and the spyways. Keeping tabs on your fellow villagers is child's play. And now that some of them aren't "villagers" at all - it's time to put that skill to good use.You are a Townie, a
Town Cartographer {Tracker}.
Each night, you may track one player in the game. You will learn who, if anyone, they targeted that night.
If the person you track is roleblocked, you WILL still learn who they attempted to target.
If the person you track does not target anyone, you will get the result "No One."
If your tracking attempt fails for some reason (e.g., you are roleblocked), you will get "No Result."
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Town Stablehand {One-Shot Tracker}Welcome to Mafia XII!
You've never been good with people, but you're sure good with horses. Unfortunately most of the time you're dealing with the business end of horses - emphasis on "end." Being intimately familiar with something most wouldn't want to be intimate with, you do know how to do one useful thing: recognize who's horse left an incriminating "trail." It's an inexact science, of course. But maybe it'll work once - the one time that counts.You are a Townie, a
Town Stablehand {One-Shot Tracker}.
Once at night, you may track one player in the game. You will learn who, if anyone, they targeted that night.
If the person you track is roleblocked, you WILL still learn who they attempted to target.
If the person you track does not target anyone, you will get the result "No One."
If your tracking attempt fails for some reason (e.g., you are roleblocked), you will get "No Result."
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Town Oracle {Doctor}Welcome to Mafia XII!
If foreseeing the future were easy, you'd "easily" have avoided ever coming to this awful backwater. Back-no-water, more like. But you're here now, and it doesn't take divination to realize that the Mafia taking over is bad for the ol' life expectancy. Maybe your intervention can help stave off their more nefarious activities. Time to cast the bones, gut the pigeons, and brew up some good strong leafy tea. ...What, out of sugar? Crud.You are a Townie, a
Town Oracle {Doctor}.
Each night, you may protect one player in the game from one nightkill.
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Town Duchess {Jailkeeper}Welcome to Mafia XII!
Being the richest woman in town doesn't mean much when all your wealth is tied up in the family land. Especially when the family land is hundreds of miles away. But after that unpleasant business with the chauffeur and the goat, you felt it was best to retire for a time to parts unknown. You succeeded at that - but now there's a more immediate threat. At least you have a nice big house, with a few nice big servants, and a nice big cellar with nice big sturdy locks on it. Time to grace that with a few occupants. Really, it might even be for their own good.You are a Townie, a
Town Duchess {Jailkeeper}.
Each night, you may Jailkeep one player in the game, which will simultaneously protect them from all nightkills and also roleblock them.
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Town Tunneler {Hider}Welcome to Mafia XII!
Years of mining for gold, and what have you got to show for it? Mild pneumoconiosis, for one. But for another, strong arms and a pickaxe and the wherewithal to dig your way out of trouble. And trouble's come a-knockin' today. Hopefully you can keep one step ahead by, literally, laying low. And hopefully you won't accidentally tunnel into the Mafia's basement in the middle of a strategy meeting. Because that... could get awkward.You are a Townie, a
Town Tunneler {Hider}.
Each night, you may choose to Hide behind one player in the game, meaning that:
- any night actions that target you will fail; and
- any night actions that target the player you are Hiding behind will target you as well.
If you Hide behind a player who is nightkilled, you will also be nightkilled along with them.
If you Hide behind a Mafia or Serial Killer player, you will die. This death CANNOT be prevented by a Doctor or Jailkeeper.
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Town Nomad Camper {One-Shot Commuter}Welcome to Mafia XII!
Everyone else in the village thinks the desert is death. Nonsense. You just need to know which cacti hold drinkable water and which hold hallucinogenic fruit, and which scorpions will kill while others just hurt like a bitch. Piece of cake for someone with your talents. Heck, you could probably live off the land for weeks and stay out of this whole Mafia business. If only you hadn't developed that addiction to pancakes.You are a Townie, a
Town Nomad Camper {One-Shot Commuter}.
Once at night, you may "leave town," meaning that any night actions that target you will fail.
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Town Margrave {Vengeful}Welcome to Mafia XII!
An honorable warrior is always prepared for battle. An honorable warrior also never makes the first attack. That code of honor has proved inconvenient on more than a few occasions, but it's your code of honor and you're gonna live by it. Or die by it, perhaps. But if you're gonna die by it, you're not going to go into that dark night alone. From Hell's heart, you're prepared to stab at thee. Just have to aim right.You are a Townie, a
Town Margrave {Vengeful}.
You have no night actions.
If you are lynched, you may choose one player to kill during twilight. This kill cannot be prevented.
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Town Noble Brigand {Vigilante}Welcome to Mafia XII!
There's no shortage of ruthless highwaymen out in these parts. You've taken it a step further: you hunt the hunters. Between the bounty hunt rewards and the recovered loot, you're able to make a decent living out of death. The Mafia would put a stop to that though - better to load up your gun and take the fight to them first. Remember: when you're going to shoot someone, shoot, don't talk.You are a Townie, a
Town Noble Brigand {Vigilante}.
Each night, you may select one player to nightkill.
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Town Innkeeper {Role Cop}Welcome to Mafia XII!
Just because the village is lawless doesn't mean everyone's a mystery. Everyone needs a place to sleep, which means everyone in town comes through your doors - and a smart eye and sharp mind can figure out a lot about a person just from the hours they keep and what they order for brunch. And the shotgun under the counter makes sure that, in your inn, your word IS the law. Too bad it's not loaded. Too bad about the Mafia coming. But if you can't outshoot 'em, maybe you can outthink 'em. It's worth a shot. Maybe literally.You are a Townie, a
Town Innkeeper {Role Cop}.
Each night, you may investigate one player and learn their role. Border Villagers {Town Vanilla} and Highwaymen {Mafia Goon} both return the result "Vanilla."
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Town Trader {Gunsmith}Welcome to Mafia XII!
Supply and demand. Out here, there's demand for a lot of things: food, water, indoor plumbing, to name a few. As for supply? Well, there's a lot of dirt. But there's one other supply you've cornered: weapons. Seems almost everyone is sporting a piece these days. Especially the Mafia, of course. And if there's anyone uniquely positioned to know who's trafficking in munitions these days... it's you.You are a Townie, a
Town Trader {Gunsmith}.
Each night, you may investigate one player and learn if they have a weapon or not. The following roles have weapons: Innkeeper {Role Cop}, Trader {Gunsmith}, Margrave {Vengeful}, Noble Brigand {Vigilante}, Ill-Gotten Gains {Serial Killer}, and all Mafia roles.
You win when all threats to the town have been eliminated and there is at least one Town player alive.
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Mafia Highwayman {Goon}Welcome to Mafia XII!
"Your money or your life?" That's for chumps. "Your money AND your life," now there's the way to go. The Mafia taught you that when they contracted your "services" to take over this hellhole. No idea why they want it. But you get your cut, and you get to do some cutting, and that's just fine with you.You are Mafia, a
Mafia Highwayman {Goon}. Your partner(s) are [Player Name(s)].
During the night phase you may talk with your partners here [QuickTopic link].
Each night phase, one of you or your partners may perform the factional kill.
You win when the Mafia obtain a majority or nothing can prevent this from occurring.
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Mafia Schemer {One-Shot Bus Driver}Welcome to Mafia XII!
It's very satisfying to shoot a man. It's even more satisfying to talk a man into shooting someone they otherwise never would have shot. That's your shtick, and the Mafia knows skill when they see it. Time to sow confusion and chaos. This town's gonna feel like it got run over. By a bus.You are Mafia, a
Mafia Schemer {One-Shot Bus Driver}. Your partner(s) are [Player Name(s)].
During the night phase you may talk with your partners here [QuickTopic link].
Each night phase, one of you or your partners may perform the factional kill.
Once at night, you may target two other players to switch ("bus drive"). Any action performed on one of those players will affect the other instead, and vice versa. You CAN both bus drive and kill in the same night. You CANNOT bus drive yourself.
You win when the Mafia obtain a majority or nothing can prevent this from occurring.
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Mafia Jack of all Trades {JOAT}Welcome to Mafia XII!
Exactly what it says on the tin. You do it all. The Mafia liked that potential and made you an offer. You like your Silvers as much as the next man, so you took it. This week's job: tame the wild frontier. By shooting its inhabitants repeatedly in the face. Works for you!You are Mafia, a
Mafia Jack of all Trades {JOAT}. Your partner(s) are [Player Name(s)].
During the night phase you may talk with your partners here [QuickTopic link].
Each night phase, one of you or your partners may perform the factional kill.
You have the following one-shot JOAT powers. You can use ONLY ONE of these powers on any given night.
- Once at night, if you make the factional kill, you can make it a Ninja kill. If you are Tracked that night, it will appear that you did not target anyone.
- Once at night, if you make the factional kill, you can make it a Strongman kill, and it will take place regardless of whether your target is protected or if you are roleblocked.
- Once at night, you may roleblock one player. You CANNOT use this ability on the same night you perform the factional kill.
You win when the Mafia obtain a majority or nothing can prevent this from occurring.
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Ill-Gotten Gains {Serial Killer}Welcome to Mafia XII!
In life, you'd amassed a staggering fortune in stolen gold and blood money, and cached it away where no one would ever find it. In death, karma left you haunting that filthy lucre for all eternity. Boring as sin, at least until that oaf stumbled on your treasure trove. At least he was weak-willed enough to possess with a minimum of ghostly effort. Now you've got a new body, and ghostly powers, and an unslakeable thirst to add to your collection. Of souls.You are the
Ill-Gotten Gains {Serial Killer}.
Pregame you must choose to be either 1-Shot Bulletproof OR have Ninja/Strongman kills.
- If you choose 1-Shot Bulletproof, you will be passively protected from the first nightkill that would otherwise resolve on you.
- If you choose Ninja/Strongman kills, then your kills will take place regardless of whether your target is protected or if you are roleblocked, and if you are Tracked it will appear that you did not target anyone.
Each night phase, you may select one player to nightkill.
You win when you are the last player alive or nothing can prevent this from occurring.