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Author Topic: Chapel to Bandit Camp/Cultist  (Read 1095 times)

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pingpongsam

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Chapel to Bandit Camp/Cultist
« on: September 08, 2012, 11:11:02 am »
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The idea was to be able to draw the Bandit Camps and the resulting Spoils frequently enough to keep driving the Provinces. Cultist was the drawing card that was helping to junk the opponent's hand as well. Seems to have worked well. Note, the opponent had a starting Duchy ahead of me:

------------ Game Setup ------------
Supply cards: Copper, Silver, Gold, Estate, Duchy, Province, Duchy, Chapel, Sage, Fortress, Ironmonger, Procession, Scavenger, Bandit Camp, Cultist, Band of Misfits, Altar, Ruins
pingpongsam - starting cards: Copper, Copper, Copper, Copper, Copper, Copper, Copper, Overgrown Estate, Overgrown Estate, Overgrown Estate
Drusilla - starting cards: Copper, Copper, Copper, Copper, Copper, Copper, Copper, Overgrown Estate, Overgrown Estate, Duchy
pingpongsam - shuffles deck
Drusilla - shuffles deck
pingpongsam - draws Copper, Overgrown Estate, Copper, Copper, Overgrown Estate
Drusilla - draws Copper, Copper, Copper, Copper, Duchy
 
---------- Drusilla: turn 1 ----------
Drusilla - plays 4 Copper
Drusilla - gains Silver
Drusilla - draws Overgrown Estate, Copper, Copper, Overgrown Estate, Copper
 
---------- pingpongsam: turn 1 ----------
pingpongsam - plays 3 Copper
pingpongsam - gains Chapel
pingpongsam - draws Copper, Copper, Overgrown Estate, Copper, Copper
 
---------- Drusilla: turn 2 ----------
Drusilla - plays 3 Copper
Drusilla - gains Silver
Drusilla - shuffles deck
Drusilla - draws Copper, Silver, Copper, Copper, Copper
 
---------- pingpongsam: turn 2 ----------
pingpongsam - plays 4 Copper
pingpongsam - gains Fortress
pingpongsam - shuffles deck
pingpongsam - draws Overgrown Estate, Copper, Copper, Copper, Copper
 
---------- Drusilla: turn 3 ----------
Drusilla - plays 4 Copper, 1 Silver
Drusilla - gains Gold
Drusilla - draws Copper, Copper, Overgrown Estate, Silver, Duchy
 
---------- pingpongsam: turn 3 ----------
pingpongsam - plays 4 Copper
pingpongsam - gains Silver
pingpongsam - draws Copper, Overgrown Estate, Chapel, Copper, Copper
 
---------- Drusilla: turn 4 ----------
Drusilla - plays 2 Copper, 1 Silver
Drusilla - gains Scavenger
Drusilla - draws Overgrown Estate, Copper
Drusilla - shuffles deck
Drusilla - draws Copper, Copper, Copper
 
---------- pingpongsam: turn 4 ----------
pingpongsam - plays Chapel
pingpongsam - trashes Copper, Copper, Copper, Overgrown Estate
pingpongsam - applies when you trash ability of Overgrown Estate
pingpongsam - draws Overgrown Estate
pingpongsam - draws Fortress
pingpongsam - shuffles deck
pingpongsam - draws Copper, Copper, Overgrown Estate, Chapel
 
---------- Drusilla: turn 5 ----------
Drusilla - plays 4 Copper
Drusilla - gains Scavenger
Drusilla - draws Gold, Duchy, Silver, Overgrown Estate, Copper
 
---------- pingpongsam: turn 5 ----------
pingpongsam - plays Fortress
pingpongsam - draws Copper
pingpongsam - plays Chapel
pingpongsam - trashes Copper, Copper, Copper, Overgrown Estate
pingpongsam - applies when you trash ability of Overgrown Estate
pingpongsam - draws Copper
pingpongsam - draws Overgrown Estate, Silver
pingpongsam - shuffles deck
pingpongsam - draws Chapel, Copper, Fortress
 
---------- Drusilla: turn 6 ----------
Drusilla - plays 1 Gold, 1 Silver, 1 Copper
Drusilla - gains Gold
Drusilla - draws Copper, Scavenger, Copper, Silver
Drusilla - shuffles deck
Drusilla - draws Copper
 
---------- pingpongsam: turn 6 ----------
pingpongsam - plays Fortress
pingpongsam - shuffles deck
pingpongsam - plays Chapel
pingpongsam - trashes Overgrown Estate
pingpongsam - applies when you trash ability of Overgrown Estate
pingpongsam - shuffles deck
pingpongsam - plays 1 Silver, 1 Copper
pingpongsam - gains Silver
pingpongsam - shuffles deck
pingpongsam - draws Silver, Copper, Fortress, Silver, Chapel
 
---------- Drusilla: turn 7 ----------
Drusilla - plays Scavenger
Drusilla - moves deck to discards
Drusilla - places Gold on top of deck
Drusilla - plays 3 Copper, 1 Silver
Drusilla - gains Gold
Drusilla - draws Gold
Drusilla - shuffles deck
Drusilla - draws Copper, Copper, Scavenger, Gold
 
---------- pingpongsam: turn 7 ----------
pingpongsam - plays Fortress
pingpongsam - shuffles deck
pingpongsam - plays 2 Silver, 1 Copper
pingpongsam - gains Bandit Camp
pingpongsam - shuffles deck
pingpongsam - draws Chapel, Bandit Camp, Silver, Copper, Silver
 
---------- Drusilla: turn 8 ----------
Drusilla - plays Scavenger
Drusilla - moves deck to discards
Drusilla - places Gold on top of deck
Drusilla - plays 2 Gold, 2 Copper
Drusilla - gains Province
Drusilla - draws Gold
Drusilla - shuffles deck
Drusilla - draws Overgrown Estate, Overgrown Estate, Gold, Province
 
---------- pingpongsam: turn 8 ----------
pingpongsam - plays Bandit Camp
pingpongsam - draws Fortress
pingpongsam - gains Spoils
pingpongsam - plays Fortress
pingpongsam - shuffles deck
pingpongsam - draws Spoils
pingpongsam - plays 2 Silver, 1 Copper
pingpongsam - plays Spoils
pingpongsam - gains Province
pingpongsam - shuffles deck
pingpongsam - draws Chapel, Province, Silver, Copper, Silver
 
---------- Drusilla: turn 9 ----------
Drusilla - plays 2 Gold
Drusilla - gains Gold
Drusilla - draws Copper, Silver, Duchy, Copper, Scavenger
 
---------- pingpongsam: turn 9 ----------
pingpongsam - plays 2 Silver, 1 Copper
pingpongsam - gains Bandit Camp
pingpongsam - draws Bandit Camp, Fortress
pingpongsam - shuffles deck
pingpongsam - draws Chapel, Bandit Camp, Province
 
---------- Drusilla: turn 10 ----------
Drusilla - plays Scavenger
Drusilla - moves deck to discards
Drusilla - places Gold on top of deck
Drusilla - plays 2 Copper, 1 Silver
Drusilla - gains Gold
Drusilla - draws Gold
Drusilla - shuffles deck
Drusilla - draws Silver, Gold, Gold, Copper
 
---------- pingpongsam: turn 10 ----------
pingpongsam - plays Bandit Camp
pingpongsam - draws Silver
pingpongsam - gains Spoils
pingpongsam - plays Bandit Camp
pingpongsam - draws Copper
pingpongsam - gains Spoils
pingpongsam - plays Chapel
pingpongsam - trashes Fortress
pingpongsam - applies when you trash ability of Fortress
pingpongsam - plays Fortress
pingpongsam - draws Silver
pingpongsam - plays 2 Silver, 1 Copper
pingpongsam - gains Cultist
pingpongsam - shuffles deck
pingpongsam - draws Cultist, Fortress, Spoils, Silver, Province
 
---------- Drusilla: turn 11 ----------
Drusilla - plays 3 Gold, 1 Silver, 1 Copper
Drusilla - gains Province
Drusilla - draws Copper, Overgrown Estate, Copper, Copper, Overgrown Estate
 
---------- pingpongsam: turn 11 ----------
pingpongsam - plays Fortress
pingpongsam - draws Copper
pingpongsam - plays Cultist
pingpongsam - draws Bandit Camp, Bandit Camp
Drusilla - gains Ruined Village
pingpongsam - plays Bandit Camp
pingpongsam - draws Chapel
pingpongsam - gains Spoils
pingpongsam - plays Bandit Camp
pingpongsam - draws Silver
pingpongsam - gains Spoils
pingpongsam - plays 2 Silver, 1 Copper
pingpongsam - plays Spoils
pingpongsam - gains Province
pingpongsam - draws Spoils
pingpongsam - shuffles deck
pingpongsam - draws Fortress, Copper, Silver, Bandit Camp
 
---------- Drusilla: turn 12 ----------
Drusilla - plays 3 Copper
Drusilla - gains Silver
Drusilla - draws Gold, Scavenger, Copper, Province, Silver
 
---------- pingpongsam: turn 12 ----------
pingpongsam - plays Bandit Camp
pingpongsam - draws Spoils
pingpongsam - gains Spoils
pingpongsam - plays Fortress
pingpongsam - draws Silver
pingpongsam - plays 2 Silver, 1 Copper
pingpongsam - plays Spoils
pingpongsam - gains Province
pingpongsam - draws Province, Chapel, Spoils, Cultist, Bandit Camp
 
---------- Drusilla: turn 13 ----------
Drusilla - plays Scavenger
Drusilla - moves deck to discards
Drusilla - places Gold on top of deck
Drusilla - plays 1 Gold, 1 Copper, 1 Silver
Drusilla - gains Province
Drusilla - draws Gold
Drusilla - shuffles deck
Drusilla - draws Duchy, Gold, Province, Copper
 
---------- pingpongsam: turn 13 ----------
pingpongsam - plays Bandit Camp
pingpongsam - draws Province
pingpongsam - gains Spoils
pingpongsam - plays Cultist
pingpongsam - shuffles deck
pingpongsam - draws Silver, Bandit Camp
Drusilla - gains Ruined Market
pingpongsam - plays Bandit Camp
pingpongsam - draws Spoils
pingpongsam - gains Spoils
pingpongsam - plays 1 Silver
pingpongsam - plays Spoils
pingpongsam - plays Spoils
pingpongsam - gains Province
pingpongsam - draws Province, Spoils, Spoils, Silver, Copper
 
---------- Drusilla: turn 14 ----------
Drusilla - plays 2 Gold, 1 Copper
Drusilla - gains Duchy
Drusilla - draws Gold, Scavenger, Overgrown Estate, Copper, Silver
 
---------- pingpongsam: turn 14 ----------
pingpongsam - plays 1 Silver, 1 Copper
pingpongsam - plays Spoils
pingpongsam - plays Spoils
pingpongsam - gains Province
pingpongsam - draws Fortress
pingpongsam - shuffles deck
pingpongsam - draws Province, Chapel, Province, Bandit Camp
 
------------ Game Over ------------
pingpongsam - cards: 2 Bandit Camp, 1 Fortress, 1 Chapel, 1 Cultist, 2 Silver, 1 Spoils, 1 Copper, 5 Province
pingpongsam - total victory points: 30
pingpongsam - turns: 14
 
Drusilla - cards: 2 Scavenger, 1 Ruined Market, 1 Ruined Village, 7 Copper, 5 Gold, 3 Silver, 3 Province, 2 Overgrown Estate, 2 Duchy
Drusilla - total victory points: 24
Drusilla - turns: 14
 
1st place: pingpongsam
2nd place: Drusilla
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You are the brashest scum player on f.ds.

DG

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Re: Chapel to Bandit Camp/Cultist
« Reply #1 on: September 08, 2012, 12:55:59 pm »
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You missed procession there. Twice the chaos and much more fun. Three times as much as chaos if you use a band of misfits as a procession on a procession to gain a band of misfits (and more).
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