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Author Topic: Cosmic Encounter II - Game Over, Mimic Wins!  (Read 67070 times)

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Axxle

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Cosmic Encounter II - Game Over, Mimic Wins!
« on: August 29, 2012, 02:16:45 pm »

"In Cosmic Encounter, each player is the leader of an alien race. The object of the game is to establish colonies in other players' planetary systems. Players take turns trying to establish colonies. The winner(s) are the first player(s) to have five colonies on any planets outside his or her home system. A player does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. These colonies may all be in one system or scattered over multiple systems. The players must use force, cunning, and diplomacy to ensure their victory."

Welcome to the second f.DS session of Cosmic Encounter.  Feel free to ask my any rules questions that pop up.  A link to the rules for the base set is located toward the end of this post.

This game will use aliens from all sets, and will use the Rewards deck variant from Cosmic Incursion.  If we have 8 players we will also be including the Large Group Cosmic Cards from Cosmic Alliance in the Cosmic Deck.

You will be given a choice of three aliens.  Please PM me your choice of alien.  Also PM me the flare out of the ones you didn't pick that you'd like to see in the deck.

Please send me Conditional Orders (COs) when you can.  This will speed the game up considerably. eg "If the offense invites me, I will send 3 ships to the offense, unless XYZ alien joins the defense with at least 2 ships" or "If I am Cosmic Zapped I will play my Card Zap to counter it"

CE Ruleset (adjusted mafia ruleset)

Game Rules:

1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.


The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.
« Last Edit: October 03, 2012, 03:47:45 pm by Axxle »
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Axxle

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Re: Cosmic Encounter II
« Reply #1 on: August 29, 2012, 02:16:56 pm »

Players:

Void (Galzria) - Yellow
Mimic (Voltgloss) - Purple
Remote (Grujah) - Black
Shadow (Kuildeous) - Red
Grudge (Insomniac) - Green

Game board:
https://docs.google.com/spreadsheet/ccc?key=0AhFZRiD-k6n7dGY2ekhTMk8wZkFTNHlYcDVwbTM4aWc#gid=0


Here's the script. I Hope there are no mistakes:

I. Start Turn
  • If Offense has no Encounter Cards, they discard hand and draw eight cards.

II. Regroup
  • Mobius Tubes
  • Rift
  • Plague
  • Hand Zap
  • Offense retrieves one ship from the Warp.

III. Destiny
  • If Offense's destiny card is his own color, the player may either attack a foreign colony in his home system or draw again.
  • Defense is determined.
  • Shadow executes a ship (Super Shadow)

IV. Launch
  • Offense sends one to four ships to the Gate.

V. Alliance
  • Offense may invite allies.
  • Defense may invite allies.
  • Remote may activate his remotes
  • In turn order (starting after Offense), players accept up to one invitation and send one to four ships.
  • Grudge distributes tokens
  • Wild Remote
  • Force Field

VI. Planning
  • Mimic imitates opponent's hand (Super Mimic)
  • Wild Fido
  • If Defense has no Encounter Cards, they discard hand and draw eight cards.
  • Kicker
  • Main players secretly choose Encounter Cards.

VII. Reveal
  • Main players reveal cards.
  • Wild Fodder
  • Wild General
  • Wild Trickster
  • Main players and allies may play Reinforcements.
  • Emotion Control
  • Winners are determined, or a deal is attempted.

VIII. Resolution
  • Ionic Gas
  • Quash
  • Loser's ships and loser's allies' ships (or three ships from each main player in an unsuccessful deal) go to Warp
  • Void eradicates opponent's ships (Super Void)
  • Remote may turn opponent's ship into a remote (Super Remote)
  • Wild Shadow
  • Grudge punishes players (Super Grudge)
  • Wild Grudge
  • If Offense wins, Offense and their allies land on planet.
  • If Defense wins, their allies gain rewards.
  • If a deal was made, its terms are carried out.
  • If one player played Negotiate, compensation is gained.
  • Non-Flare cards played are discarded.

IX. Post-Encounter
  • If this was offense's first encounter: If Offense won or made a deal, they may have a second encounter. If he cannot, or do not wish to or this was offense's second encounter, play passes to next player.

Any Phase
Cosmic Zap
Card Zap
Finder
Space Junk

Wild Void
Wild Mimic
Wild Filch
« Last Edit: September 14, 2012, 04:43:51 pm by Axxle »
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Grujah

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Re: Cosmic Encounter II
« Reply #2 on: August 29, 2012, 02:18:49 pm »

Whos in this one? Inin!
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Galzria

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Re: Cosmic Encounter II
« Reply #3 on: August 29, 2012, 02:23:28 pm »

Meee! Yellow!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #4 on: August 29, 2012, 02:30:57 pm »

Black.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #5 on: August 29, 2012, 02:51:12 pm »

Since red worked out so much for me last time, I'll take red again.
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Grujah

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Re: Cosmic Encounter II
« Reply #6 on: August 29, 2012, 02:57:14 pm »

Having trouble choosing my alien :(
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Galzria

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Re: Cosmic Encounter II
« Reply #7 on: August 29, 2012, 02:58:24 pm »

Having trouble choosing my alien :(

Mine was easy this time.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #8 on: August 29, 2012, 03:09:02 pm »

I have no idea if the alien I picked is a good choice for an utter newb, but we'll see  :)
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Insomniac

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Re: Cosmic Encounter II
« Reply #9 on: August 29, 2012, 03:10:09 pm »

I liked the one I chose but I don't know how it'll work out.
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Galzria

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Re: Cosmic Encounter II
« Reply #10 on: August 29, 2012, 03:20:52 pm »

I have no idea if the alien I picked is a good choice for an utter newb, but we'll see  :)

I bet Volt is Sandbagging, and has played this game over like, 1000 times.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #11 on: August 29, 2012, 03:25:59 pm »

I have no idea if the alien I picked is a good choice for an utter newb, but we'll see  :)

I bet Volt is Sandbagging, and has played this game over like, 1000 times.

If I were that successfully devious you'd think I'd win more as Mafia!  :)
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Grujah

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Re: Cosmic Encounter II
« Reply #12 on: August 29, 2012, 03:41:12 pm »

FWIW, I turned down Leviathan.
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Insomniac

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Re: Cosmic Encounter II
« Reply #13 on: August 29, 2012, 03:42:18 pm »

FWIW, I turned down Leviathan.


Whats that one do
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Grujah

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Re: Cosmic Encounter II
« Reply #14 on: August 29, 2012, 03:42:55 pm »

As offense, puts a planet on gate for +20.
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Axxle

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Re: Cosmic Encounter II
« Reply #15 on: August 29, 2012, 03:56:07 pm »

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Galzria

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Re: Cosmic Encounter II
« Reply #16 on: August 29, 2012, 03:57:06 pm »

I am Void, hear me Roar.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #17 on: August 29, 2012, 03:57:51 pm »

I am Void, hear me Roar.
Or not, because you know, no sound in a void.
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Galzria

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Re: Cosmic Encounter II
« Reply #18 on: August 29, 2012, 03:58:31 pm »

I am Void, hear me Roar.
Or not, because you know, no sound in a void.

Shh!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #20 on: August 29, 2012, 04:02:32 pm »

I am Void, hear me Roar.
Or not, because you know, no sound in a void.

But if I Mimic his Roar, while outside the Void...
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Grujah

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Re: Cosmic Encounter II
« Reply #21 on: August 29, 2012, 04:03:45 pm »

I already have them hosted on by db, similar links:
https://dl.dropbox.com/u/20240121/CE/avatarremote.png

:D
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Re: Cosmic Encounter II
« Reply #22 on: August 29, 2012, 04:07:30 pm »

You should all Assist me ALL THE TIME!
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Galzria

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Re: Cosmic Encounter II
« Reply #23 on: August 29, 2012, 04:09:11 pm »

Wow, this setup has a serious theme of losing ships.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #24 on: August 29, 2012, 04:15:52 pm »

2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.

Wait, theres scum in this game?
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: Cosmic Encounter II
« Reply #25 on: August 29, 2012, 04:20:58 pm »

2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.

Wait, theres scum in this game?

I'm scum in every game. That rule is included because I'm playing.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #26 on: August 29, 2012, 04:27:41 pm »

2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.

Wait, theres scum in this game?
Quote
If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
>:(

 :P
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Grujah

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Re: Cosmic Encounter II
« Reply #27 on: August 29, 2012, 04:43:20 pm »

Destiny?  ;D
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Re: Cosmic Encounter II
« Reply #28 on: August 29, 2012, 04:44:28 pm »

Turn order? Destiny Card?
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Axxle

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Re: Cosmic Encounter II
« Reply #29 on: August 29, 2012, 04:46:57 pm »

Turn order is up.  I wanted to get a game script up before I start the game though. 
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Galzria

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Re: Cosmic Encounter II
« Reply #30 on: August 29, 2012, 04:53:06 pm »

Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Cosmic Encounter II
« Reply #31 on: August 29, 2012, 04:57:49 pm »

I love reading all my Mafia threads and seeing the Cosmic Avatars. It's a Movement! A Revolution!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #32 on: August 29, 2012, 04:59:56 pm »

My avatar is kinda sucky.
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Axxle

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Re: Cosmic Encounter II
« Reply #33 on: August 29, 2012, 05:12:52 pm »


Let the game begin!

Void begins his turn.

Void draws a destiny... it's Yellow!

I assume he wants to draw again... but not before Shadow executes one of his ships!

Void draws a destiny... it's Green!

Shadow executes a Green ship.

Void will encounter Grudge.

Void, please launch your ships and ask for allies.

Shadow: Since it doesn't matter I just chose the executed ships from the respective A planets, let me know if you have some weird reason to execute a different ship.  I would appreciate CO's for this in the future since it's definitely a unique pause in this game.

@Everyone: Shadow is in this game, so it really matters where your ships are.  Please let me know where you take ships from and where they return to since I shouldn't make that decision for you.

QTs are going up.  I forgot I was planning on doing that.
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Galzria

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Re: Cosmic Encounter II
« Reply #34 on: August 29, 2012, 05:18:55 pm »

I invite Mimic and Remote, while sending 4 ships on the attack (1x - B, C, D, E) to Planet A!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #35 on: August 29, 2012, 05:30:17 pm »

As previously implied I will ask Mimic, Shadow and Remote to Ally.

(Not sure this is required but I will use all 3 ships on A to defend)
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Grujah

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Re: Cosmic Encounter II
« Reply #36 on: August 29, 2012, 05:32:58 pm »

Damn, joining both sides has drawbacks :D
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Galzria

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Re: Cosmic Encounter II
« Reply #37 on: August 29, 2012, 05:34:13 pm »

Damn, joining both sides has drawbacks :D

Better benefits of being on the winning side - you get a planet, and don't lose tokens to ME!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #38 on: August 29, 2012, 05:34:53 pm »

Damn, joining both sides has drawbacks :D
This will be an interesting game to watch!
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Axxle

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Re: Cosmic Encounter II
« Reply #39 on: August 29, 2012, 05:36:07 pm »


Please ally in the order of:
Mimic
Remote
Shadow (Defense only)


(Not sure this is required but I will use all 3 ships on A to defend)

This is not needed.  You will always defend with the ships on your planet that is being attacked.

« Last Edit: August 29, 2012, 05:39:28 pm by Axxle »
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Kuildeous

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Re: Cosmic Encounter II
« Reply #40 on: August 29, 2012, 05:42:11 pm »

Well, erm, I was actually going to let the defender choose if I should assassinate or not, since it's painful both ways (and probably choose the opposite).  But I'm cool with letting it stand since there is now reason to not assassinate Grudge, and I can't be unbiased anymore.

Although, assassinating a Void ship is 100% spot on. I'm all for removing his alien power as soon as possible!

I'll hold off my alliance choice until I see what Mimic and Remote do.
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Grujah

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Re: Cosmic Encounter II
« Reply #41 on: August 29, 2012, 05:44:00 pm »

You must use your power, it's mandatory.
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Grujah

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Re: Cosmic Encounter II
« Reply #42 on: August 29, 2012, 05:44:52 pm »

I got with Grudge.  8)
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Insomniac

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Re: Cosmic Encounter II
« Reply #43 on: August 29, 2012, 05:45:01 pm »

Damn, joining both sides has drawbacks :D

Better benefits of being on the winning side - you get a planet, and don't lose tokens to ME!

You won't win so your power won't be used.
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Axxle

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Re: Cosmic Encounter II
« Reply #44 on: August 29, 2012, 05:45:28 pm »

Well, erm, I was actually going to let the defender choose if I should assassinate or not, since it's painful both ways (and probably choose the opposite).  But I'm cool with letting it stand since there is now reason to not assassinate Grudge, and I can't be unbiased anymore.
You are required to assasinate a ship (note your power says use and not may use).

I'll hold off my alliance choice until I see what Mimic and Remote do.
You can always send a CO saying something like "If Mimic does XYZ and Remote does ABC, I'll ally with W ship(s)".
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Kuildeous

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Re: Cosmic Encounter II
« Reply #45 on: August 29, 2012, 05:47:06 pm »

You must use your power, it's mandatory.

Ah, okay, I see that now. I saw the emphasized use[/i] and thought it was optional. Well, then, take that, Grudge!

Hmm, interesting that Void is targeting Grudge's weaker planet. He would only remove three ships instead of four if he wins. I question how certain he is to win.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #46 on: August 29, 2012, 05:47:38 pm »

I have to head out, so I don't have time to think about it. I'll be back in an hour and a half.
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Galzria

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Re: Cosmic Encounter II
« Reply #47 on: August 29, 2012, 05:48:15 pm »

I got with Grudge.  8)

No problem. The few ships you all have remaining in the game the easier it'll be for me to mop up.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #48 on: August 29, 2012, 05:49:02 pm »

I got with Grudge.  8)

No problem. The few ships you all have remaining in the game the easier it'll be for me to mop up.

You're bluffin'.
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Galzria

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Re: Cosmic Encounter II
« Reply #49 on: August 29, 2012, 05:49:17 pm »

You must use your power, it's mandatory.

Ah, okay, I see that now. I saw the emphasized use[/i] and thought it was optional. Well, then, take that, Grudge!

Hmm, interesting that Void is targeting Grudge's weaker planet. He would only remove three ships instead of four if he wins. I question how certain he is to win.

I win by owning 5 Colonies, not by eradicating every last piece of filth in this Galaxy.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #50 on: August 29, 2012, 05:49:42 pm »

Joining Void is lose-lose.  If we win, we still lose 4 ships thanks to the Grudge.  If we lose, we lose the committed ships PLUS a ship from the Grudge.  Neither of those options seems palatable to me, especially with ship-sniper Shadow and ship-eater Void in play.  A first colony's not worth that Catch-22.

Joining Grudge may be risky - our ships, our precious ships! - BUT at least provides an actual benefit if we win!

Mimic sends 2 ships to the Defense, from Planets A and B.
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Galzria

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Re: Cosmic Encounter II
« Reply #51 on: August 29, 2012, 05:49:58 pm »

I got with Grudge.  8)

No problem. The few ships you all have remaining in the game the easier it'll be for me to mop up.

You're bluffin'.

You're right. I risked 4 ships after having lost 1 to Shadow because I feel like losing them.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Cosmic Encounter II
« Reply #52 on: August 29, 2012, 05:51:14 pm »

Joining Void is lose-lose.  If we win, we still lose 4 ships thanks to the Grudge.  If we lose, we lose the committed ships PLUS a ship from the Grudge.  Neither of those options seems palatable to me, especially with ship-sniper Shadow and ship-eater Void in play.  A first colony's not worth that Catch-22.

Joining Grudge may be risky - our ships, our precious ships! - BUT at least provides an actual benefit if we win!

Mimic sends 2 ships to the Defense, from Planets A and B.

Delicious!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #53 on: August 29, 2012, 05:52:15 pm »

Joining Void is lose-lose.  If we win, we still lose 4 ships thanks to the Grudge.  If we lose, we lose the committed ships PLUS a ship from the Grudge.  Neither of those options seems palatable to me, especially with ship-sniper Shadow and ship-eater Void in play.  A first colony's not worth that Catch-22.

Joining Grudge may be risky - our ships, our precious ships! - BUT at least provides an actual benefit if we win!

Mimic sends 2 ships to the Defense, from Planets A and B.

Delicious!

You have nothing I now outnumber you.
Logged
"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: Cosmic Encounter II
« Reply #54 on: August 29, 2012, 05:53:41 pm »

Joining Void is lose-lose.  If we win, we still lose 4 ships thanks to the Grudge.  If we lose, we lose the committed ships PLUS a ship from the Grudge.  Neither of those options seems palatable to me, especially with ship-sniper Shadow and ship-eater Void in play.  A first colony's not worth that Catch-22.

Joining Grudge may be risky - our ships, our precious ships! - BUT at least provides an actual benefit if we win!

Mimic sends 2 ships to the Defense, from Planets A and B.

Delicious!

You have nothing I now outnumber you.

Numbers are irrelevant. You cannot win this encounter.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #55 on: August 29, 2012, 05:57:23 pm »


Numbers are irrelevant because my hand is all Negotiates.

FTFY
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Axxle

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Re: Cosmic Encounter II
« Reply #56 on: August 29, 2012, 05:59:15 pm »


Remote sends 4 to defense.  (I assume evenly from home colonies)
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Insomniac

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Re: Cosmic Encounter II
« Reply #57 on: August 29, 2012, 06:03:44 pm »

Joining Void is lose-lose.  If we win, we still lose 4 ships thanks to the Grudge.  If we lose, we lose the committed ships PLUS a ship from the Grudge.  Neither of those options seems palatable to me, especially with ship-sniper Shadow and ship-eater Void in play.  A first colony's not worth that Catch-22.

Joining Grudge may be risky - our ships, our precious ships! - BUT at least provides an actual benefit if we win!

Mimic sends 2 ships to the Defense, from Planets A and B.

Delicious!

You have nothing I now outnumber you.

Numbers are irrelevant. I cannot win this encounter because my hand is all negotiates.

I also FTFY
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Insomniac

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Re: Cosmic Encounter II
« Reply #58 on: August 29, 2012, 06:07:44 pm »

Stand strong my comrades! Stand with me and you can count on Grudge for when you too are in need! Stand against me and Grudge will make you regret your puny existance!
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Grujah

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Re: Cosmic Encounter II
« Reply #59 on: August 29, 2012, 06:08:19 pm »


Remote sends 4 to defense.  (I assume evenly from home colonies)


Yeah.
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Galzria

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Re: Cosmic Encounter II
« Reply #60 on: August 29, 2012, 06:09:22 pm »


Numbers are irrelevant because my hand is all Negotiates.

FTFY

Proof's in the pudding my friend.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #61 on: August 29, 2012, 07:12:05 pm »

The Shadow is not fooled by Void's bluster.

The Shadow shall send a ship from B, C, D, and E. Let's make this count.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #62 on: August 29, 2012, 07:29:57 pm »

Joining Void is lose-lose.  If we win, we still lose 4 ships thanks to the Grudge.  If we lose, we lose the committed ships PLUS a ship from the Grudge.  Neither of those options seems palatable to me, especially with ship-sniper Shadow and ship-eater Void in play.  A first colony's not worth that Catch-22.

And welcome to Cosmic Encounter.
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Axxle

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Re: Cosmic Encounter II
« Reply #63 on: August 29, 2012, 08:02:31 pm »


Totals:
Offense - 4
Defense - 13

Main players, please submit your encounter cards.

Defensive allies, please tell me what rewards you want, and how you want me distribute your ships on your planets if you win.
« Last Edit: August 29, 2012, 08:18:41 pm by Axxle »
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Galzria

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Re: Cosmic Encounter II
« Reply #64 on: August 29, 2012, 08:04:55 pm »


Main players, please submit your encounter cards.

Defensive allies, please tell me what rewards you want, and how you want me distribute your ships on your planets if you win. (and how they should be distributed in the virtual box if you lose.)


Hear that? No? It's the sound of nothing. Absolute oblivion. It's what awaits each and every one of the 13 ships that oppose me.

Void ships in game: 20.
Total for everybody else: 67 and falling...
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #65 on: August 29, 2012, 09:47:07 pm »


Encounter cards have been selected.

Void reveals a Negotiate.
Grudge reveals an Attack 20.

Defense wins!

Offensive ships go to the warp.
Void collects 4 cards in compensation.

Defensive allies collect rewards and return home (please tell me what they are and where your ships go)

Mimic begins his first turn.
« Last Edit: August 29, 2012, 09:51:14 pm by Axxle »
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Galzria

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Re: Cosmic Encounter II
« Reply #66 on: August 29, 2012, 09:52:58 pm »

Hmm, fascinating. That Atk 20 was yummy.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #67 on: August 29, 2012, 10:35:45 pm »

Well since there are atk 40s in the game I figured better safe than sorry. And well hey I was gonna lose those cards either way
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Voltgloss

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Re: Cosmic Encounter II
« Reply #68 on: August 29, 2012, 10:44:30 pm »


Numbers are irrelevant because my hand is all Negotiates.

FTFY

Proof's in the pudding my friend.

Hmm, fascinating.  That pudding was yummy.
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Galzria

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Re: Cosmic Encounter II
« Reply #69 on: August 29, 2012, 10:55:43 pm »


Numbers are irrelevant because my hand is all Negotiates.

FTFY

Proof's in the pudding my friend.

Hmm, fascinating.  That pudding was yummy.

I thought you might be hungry.

It wasn't worth burning my hand to win that encounter. Wasn't enough on the line for you all.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #70 on: August 29, 2012, 10:56:06 pm »

It is definitely nice to see the QT ask me what rewards I want before I even come to the forum to see a successful battle. Good going, Grudge, now don't hurt us.
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Axxle

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Re: Cosmic Encounter II
« Reply #71 on: August 29, 2012, 11:03:59 pm »


Compensation has been collected and rewards have been distributed.

Mimic draws.... a Purple destiny!  Silly destiny, Mimic doesn't want to attack itself!

Some of Mimic's colonists on his home planet feel funny... Shadow assassinates a ship on Mimic A.

Mimic draws again.  And it's another Green destiny!

Mimic will encounter Grudge.

Please hold off on launching ships and inviting allies till Shadow decides what ship to assassinate.  Feel free to CO your actions though.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #72 on: August 29, 2012, 11:07:39 pm »

And now Mimic sees the downside to the power.

Hmm, I think I shall rain holy vengeance upon Planet A.
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Insomniac

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Re: Cosmic Encounter II
« Reply #73 on: August 29, 2012, 11:14:38 pm »

It is definitely nice to see the QT ask me what rewards I want before I even come to the forum to see a successful battle. Good going, Grudge, now don't hurt us.

I don't hurt my allies!
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Axxle

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Re: Cosmic Encounter II
« Reply #74 on: August 29, 2012, 11:18:39 pm »

Mimic: you can now launch ships and invite allies.

Everyone else can give me all the COs they want!  Wheeee!
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Voltgloss

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Re: Cosmic Encounter II
« Reply #75 on: August 29, 2012, 11:29:14 pm »

Hmmm.  We may be Mimics, but even we weren't expecting this level of Deja Vu so quickly.

Mimic launches 3 ships at Grudge A, drawing 1 ship each from Mimic B, C, and D.

No allies invited.
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Insomniac

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Re: Cosmic Encounter II
« Reply #76 on: August 29, 2012, 11:34:18 pm »

Grudge invites VOID
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Kuildeous

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Re: Cosmic Encounter II
« Reply #77 on: August 29, 2012, 11:40:44 pm »

No allies invited.[/b]

And after I so kindly weakened that planet for you. My agents will be keeping an eye on you, Mimic. You have to sleep sometime.
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Galzria

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Re: Cosmic Encounter II
« Reply #78 on: August 29, 2012, 11:48:54 pm »

Grudge invites VOID

I don't see the value in you helping me:

A) Get my ships back

Or

B) Gain more cards

---

You have 3 cards left. It's likely you're not redrawing a new hand yet. You're highly unlikely to have an attack worth all that much.

My friend, you'll get nothing and like it.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #79 on: August 29, 2012, 11:49:21 pm »

No allies invited.[/b]

And after I so kindly weakened that planet for you. My agents will be keeping an eye on you, Mimic. You have to sleep sometime.

Would you rather I invited you and thus triggered Grudge to invite you too, causing you to be in a lose-lose situation?

Because, incidentally, Grudge is going to lose.
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Insomniac

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Re: Cosmic Encounter II
« Reply #80 on: August 29, 2012, 11:51:13 pm »

No allies invited.[/b]

And after I so kindly weakened that planet for you. My agents will be keeping an eye on you, Mimic. You have to sleep sometime.

Would you rather I invited you and thus triggered Grudge to invite you too, causing you to be in a lose-lose situation?

Because, incidentally, Grudge is going to lose.

Someone sounds sure of themselves for a hand full of negotiate
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Voltgloss

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Re: Cosmic Encounter II
« Reply #81 on: August 29, 2012, 11:53:18 pm »

No allies invited.[/b]

And after I so kindly weakened that planet for you. My agents will be keeping an eye on you, Mimic. You have to sleep sometime.

Would you rather I invited you and thus triggered Grudge to invite you too, causing you to be in a lose-lose situation?

Because, incidentally, Grudge is going to lose.

Someone sounds sure of themselves for a hand full of negotiate

You have nothing I now outnumber you.
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Insomniac

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Re: Cosmic Encounter II
« Reply #82 on: August 29, 2012, 11:58:12 pm »

No allies invited.[/b]

And after I so kindly weakened that planet for you. My agents will be keeping an eye on you, Mimic. You have to sleep sometime.

Would you rather I invited you and thus triggered Grudge to invite you too, causing you to be in a lose-lose situation?

Because, incidentally, Grudge is going to lose.

Someone sounds sure of themselves for a hand full of negotiate

You have nothing I now outnumber you.

BUT if you beat me you'll destroy Void too!
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Voltgloss

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Re: Cosmic Encounter II
« Reply #83 on: August 30, 2012, 12:00:42 am »

BUT if you beat me you'll destroy Void too!

Not my fault you invited him.
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Galzria

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Re: Cosmic Encounter II
« Reply #84 on: August 30, 2012, 12:36:34 am »

At the request of our mod to post in thread:

Grudge revives 1 Ship in support.

Don't spend it all at once now, ya'hear?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #85 on: August 30, 2012, 12:54:03 am »

At the request of our mod to post in thread:

Grudge revives 1 Ship in support.

Don't spend it all at once now, ya'hear?

What card and/or effect caused this?
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Axxle

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Re: Cosmic Encounter II
« Reply #86 on: August 30, 2012, 12:57:08 am »


I decided he could change his mind since no actions or effects have been done since he declined to ally.  From what I understand he forgot what Grudge did.
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Re: Cosmic Encounter II
« Reply #87 on: August 30, 2012, 12:58:24 am »

Oh, should Galz's post say "receives?"  As in, Void is sending 1 ship to ally with Grudge?  The word "revives" confused me.  Phonepost autocorrect?
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Galzria

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Re: Cosmic Encounter II
« Reply #88 on: August 30, 2012, 01:02:21 am »

Oh, should Galz's post say "receives?"  As in, Void is sending 1 ship to ally with Grudge?  The word "revives" confused me.  Phonepost autocorrect?

Erm, yes. Receives.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #89 on: August 30, 2012, 01:57:27 am »


Mimic plays Force Field, preventing Void from allying.

Mimic discards
    Attack 08
    Negotiate
    Attack 10
    Attack 04
    Attack 01
    Negotiate (Crooked Deal) (R)

Mimic plays Wild Fido forcing Grudge to draw the Attack 01 from the discard, and drawing a card from the deck.

Totals:
Offense - 3
Defense - 2
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Insomniac

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Re: Cosmic Encounter II
« Reply #90 on: August 30, 2012, 10:27:33 am »

Ill discard the attack 1
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Re: Cosmic Encounter II
« Reply #91 on: August 30, 2012, 10:28:11 am »

Or nm the wild does that.
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Re: Cosmic Encounter II
« Reply #92 on: August 30, 2012, 10:29:49 am »

Or nm the wild does that.

My understanding is that the Wild Fido I played forces you to draw the Attack 01.
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Re: Cosmic Encounter II
« Reply #93 on: August 30, 2012, 10:33:29 am »

Or nm the wild does that.

My understanding is that the Wild Fido I played forces you to draw the Attack 01.

It does, the normal one is I choose and if I discard it you get it if you want it
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Re: Cosmic Encounter II
« Reply #94 on: August 30, 2012, 10:34:37 am »

Also since galz was blocked from allying does he get a grudge token or no because he accepted.
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Re: Cosmic Encounter II
« Reply #95 on: August 30, 2012, 10:35:27 am »

Ah, sorry, I misunderstood your comment.  Got it now.

As I understand it, I think Galz does not get a Grudge token.  You're welcome, Galz!
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Grujah

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Re: Cosmic Encounter II
« Reply #96 on: August 30, 2012, 10:39:05 am »

He does not get a token.

You have a sequential list of actions as they resolve in first post.
First, Grudge gives tokens, than later, Force Field is played.
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Axxle

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Re: Cosmic Encounter II
« Reply #97 on: August 30, 2012, 11:31:32 am »


Mimic reveals an Attack 16 (R).
Grudge reveals a Negotiate.

The offense wins but Grudge collects compensation.

Mimic has no Encounter cards remaining so he does not take a second encounter.

Remote begins his first Encounter.
« Last Edit: August 30, 2012, 11:37:33 am by Axxle »
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Grujah

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Re: Cosmic Encounter II
« Reply #98 on: August 30, 2012, 11:40:23 am »

Nothing to do during Regroup, so hit me with that Destiny.
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Axxle

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Re: Cosmic Encounter II
« Reply #99 on: August 30, 2012, 11:50:09 am »


Remote draws a Yellow destiny.

Remote will encounter Void.

A Void ship on Void A bites the dust.

Launch ships and call for allies
« Last Edit: August 30, 2012, 11:51:30 am by Axxle »
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Re: Cosmic Encounter II
« Reply #100 on: August 30, 2012, 11:53:13 am »

1 From A B C D each on Void's A.

I invite Shadow and Grudge.


Have faith, don't be afraid of Void's power. I am strong.
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Galzria

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Re: Cosmic Encounter II
« Reply #101 on: August 30, 2012, 12:07:30 pm »

I will stand alone.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #102 on: August 30, 2012, 12:22:00 pm »

Shadow sends one ship to aid Remote.

Grudge, do you ally with the offense?
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Re: Cosmic Encounter II
« Reply #103 on: August 30, 2012, 12:26:38 pm »

Actually, Galz, wanna Negotiate?
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Grujah

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Re: Cosmic Encounter II
« Reply #104 on: August 30, 2012, 12:28:14 pm »

Not like you can win, anyhow, I'm strongerer than you, plus, people will ally with ME!
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Galzria

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Re: Cosmic Encounter II
« Reply #105 on: August 30, 2012, 12:47:09 pm »

Not like you can win, anyhow, I'm strongerer than you, plus, people will ally with ME!

Since when has Italy ever offered to negotiate with Germany? We will not back down! ... Oh wait, wrong game.

Nah, I'm happy making you work for your spoils. You want 'em? Come and get 'em!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #106 on: August 30, 2012, 12:47:38 pm »

I will send 3 ships 1 from B, 1 from C and 1 from D to the aid of remote.

Axxle is the game board accurate? I still have 2 ships on Green A?
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Axxle

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Re: Cosmic Encounter II
« Reply #107 on: August 30, 2012, 12:49:04 pm »

I will send 3 ships 1 from B, 1 from C and 1 from D to the aid of remote.

Axxle is the game board accurate? I still have 2 ships on Green A?
Try refreshing it.
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Axxle

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Re: Cosmic Encounter II
« Reply #108 on: August 30, 2012, 12:50:04 pm »

Totals:
Offense - 8
Defense - 2

Main players please submit encounter cards.
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Re: Cosmic Encounter II
« Reply #109 on: August 30, 2012, 12:52:05 pm »

I like how with not having 8 players this game actually seems to run at a decent speed.

Also that worked Axxle thanks.
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Galzria

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Re: Cosmic Encounter II
« Reply #110 on: August 30, 2012, 12:54:00 pm »

I like how with not having 8 players this game actually seems to run at a decent speed.

Also that worked Axxle thanks.

It's so much more relaxed than Mafia too, which I appreciate greatly. Posturing is fun, but certainly not a headache.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #111 on: August 30, 2012, 12:59:54 pm »

It makes me want to blow dust off my copy of CE and bring it to board games tonight. I forget how moons and lucre work exactly, so I'll ignore those rules.
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Re: Cosmic Encounter II
« Reply #112 on: August 30, 2012, 01:05:09 pm »

Im excited that because Gruj and Galz are both online another turn will start soon!
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Galzria

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Re: Cosmic Encounter II
« Reply #113 on: August 30, 2012, 01:07:28 pm »

Im excited that because Gruj and Galz are both online another turn will start soon!

When is Galz NOT online? Seriously, he must have NO life. Only WW has more logged hours online, and at least a 6 month headstart.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #114 on: August 30, 2012, 01:13:51 pm »


Both players select encounter cards.

Remote reveals an Attack 15.
Void reveals an Attack 14.

Totals:
Offense - 23
Defense - 16

Void plays Reinforcement +3

Totals:
Offense - 23
Defense - 19

Void plays Reinforcement +5

Totals:
Offense - 23
Defense - 24

Remote plays Reinforcement +5 (R)

Totals:
Offense - 28
Defense - 24

The offense wins!

Void sends his ships to the warp, except for one which becomes a remote.

Offensive ships land.

Remote takes a second encounter (I assume).
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Grujah

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Re: Cosmic Encounter II
« Reply #115 on: August 30, 2012, 01:15:26 pm »

I do take a second one.
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Axxle

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Re: Cosmic Encounter II
« Reply #116 on: August 30, 2012, 01:17:07 pm »

Remote draws a Wild destiny.  Please select a player to attack.
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Re: Cosmic Encounter II
« Reply #117 on: August 30, 2012, 01:18:43 pm »

Remote draws a Wild destiny.  Please select a player to attack.



POLLLLLLLLLLITICS time!
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Re: Cosmic Encounter II
« Reply #118 on: August 30, 2012, 01:22:04 pm »

A question:
I don't know what kind of CO Void gave, but why did he play Reinforcements before me?

I'll attack Shadow. I'll take 2 ships from Void's A and 1 from my D and attack Shadow's A. I'll Invite Void, Mimic and Grudge.
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Axxle

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Re: Cosmic Encounter II
« Reply #119 on: August 30, 2012, 01:24:39 pm »

A question:
I don't know what kind of CO Void gave, but why did he play Reinforcements before me?
Because you didn't need to play your reinforcements to give you the win.  Did i read your CO wrong?
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Re: Cosmic Encounter II
« Reply #120 on: August 30, 2012, 01:25:29 pm »

O, yeah, you are right. I though Void overplayed his.
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Re: Cosmic Encounter II
« Reply #121 on: August 30, 2012, 01:30:05 pm »

Oh, I didn't include a wild Destiny for my sniping CO.

Hmm, Remote's 2 ships are a tempting target, but I really appreciated him allowing me to tag along in that last fight. I will instead focus on Void B, because Void scares the crap out of me.
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Axxle

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Re: Cosmic Encounter II
« Reply #122 on: August 30, 2012, 01:30:51 pm »

Oh, I didn't include a wild Destiny for my sniping CO.

Hmm, Remote's 2 ships are a tempting target, but I really appreciated him allowing me to tag along in that last fight. I will instead focus on Void B, because Void scares the crap out of me.
You have to target the person the offense targets, so your COs cover it.
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Re: Cosmic Encounter II
« Reply #123 on: August 30, 2012, 01:33:55 pm »

Oh, I didn't include a wild Destiny for my sniping CO.

Hmm, Remote's 2 ships are a tempting target, but I really appreciated him allowing me to tag along in that last fight. I will instead focus on Void B, because Void scares the crap out of me.
You have to target the person the offense targets, so your COs cover it.

Ah, okay. The Cosmodex is out of date then. Carry on.
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Axxle

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Re: Cosmic Encounter II
« Reply #124 on: August 30, 2012, 01:35:07 pm »

Oh, I didn't include a wild Destiny for my sniping CO.

Hmm, Remote's 2 ships are a tempting target, but I really appreciated him allowing me to tag along in that last fight. I will instead focus on Void B, because Void scares the crap out of me.
You have to target the person the offense targets, so your COs cover it.

Ah, okay. The Cosmodex is out of date then. Carry on.
Oh, sorry, misremembered a ruling on a different alien power (Disease).  The cosmodex is correct.  Another inconsistency I can quietly rage at FFG for.
« Last Edit: August 30, 2012, 01:37:04 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #125 on: August 30, 2012, 01:45:59 pm »

So we're waiting for shadow to ask for allies?  ::)
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Axxle

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Re: Cosmic Encounter II
« Reply #126 on: August 30, 2012, 01:46:38 pm »

So we're waiting for shadow to ask for allies?  ::)
Shadow, ask for allies, for please.
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Re: Cosmic Encounter II
« Reply #127 on: August 30, 2012, 01:56:23 pm »

Oops, didn't see that I was being attacked. Wouldn't have changed my assassination target anyway.

I'll invite Void.
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Axxle

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Re: Cosmic Encounter II
« Reply #128 on: August 30, 2012, 02:00:08 pm »

Ally in the order of:
Grudge (Offense only)
Void (Offense or Defense)
Mimic (Offense only)
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Re: Cosmic Encounter II
« Reply #129 on: August 30, 2012, 02:03:34 pm »

I will decline to choose sides as both of these people have been comrades of Grudge in the past.
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Re: Cosmic Encounter II
« Reply #130 on: August 30, 2012, 02:04:16 pm »

(Only Remote asked, but in assisting remote I would be choosing to aid remote and hurt shadow)
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Galzria

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Re: Cosmic Encounter II
« Reply #131 on: August 30, 2012, 02:10:53 pm »

Let's send...

3 to the Defense, from C, D, and E.

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #132 on: August 30, 2012, 02:15:22 pm »

Void will regret this.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #133 on: August 30, 2012, 02:17:13 pm »

Interesting scenario.  Remote:  help me understand why I should back you, instead of joining the team that hasn't yet used up any of its cards <i>and</i> has the ship-eaters on his side?
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Axxle

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Re: Cosmic Encounter II
« Reply #134 on: August 30, 2012, 02:18:48 pm »

has the ship-eaters on his side?
Void can only use his power as a main player, unless he has his Super Flare.
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Galzria

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Re: Cosmic Encounter II
« Reply #135 on: August 30, 2012, 02:19:07 pm »

Void will regret this.

Void regrets nothing. Regret is an emotion, and emotion only comes from living filth.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #136 on: August 30, 2012, 02:23:05 pm »

Interesting scenario.  Remote:  help me understand why I should back you, instead of joining the team that hasn't yet used up any of its cards <i>and</i> has the ship-eaters on his side?

He doesn't have ship eater.

If you back me with 4, we win and you get a colony. Otherwise you get nothing and I get free cards.
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Grujah

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Re: Cosmic Encounter II
« Reply #137 on: August 30, 2012, 02:23:27 pm »

Or a free colony.
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Galzria

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Re: Cosmic Encounter II
« Reply #138 on: August 30, 2012, 02:32:36 pm »

Interesting scenario.  Remote:  help me understand why I should back you, instead of joining the team that hasn't yet used up any of its cards <i>and</i> has the ship-eaters on his side?

He doesn't have ship eater.

If you back me with 4, we win and you get a colony. Otherwise you get nothing and I get free cards.

Bwahaha
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #139 on: August 30, 2012, 03:11:04 pm »

I have to back you specifically with 4?  You know exactly what's in his hand and that you can beat it with just 1 to spare?

Sorry, I'm not buying that.  Not against the biggest hand on the board that hasn't had to use up any of its resources yet.

Mimic sends 2 ships to the Defense, both from Mimic E.
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Grujah

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Re: Cosmic Encounter II
« Reply #140 on: August 30, 2012, 03:11:57 pm »

I have to back you specifically with 4?  You know exactly what's in his hand and that you can beat it with just 1 to spare?

Sorry, I'm not buying that.  Not against the biggest hand on the board that hasn't had to use up any of its resources yet.

Mimic sends 2 ships to the Defense, both from Mimic E.

Yes, I do. But too late now.
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Grujah

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Re: Cosmic Encounter II
« Reply #141 on: August 30, 2012, 03:12:23 pm »

That is, not too late, he didn't invite you at all! Only I did :P
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Insomniac

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Re: Cosmic Encounter II
« Reply #142 on: August 30, 2012, 03:12:55 pm »

I have to back you specifically with 4?  You know exactly what's in his hand and that you can beat it with just 1 to spare?

Sorry, I'm not buying that.  Not against the biggest hand on the board that hasn't had to use up any of its resources yet.

Mimic sends 2 ships to the Defense, both from Mimic E.

you can't defend :P
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Re: Cosmic Encounter II
« Reply #143 on: August 30, 2012, 03:13:15 pm »

Probably should have forced Void to join me, but meh.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #144 on: August 30, 2012, 03:24:18 pm »

BAH

Mimic stays home, my bad.
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Grujah

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Re: Cosmic Encounter II
« Reply #145 on: August 30, 2012, 03:31:40 pm »

Shadow, let's negotiate, for reals. You do not get anything by playing an attack, except my 4 ships in the warp, and Void gets 3 cards, plus I get compensation 3 cards from your hand. I'd like much more that we exchange colonies, maybe even some cards if you really need some.

I cannot remote you if we make a deal.
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Insomniac

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Re: Cosmic Encounter II
« Reply #146 on: August 30, 2012, 03:33:49 pm »

Grujah goes for epic bluff and plays attack 1
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Re: Cosmic Encounter II
« Reply #147 on: August 30, 2012, 03:34:29 pm »

Grujah goes for epic bluff and plays attack 1

He can't.  You have it.
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Grujah

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Re: Cosmic Encounter II
« Reply #148 on: August 30, 2012, 03:35:13 pm »

Go check Dip, I stand by my alliances (except one with Austria).
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Galzria

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Re: Cosmic Encounter II
« Reply #149 on: August 30, 2012, 03:35:36 pm »

Shadow, let's negotiate, for reals. You do not get anything by playing an attack, except my 4 ships in the warp, and Void gets 3 cards, plus I get compensation 3 cards from your hand. I'd like much more that we exchange colonies, maybe even some cards if you really need some.

I cannot remote you if we make a deal.

lol - He has to offer this. All he has is a Negotiate.

Interesting scenario.  Remote:  help me understand why I should back you, instead of joining the team that hasn't yet used up any of its cards <i>and</i> has the ship-eaters on his side?

He doesn't have ship eater.

If you back me with 4, we win and you get a colony. Otherwise you get nothing and I get free cards.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #150 on: August 30, 2012, 03:36:29 pm »

I have attacks too, but I really needed to be in front to go for attack.
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Grujah

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Re: Cosmic Encounter II
« Reply #151 on: August 30, 2012, 03:37:17 pm »

I'll play Negotiate, though, if Shadow accepts my generous and logical suggestion.
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Galzria

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Re: Cosmic Encounter II
« Reply #152 on: August 30, 2012, 03:38:47 pm »

I'll play Negotiate, though, if Shadow accepts my generous and logical suggestion.

Sure you will.

"Hey Shadow, play Negotiate, and I'll play mine!"

---Plays Attack X--

"Ha! Look, I took the planet, AND sent all your ships to the Warp!"

...

Yeah, that'd never happen.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #153 on: August 30, 2012, 03:39:53 pm »

Grujah goes for epic bluff and plays attack 1

He can't.  You have it.

Ok but my point is he'll play attack 2 or something else weak
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Re: Cosmic Encounter II
« Reply #154 on: August 30, 2012, 03:42:14 pm »

I'll play Negotiate, though, if Shadow accepts my generous and logical suggestion.

Sure you will.

"Hey Shadow, play Negotiate, and I'll play mine!"

---Plays Attack X--

"Ha! Look, I took the planet, AND sent all your ships to the Warp!"

...

Yeah, that'd never happen.

He just wants the defender reward, greedy one.

He first said I don't have Attacks, now that I'll play one.

I have no intention of tricking anyone, Negotiate is beneficial to both of us.
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Grujah

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Re: Cosmic Encounter II
« Reply #155 on: August 30, 2012, 03:42:57 pm »

And I would send only 2 ships of his to warp. Not worth betraying a good guy.
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Galzria

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Re: Cosmic Encounter II
« Reply #156 on: August 30, 2012, 04:14:24 pm »

I'll play Negotiate, though, if Shadow accepts my generous and logical suggestion.

Sure you will.

"Hey Shadow, play Negotiate, and I'll play mine!"

---Plays Attack X--

"Ha! Look, I took the planet, AND sent all your ships to the Warp!"

...

Yeah, that'd never happen.

He just wants the defender reward, greedy one.

He first said I don't have Attacks, now that I'll play one.

I have no intention of tricking anyone, Negotiate is beneficial to both of us.

I stand by my belief that you only have a negotiate. But since you assure me that you have an attack, then I see absolutely no benefit in Shadow trusting you. If what you say is true, then as soon as you get him to play that Negotiate, BAM! - He looses his Planet, he looses his ships, and his allies lose their ships as well.

Whereas simply playing an attack card and beating you risks.... ? And keeps you from obtaining your second Colony (all alone out in front with 2 at that!).

Hmm... SO tough.  ::)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #157 on: August 30, 2012, 04:20:32 pm »

As much fun as it is for my agents to backstab your ships out there, I won't betray you, Grujah, by making false promises.

The card I'm playing is not a Negotiate.
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Grujah

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Re: Cosmic Encounter II
« Reply #158 on: August 30, 2012, 04:33:39 pm »

Bleh, you are giving a up a colony and 3 cards (and giving 3 cards to Void) to kill my 3 ships. Meh.

I am playing a Negotiate, though.
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Insomniac

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Re: Cosmic Encounter II
« Reply #159 on: August 30, 2012, 04:35:01 pm »

If thats true on both counts then Axxle can come resolve! :P
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Galzria

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Re: Cosmic Encounter II
« Reply #160 on: August 30, 2012, 04:35:05 pm »

Bleh, you are giving a up a colony and 3 cards (and giving 3 cards to Void) to kill my 3 ships. Meh.

I am playing a Negotiate, though.

Of course you are. When it's all you have, what choice do you have? :P
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #161 on: August 30, 2012, 04:36:23 pm »

I love how it only took one Forum game of CE, and Galz bemoaning his bad luck at the end of it, for "a hand full of Negotiates" to become our standard taunt  :)
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Grujah

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Re: Cosmic Encounter II
« Reply #162 on: August 30, 2012, 04:36:58 pm »

If Shadow plays a Negotiate, I am giving him my attack just to show you that I had it.
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Galzria

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Re: Cosmic Encounter II
« Reply #163 on: August 30, 2012, 04:40:31 pm »

I love how it only took one Forum game of CE, and Galz bemoaning his bad luck at the end of it, for "a hand full of Negotiates" to become our standard taunt  :)

I never bemoaned bad luck in anything. When I chose this power, I told Axxle that I was risking self-mutilation because every spec of the Universe would be out to get me. But... How could I resist the pull of the Void? I couldn't!

Plus, my other choices were non-powers really.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #164 on: August 30, 2012, 04:41:56 pm »

Isn't it random which cards are taken as compensation via Negotiate?  (Well, semi-random - the collector can choose whether to take Cosmic-backed or Rewards-backed cards, right?)

I love how it only took one Forum game of CE, and Galz bemoaning his bad luck at the end of it, for "a hand full of Negotiates" to become our standard taunt  :)

I never bemoaned bad luck in anything. When I chose this power, I told Axxle that I was risking self-mutilation because every spec of the Universe would be out to get me. But... How could I resist the pull of the Void? I couldn't!

Plus, my other choices were non-powers really.

I meant at the end of CE-I, when the full gamestate was revealed and you specifically referenced your crappy hand full of Negotiates.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #165 on: August 30, 2012, 04:43:06 pm »

This.

My terrible hand with 5 Negotiate's and a Crooked Deal. :(
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Galzria

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Re: Cosmic Encounter II
« Reply #166 on: August 30, 2012, 04:43:56 pm »

Isn't it random which cards are taken as compensation via Negotiate?  (Well, semi-random - the collector can choose whether to take Cosmic-backed or Rewards-backed cards, right?)

I love how it only took one Forum game of CE, and Galz bemoaning his bad luck at the end of it, for "a hand full of Negotiates" to become our standard taunt  :)

I never bemoaned bad luck in anything. When I chose this power, I told Axxle that I was risking self-mutilation because every spec of the Universe would be out to get me. But... How could I resist the pull of the Void? I couldn't!

Plus, my other choices were non-powers really.

I meant at the end of CE-I, when the full gamestate was revealed and you specifically referenced your crappy hand full of Negotiates.

Oh, yeah. That. THANKS FOR REMINDING ME.

I try to repress those memories.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #167 on: August 30, 2012, 05:04:23 pm »

Sorry missed this:

BAH

Mimic stays home, my bad.

Totals:
Offense - 3
Defense - 6

Remote reveals a Negotiate
Shadow reveals an Attack 11

Defense wins!
Offensive ships go to the warp.

But wait!  Remote plays Wild Grudge.  "You'll get nothing and you'll like it!" He says to Void.
Void does not collect rewards and just goes home with an even bigger sense of emptiness.

Remote collects 3 cards in compensation (What backed cards do you target?)
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Grujah

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Re: Cosmic Encounter II
« Reply #168 on: August 30, 2012, 05:07:38 pm »

As much fun as it is for my agents to backstab your ships out there, I won't betray you, Grujah, by making false promises.

The card I'm playing is not a Negotiate.

I though you are softclaiming Morph :P
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Grujah

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Re: Cosmic Encounter II
« Reply #169 on: August 30, 2012, 05:07:59 pm »

I'll take 1 reward and 2 cosmic.
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Axxle

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Re: Cosmic Encounter II
« Reply #170 on: August 30, 2012, 09:59:04 pm »


Compensation taken.

Shadow will begin his first turn.

Shadow draws a Purple Destiny.

Shadow will encounter Mimic, but not before assassinating one of his ships on Mimic A!
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Re: Cosmic Encounter II
« Reply #171 on: August 30, 2012, 10:21:05 pm »

Jeez, Shadow is much stronger than it looked like at first.
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Galzria

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Re: Cosmic Encounter II
« Reply #172 on: August 30, 2012, 10:28:19 pm »

Jeez, Shadow is much stronger than it looked like at first.

He's nasty for picking Colonies clean too. Don't leave just 1.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #173 on: August 30, 2012, 11:31:03 pm »

The Shadow shall place four ships in the gate. He invites Void to partake in the the spoils.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #174 on: August 31, 2012, 12:02:27 am »

Fortunately for me, the spoils come to Mimic <i>before</i> battle is joined.

Mimic invites Remote and Grudge to join in the defense.
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Re: Cosmic Encounter II
« Reply #175 on: August 31, 2012, 01:29:25 am »

I will send 1 ships from Green E to aid Mimic
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Galzria

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Re: Cosmic Encounter II
« Reply #176 on: August 31, 2012, 01:53:49 am »

Void has no fight here. I'll stay home.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #177 on: August 31, 2012, 12:07:36 pm »


Theory just implemented floating images, so you if you want to use a different avatar, you can just sign your messages here using:

Code: [Select]
[float=right][img]alienimg[/img][img]shipimg[/img][/float]



Alien and ship images: http://boardgamegeek.com/thread/778052/play-by-forum-banners/page/2
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Axxle

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Re: Cosmic Encounter II
« Reply #178 on: August 31, 2012, 12:09:52 pm »

The Shadow shall place four ships in the gate. He invites Void to partake in the the spoils.
Attacking A I assume?
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Kuildeous

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Re: Cosmic Encounter II
« Reply #179 on: August 31, 2012, 12:13:27 pm »

The Shadow shall place four ships in the gate. He invites Void to partake in the the spoils.
Attacking A I assume?

Yes.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #180 on: August 31, 2012, 12:30:03 pm »

Hey Shadow.  If you're interested in brokering a mutually beneficial deal here, the Mimic are certainly up for responding in kind if the situation permits.  We observed your up-front interaction with Remote on that issue with approval.

Note that this offer is extended before we Mimic your resources.  So the possible rejoinder "you just have a hand full of Negotiates" can't apply.  We make this proposal, not based on unknown relative strength, but based on the known prospect of mutual opportunity.

That said, if the result of our Mimickry leaves us in a nonNegotiable position, we will make that clear ahead of time.  One good up-front warning deserves another.

And should you prefer force of arms to peace talks - the Mimic will, naturally, respond in kind.
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Grujah

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Re: Cosmic Encounter II
« Reply #181 on: August 31, 2012, 12:30:48 pm »

I'll pass this one, sorry.
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Axxle

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Re: Cosmic Encounter II
« Reply #182 on: August 31, 2012, 12:35:40 pm »


Totals:
Offense - 4
Defense - 3

Mimic plays Wild Fido to force Shadow to take the top card of the discard pile (a Negotiate) and causing Mimic to draw a card.

Mimic uses his power to draw 7 cards to match Shadow's hand.

Encounter cards please!
« Last Edit: August 31, 2012, 12:40:02 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #183 on: August 31, 2012, 01:48:05 pm »

The Shadow is about to unleash the fury of the Nine Hells upon the hapless Mimic, but this new development gives it pause.

Now that there is a Negotiate to lay down, such a thing is indeed possible. And with your fresh new batch of cards, I have a pretty good feeling that it would hurt you if you betray me.

Very well, I will send an order to Axxle that the Shadow shall try this new-fangled concept called talking.
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Re: Cosmic Encounter II
« Reply #184 on: August 31, 2012, 01:59:54 pm »

Shadow, we appreciate your willingness to broker a deal.  Unfortunately, and somewhat embarassingly, it appears we have Mimicked your arsenal a bit too well.  Amongst the bristling array of weaponry we spontaneously created, there is a distinct shortage of mercantile diplomats.

I have no choice but to play an Attack card for this encounter.  I will give a CO to not play that encounter card until after you have had an opportunity to revise your own selection in response.

Perhaps we can speak another day, when circumstances better permit.  Today, thanks to the whims of Fate, we shall speak only by test of arms.  We say this with not inconsequential regret - but also with a respectful nod towards testing your might.
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Re: Cosmic Encounter II
« Reply #185 on: August 31, 2012, 02:03:28 pm »

So noted. I have included a CO in case you come back with such unfortunate news.

So, Let loose the shadow hounds of war!
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Voltgloss

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Re: Cosmic Encounter II
« Reply #186 on: August 31, 2012, 02:18:55 pm »

...I think our mod just went on V/LA

Shadow, we have hounds now too.  Perhaps we can host a friendly Hunting Party while we wait for the arbiter of our fates to return?
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Grujah

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Re: Cosmic Encounter II
« Reply #187 on: September 01, 2012, 08:12:07 pm »

Who wins ties?
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Kuildeous

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Re: Cosmic Encounter II
« Reply #188 on: September 01, 2012, 08:48:49 pm »

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Axxle

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Re: Cosmic Encounter II
« Reply #189 on: September 02, 2012, 12:18:54 pm »

...I think our mod just went on V/LA
yep probably till monday.
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Re: Cosmic Encounter II
« Reply #190 on: September 04, 2012, 11:08:06 am »

...
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Re: Cosmic Encounter II
« Reply #191 on: September 04, 2012, 11:10:08 am »

...

My shadows are patient. They know the perfect time to strike.

My assassins refuse to be rushed.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #192 on: September 04, 2012, 11:11:54 am »

...

My shadows are patient. They know the perfect time to strike.

My assassins refuse to be rushed.

Plus, on our planet they wind up chasing shadows themselves, so, y'know, it takes a while for everyone to find everybody else.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #193 on: September 04, 2012, 11:16:09 am »

...

My shadows are patient. They know the perfect time to strike.

My assassins refuse to be rushed.

Plus, on our planet they wind up chasing shadows themselves, so, y'know, it takes a while for everyone to find everybody else.

Your planet confuses and enrages me.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #194 on: September 04, 2012, 11:28:39 am »

...

My shadows are patient. They know the perfect time to strike.

My assassins refuse to be rushed.

Plus, on our planet they wind up chasing shadows themselves, so, y'know, it takes a while for everyone to find everybody else.

Your planet confuses and enrages me.

We get that a lot.
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Re: Cosmic Encounter II
« Reply #195 on: September 04, 2012, 11:30:27 am »

...

My shadows are patient. They know the perfect time to strike.

My assassins refuse to be rushed.

Plus, on our planet they wind up chasing shadows themselves, so, y'know, it takes a while for everyone to find everybody else.

Your planet confuses and enrages me.

We get that a lot.

Grudge just hits shadows...he doesn't deal well with rage...
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Re: Cosmic Encounter II
« Reply #196 on: September 04, 2012, 03:34:10 pm »

Back.  Updating within the hour.
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Re: Cosmic Encounter II
« Reply #197 on: September 04, 2012, 04:13:11 pm »


Totals:
Offense - 4
Defense - 3

Mimic plays Wild Fido to force Shadow to take the top card of the discard pile (a Negotiate) and causing Mimic to draw a card.

Mimic uses his power to draw 7 cards to match Shadow's hand.

Encounter cards please!



Shadow plays a Negotiate.
Mimic plays an Attack 20.

Small window here because of the long break.
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Re: Cosmic Encounter II
« Reply #198 on: September 04, 2012, 04:13:43 pm »

I'll use Fodder Flare.
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Re: Cosmic Encounter II
« Reply #199 on: September 04, 2012, 04:17:10 pm »

Remote uses Wild Fodder to aid the Defense with one ship.

"Wild: After encounter cards are revealed, if you were invited to ally and declined, you may ally with one ship on a side that invited you."
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Re: Cosmic Encounter II
« Reply #200 on: September 04, 2012, 04:29:24 pm »

Nooo!

Stupid agent. You weren't supposed to assassinate one of your colleagues! What do you mean you couldn't tell on that planet?

Fine, you win this time, Mimic. I'll regroup my forces and invoke shadowy retribution another day.

*shakes fist*

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Insomniac

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Re: Cosmic Encounter II
« Reply #201 on: September 04, 2012, 04:30:47 pm »

Grudge, Grudge, Grudge.
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Axxle

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Re: Cosmic Encounter II
« Reply #202 on: September 04, 2012, 04:36:19 pm »


Mimic plays Emotion Control

Ships return to their colonies, and a deal begins.

So here's the way we do things for PBF deals.
Each main player is entitled to 2 offers. Meaning player A offers, player B counters, player A counters, player B counters. Then A must either accept, or the deal is dead.
Either player may start the deal.
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Re: Cosmic Encounter II
« Reply #203 on: September 04, 2012, 04:37:27 pm »

We are Mimic.  We respond in kind!  Even when we can't respond in kind, we STILL respond in kind!
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Re: Cosmic Encounter II
« Reply #204 on: September 04, 2012, 04:40:02 pm »

Remote, Grudge, Shadow: Where do you want your ships to return?
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Re: Cosmic Encounter II
« Reply #205 on: September 04, 2012, 04:40:32 pm »

Remote, Grudge, Shadow: Where do you want your ships to return?

Where I brought them from!
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Re: Cosmic Encounter II
« Reply #206 on: September 04, 2012, 04:42:24 pm »

On remote D
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Re: Cosmic Encounter II
« Reply #207 on: September 04, 2012, 04:43:15 pm »

I will send 1 ships from Green E to aid Mimic
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Re: Cosmic Encounter II
« Reply #208 on: September 04, 2012, 04:44:24 pm »

Btw to Shadow/Mimic, giving each other colonies is for the weak!
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Re: Cosmic Encounter II
« Reply #209 on: September 04, 2012, 04:54:26 pm »

<b>Shadow</b>, I propose a 1-for-1 trade of Colonies.  You may land 3 ships of your choice on Mimic A; I land 3 ships of my choice on Shadow A.  Such a reciprocal deal appeals to our sensibilities.  Your thoughts?
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Re: Cosmic Encounter II
« Reply #210 on: September 04, 2012, 05:35:55 pm »

<b>Shadow</b>, I propose a 1-for-1 trade of Colonies.  You may land 3 ships of your choice on Mimic A; I land 3 ships of my choice on Shadow A.  Such a reciprocal deal appeals to our sensibilities.  Your thoughts?

Using your defense to acquire colonies? Very clever. Yet, with my traitorous agent, I am at a disadvantage.

Your proposal is intriguing, but I have one change I wish to make:
Mimic lands 3 ships on Shadow A. Shadow lands 1 ship on Mimic A.

If this is acceptable, then I wish to return my other three ships to B, C, and D.
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Re: Cosmic Encounter II
« Reply #211 on: September 04, 2012, 05:45:44 pm »

Volt if you accept this offer he will snipe you off of his colony...
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Re: Cosmic Encounter II
« Reply #212 on: September 04, 2012, 05:47:53 pm »

Point of order/question for Axxle:  can we actually negotiate the number of ships used to establish a colony?  I had assumed without checking that we could, but upon rereading the rulebook it only says "In a deal, a player may trade cards and/or allow his or her opponent to establish one colony on any one planet where the player already has a colony."  It doesn't say anything about whether the "opposing" side can negotiate the number of ships used to establish such colony.

If the number of ships used is not up for negotiation, then our deal is simply "you let me establish a colony on your A and I'll do the same for my A," which deal I would accept, and then it's up to us each to decide how many ships to put there and from where.

If the number of ships is up for negotiation, I have to think further on this.

@Insom: eh?  He's agreeing to let me put 3 ships on his planet.  He'd only be putting 1 on mine.  He clearly doesn't want to tie up his fleets for defense of foreign-held properties - an interest I can appreciate, but unfortunately his assassins' power demands that I establish a stronger hold (as I am doing).
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Re: Cosmic Encounter II
« Reply #213 on: September 04, 2012, 05:56:53 pm »

Point of order/question for Axxle:  can we actually negotiate the number of ships used to establish a colony?  I had assumed without checking that we could, but upon rereading the rulebook it only says "In a deal, a player may trade cards and/or allow his or her opponent to establish one colony on any one planet where the player already has a colony."  It doesn't say anything about whether the "opposing" side can negotiate the number of ships used to establish such colony.

If I understand correctly, our ships go back home and then we negotiate, which means we could set the number of ships.

If the number of ships is not negotiable, then I would accept your terms. Otherwise, I'd rather only put one ship there.

unfortunately his assassins' power demands that I establish a stronger hold (as I am doing).

Yes, enjoy our hospitality and sleep tight. Never mind the sliding walls and eyeholes in the paintings. You're perfectly safe here.
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Axxle

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Re: Cosmic Encounter II
« Reply #214 on: September 04, 2012, 05:58:48 pm »

I'll say yes, you can negotiate the number of ships used to establish a colony (of course you can increase that number later) as per this thread: http://www.boardgamegeek.com/thread/720046/what-can-be-negotiated
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Re: Cosmic Encounter II
« Reply #215 on: September 04, 2012, 05:59:15 pm »

Point of order/question for Axxle:  can we actually negotiate the number of ships used to establish a colony?  I had assumed without checking that we could, but upon rereading the rulebook it only says "In a deal, a player may trade cards and/or allow his or her opponent to establish one colony on any one planet where the player already has a colony."  It doesn't say anything about whether the "opposing" side can negotiate the number of ships used to establish such colony.

If I understand correctly, our ships go back home and then we negotiate, which means we could set the number of ships.

If the number of ships is not negotiable, then I would accept your terms. Otherwise, I'd rather only put one ship there.

unfortunately his assassins' power demands that I establish a stronger hold (as I am doing).

Yes, enjoy our hospitality and sleep tight. Never mind the sliding walls and eyeholes in the paintings. You're perfectly safe here.

DONT ACCEPT he's tricking you!
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Re: Cosmic Encounter II
« Reply #216 on: September 04, 2012, 06:22:21 pm »

Grudge seems eager to disrupt our deal, hoping neither of us establishes a second colony.  We understand and appreciate his point that you, Shadow, are uniquely positioned to slowly eradicate our outpost.  We enter the deal with eyes open, and the calculation that the rewards outweigh the risks.

We also note that demanding you put more ships on one of our planets is a fairly silly point of contention because you could simply launch those extra ships elsewhere on your next turn.

<b>Mimic accepts Shadow's offer.
Mimic moves 1 ship each from Mimic B, C, and E to Shadow A.
Mimic allows Shadow to land 1 ship on Mimic A.</b>
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Re: Cosmic Encounter II
« Reply #217 on: September 04, 2012, 06:47:55 pm »

A deal has been reached.

Colonies are given out.

Shadow begins his second turn.

Shadow draws a Yellow destiny, Shadow will encounter Void.

Shadow will assassinate a Void ship on Void B

Launch ships and call allies.
« Last Edit: September 04, 2012, 06:55:53 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #218 on: September 04, 2012, 07:34:57 pm »

Aha, here we have a unique opportunity. You see, though the Shadow sows chaos and disruption, it is all well and good in the game of shadows. But, Void is a different matter altogether. When the game is afoot, Void stops the fun entirely.

You will note that Planet B has one ship left. I will not target this one. I will instead target Planet C. If everyone rallies to my cause to eradicate the Void population on Planet C, then I will do what I can to send my agents to Planet B. With only two planets left, Void's connection to the negative space shall be cut off. Then we can continue our game of shadows without fear of permanent repercussion!

Shadow takes a ship from A, B, C, and D and aims them at Void's C. I invite everyone to ally against this menace so that we are one step closer to removing his power of nihilism!
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Axxle

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Re: Cosmic Encounter II
« Reply #219 on: September 04, 2012, 10:10:46 pm »

Void, you may invite allies.
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Re: Cosmic Encounter II
« Reply #220 on: September 04, 2012, 10:54:45 pm »

Anybody who wishes free cards or tokens back in from the Warp is more than welcome to join me.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #221 on: September 04, 2012, 11:05:40 pm »

Grudge will assist Void (MAINLY because he doesn't understand this negotiation or why the 2 negotiators were allowed to have TWO colonies!)
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Re: Cosmic Encounter II
« Reply #222 on: September 04, 2012, 11:06:28 pm »

I will send 2 ships from E
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Re: Cosmic Encounter II
« Reply #223 on: September 05, 2012, 01:15:37 am »

Relations between the Mimic and Shadow planets can only be further strengthened by conquest of the all-consuming Void. 

Mimic sends 2 ships to aid the offense, 1 each from Mimic D and E.
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Re: Cosmic Encounter II
« Reply #224 on: September 05, 2012, 04:27:05 am »

Won't send anything.
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Re: Cosmic Encounter II
« Reply #225 on: September 05, 2012, 04:28:18 am »

No, wait, cuz nothing change in meanwhile I will help attacker with 2 ships from D and E.
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Axxle

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Re: Cosmic Encounter II
« Reply #226 on: September 05, 2012, 04:40:02 pm »


Totals:
Offense - 8
Defense - 5

Players have already selected encounter cards (Good job!)

Shadow reveals an Attack 10 (R)
Void reveals... an Attack 14!

Totals:
Offense - 18
Defense - 19

Shadow plays Wild General to draw 4 cards from the deck, hoping for reinforcements.

Small window here for a possible card zap.
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Axxle

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Re: Cosmic Encounter II
« Reply #227 on: September 05, 2012, 06:28:05 pm »


Wild General draws:
    Attack 06
    Card Zap
    Attack 04
    Negotiate

No reinforcements, all cards get discarded.

Shadow plays a Reinforcement +3

Totals:
Offense - 21
Defense - 19

Grudge plays a Reinforcement +2

Totals:
Offense - 21
Defense - 21

Ties go to the defender, the Defense wins!

Void uses his power to send offensive ships into the veil beyond the warp, never to be seen again.

Window here for possible Cosmic Zap.
« Last Edit: September 05, 2012, 06:30:24 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #228 on: September 05, 2012, 06:32:56 pm »

Oh, Grudge, you only think you can embrace the power of the Void. It will end up destroying you.
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Re: Cosmic Encounter II
« Reply #229 on: September 05, 2012, 06:35:05 pm »

Oh, Grudge, you only think you can embrace the power of the Void. It will end up destroying you.

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Re: Cosmic Encounter II
« Reply #230 on: September 05, 2012, 06:38:20 pm »

Oh, Grudge, you only think you can embrace the power of the Void. It will end up destroying you.

Grudge has little to fear from Void. Any confrontation betwixt us will end with him receiving all the allies he wants and needs, whilst I receive none. Indeed, Grudge knows that as long as he and I are not clashing in the Gate, there is much to be gained by our mutual friendship.

Plus, you know, you all had to become greedy negotiators.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #231 on: September 05, 2012, 06:39:49 pm »

Some say there is nothing to mimic in the Void.

Preposterous.  You Mimic the Void by Voiding the Void.
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Re: Cosmic Encounter II
« Reply #232 on: September 05, 2012, 06:40:34 pm »

Some say there is nothing to mimic in the Void.

Preposterous.  You Mimic the Void by Voiding the Void.

-1 for not meme'ing that.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #233 on: September 05, 2012, 06:42:40 pm »

Some say there is nothing to mimic in the Void.

Preposterous.  You Mimic the Void by Voiding the Void.

-1 for not meme'ing that.

If you really want the Mimic to communicate entirely via meme, we can certainly deliver.  Be careful for what you wish.
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Axxle

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Re: Cosmic Encounter II
« Reply #234 on: September 05, 2012, 06:50:10 pm »

Mimic plays Cosmic Zap on Void.  Ships go into the warp as normal.

Grudge collects ships from the warp as his reward.

Grudge begins his first encounter.
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Axxle

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Re: Cosmic Encounter II
« Reply #235 on: September 05, 2012, 06:55:38 pm »

Grudge collects a ship from the warp. (I'll put it on Grudge B unless otherwise noted)

Grudge draws a Red destiny

Grudge will encounter Shadow

Launch ships and call for allies please.
« Last Edit: September 05, 2012, 06:57:25 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #236 on: September 05, 2012, 07:47:36 pm »

I call all races to ally (except shadow). I will launch 3 ships from planet e
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Re: Cosmic Encounter II
« Reply #237 on: September 05, 2012, 07:48:46 pm »

Also axxle I sent 2 ships don't I get two ships from the warp?
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Re: Cosmic Encounter II
« Reply #238 on: September 05, 2012, 07:53:24 pm »

Ok if I get 2 ships on b I'll send 1 of the 3 from there. Also I forgot to mention ill launch at shadow b
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Axxle

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Re: Cosmic Encounter II
« Reply #239 on: September 05, 2012, 07:54:44 pm »

Also axxle I sent 2 ships don't I get two ships from the warp?
Yes, but by my count you had 4 ships in the warp.
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Re: Cosmic Encounter II
« Reply #240 on: September 05, 2012, 07:58:43 pm »

Ok if I get 2 ships on b I'll send 1 of the 3 from there. Also I forgot to mention ill launch at shadow b
Try refreshing.  You might be seeing an old board.
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Re: Cosmic Encounter II
« Reply #241 on: September 05, 2012, 08:24:22 pm »

Shadow shall call all races to ally against the Grudge.
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Re: Cosmic Encounter II
« Reply #242 on: September 05, 2012, 09:02:03 pm »

Well this is straightforward. Shadow doesn't have an attack higher than 10, and we can overwhelm that in ships alone easily enough.

I shall be sending 3 ships to aid the offense - one each from C, D, and E.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #243 on: September 05, 2012, 09:51:42 pm »

The power of the Grudge compels us.  My apologies, Shadow, but after the defeat by Void we cannot risk Grudge-fueled ship loss.

Mimic sends 2 ships to aid the offense.  1 each from Shadow A and Grudge A.

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Axxle

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Re: Cosmic Encounter II
« Reply #244 on: September 05, 2012, 11:58:38 pm »


Remote sends two ships to the offense.

Totals:
Offense - 10
Defense - 3

Main players, please select your encounter cards.
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Re: Cosmic Encounter II
« Reply #245 on: September 06, 2012, 04:01:11 pm »


Both main players select encounter cards.
Grudge chose a Cosmic backed card and Shadow chose a Reward backed card!

Grudge reveals an Attack 12
Shadow reveals.... ... an Attack -07

Totals:
Offense - 22
Defense - (-04)

The Offense wins!

Defensive ships go to the warp, Offensive ships land and gain a colony.

Grudge starts his second turn.

Grudge collects a ship from the warp (where do you want it?)
« Last Edit: September 06, 2012, 04:03:59 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #246 on: September 06, 2012, 04:06:27 pm »

Extra ship to Grudge E
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Re: Cosmic Encounter II
« Reply #247 on: September 06, 2012, 04:18:55 pm »


Grudge draws a Wild destiny.
Shadow assassinates a Void ship on Void B.  Void loses a home colony.

Grudge please launch your ships to any foreign planet and call for allies.
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Re: Cosmic Encounter II
« Reply #248 on: September 06, 2012, 04:24:15 pm »

Grudge launches a ship from B,C and D at Mimic C.

Grudge asks all allies to stand with him (except Mimic)
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Re: Cosmic Encounter II
« Reply #249 on: September 06, 2012, 04:28:21 pm »

I know what Grudge has, and I know what to do about it.

Mimic invites all races to ally in defense.
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Re: Cosmic Encounter II
« Reply #250 on: September 06, 2012, 04:29:42 pm »

I dont what Grudge has, and I'm going to lose.

Mimic invites all races to ally in defense.

Grudge fixed your error for you
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Re: Cosmic Encounter II
« Reply #251 on: September 06, 2012, 04:31:07 pm »

But, Mimic, he still has less cards than you, so you'll have to discard.

I am more likely to join Mimic at this point, though. Grudge is just weak with 3 cards.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #252 on: September 06, 2012, 04:31:41 pm »

But, Mimic, he still has less cards than you, so you'll have to discard.

Yes, exactly.
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Re: Cosmic Encounter II
« Reply #253 on: September 06, 2012, 04:33:56 pm »

Axxle, in "to keep me honest" part, Void only has 19 ships.
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Axxle

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Re: Cosmic Encounter II
« Reply #254 on: September 06, 2012, 04:36:51 pm »

Axxle, in "to keep me honest" part, Void only has 19 ships.
Noticed.  Forgot to send his assassinated ship to the warp.
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Re: Cosmic Encounter II
« Reply #255 on: September 06, 2012, 04:37:13 pm »

But, Mimic, he still has less cards than you, so you'll have to discard.

I am more likely to join Mimic at this point, though. Grudge is just weak with 3 cards.

Enjoy your SUPER loss of ships!
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Re: Cosmic Encounter II
« Reply #256 on: September 06, 2012, 04:37:24 pm »


Ally in the order of:
Void
Remote
Shadow
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Re: Cosmic Encounter II
« Reply #257 on: September 06, 2012, 04:49:35 pm »

Never think Mimic to be weak because he has to discard down. I'm actually pretty impressed with that power. He draws cards often and discards the chaff.

I have marvel at the Mimic's ability to evolve.

Not sure if that's enough to risk Grudge's wrath. I'm glad I'm choosing last.
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Re: Cosmic Encounter II
« Reply #258 on: September 06, 2012, 04:53:33 pm »

Ally with Mimic and win? Get a colony lose 3 ships
Ally with Mimic and lose? Lose the ships you commit AND one additional ship.

Do not ally with anyone? Grudge loses? Lose 3 ships, Grudge wins? Lose 1 ship.

Seems pretty straightforward to me.
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Re: Cosmic Encounter II
« Reply #259 on: September 06, 2012, 04:57:25 pm »

Also as mimic has the most colonies it seems no brainer to want to hurt him.
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Re: Cosmic Encounter II
« Reply #260 on: September 06, 2012, 05:03:51 pm »

Ally with Mimic and win? Get a colony lose 3 ships

Get Cards actually, stop you and your allies from getting a colony.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #261 on: September 06, 2012, 05:06:22 pm »

Remember what he has, people.  Remember what you all saw him take.
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Re: Cosmic Encounter II
« Reply #262 on: September 06, 2012, 05:08:16 pm »

Remember what he has, people.  Remember what you all saw him take.

I do indeed have an attack 1...and 2 other cards.
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Re: Cosmic Encounter II
« Reply #263 on: September 06, 2012, 05:23:31 pm »

Why does the game log show everyone with a grudge token :S
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Re: Cosmic Encounter II
« Reply #264 on: September 06, 2012, 05:25:38 pm »

Why does the game log show everyone with a grudge token :S
Nope.
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Re: Cosmic Encounter II
« Reply #265 on: September 06, 2012, 05:30:42 pm »

I will send 1 ship to help the Offense, from my newly acquired Colony.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #266 on: September 06, 2012, 05:31:56 pm »

4 ships from A B C D with Mimic.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #267 on: September 06, 2012, 05:39:53 pm »

3 ships from ACC join Mimic.
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Re: Cosmic Encounter II
« Reply #268 on: September 06, 2012, 05:41:56 pm »

Do not ally with anyone? Grudge loses? Lose 3 ships, Grudge wins? Lose 1 ship.

I thought it was losing 4 ships.

Belay last order until this is cleared up, please.
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Re: Cosmic Encounter II
« Reply #269 on: September 06, 2012, 05:43:18 pm »

Penalty is lower and you might change your mind on allying against me?
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Re: Cosmic Encounter II
« Reply #270 on: September 06, 2012, 05:44:57 pm »

It is four that was my bad

"Penalizes for Refusing to Ally (R) You have the power of Revenge. As a main player, after alliances are formed, use this power to give a grudge token to each player you invited to ally, but who did not do so. If you win the encounter (or make a deal), each player with a grudge token discards it and loses one ship of his or her choice to the warp. If you lose the encounter (or fail to make a deal), each player with a grudge token discards it and loses four ships of his or her choice to the warp. Lost ships cannot include ships used to ally with the other side.
(Main Player Only) (Mandatory) (Alliance)"
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Re: Cosmic Encounter II
« Reply #271 on: September 06, 2012, 05:54:30 pm »

Belay that belay! (That doesn't even make sense) Three ships from ACC to aid Mimic!
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Voltgloss

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Re: Cosmic Encounter II
« Reply #272 on: September 06, 2012, 05:56:12 pm »

Belay that belay! (That doesn't even make sense)

Makes perfect sense to the Mimic!
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Axxle

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Re: Cosmic Encounter II
« Reply #273 on: September 06, 2012, 05:58:46 pm »


Grudge attempts to use his power to give Remote and Shadow a Grudge token

Remote plays Cosmic Zap on Grudge, preventing him from giving out tokens.

Totals:
Offense - 4
Defense - 9

delay for possible Card Zap
« Last Edit: September 06, 2012, 06:01:32 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #274 on: September 06, 2012, 06:01:51 pm »

Ooh, well played, Remote. Now I only wish I committed four ships to the defense.
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Re: Cosmic Encounter II
« Reply #275 on: September 06, 2012, 06:02:25 pm »

Alright, so Mimic how do you feel about striking a mutually beneficial deal?
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Re: Cosmic Encounter II
« Reply #276 on: September 06, 2012, 06:03:01 pm »

If you want to try your hand at war with Grudge we invite you to, but we WILL destroy you
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Re: Cosmic Encounter II
« Reply #277 on: September 06, 2012, 06:04:29 pm »

...says the guy responsible for Void keeping its power.
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Re: Cosmic Encounter II
« Reply #278 on: September 06, 2012, 06:05:45 pm »

We know at least from your dealings with Shadow that you appear to be an honest race and are hesitantly willing to trust you and extend this offer to you.



...says the guy responsible for Void keeping its power.

Why do you need to pick on Void? he is by far in last place right now. Your assassination ability is far more fear inducing.
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Re: Cosmic Encounter II
« Reply #279 on: September 06, 2012, 06:08:44 pm »

Why do you need to pick on Void? he is by far in last place right now. Your assassination ability is far more fear inducing.

And you should fear me!

But my ability can always be mitigated by Rifts and Mobius Tubes. There is no escaping the horrible, horrible void.

Besides, if your ships go to the void, then there soon won't be anyone left to assassinate. My agents get bored pretty easily.
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Re: Cosmic Encounter II
« Reply #280 on: September 06, 2012, 06:13:25 pm »

Gotta say, this is WAY more interesting with 5.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #281 on: September 06, 2012, 06:14:15 pm »

It would not surprise us if Grudge opts for negotiation regardless of our response.  You lack for cards, and are interested in our own.  A Negotiation played by you is a smart ploy.  Certainly a smarter ploy than that Attack 01 in your pocket. 

But in any case:  our evolution is not yet complete.  We shall respond to your offer once our dogs have played fetch.
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Re: Cosmic Encounter II
« Reply #282 on: September 06, 2012, 06:16:52 pm »

It would not surprise us if Grudge opts for negotiation regardless of our response.  You lack for cards, and are interested in our own.  A Negotiation played by you is a smart ploy.  Certainly a smarter ploy than that Attack 01 in your pocket. 

But in any case:  our evolution is not yet complete.  We shall respond to your offer once our dogs have played fetch.

I promise that negotiate will not see the table if you respond in force. Destroying 9 ships when is far too tempting.
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Re: Cosmic Encounter II
« Reply #283 on: September 06, 2012, 06:18:28 pm »

However I also see no point in wasting our own ships when we could come to a mutually beneficial agreement.
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Re: Cosmic Encounter II
« Reply #284 on: September 06, 2012, 06:20:48 pm »


Mimic uses his power to Discard Attack 06, Attack 06, and Attack 04

Mimic plays Fido Flare, forcing Grudge to draw Attack 04, while Mimic draws a card

Encounter cards are appreciated!
« Last Edit: September 06, 2012, 06:24:41 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #285 on: September 06, 2012, 06:25:29 pm »

So Mimic, What'll it be?
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Re: Cosmic Encounter II
« Reply #286 on: September 06, 2012, 06:29:56 pm »

Grudge, we are strongly concerned that you may be trying to sneak a victory using Attack 01 by convincing us to play Negotiate.  Your efforts to derail our negotiations with Shadow also have us leery of trusting you under such circumstances.  Perhaps another day, when your incentive to cheat is not so great.  But today, Mimic will respond to your approach with force.
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Re: Cosmic Encounter II
« Reply #287 on: September 06, 2012, 06:32:31 pm »

Grudge, we are strongly concerned that you may be trying to sneak a victory using Attack 01 by convincing us to play Negotiate.  Your efforts to derail our negotiations with Shadow also have us leery of trusting you under such circumstances.  Perhaps another day, when your incentive to cheat is not so great.  But today, Mimic will respond to your approach with force.

Thank you for your honesty, I would have truly played negotiate but I understand the concern, I will now destroy you.
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Re: Cosmic Encounter II
« Reply #288 on: September 06, 2012, 06:53:00 pm »


Grudge reveals an Attack 40
Mimic reveals an Attack 06

Offense wins!

Defensive ships go to the warp.

Offensive ships land on the planet and establish a home colony.
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Re: Cosmic Encounter II
« Reply #289 on: September 06, 2012, 06:56:48 pm »

Enjoy your Pyrrhic victory.
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Axxle

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Re: Cosmic Encounter II
« Reply #290 on: September 06, 2012, 07:01:11 pm »

Void will begin his first turn.

Void collects a ship from the warp.

Void draws the Most Colonies destiny.

Void will encounter Mimic. (Ties are broken clockwise)

A Mimic ship on Grudge A is assassinated by Shadow.

Void, launch your ships and invite allies please.
« Last Edit: September 06, 2012, 08:03:55 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #291 on: September 06, 2012, 07:30:21 pm »

The Hell?

Mimic, I though you'd have him.  :o
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Re: Cosmic Encounter II
« Reply #292 on: September 06, 2012, 07:40:42 pm »

The Hell?

Mimic, I though you'd have him.  :o

He burned his Attack 40.  His hand is now Attack 01, Attack 04, and (probably) a Negotiate. 

Sometimes one must take the long view.
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Re: Cosmic Encounter II
« Reply #293 on: September 06, 2012, 07:59:22 pm »

I will place my returned ship from the warp onto my Mimic C Colony, then I'll launch 3 ships from my own C, D, and E at Mimic B, asking for all allies to join me.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #294 on: September 06, 2012, 09:06:51 pm »

Letting Grudge possibly pick up his 4th colony?  Dangerous.  Though I suppose Void sees this as "all-or-nothing."

Mimic invites Shadow and Remote to assist in the defense.  Now that the chaff has been discarded in the tussle with Grudge, evolution can only favor us.  Oh and incidentally - rather than waste my best current cards against Grudge's Attack 40, I saved them instead for an occasion like this.
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Re: Cosmic Encounter II
« Reply #295 on: September 06, 2012, 09:32:50 pm »

Interesting I wasn't invited to the defense.
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Re: Cosmic Encounter II
« Reply #296 on: September 06, 2012, 09:39:34 pm »

Interesting I wasn't invited to the defense.

I like you having a 3-card hand.
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Re: Cosmic Encounter II
« Reply #297 on: September 06, 2012, 09:46:30 pm »

Im last to declare here though so I'm gonna use that to wait it out
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Re: Cosmic Encounter II
« Reply #298 on: September 06, 2012, 10:10:21 pm »

Letting Grudge possibly pick up his 4th colony?  Dangerous.  Though I suppose Void sees this as "all-or-nothing."

Mimic invites Shadow and Remote to assist in the defense.  Now that the chaff has been discarded in the tussle with Grudge, evolution can only favor us.  Oh and incidentally - rather than waste my best current cards against Grudge's Attack 40, I saved them instead for an occasion like this.

If you screw me again I'll be mad  :(

I consider skipping this entirely.
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Re: Cosmic Encounter II
« Reply #299 on: September 06, 2012, 10:22:07 pm »

Letting Grudge possibly pick up his 4th colony?  Dangerous.  Though I suppose Void sees this as "all-or-nothing."

Mimic invites Shadow and Remote to assist in the defense.  Now that the chaff has been discarded in the tussle with Grudge, evolution can only favor us.  Oh and incidentally - rather than waste my best current cards against Grudge's Attack 40, I saved them instead for an occasion like this.

If you screw me again I'll be mad  :(

I consider skipping this entirely.

Lol Mimic doesn't know how to fight you were a fool for siding with him in the first place.
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Re: Cosmic Encounter II
« Reply #300 on: September 06, 2012, 10:34:46 pm »

Letting Grudge possibly pick up his 4th colony?  Dangerous.  Though I suppose Void sees this as "all-or-nothing."

Mimic invites Shadow and Remote to assist in the defense.  Now that the chaff has been discarded in the tussle with Grudge, evolution can only favor us.  Oh and incidentally - rather than waste my best current cards against Grudge's Attack 40, I saved them instead for an occasion like this.

If you screw me again I'll be mad  :(

I consider skipping this entirely.

Lol Mimic doesn't know how to fight you were a fool for siding with him in the first place.

I couldn't beat an Attack 40.
I am confident I can beat whatever Void has.
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Grujah

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Re: Cosmic Encounter II
« Reply #301 on: September 06, 2012, 11:03:38 pm »

2 with Mimic, one from both A and E.
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Galzria

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Re: Cosmic Encounter II
« Reply #302 on: September 06, 2012, 11:39:59 pm »

Letting Grudge possibly pick up his 4th colony?  Dangerous.  Though I suppose Void sees this as "all-or-nothing."

Mimic invites Shadow and Remote to assist in the defense.  Now that the chaff has been discarded in the tussle with Grudge, evolution can only favor us.  Oh and incidentally - rather than waste my best current cards against Grudge's Attack 40, I saved them instead for an occasion like this.

If you screw me again I'll be mad  :(

I consider skipping this entirely.

Lol Mimic doesn't know how to fight you were a fool for siding with him in the first place.

I couldn't beat an Attack 40.
I am confident I can beat whatever Void has.

That's what they said last time. Seems I recall sending your ships to the Warp. History repeats.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #303 on: September 07, 2012, 12:04:53 am »

Seems I recall you having a hand full of Negotiates.
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Re: Cosmic Encounter II
« Reply #304 on: September 07, 2012, 12:19:36 am »

Seems I recall you having a hand full of Negotiates.

You recall wrong:


Both players select encounter cards.

Remote reveals an Attack 15.
Void reveals an Attack 14.

Totals:
Offense - 23
Defense - 16




Shadow reveals an Attack 10 (R)
Void reveals... an Attack 14!

Totals:
Offense - 18
Defense - 19


And I'll be happy to demonstrate once more that though time may pass, nothing ever really changes.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #305 on: September 07, 2012, 12:42:50 am »

That's right, you used your attack cards on defense.  It was on your offense where you used a Negotiate.  Thanks for reminding me.
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Re: Cosmic Encounter II
« Reply #306 on: September 07, 2012, 02:21:57 pm »

One ship aiding Void from E.
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Re: Cosmic Encounter II
« Reply #307 on: September 07, 2012, 02:23:05 pm »

One ship aiding Void from Shadow B
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Re: Cosmic Encounter II
« Reply #308 on: September 07, 2012, 02:32:40 pm »


Void plays Wild Remote forcing players allied with him to commit one more ship
Shadow, Grudge, please tell me where you want to take it from.

Totals:
Offense - 7
Defense - 4

Mimic plays Wild Fido to force Void to draw the Attack 06 while drawing a card.

Mimic uses his power to draw 4 cards from the deck.
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Re: Cosmic Encounter II
« Reply #309 on: September 07, 2012, 02:45:26 pm »

I'll add my extra ship from D.
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Re: Cosmic Encounter II
« Reply #310 on: September 07, 2012, 02:54:43 pm »

I'll add my extra ship from Mimic C
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Re: Cosmic Encounter II
« Reply #311 on: September 07, 2012, 03:05:08 pm »


Players select encounter cards.

Void reveals an Attack 08
Mimic reveals an Attack 23

Totals:
Offense - 15
Defense - 28

Defense wins!

Offensive ships go to the warp.

Remote, what rewards do you want and where do you want your ships to return?
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Re: Cosmic Encounter II
« Reply #312 on: September 07, 2012, 03:08:07 pm »

Grudge is dissapointed by Void's weak showing.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

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Re: Cosmic Encounter II
« Reply #313 on: September 07, 2012, 03:11:39 pm »

I wasn't going to beat an Attack 23. Not easily. But hey, can't win all the breaks.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #314 on: September 07, 2012, 03:47:27 pm »

Both reward
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Axxle

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Re: Cosmic Encounter II
« Reply #315 on: September 07, 2012, 04:17:28 pm »


Mimic begins his first encounter.

Mimic plays Plague on Remote.
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Re: Cosmic Encounter II
« Reply #316 on: September 07, 2012, 04:39:53 pm »

Card zap that plague
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Re: Cosmic Encounter II
« Reply #317 on: September 07, 2012, 04:52:44 pm »

Card zap that plague

That was a Card Zap (R) for those of you keeping score at home.

Mimic draws a Red destiny.

Mimic will encounter Shadow.

Launch ships and invite allies.
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Re: Cosmic Encounter II
« Reply #318 on: September 07, 2012, 05:14:13 pm »

And I get a ship from the void, right?  Which will go on Grudge A.

There are Black destiny cards in the deck, yes?  ;)

<b>Mimic launches 4 ships to attack Shadow C.  One each from Mimic A, B, D, and E.
Mimic invites Void and Grudge.</b>
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Axxle

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Re: Cosmic Encounter II
« Reply #319 on: September 07, 2012, 05:15:18 pm »

And I get a ship from the void, right?  Which will go on Grudge A.

There are Black destiny cards in the deck, yes?  ;)
Yes and yes.
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Re: Cosmic Encounter II
« Reply #320 on: September 07, 2012, 05:47:59 pm »

Well, it's not like Void and Remote are in great shape to help me stop Mimic, but I'll invite everyone anyway.
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Axxle

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Re: Cosmic Encounter II
« Reply #321 on: September 07, 2012, 05:55:44 pm »


Please ally in the order of:
Remote (Defense only)
Grudge (Offense or Defense)
Void (Offense or Defense)
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Grujah

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Re: Cosmic Encounter II
« Reply #322 on: September 07, 2012, 06:22:53 pm »


Mimic begins his first encounter.

Mimic plays Plague on Remote.


Mimic, what the hell is this about? Also you are not inviting me to ally? I was on your side during this whole game, and this is what I get in return?

I am not THE Grudge, but I will hold this against you.
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Grujah

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Re: Cosmic Encounter II
« Reply #323 on: September 07, 2012, 06:26:45 pm »

Ugh, though call. I am not sure how powerful Shadow is right now.. I am inclined to just watch this and not get involved..


But this Mimic treason leads me to:

One from A B C E to help Shadow (4 all together).

Also drukn. drnuk.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #324 on: September 07, 2012, 06:27:46 pm »


Mimic begins his first encounter.

Mimic plays Plague on Remote.


Mimic, what the hell is this about? Also you are not inviting me to ally? I was on your side during this whole game, and this is what I get in return?

I am not THE Grudge, but I will hold this against you.

That's fine.

With your large hand of cards you are best poised to potentially grab 2 colonies on your turn, which is coming up next.  I can't risk you getting your 3rd colony before that turn comes around.

As for the Plague?  I expected to draw a Black destiny and for us to be opponents.  There's three of them still in the deck, they were/are likely to show up my turn.

It's not personal; it's just business.

PPE:  I see your order.  I understand why you made it.  But it was a mistake.
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Re: Cosmic Encounter II
« Reply #325 on: September 07, 2012, 06:29:47 pm »

4 Ships to the aid of Shadow.
1 from Void A
1 from Shadow B
1 from Grudge E
1 from Grudge D.

Should the encounter be won on defense this is where I would like them to return to afterwords.
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Galzria

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Re: Cosmic Encounter II
« Reply #326 on: September 07, 2012, 06:34:41 pm »

Ugh, though call. I am not sure how powerful Shadow is right now.. I am inclined to just watch this and not get involved..


But this Mimic treason leads me to:

One from A B C E to help Shadow (4 all together).

Also drukn. drnuk.

Anytime Grujah is drunk posting, I feel compelled to support his endeavors.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #327 on: September 07, 2012, 06:36:26 pm »

1 from Shadow B and Mimic A to support Shadow.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #328 on: September 07, 2012, 06:38:04 pm »

Ugh, though call. I am not sure how powerful Shadow is right now.. I am inclined to just watch this and not get involved..


But this Mimic treason leads me to:

One from A B C E to help Shadow (4 all together).

Also drukn. drnuk.

Anytime Grujah is drunk posting, I feel compelled to support his endeavors.

I think we both might have a drinking problem here..

But, I just got home, but I'll support you in supporting me, I have some leftover rakia here in my flat :D
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Voltgloss

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Re: Cosmic Encounter II
« Reply #329 on: September 07, 2012, 06:40:09 pm »

I am all for my opponents becoming ever-so-slightly inebriated!  :)
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Kuildeous

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Re: Cosmic Encounter II
« Reply #330 on: September 07, 2012, 06:46:22 pm »

I'm not sure I should reward my allies for fighting while drunk.

Though it pains me to suggest this, Mimic, I would offer you your fourth colony while you grant me my third. It prepares me to win if you don't succeed in getting your fifth colony, but if you fail your next attack, that's pretty much irrelevant anyway.

And drunken allies would go home.
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Grujah

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Re: Cosmic Encounter II
« Reply #331 on: September 07, 2012, 06:48:58 pm »

Kul, thats how we lost CE1. Don't.
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Galzria

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Re: Cosmic Encounter II
« Reply #332 on: September 07, 2012, 06:51:08 pm »

I'm not sure I should reward my allies for fighting while drunk.

Though it pains me to suggest this, Mimic, I would offer you your fourth colony while you grant me my third. It prepares me to win if you don't succeed in getting your fifth colony, but if you fail your next attack, that's pretty much irrelevant anyway.

And drunken allies would go home.

Besides, I'm not fighting drunk - yet. I still have a few hours until I'm home and can relax with a brew or three.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #333 on: September 07, 2012, 06:52:13 pm »

Intriguing proposal, Shadow.  And we do have the Negotiative means to respond in kind.

This takes some careful thought.  We will give your overture serious consideration and make our intentions, whether peaceful or martial, known in advance of selecting our encounter card. 

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Re: Cosmic Encounter II
« Reply #334 on: September 07, 2012, 08:14:31 pm »

Shadow that is the worst deal I've heard of why dont you just give mimic the game
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Re: Cosmic Encounter II
« Reply #335 on: September 07, 2012, 08:24:05 pm »


Totals:
Offense - 4
Defense - 11

Mimic plays Super Mimic to draw up to 8 instead of discarding down to 5.
« Last Edit: September 07, 2012, 08:27:23 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #336 on: September 07, 2012, 10:46:12 pm »

Shadow, we have weighed the pros and cons of your proposal and are, indeed, interested to negotiate.  We look forward to our diplomats reaching a mutually agreeable deal.
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Re: Cosmic Encounter II
« Reply #337 on: September 07, 2012, 11:34:25 pm »

The Shadow looks forward to an exchange of bases. Someone else will just have to work to stop your fifth base.
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Axxle

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Re: Cosmic Encounter II
« Reply #338 on: September 08, 2012, 01:14:53 am »


Mimic plays and reveals a Negotiate.
Shadow plays and reveals an Attack 06.

Defense wins!

Mimic collects the rest of Shadow's hand in compensation.
Defenders collect rewards.
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Re: Cosmic Encounter II
« Reply #339 on: September 08, 2012, 01:17:14 am »

what rewards do you guys want and where do you want your ships?
« Last Edit: September 08, 2012, 01:19:24 am by Axxle »
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Re: Cosmic Encounter II
« Reply #340 on: September 08, 2012, 01:21:21 am »

2 from Rewards Deck please.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #341 on: September 08, 2012, 01:28:42 am »

4 from R.
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Re: Cosmic Encounter II
« Reply #342 on: September 08, 2012, 01:42:49 am »

4 rewards
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Re: Cosmic Encounter II
« Reply #343 on: September 08, 2012, 02:02:49 am »

We are, sadly, not that surprised.  Such is the force of war that it makes liars of those otherwise honorable.

It shall be interesting to see whether Shadow's spending their honor here will win them the day.
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Re: Cosmic Encounter II
« Reply #344 on: September 08, 2012, 02:10:17 am »

I'll return ships from where they came.
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Re: Cosmic Encounter II
« Reply #345 on: September 08, 2012, 02:22:58 am »

I'll return ships from where they came.

I as well
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Re: Cosmic Encounter II
« Reply #346 on: September 08, 2012, 02:41:18 am »

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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #347 on: September 08, 2012, 09:54:29 am »

We are Shadow. Stabby is what we do.

We are genuinely surprised. We expected Mimic to mimic us. Shadow has trust issues.
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Re: Cosmic Encounter II
« Reply #348 on: September 08, 2012, 10:19:43 am »

Another day, my fair weather friend.  Another day.
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Re: Cosmic Encounter II
« Reply #349 on: September 09, 2012, 04:29:01 am »

I'll return ships from where they came.
I think you abandoned your B planet when you defended.  Please correct me if I'm wrong.
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Re: Cosmic Encounter II
« Reply #350 on: September 09, 2012, 04:32:51 am »

So I can't get the back there? But those are my planets? How Do I get them back?
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Re: Cosmic Encounter II
« Reply #351 on: September 09, 2012, 04:34:10 am »

If you draw your own destiny you can either land on an empty planet in your system, encounter someone who has a colony on your system, or redraw.  Otherwise it'd be very difficult to rid someone of their power.

Since I only just sent out cards, I'll wait to start the turn for the morning.
« Last Edit: September 09, 2012, 04:35:40 am by Axxle »
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Re: Cosmic Encounter II
« Reply #352 on: September 09, 2012, 04:35:18 am »

Jeez, didn't know that. (that if I leave my planet I cannot go back even if it's empty).

One each on A D E and void A, then, I guess.
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Re: Cosmic Encounter II
« Reply #353 on: September 09, 2012, 01:13:18 pm »


Remote's first encounter begins.

Remote takes a ship from the warp (where do you want it?)

Remote draws the Most Cards in Hand destiny.

Remote will encounter Mimic.

Shadow assassinates a Mimic ship on Grudge A.

Launch ships and invite allies please.
« Last Edit: September 09, 2012, 05:55:51 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #354 on: September 09, 2012, 04:27:05 pm »

Well, not I want it on Grudge A :P Gimme a min to think about ships and things.
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Re: Cosmic Encounter II
« Reply #355 on: September 10, 2012, 02:10:04 pm »

bump
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Re: Cosmic Encounter II
« Reply #356 on: September 10, 2012, 02:12:20 pm »

Oh, wait, sorry, forgot I need to give orders.

One each from Void A and Remote D. I'll invite everybody.

Also, I only got 19 ships. If I get one spare, I'll send that one on Remote D.
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Re: Cosmic Encounter II
« Reply #357 on: September 10, 2012, 02:16:20 pm »

which planet do you attack?
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Re: Cosmic Encounter II
« Reply #358 on: September 10, 2012, 02:29:10 pm »

B.
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Re: Cosmic Encounter II
« Reply #359 on: September 10, 2012, 02:46:53 pm »

Still not late to change, i guess: I'll only invite Shadow and Void.
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Re: Cosmic Encounter II
« Reply #360 on: September 10, 2012, 02:51:47 pm »

Still not late to change, i guess: I'll only invite Shadow and Void.

Why the hate for grudge?
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Re: Cosmic Encounter II
« Reply #361 on: September 10, 2012, 02:57:20 pm »

Mimic invites Shadow and Void to assist the defense.
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Re: Cosmic Encounter II
« Reply #362 on: September 10, 2012, 03:03:38 pm »

Remote presses a few buttons on his controller.
*Beep boop beep*
Void feels intensely compelled to send 4 ships into the encounter.  He must do so even if he has to abandon colonies (which he does).
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Re: Cosmic Encounter II
« Reply #363 on: September 10, 2012, 03:07:36 pm »

Remote presses a few buttons on his controller.
*Beep boop beep*
Void feels intensely compelled to send 4 ships into the encounter.  He must do so even if he has to abandon colonies (which he does).


Unnecessary, as I was already planning on abandoning home - I don't need my power to win - but thanks for burning that token!

Empty my home bases, draining my powers, and flip an additional 1 from my Mimic C colony
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #364 on: September 10, 2012, 03:38:31 pm »

Shadow finds this all very exciting, but Shadow shall decline the invitations to ally. Shadow wishes to recuperate this time around.
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Re: Cosmic Encounter II
« Reply #365 on: September 10, 2012, 03:40:24 pm »

draining my powers

Now that I got my wish, Shadow feels kind of empty inside. Perhaps the Void has found Shadow after all! *wails*
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Re: Cosmic Encounter II
« Reply #366 on: September 10, 2012, 04:38:33 pm »

Forgot to update hand sizes.  Hope that didn't effect anything.
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Re: Cosmic Encounter II
« Reply #367 on: September 10, 2012, 04:40:50 pm »

Mimic imitates Remote, drawing 5 cards.
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Re: Cosmic Encounter II
« Reply #368 on: September 10, 2012, 04:41:02 pm »

Forgot to update hand sizes.  Hope that didn't effect anything.

Probs I probably wasn't invited to defend over it :P
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Re: Cosmic Encounter II
« Reply #369 on: September 10, 2012, 04:44:09 pm »

Forgot to update hand sizes.  Hope that didn't effect anything.

Probs I probably wasn't invited to defend over it :P
I think you'd actually be less likely invited?
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Re: Cosmic Encounter II
« Reply #370 on: September 10, 2012, 05:01:53 pm »

Forgot to update hand sizes.  Hope that didn't effect anything.

Probs I probably wasn't invited to defend over it :P
I think you'd actually be less likely invited?

Yeah, Grudge doesn't need more cards.
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Re: Cosmic Encounter II
« Reply #371 on: September 10, 2012, 05:10:54 pm »

Mimic plays Wild Fido giving Remote a Negotiate from the discard and drawing a card.
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Re: Cosmic Encounter II
« Reply #372 on: September 10, 2012, 05:53:57 pm »


Players choose encounter cards.

Remote reveals... a Morph (Hey!  Mimic is the one that's supposed to be copying people!)
Mimic reveals a Negotiate.

A wild Deal appears!

Void feels like the third wheel so he goes home (or to whatever planet will take him)
« Last Edit: September 10, 2012, 05:57:56 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #373 on: September 10, 2012, 05:56:00 pm »

HILARIOUS
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Re: Cosmic Encounter II
« Reply #374 on: September 10, 2012, 05:56:45 pm »


Players choose encounter cards.

Remote reveals... a Morph (Hey!  Mimic is the one that's supposed to be copying people!)
Mimic reveals a Negotiate.

A wild Deal appears!

Void feels like the third wheel so he goes home (or to whatever planet will take him)


Void gets screwed morph gets used...b-e-a-utiful.
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Re: Cosmic Encounter II
« Reply #375 on: September 10, 2012, 05:58:17 pm »

So before we get into deal-making, can I get some clarity on what we can/can't offer in terms of cards?  Like, can one side say, "I'll give you cards X Y and Z" as part of a deal, and then - if the deal is accepted - that side does indeed have to hand over those particular cards?
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Re: Cosmic Encounter II
« Reply #376 on: September 10, 2012, 06:02:00 pm »

Actually I played this one really bad  :P Dunno what I was thinking, Mimic handsizes just scare me :P

I'm up for a Colony for Colony. I would fancy a Rift card, too. What do you want? I got Enounter cards of all kinds, some Flares (nothing too fancy, though), and an artifact that would be really useful for you, Mimic (cross my heart!). I can name it, if you want.


@Volt - yes, cards have to be given.
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Re: Cosmic Encounter II
« Reply #377 on: September 10, 2012, 06:02:35 pm »

So before we get into deal-making, can I get some clarity on what we can/can't offer in terms of cards?  Like, can one side say, "I'll give you cards X Y and Z" as part of a deal, and then - if the deal is accepted - that side does indeed have to hand over those particular cards?
If you offer something in a deal you have to be able to carry out out and have to carry it out.  You can't say "I'll give you an Attack 40" when you don't have one in hand.  You can't say "I'll give you an Attack 40" if you do have it and then not give it to them.  You do not have to be explicit in the cards you give either. You can say "I'll give you an attack higher than ____." or "I'll give you a flare card" or "I'll give you a random card from my hand."
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Re: Cosmic Encounter II
« Reply #378 on: September 10, 2012, 06:05:06 pm »

Void, let me know where you want your ships.
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Re: Cosmic Encounter II
« Reply #379 on: September 10, 2012, 06:11:54 pm »

Grujah why the hell would you colony trade mimic?
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Re: Cosmic Encounter II
« Reply #380 on: September 10, 2012, 06:23:15 pm »

Void gets screwed morph gets used...b-e-a-utiful.

Shadow only wanted Void to lose its power. Remote is truly cold-hearted.
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Re: Cosmic Encounter II
« Reply #381 on: September 10, 2012, 06:26:02 pm »

I was recently in a game with The Claw where we completely eradicated all his colonies, so he had nowhere to place his ships.

"The Claw has no place to return his two ships so he loses them to the warp and takes two [R]'s."
« Last Edit: September 10, 2012, 06:27:32 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #382 on: September 10, 2012, 06:30:43 pm »

Remote, I don't have any Rifts (no Rewards cards at all, in fact), but I do have several Flares.  I'm not going to part with the Mimic or Fido Flares, but have other Flares I could be convinced to trade away, including one I think synergizes very nicely with your power.

I am most interested in your Rewards-Backed cards, as long as those given are promised not to be:

- negative Attack cards
- Negotiate/Crooked Deals
- Kicker x0
- Rifts  (I assume if you handed me a Rift as part of this deal it would blow up in my face?)

And I am amenable to a colony trade as part of the deal.
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Re: Cosmic Encounter II
« Reply #383 on: September 10, 2012, 06:34:24 pm »

- Rifts  (I assume if you handed me a Rift as part of this deal it would blow up in my face?)
Cards in deals are given, not taken.  Rifts will not explode during a deal.
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Re: Cosmic Encounter II
« Reply #384 on: September 10, 2012, 06:36:59 pm »

- Rifts  (I assume if you handed me a Rift as part of this deal it would blow up in my face?)
Cards in deals are given, not taken.  Rifts will not explode during a deal.

OK, got it.  Thanks.

Although I have to assume that if Remote has any Rifts he won't want to part with them anyway, seeing as how he's asking if I have any.
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Re: Cosmic Encounter II
« Reply #385 on: September 10, 2012, 07:24:40 pm »

Enough idle chatter, lets get some deals proposed!

So here's the way we do things for PBF deals.
Each main player is entitled to 2 offers. Meaning player A offers, player B counters, player A counters, player B counters. Then A must either accept, or the deal is dead.
Either player may start the deal.
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Re: Cosmic Encounter II
« Reply #386 on: September 10, 2012, 07:55:06 pm »

Spread 'em out amongst my two Colonies. Leave Mimic slightly stronger.
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #387 on: September 10, 2012, 08:30:15 pm »

Meh, Mimic remote would be good to have now  :-\ Also, Galz, I didn't know I'd hurt you this bad, really  ;D

Axle question: what does constitute a proposal? Is talking about our cards considered a proposal?
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Axxle

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Re: Cosmic Encounter II
« Reply #388 on: September 10, 2012, 09:28:10 pm »

Meh, Mimic remote would be good to have now  :-\ Also, Galz, I didn't know I'd hurt you this bad, really  ;D

Axle question: what does constitute a proposal? Is talking about our cards considered a proposal?
No, but IRL you guys are only supposed to have a minute to discuss the terms, so I'd appreciate you start with the proposals, something like:

I will give you a colony for a colony and fifty rifts.
I do not have fifty rifts, so I'll counter offer: I'll give you my highest attack card, and you give me four kickers
I only have 3 kickers: Give me a colony and I'll give you two non-zero kickers.
<Insert other offer here>

Something like that.  You could probably discuss more than that too, but having an actual offer will make the forum game move at a similar pace to the real game.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #389 on: September 10, 2012, 09:37:40 pm »

Proposal:  I will give you a colony, the General Flare, and two more Flares IN EXCHANGE FOR a colony and three Rewards-backed non-crap* cards.

* "non-crap" means "a card that is (1) not a negative Attack card, (2) not a Negotiate/Crooked Deal, and (3) not Kicker x0."
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Insomniac

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Re: Cosmic Encounter II
« Reply #390 on: September 11, 2012, 12:18:47 am »

You guys are the worst negotiators EVER
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Galzria

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Re: Cosmic Encounter II
« Reply #391 on: September 11, 2012, 12:29:40 am »

You guys are the worst negotiators EVER

I know, right? Don't give Mimic anything! Especially not things like Mobius Tubes! ;D

Ok, he only wants 'R' cards because nobody will invite him to defend so he can't get his own. Don't give in! A failed negotiate losses him a ship he can't afford!
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #392 on: September 11, 2012, 12:54:55 am »

You guys are the worst negotiators EVER

Well, to be fair, Remote hasn't yet responded to Mimic's outrageous demands yet, so it's still too early to criticize his negotiation skills.

And, well, Mimic wants a colony. No surprise there.
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Grujah

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Re: Cosmic Encounter II
« Reply #393 on: September 11, 2012, 09:04:29 am »

Proposal:  I will give you a colony, the General Flare, and two more Flares IN EXCHANGE FOR a colony and three Rewards-backed non-crap* cards.

* "non-crap" means "a card that is (1) not a negative Attack card, (2) not a Negotiate/Crooked Deal, and (3) not Kicker x0."

two unnamed flares sound dodgy. I'd give you a Colony and a Hand Zap for a Colony, General Flare and one random of those two.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #394 on: September 11, 2012, 09:43:59 am »

If you want the General Flare you will need to offer something better.  Also, I will not accept any deal where you get more cards than I do.

That said, looking over the gamestate - and in particular Grudge having 3 colonies, and the likelihood of him drawing a Black destiny on his turn - I think it helps all non-Grudge players for to you accept one of the flares I have to offer:  the Shadow Flare.

I will give you a colony and Shadow Flare IN EXCHANGE FOR a colony and Hand Zap.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #395 on: September 11, 2012, 09:51:54 am »

I would definitely argue against giving a Hand Zap to Mimic. Not because Mimic would have it but because it would be removed from the hands of non-Mimic.

Having turn after turn of drawing cards and discarding chaff, it'd behoove us all for Mimic to be hit with a Hand Zap in the near future.
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Axxle

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Re: Cosmic Encounter II
« Reply #396 on: September 11, 2012, 12:07:09 pm »

Remote has one more chance for a counter offer, which Mimic can then either accept or decline ending the deal.
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Grujah

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Re: Cosmic Encounter II
« Reply #397 on: September 11, 2012, 02:28:16 pm »

Sorry for being slow.

I'll take it, I'd have a better offer but if you refuse I'm screwed.
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Axxle

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Re: Cosmic Encounter II
« Reply #398 on: September 11, 2012, 02:41:14 pm »


Deal complete.  Cards exchange hands.

Let me know where you want your colonies and what ships you want to send there.
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Re: Cosmic Encounter II
« Reply #399 on: September 11, 2012, 02:42:35 pm »

Mimic moves one ship from Shadow B to Remote A.
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Grujah

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Re: Cosmic Encounter II
« Reply #400 on: September 11, 2012, 02:44:39 pm »

I've just realized if I played an attack I would release mimic of his power, right? :O

From these 2 planets whre I have 3, put one from each on mimic's one where he has 0 ?
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Insomniac

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Re: Cosmic Encounter II
« Reply #401 on: September 11, 2012, 02:45:58 pm »

Yea you've probably given mimic the game now though.
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Axxle

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Re: Cosmic Encounter II
« Reply #402 on: September 11, 2012, 02:47:25 pm »

I've just realized if I played an attack I would release mimic of his power, right? :O

From these 2 planets whre I have 3, put one from each on mimic's one where he has 0 ?
Mimic can only offer you a colony on a planet where Mimic has ships, but he can even offer to give you a colony on one of his foreign colonies.
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Re: Cosmic Encounter II
« Reply #403 on: September 11, 2012, 02:48:39 pm »

Like why did you give him a colony, just counter offer without colonies GRR.
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Galzria

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Re: Cosmic Encounter II
« Reply #404 on: September 11, 2012, 02:49:19 pm »

Like why did you give him a colony, just counter offer without colonies GRR.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #405 on: September 11, 2012, 03:18:08 pm »

Like why did you give him a colony, just counter offer without colonies GRR.

Shadow is up for the challenge. There is a long stretch of time between now and Mimic's turn.

Though, Shadow would have preferred not giving a colony to Mimic, but Shadow shall not back down.
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Insomniac

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Re: Cosmic Encounter II
« Reply #406 on: September 11, 2012, 03:18:43 pm »

Like why did you give him a colony, just counter offer without colonies GRR.

Shadow is up for the challenge. There is a long stretch of time between now and Mimic's turn.

Though, Shadow would have preferred not giving a colony to Mimic, but Shadow shall not back down.

I'm not giving up but it's just so devastating
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Kuildeous

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Re: Cosmic Encounter II
« Reply #407 on: September 11, 2012, 03:20:54 pm »

I've just realized if I played an attack I would release mimic of his power, right? :O

Actually, that would have been a bad time to remove Mimic's power. He has a strong 16-card hand. Removing his power now would result in Mimic never having to pare down his cards.

The best time to remove his power is after a Hand Zap or perhaps after he's forced to discard down to 3.
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Galzria

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Re: Cosmic Encounter II
« Reply #408 on: September 11, 2012, 03:21:46 pm »

I've just realized if I played an attack I would release mimic of his power, right? :O

Actually, that would have been a bad time to remove Mimic's power. He has a strong 16-card hand. Removing his power now would result in Mimic never having to pare down his cards.

The best time to remove his power is after a Hand Zap or perhaps after he's forced to discard down to 3.

He HAD a hand zap before the deal.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #409 on: September 11, 2012, 03:29:05 pm »

I've just realized if I played an attack I would release mimic of his power, right? :O

Actually, that would have been a bad time to remove Mimic's power. He has a strong 16-card hand. Removing his power now would result in Mimic never having to pare down his cards.

The best time to remove his power is after a Hand Zap or perhaps after he's forced to discard down to 3.

He HAD a hand zap before the deal.

Yeah, unfortunate. We'll just have to hope the other one is out there.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #410 on: September 11, 2012, 03:37:14 pm »

I've just realized if I played an attack I would release mimic of his power, right? :O

From these 2 planets whre I have 3, put one from each on mimic's one where he has 0 ?
Mimic can only offer you a colony on a planet where Mimic has ships, but he can even offer to give you a colony on one of his foreign colonies.

Are we waiting on me?  I didn't realize I had to specify exactly which planet Remote could land on, sorry.  In which case, Mimic invites Remote to land on Mimic A.
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Grujah

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Re: Cosmic Encounter II
« Reply #411 on: September 11, 2012, 03:43:43 pm »

Like why did you give him a colony, just counter offer without colonies GRR.

Shadow will get the one of his out, don't worry.

A is fine.

Second encoutner is fine.
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Axxle

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Re: Cosmic Encounter II
« Reply #412 on: September 11, 2012, 03:46:06 pm »

I've just realized if I played an attack I would release mimic of his power, right? :O

From these 2 planets whre I have 3, put one from each on mimic's one where he has 0 ?
Mimic can only offer you a colony on a planet where Mimic has ships, but he can even offer to give you a colony on one of his foreign colonies.

Are we waiting on me?  I didn't realize I had to specify exactly which planet Remote could land on, sorry.  In which case, Mimic invites Remote to land on Mimic A.
Ah, no.  Since you just said "A Colony" Remote can choose whichever one he wants.
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Axxle

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Re: Cosmic Encounter II
« Reply #413 on: September 11, 2012, 03:47:03 pm »

Void plays Finder (R) looking for a Hand Zap from Mimic's hand.
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Axxle

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Re: Cosmic Encounter II
« Reply #414 on: September 11, 2012, 04:15:05 pm »

Mimic plays Card Zap on Finder.
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Axxle

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Re: Cosmic Encounter II
« Reply #415 on: September 11, 2012, 04:40:16 pm »

Remote begins his second encounter.
Remote collects a ship from the warp (where do you want it?)
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Re: Cosmic Encounter II
« Reply #416 on: September 11, 2012, 05:45:01 pm »

I'll card Zap that Card Zap first!
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Grujah

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Re: Cosmic Encounter II
« Reply #417 on: September 11, 2012, 05:45:47 pm »

Ship goes on Shadow Colony.
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Axxle

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Re: Cosmic Encounter II
« Reply #418 on: September 11, 2012, 05:56:14 pm »

I'll card Zap that Card Zap first!
No you don't.
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Grujah

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Re: Cosmic Encounter II
« Reply #419 on: September 11, 2012, 05:57:06 pm »

Oh, damn, forgot about that.
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Axxle

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Re: Cosmic Encounter II
« Reply #420 on: September 11, 2012, 06:00:09 pm »

Remote draws a Purple destiny
Remote will encounter Mimic.
Mimic's ship on Shadow B dies of loneliness, losing Mimic that colony.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #421 on: September 11, 2012, 06:05:49 pm »

Seriously?  Even more hilarious.  :)
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Re: Cosmic Encounter II
« Reply #422 on: September 11, 2012, 06:06:23 pm »

I'll card Zap that Card Zap first!
No you don't.

I thought Card Zaps can cancel other Card Zaps?  I mean, it would be a detriment to me, sure, but I do want to make sure I understand the rules.
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Axxle

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Re: Cosmic Encounter II
« Reply #423 on: September 11, 2012, 06:13:31 pm »

I'll card Zap that Card Zap first!
No you don't.

I thought Card Zaps can cancel other Card Zaps?  I mean, it would be a detriment to me, sure, but I do want to make sure I understand the rules.
He used his card zap earlier and forgot.
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Re: Cosmic Encounter II
« Reply #424 on: September 11, 2012, 06:27:50 pm »

Mimic's ship on Shadow B dies of loneliness, losing Mimic that colony.[/color]

Yes, that's right, Mimic, enjoy our hospitality. Sleep tight. Sleep tight.....forever.
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Grujah

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Re: Cosmic Encounter II
« Reply #425 on: September 11, 2012, 06:38:31 pm »

I'll invite Shadow and Void.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #426 on: September 11, 2012, 06:40:10 pm »

Nothing has changed from last time, so Shadow will sit this out again.
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Axxle

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Re: Cosmic Encounter II
« Reply #427 on: September 11, 2012, 06:40:57 pm »

I'll invite Shadow and Void.

Ships and planet to attack?
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Re: Cosmic Encounter II
« Reply #428 on: September 11, 2012, 06:42:54 pm »

One from Shadow's colony, and one from my D. On Mimic B.
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Insomniac

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Re: Cosmic Encounter II
« Reply #429 on: September 11, 2012, 06:44:20 pm »

Someone wants to draw 8 cards on their turn.
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Re: Cosmic Encounter II
« Reply #430 on: September 11, 2012, 06:45:08 pm »

Someone wants to draw 8 cards on their turn.

Shhh!
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Insomniac

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Re: Cosmic Encounter II
« Reply #431 on: September 11, 2012, 06:46:24 pm »

Someone wants to draw 8 cards on their turn.

Shhh!

Pfft everyone wants Grudge to stay home and live happily ever after, no one considered that Grudge likes to fight :(
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Axxle

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Re: Cosmic Encounter II
« Reply #432 on: September 11, 2012, 06:48:33 pm »

Mimic, you can invite allies.
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Re: Cosmic Encounter II
« Reply #433 on: September 11, 2012, 06:49:08 pm »

<b>Mimic invites Void to the defense.</b>

I would invite Shadow too, but I of all people can't fault his strategy.
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Re: Cosmic Encounter II
« Reply #434 on: September 11, 2012, 06:50:45 pm »

Grudge grudge grudge...GRUDGE!

*Grudge goes to sit in the corner with his arms crossed*
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Re: Cosmic Encounter II
« Reply #435 on: September 12, 2012, 10:54:22 am »

It's up to Void to determine the balance.

Mimic's hand is a little weaker now, but I do wonder how strong it was to begin with since he played Negotiate on that last hand.

Hmm, not sure I should be sitting this one out, but licking my wounds sounds far more preferable. I'm still reeling from that Attack 40.
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Galzria

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Re: Cosmic Encounter II
« Reply #436 on: September 12, 2012, 11:18:17 am »

Whoops! Do I decide first? Oh dear me. Umm...

Base or Cards? That's still a hell of a hand Mimic's got... But there was little reason to play the negotiate that yeah, it does leave me wondering.

Alright, to the Offensive!

2 ships on the attack, 1 each from each Colony!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #437 on: September 12, 2012, 11:25:55 am »

Whoops! Do I decide first? Oh dear me. Umm...

Base or Cards? That's still a hell of a hand Mimic's got... But there was little reason to play the negotiate that yeah, it does leave me wondering.

Alright, to the Offensive!

2 ships on the attack, 1 each from each Colony!

Technically, I declared out of order. I didn't wait for Mimic to invite me.

And nobody likes Grudge.

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Re: Cosmic Encounter II
« Reply #438 on: September 12, 2012, 06:19:55 pm »

Soo... Are we just waiting for Axxle?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #439 on: September 12, 2012, 06:26:48 pm »

Sorry, missed a CO.

Mimic draws a card due to his power.

Players select encounter cards.

Remote reveals an Attack 18 (R)
Mimic reveals an Attack 12

The offense wins!
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Re: Cosmic Encounter II
« Reply #440 on: September 12, 2012, 06:30:01 pm »

Shadow regrets not getting on that gravy train.
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Re: Cosmic Encounter II
« Reply #441 on: September 12, 2012, 06:30:16 pm »

Remote turns Mimic's ship into a remote.

Shadow's turn begins, he has no encounter cards so he discards his huge hand of 0 cards and draws 8.
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Re: Cosmic Encounter II
« Reply #442 on: September 12, 2012, 09:00:31 pm »

Shadow will collect a ship from the warp
Shadow will draw the Least Ships in Warp destiny.
Shadow will encounter Grudge
Shadow will murder a Grudgeling on Mimic C.
Shadow will launch ships and ask for allies.
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Re: Cosmic Encounter II
« Reply #443 on: September 12, 2012, 09:11:30 pm »

Taking a ship from D and E.

Not asking for allies.
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Re: Cosmic Encounter II
« Reply #444 on: September 12, 2012, 09:15:10 pm »

Targeting Grudge A
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Re: Cosmic Encounter II
« Reply #445 on: September 12, 2012, 09:20:48 pm »

Taking a ship from D and E.

Not asking for allies.


Jerk.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #446 on: September 12, 2012, 09:50:02 pm »

Well, I could be convinced to change my mind if people pull their colonies off to help out. I don't think anyone's willing to do that.
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Re: Cosmic Encounter II
« Reply #447 on: September 12, 2012, 10:42:06 pm »

Grudge invites all to stand beside him!
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Re: Cosmic Encounter II
« Reply #448 on: September 12, 2012, 10:50:51 pm »

Aww Grudge, you're so nice!

Here, have 1 ship from Mimic C to help defend the planet you care nothing for.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #449 on: September 12, 2012, 11:20:23 pm »

Mimic sends 1 ship from Shadow A to aid the defense.
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Re: Cosmic Encounter II
« Reply #450 on: September 13, 2012, 06:49:29 am »

One from Remote E.
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Re: Cosmic Encounter II
« Reply #451 on: September 13, 2012, 01:09:28 pm »

Total:
Offense - 2
Defense - 3
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Re: Cosmic Encounter II
« Reply #452 on: September 13, 2012, 01:33:16 pm »

Wait is that even right, was it me who invites allies?
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Re: Cosmic Encounter II
« Reply #453 on: September 13, 2012, 01:37:31 pm »

If it is correct, how do you feel about a deal, shadow?
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Re: Cosmic Encounter II
« Reply #454 on: September 13, 2012, 01:40:08 pm »

Yeah, you always defend your home planets, even if you have no ships on them.

The only time you have to fight at a foreign colony is if the owner of the planet draws his own color and decides to target someone in his own system rather than drawing again.
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Re: Cosmic Encounter II
« Reply #455 on: September 13, 2012, 01:47:33 pm »

Shadow as you are at 2 colonies and I am at 3 I believe a mutually agreeable deal would be an exchange of colonies. This puts you at 3 and me at 4, however when a wild destiny comes up or a grudge destiny you can assassinate one of my colonies thus putting us both at 3.
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Re: Cosmic Encounter II
« Reply #456 on: September 13, 2012, 01:51:55 pm »

If it is correct, how do you feel about a deal, shadow?

You are welcome to get rid of your Negotiate card, but Shadow will not reply in kind.
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Re: Cosmic Encounter II
« Reply #457 on: September 13, 2012, 10:17:12 pm »


Shadow reveals Attack 13
Grudge reveals Negotiate

Offense wins!
Defensive ships go to the warp.
Grudge collects 0 cards in compensation.

Shadow begins his second turn.
« Last Edit: September 13, 2012, 10:20:56 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #458 on: September 13, 2012, 10:36:16 pm »

Shadow collects a ship from the warp (where?)

Shadow draws a Black destiny!
Shadow will encounter Remote.
Shadow exterminates a ship on Remote D.
Bzzt.  Remote's TV stops working.  Why?!  Remote has lost his power.

Shadow, please launch ships and invite allies
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Re: Cosmic Encounter II
« Reply #459 on: September 13, 2012, 11:26:09 pm »

Please put my ship from the warp onto D.

I shall place one fighter from Grudge A into the attack cone.

Since I have beaten up on Mimic plenty, I will invite Mimic to ally with me. I do not invite the others.

I also put cotton in my ears to not hear Grudge's grudging.
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Re: Cosmic Encounter II
« Reply #460 on: September 13, 2012, 11:28:14 pm »

Oh, and target Remote B.
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Re: Cosmic Encounter II
« Reply #461 on: September 14, 2012, 05:52:26 am »

Does this means I cannot get new remotes, or I cannot activate these ones either?
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Re: Cosmic Encounter II
« Reply #462 on: September 14, 2012, 12:20:42 pm »

Looks like there are two instances where you use the power: Placing a token and cashing a token.

I presume that means that you can't cash in that token, but I'm not Axxle.
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Re: Cosmic Encounter II
« Reply #463 on: September 14, 2012, 12:21:58 pm »

I'll invite everyone! Yay for me!
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Re: Cosmic Encounter II
« Reply #464 on: September 14, 2012, 12:29:19 pm »

I'll pass on the "opportunity" to abandon one of my colonies.  Mimic stays home.
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Re: Cosmic Encounter II
« Reply #465 on: September 14, 2012, 12:49:45 pm »

You're all alone, there's noone there beside you! You're troubles have all gone - well, ok, maybe they're just starting. But Void won't be a part of it. I'm staying home. So pfffft to you! You don't deserve my help after what you did to me.

(Yes, this is out of order, but so was Mimic! Maybe it's backwards day).
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #466 on: September 14, 2012, 01:20:52 pm »

Grudge will send 1 from Grudge C and 1 from Grudge D to the aid of the defense. Should Remote win the encounter I wish those ships to return from where they came

I also put cotton in my ears to not hear Grudge's grudging.
GRUUUUUUUUUUUUUUUUUDGE!
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Re: Cosmic Encounter II
« Reply #467 on: September 14, 2012, 01:30:06 pm »

Does this means I cannot get new remotes, or I cannot activate these ones either?
You can't do anything with your power.  Even if you had things that weren't "uses" of your power they'd still be unavailable to you.

Totals:
Offense - 1
Defense - 2
« Last Edit: September 14, 2012, 02:11:54 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #468 on: September 14, 2012, 02:00:15 pm »

I guess that means that Mimic's ship is permanently gone until Remote gets his groove back.

Which is remarkably better than I expected for having Void in the game.
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Re: Cosmic Encounter II
« Reply #469 on: September 14, 2012, 02:04:45 pm »

Does this means I cannot get new remotes, or I cannot activate these ones either?
You can't do anything with your power.  Even if you had things that weren't "uses" of your power they'd still be unavailable to you.

Totals:
Offense - 1
Defense - 4


I targeted Remote B because it was empty of Remote ships. Did I misinterpret the spreadsheet?
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Axxle

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Re: Cosmic Encounter II
« Reply #470 on: September 14, 2012, 02:11:47 pm »

Does this means I cannot get new remotes, or I cannot activate these ones either?
You can't do anything with your power.  Even if you had things that weren't "uses" of your power they'd still be unavailable to you.

Totals:
Offense - 1
Defense - 4


I targeted Remote B because it was empty of Remote ships. Did I misinterpret the spreadsheet?
Whoops, looking at Mimic B.
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Re: Cosmic Encounter II
« Reply #471 on: September 14, 2012, 02:15:43 pm »

Grudge also read it as 2, and immediatly regrets his decision, but hopes remote sees the value in stopping Shadow from having 4 colonies.
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Re: Cosmic Encounter II
« Reply #472 on: September 14, 2012, 02:35:07 pm »

Also remmember me inviting you, when I suggest a proposal if everything goes as I plan. \o/
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Re: Cosmic Encounter II
« Reply #473 on: September 14, 2012, 02:42:56 pm »

Grudge also read it as 2, and immediatly regrets his decision, but hopes remote sees the value in stopping Shadow from having 4 colonies.
Since no decisions have been made since then, you can reverse your choice.

Actually you guys should have allied in
Grudge
Void
Mimic

order anyway.
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Re: Cosmic Encounter II
« Reply #474 on: September 14, 2012, 02:44:08 pm »

No change, I will wait to see what Remote has up his sleeve, Grudge could use a good fight anyway.
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Re: Cosmic Encounter II
« Reply #475 on: September 14, 2012, 02:46:29 pm »

Encounter cards time then!
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Re: Cosmic Encounter II
« Reply #476 on: September 14, 2012, 04:38:33 pm »

Players select encounter cards.

Shadow reveals an Attack 08.
Remote reveals an Attack 10 (R)

Total:
Offense - 9
Defense - 12

Shadow plays Wild Trickster flipping a coin to either add or subtract 10 from his total.

He flips the coin.

He calls out: "Heads!"

Round and round it spins.

Rising and Spinning
Rising and Spinning
Rising and Spinning.

Oh, forgot to turn of antigravity.

There we go, now it's falling.
falling.
falling.

It lands.
Ah, Shadow can't look!

It's Tails! Doh!

Total:
Offense - (-1)
Defense - 12

Defense wins!
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Re: Cosmic Encounter II
« Reply #477 on: September 14, 2012, 04:39:45 pm »

2 cards please!
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Re: Cosmic Encounter II
« Reply #478 on: September 14, 2012, 04:40:13 pm »

Wait a second.
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Re: Cosmic Encounter II
« Reply #479 on: September 14, 2012, 04:42:56 pm »

Wait a second.
Sorry, forgot a CO:

Mimic plays Wild Filch on the Trickster Flare, discarding a Negotiate to steal it.


Total:
Offense - 9
Defense - 12
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Re: Cosmic Encounter II
« Reply #480 on: September 14, 2012, 05:10:34 pm »

...I take 2 rewards now?
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Re: Cosmic Encounter II
« Reply #481 on: September 14, 2012, 05:13:06 pm »

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Re: Cosmic Encounter II
« Reply #482 on: September 14, 2012, 05:15:40 pm »

1 of each!
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Re: Cosmic Encounter II
« Reply #483 on: September 15, 2012, 03:01:05 pm »

Encounter ends.

Grudge begins his first turn.

Grudge draws a ship from the warp (where do you want it?)

Grudge draws a Black destiny

Grudge will encounter Remote

And a ship on Shadow B bites the dust!

Launch and allies.
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Insomniac

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Re: Cosmic Encounter II
« Reply #484 on: September 15, 2012, 03:39:23 pm »

I'll put my ship on Mimic C.

I'll attack remote B with 1 ship from Mimic A.

I will invite everyone except Mimic to assist.
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Axxle

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Re: Cosmic Encounter II
« Reply #485 on: September 15, 2012, 03:45:41 pm »

I'll attack remote B with 1 ship from Mimic A.
from Void A?
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Re: Cosmic Encounter II
« Reply #486 on: September 15, 2012, 03:50:12 pm »

oops yep, Void a
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Re: Cosmic Encounter II
« Reply #487 on: September 15, 2012, 05:07:40 pm »

I have had hoped that you would draw somebody else first and than me second :/ I'll invite Shadow, and.. hm...  Mimic.
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Galzria

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Re: Cosmic Encounter II
« Reply #488 on: September 15, 2012, 05:47:55 pm »

I'll send 1 ship from my Mimic B base to the Offense.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #489 on: September 15, 2012, 05:56:23 pm »

Mimic stays home.
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Re: Cosmic Encounter II
« Reply #490 on: September 15, 2012, 08:40:24 pm »

One ship allied with Grudge. I am limited in my internet access, so take a ship from my most populous home planet.
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Re: Cosmic Encounter II
« Reply #491 on: September 15, 2012, 11:05:29 pm »

Want to work something out via negotiation gruj?
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Re: Cosmic Encounter II
« Reply #492 on: September 15, 2012, 11:07:50 pm »

Want to work something out via negotiation gruj?

Grudge is eager to negotiate these days.  It's almost as if he's burdened with an Attack 00 and an Attack 04 or something.
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Re: Cosmic Encounter II
« Reply #493 on: September 16, 2012, 01:28:05 am »

More like Remote did not hurt Grudge in the last encounter so Grudge wishes to extend the same gratitude to Remote.
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Re: Cosmic Encounter II
« Reply #494 on: September 16, 2012, 08:02:31 am »

Colony for colony?
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Kuildeous

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Re: Cosmic Encounter II
« Reply #495 on: September 16, 2012, 11:02:35 am »

No deal is binding until you play those tasty, tasty Negotiate cards (and are not betrayed by the other person).

/not Axxle
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Re: Cosmic Encounter II
« Reply #496 on: September 16, 2012, 12:02:38 pm »

Colony for colony?

This is acceptable to me
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Axxle

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Re: Cosmic Encounter II
« Reply #497 on: September 16, 2012, 12:58:13 pm »


Totals:
Offense - 3
Defense - 0
Encounter card time
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Re: Cosmic Encounter II
« Reply #498 on: September 16, 2012, 01:53:42 pm »

More like betrayal time, amirite?
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Axxle

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Re: Cosmic Encounter II
« Reply #499 on: September 17, 2012, 03:26:28 pm »


Grudge reveals Negotiate (Crooked Deal)
Remote reveals Attack 10
Defense wins!

Offensive ships go to the warp.
Grudge gets extra compensation due to playing a Crooked Deal, what two cards do you target from remote?
« Last Edit: September 17, 2012, 03:27:40 pm by Axxle »
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Axxle

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Re: Cosmic Encounter II
« Reply #500 on: September 17, 2012, 05:59:30 pm »

Grudge takes 2 normal backed cards.

Void begins his turn.
Where do you want your ship to return to?
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Galzria

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Re: Cosmic Encounter II
« Reply #501 on: September 17, 2012, 06:28:53 pm »

Gate on attack, but any Colony that has 1 in the meantime.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #502 on: September 17, 2012, 06:30:07 pm »

Grudge takes 2 normal backed cards.

Void begins his turn.
Where do you want your ship to return to?


What ships? I though they all died and I had no ships on my side?
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Insomniac

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Re: Cosmic Encounter II
« Reply #503 on: September 17, 2012, 06:31:08 pm »

Grudge takes 2 normal backed cards.

Void begins his turn.
Where do you want your ship to return to?


What ships? I though they all died and I had no ships on my side?

he was talking to void I think, you backstabber you
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Axxle

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Re: Cosmic Encounter II
« Reply #504 on: September 17, 2012, 07:03:53 pm »

Grudge takes 2 normal backed cards.

Void begins his turn.
Where do you want your ship to return to?


What ships? I though they all died and I had no ships on my side?
I mean his ship that he gets at the start of the turn.
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Galzria

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Re: Cosmic Encounter II
« Reply #505 on: September 17, 2012, 07:06:04 pm »

Gate on attack, but any Colony that has 1 in the meantime.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #506 on: September 17, 2012, 07:15:58 pm »

Grudge takes 2 normal backed cards.

Void begins his turn.
Where do you want your ship to return to?


What ships? I though they all died and I had no ships on my side?

he was talking to void I think, you backstabber you

Like you would have given me a Colony..
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Axxle

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Re: Cosmic Encounter II
« Reply #507 on: September 17, 2012, 07:17:59 pm »

Gate on attack, but any Colony that has 1 in the meantime.
Not sure how I missed that.

Void draws a Green destiny.
Void will encounter Grudge.

A shadow washes over Grudge B, you don't even hear the Grudglings scream.  A Grudge ship is sent to the warp.

Send ships and invite allies!
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Galzria

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Re: Cosmic Encounter II
« Reply #508 on: September 17, 2012, 07:21:56 pm »

How the hell do I always end up hitting Grudge? Seriously? Bleh. Lemme think.

My fresh ship from the Warp will attack Grudge B (yes, B as in "Boy"), and I'll invite all who own 3 colonies (Mimic, Remote) to join me.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #509 on: September 17, 2012, 07:24:47 pm »

How the hell do I always end up hitting Grudge? Seriously? Bleh. Lemme think.

My fresh ship from the Warp will attack Grudge B (yes, B as in "Boy"), and I'll invite all who own 3 colonies (Mimic, Remote) to join me.
Remote has 4 colonies, shadow has 3
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Grujah

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Re: Cosmic Encounter II
« Reply #510 on: September 17, 2012, 07:25:02 pm »

How the hell do I always end up hitting Grudge? Seriously? Bleh. Lemme think.

My fresh ship from the Warp will attack Grudge B (yes, B as in "Boy"), and I'll invite all who own 3 colonies (Mimic, Remote) to join me.
Remote has 4 colonies, shadow has 3

Shhh.
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Galzria

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Re: Cosmic Encounter II
« Reply #511 on: September 17, 2012, 07:27:54 pm »

How the hell do I always end up hitting Grudge? Seriously? Bleh. Lemme think.

My fresh ship from the Warp will attack Grudge B (yes, B as in "Boy"), and I'll invite all who own 3 colonies (Mimic, Remote) to join me.
Remote has 4 colonies, shadow has 3

My apologies. It's what I meant, I just got confused. If it's not to late, I retract my offer to Remote, and invite Shadow, per my original statement "I invite all with 3 colonies"
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #512 on: September 17, 2012, 07:28:47 pm »

I invite ALL to join me in the defense.
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Re: Cosmic Encounter II
« Reply #513 on: September 17, 2012, 07:30:20 pm »

I invite ALL to join me in the defense.

How many more Negotiates do you have? You've played two in your last two encounters. I'm not the backstabber that others here seem to be. Open to talks?
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #514 on: September 17, 2012, 07:31:17 pm »

I invite ALL to join me in the defense.

How many more Negotiates do you have? You've played two in your last two encounters. I'm not the backstabber that others here seem to be. Open to talks?

I am, though I have been feeling rather beaten so I'm interested to hear your offer before I make a claim on what I'll play.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: Cosmic Encounter II
« Reply #515 on: September 17, 2012, 07:39:58 pm »

I invite ALL to join me in the defense.

How many more Negotiates do you have? You've played two in your last two encounters. I'm not the backstabber that others here seem to be. Open to talks?

I am, though I have been feeling rather beaten so I'm interested to hear your offer before I make a claim on what I'll play.

Well I'll be blunt and say that I hold two negotiates and a handful of junk. I've got Remote's Flare, and an Ionic Gas. I'm willing to swap Colonies as, if I understand the rules of Negotiation, I can offer you haven on any planet in which I have a Colony? So Mimic A, I think, would be open to you.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #516 on: September 17, 2012, 07:50:35 pm »

Sadly, there appears to be no way out of this that doesn't involve my losing a colony.  Mimic sends one ship from Mimic A to the defense.
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Re: Cosmic Encounter II
« Reply #517 on: September 17, 2012, 09:34:28 pm »

1 from Remote A to def.
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Re: Cosmic Encounter II
« Reply #518 on: September 17, 2012, 09:38:15 pm »

Waaait.. For defender rewards I can ressurect ships?
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Axxle

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Re: Cosmic Encounter II
« Reply #519 on: September 18, 2012, 02:08:58 pm »

Waaait.. For defender rewards I can ressurect ships?
yes
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Re: Cosmic Encounter II
« Reply #520 on: September 18, 2012, 02:10:32 pm »

Sadly, there appears to be no way out of this that doesn't involve my losing a colony.  Mimic sends one ship from Mimic A to the defense.
Mimic loses his power.
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Re: Cosmic Encounter II
« Reply #521 on: September 18, 2012, 02:15:15 pm »

Sadly, there appears to be no way out of this that doesn't involve my losing a colony.  Mimic sends one ship from Mimic A to the defense.
Mimic loses his power.

Understood.
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Axxle

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Re: Cosmic Encounter II
« Reply #522 on: September 18, 2012, 02:17:15 pm »

Shadow sends 1 ship to the defense.

Encounter cards! Yay!
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Re: Cosmic Encounter II
« Reply #523 on: September 18, 2012, 02:19:07 pm »

Still on board to deal Void, I obviously do have attack cards (thats public knowledge)
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Re: Cosmic Encounter II
« Reply #524 on: September 18, 2012, 02:23:35 pm »

Still on board to deal Void, I obviously do have attack cards (thats public knowledge)

I'm down with that.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #525 on: September 18, 2012, 04:21:57 pm »


Void reveals an Attack 07
Like a "complete fool", Grudge reveals a Negotiate

Offense wins!
Grudge, what backed card do you target for compensation?
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Re: Cosmic Encounter II
« Reply #526 on: September 18, 2012, 04:22:59 pm »

I'm playing my Ionic Gas
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #527 on: September 18, 2012, 04:26:03 pm »

I am aware that this means I don't get cards do you still take the planet? (players don't get rewards)
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Galzria

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Re: Cosmic Encounter II
« Reply #528 on: September 18, 2012, 04:27:53 pm »

I am aware that this means I don't get cards do you still take the planet? (players don't get rewards)

If that is the case, I won't play it (obviously) - but I believe that I still do.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #529 on: September 18, 2012, 04:28:45 pm »

I am aware that this means I don't get cards do you still take the planet? (players don't get rewards)
He still lands on the planet.  Getting a colony does not count as "rewards" (if he had allies they'd get a colony too)
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Axxle

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Re: Cosmic Encounter II
« Reply #530 on: September 18, 2012, 11:26:32 pm »

Mimic plays Wild Filch, discarding a Negotiate to steal Ionic Gas before it takes effect. 
Grudge, what backed card do you target for compensation?
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Galzria

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Re: Cosmic Encounter II
« Reply #531 on: September 19, 2012, 12:02:24 am »

He wants my Rewards Deck Card of course. Don't be silly.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #532 on: September 19, 2012, 12:34:01 am »

Actually no I want normal backed.
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Axxle

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Re: Cosmic Encounter II
« Reply #533 on: September 19, 2012, 01:19:48 pm »

Void gets a ship back (did this earlier)

Those of you following at home realize that there are only two destiny cards left.
Black and Red.
Which will it be?
Which do you want it to be?
Void draws...
...
...
Black destiny!
Void will encounter Remote.
Another Remote ship on Shadow B bites the dust.

Launch ships and invite allies please!
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Axxle

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Re: Cosmic Encounter II
« Reply #534 on: September 19, 2012, 01:22:25 pm »

(Side note: The discarded destiny cards gets shuffled back in the deck after there's one card left in it, not none)
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Galzria

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Re: Cosmic Encounter II
« Reply #535 on: September 19, 2012, 01:38:26 pm »

Launch at Remote B with every spare ship I've got - draining all my Colonies to 1.

There is no room in this Universe for anything but Void. I launch alone.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #536 on: September 19, 2012, 02:06:25 pm »

How many is that?
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Galzria

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Re: Cosmic Encounter II
« Reply #537 on: September 19, 2012, 02:06:58 pm »

Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #538 on: September 19, 2012, 02:22:15 pm »

Does any of you have a card zap, just in case?
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Insomniac

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Re: Cosmic Encounter II
« Reply #539 on: September 19, 2012, 02:22:41 pm »

Does any of you have a card zap, just in case?

Shouldn't you just be inviting everyone to aid you right now.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Grujah

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Re: Cosmic Encounter II
« Reply #540 on: September 19, 2012, 02:24:36 pm »

Not sure, I think I can take it alone.. but ok, I invite everybody.
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Insomniac

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Re: Cosmic Encounter II
« Reply #541 on: September 19, 2012, 02:25:20 pm »

I will ally with Remote and send him 4.

2 from Grudge C, and 2 from Grudge D.

WHEN the battle is won I will return the ships to where they came from and take 2 reward cards and 2 artifact cards.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: Cosmic Encounter II
« Reply #542 on: September 19, 2012, 02:26:20 pm »

Not sure, I think I can take it alone.. but ok, I invite everybody.

You probably can - but this is for the win, so no reason to risk it. You might as well invite everybody.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Cosmic Encounter II
« Reply #543 on: September 19, 2012, 02:31:47 pm »

Drawing Shadow woulda been much better for me than Remote. Ah well. Like Scotty, I'll give 'er all she's got.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #544 on: September 19, 2012, 02:32:12 pm »

I will ally with Remote and send him 4.

2 from Grudge C, and 2 from Grudge D.

WHEN the battle is won I will return the ships to where they came from and take 2 reward cards and 2 artifact cards.

 :o
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Insomniac

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Re: Cosmic Encounter II
« Reply #545 on: September 19, 2012, 02:33:28 pm »

I will ally with Remote and send him 4.

2 from Grudge C, and 2 from Grudge D.

WHEN the battle is won I will return the ships to where they came from and take 2 reward cards and 2 artifact cards.

 :o

oops meant 2 reward and 2 cosmic. I've been watching CEIII and over there they have artifact cards
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Galzria

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Re: Cosmic Encounter II
« Reply #546 on: September 19, 2012, 02:33:53 pm »

I will ally with Remote and send him 4.

2 from Grudge C, and 2 from Grudge D.

WHEN the battle is won I will return the ships to where they came from and take 2 reward cards and 2 artifact cards.

 :o

Nothin' wrong with a little ambition and optimism!
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #547 on: September 19, 2012, 02:45:46 pm »

Mimic stays home.

I made my contribution to this defense several turns ago.
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Insomniac

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Re: Cosmic Encounter II
« Reply #548 on: September 19, 2012, 02:46:35 pm »

Mimic stays home.

I made my contribution to this defense several turns ago.

Grudge does not understand this play as Void wins if defense cannot win this
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Kuildeous

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Re: Cosmic Encounter II
« Reply #549 on: September 19, 2012, 02:53:17 pm »

If Mimic feels good about it, then Shadow does too.

Mimic has been quite the filter for cards. He has a pretty good idea of what people have.
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Galzria

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Re: Cosmic Encounter II
« Reply #550 on: September 19, 2012, 02:57:21 pm »

Gotta say, those responses make no sense to me at all.

Game Over

Or

Free Cards/Ships

-----

/shrug
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #551 on: September 19, 2012, 03:06:26 pm »

Gotta say, those responses make no sense to me at all.

Game Over

Or

Free Cards/Ships

False dichotomy.
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Galzria

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Re: Cosmic Encounter II
« Reply #552 on: September 19, 2012, 03:11:20 pm »

Gotta say, those responses make no sense to me at all.

Game Over

Or

Free Cards/Ships

False dichotomy.

Hey, it's all the better for me not having you there. I just find it curious that anybody would throw away a chance at free stuff. Either I win, or I lose. If I win, it's game over. If I lose, the defense gets free rewards. But hey, like I said, no complaints here. I just don't see the logic behind sitting home.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #553 on: September 19, 2012, 03:13:49 pm »

Gotta say, those responses make no sense to me at all.

Game Over

Or

Free Cards/Ships

False dichotomy.

Hey, it's all the better for me not having you there. I just find it curious that anybody would throw away a chance at free stuff. Either I win, or I lose. If I win, it's game over. If I lose, the defense gets free rewards. But hey, like I said, no complaints here. I just don't see the logic behind sitting home.

This.
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Axxle

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Re: Cosmic Encounter II
« Reply #554 on: September 19, 2012, 04:48:43 pm »

Total:
Offense 3
Defense 4

Void reveals an Attack 23 (R)
Remote reveals an Attack 10

Totals:
Offense 26
Defense 14
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Galzria

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Re: Cosmic Encounter II
« Reply #555 on: September 19, 2012, 04:50:18 pm »

No kicker Remote? I thought for sure you had one.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Cosmic Encounter II
« Reply #556 on: September 19, 2012, 04:51:03 pm »

Also, Grudge, I DID try and tell you that you wanted my Rewards card.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #557 on: September 19, 2012, 05:29:17 pm »

Uhm axxle I think you missed some CO's..
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Re: Cosmic Encounter II
« Reply #558 on: September 19, 2012, 05:29:41 pm »

Derp nope nm, I can't overcome that
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Re: Cosmic Encounter II
« Reply #559 on: September 19, 2012, 05:30:28 pm »

I immediately blame Volt and Kuildeous for Galz's win.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #560 on: September 19, 2012, 05:30:57 pm »

He hasn't won.
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Insomniac

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Re: Cosmic Encounter II
« Reply #561 on: September 19, 2012, 05:31:05 pm »

Grujah do you have ANY reinforcements cards you can play to try and win this?
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Insomniac

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Re: Cosmic Encounter II
« Reply #562 on: September 19, 2012, 05:31:27 pm »

He hasn't won.

He won the conflict if no one does anything he wins. (5 colonies)
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Voltgloss

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Re: Cosmic Encounter II
« Reply #563 on: September 19, 2012, 05:31:55 pm »

He hasn't won.

He won the conflict if no one does anything he wins. (5 colonies)

Remote knows what to do.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #564 on: September 19, 2012, 05:38:21 pm »

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Grujah

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Re: Cosmic Encounter II
« Reply #565 on: September 19, 2012, 08:43:27 pm »

I play Shadow Flare.
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Grujah

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Re: Cosmic Encounter II
« Reply #566 on: September 19, 2012, 08:44:54 pm »

I'll sacrifice from Remote E.
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Galzria

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Re: Cosmic Encounter II
« Reply #567 on: September 19, 2012, 08:47:12 pm »

Cest la vie.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #568 on: September 19, 2012, 08:54:05 pm »

And there you have it.
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Axxle

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Re: Cosmic Encounter II
« Reply #569 on: September 19, 2012, 10:40:55 pm »

Mimic gets to go!
Where do you want your ship?
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Voltgloss

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Re: Cosmic Encounter II
« Reply #570 on: September 19, 2012, 10:49:32 pm »

Well, before we get to that, <b>play Mobius Tubes</b> per my CO.
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Axxle

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Re: Cosmic Encounter II
« Reply #571 on: September 19, 2012, 11:10:37 pm »

Actually your CO said to play "Moebius" tubes.  No clue what that is... :P
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Axxle

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Re: Cosmic Encounter II
« Reply #572 on: September 19, 2012, 11:10:55 pm »

Where do people want their ships?  There's a ton!
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Galzria

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Re: Cosmic Encounter II
« Reply #573 on: September 19, 2012, 11:12:08 pm »

Where do people want their ships?  There's a ton!

Spread amongst my 4 Colonies, 5 on each.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #574 on: September 19, 2012, 11:29:49 pm »

Axxle did you do MY Co?
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Axxle

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Re: Cosmic Encounter II
« Reply #575 on: September 19, 2012, 11:39:04 pm »

Grudge plays Space Junk on the Attack 23.
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Re: Cosmic Encounter II
« Reply #576 on: September 20, 2012, 01:20:44 am »

Thanks there Axxle
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Voltgloss

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Re: Cosmic Encounter II
« Reply #577 on: September 20, 2012, 05:23:39 am »

<b>Play Filch Flare on Space Junk.
If I obtain it, play Space Junk on the Attack 23.
Add 2 ships to Mimic D and 3 ships to each of my other colonies.</b>
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Grujah

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Re: Cosmic Encounter II
« Reply #578 on: September 20, 2012, 09:25:39 am »

Ugh, should have killed one of my foreign colonies ships, I might have had a shot at getting my power back.


Is there a way to attack somebody's foreign colony on your main planet? If yes, make it so I have 8 on foreign and 2 on home.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #579 on: September 20, 2012, 09:34:29 am »

If you flip your own color on the Destiny Deck, you can target someone on your planet. It gets you back a planet and removes that player's colony.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #580 on: September 20, 2012, 09:47:14 am »

Where do people want their ships?  There's a ton!

Spread amongst my 4 Colonies, 5 on each.

Can you do this?  For some reason I assumed planet size was limited to up to 4 ships per faction.  But maybe not?
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Galzria

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Re: Cosmic Encounter II
« Reply #581 on: September 20, 2012, 09:49:08 am »

Where do people want their ships?  There's a ton!

Spread amongst my 4 Colonies, 5 on each.

Can you do this?  For some reason I assumed planet size was limited to up to 4 ships per faction.  But maybe not?

Indeed I can! There is no limit, it just starts at 4 apiece over 5 planets. Dime powers even make use of super-powered planets!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Cosmic Encounter II
« Reply #582 on: September 20, 2012, 09:49:28 am »

Dime = some
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #583 on: September 20, 2012, 09:52:36 am »

The limit of 4 only applies to starting planets and how many an ally can commit. So, with four being such a ubiquitous number, I can see the confusion. There is no limit to how many can be on a planet, though.

Normally, that issue doesn't come up, since you have your own planets and colonies and the warp to spread out your ships. In theory, you can slam all 20 of your ships onto one planet, but you're probably not doing very well if you find yourself in that position.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #584 on: September 20, 2012, 10:02:31 am »

Ah, my misunderstanding.  I still would have played Mobius Tubes anyway though, so no big deal.
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Insomniac

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Re: Cosmic Encounter II
« Reply #585 on: September 20, 2012, 10:34:49 am »

So wait Filch flare allows you to stop the card I played AND play it yourself on the thing I was targetting so its a card zap that allows you to play it?
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Galzria

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Re: Cosmic Encounter II
« Reply #586 on: September 20, 2012, 10:38:09 am »

So wait Filch flare allows you to stop the card I played AND play it yourself on the thing I was targetting so its a card zap that allows you to play it?

It grabs a card as it's being played, before its effects take place, yes. It's how he prevented my Ionic Gas.

Having acquired Space Junk before it's played, he plays it himself, acquiring the Attack 23. :-/
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Cosmic Encounter II
« Reply #587 on: September 20, 2012, 10:41:35 am »

Quote
Filch Wild: When any artifact or flare card is being played, you may discard a negotiate card from your hand to steal it. The stolen card has no effect {on its intended victim}, going into your hand instead.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #588 on: September 20, 2012, 10:42:25 am »

And as I recall, Mimic has the Hand Zap that needs to be played so desperately on him.

Although I think there's another one in the Rewards deck.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #589 on: September 20, 2012, 10:43:12 am »

Although now that his power is gone, he won't be able to evolve to match us, but he already has a strong hand. So clearly we just need to beat on him until he has no more Encounter cards left.
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Insomniac

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Re: Cosmic Encounter II
« Reply #590 on: September 20, 2012, 10:44:10 am »

I guess I have no idea what the artifact cards are then cuz for me it was a space junk (r) or rewards
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Galzria

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Re: Cosmic Encounter II
« Reply #591 on: September 20, 2012, 10:45:04 am »

And as I recall, Mimic has the Hand Zap that needs to be played so desperately on him.

Although I think there's another one in the Rewards deck.

Well I forced at least one Card Zap from his hand earlier when I tried to play "Finder" on said Hand Zap, so unless he has another, he should be exposed now.

I miss the Mayfair rules that only allowed Flares to be played once. :-/
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #592 on: September 20, 2012, 10:54:32 am »

I have to admit that these new Flares have thrown me for a loop. I was hoarding Flares because I still treated them as one-shots.

But I heard that the purpose is to make Flares more than just throwaway cards. Mimic has an excellent grip right now, but complaining about lopsidedness in Cosmic Encounter is like complaining that rain gets your hair wet.

When Mimic loses his hand, he'll be a mere mortal like the rest of us. We just don't know how long that'll be and whether it happens before someone wins the game.
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Galzria

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Re: Cosmic Encounter II
« Reply #593 on: September 20, 2012, 11:17:28 am »

I have to admit that these new Flares have thrown me for a loop. I was hoarding Flares because I still treated them as one-shots.

But I heard that the purpose is to make Flares more than just throwaway cards. Mimic has an excellent grip right now, but complaining about lopsidedness in Cosmic Encounter is like complaining that rain gets your hair wet.

When Mimic loses his hand, he'll be a mere mortal like the rest of us. We just don't know how long that'll be and whether it happens before someone wins the game.

I tried! Despite my early-game slaughter I gave it my best!

Unfortunately, it's very unlikely I'll see another turn at the helm. :(
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #594 on: September 20, 2012, 11:18:19 am »

I have to admit that these new Flares have thrown me for a loop. I was hoarding Flares because I still treated them as one-shots.

But I heard that the purpose is to make Flares more than just throwaway cards. Mimic has an excellent grip right now, but complaining about lopsidedness in Cosmic Encounter is like complaining that rain gets your hair wet.

When Mimic loses his hand, he'll be a mere mortal like the rest of us. We just don't know how long that'll be and whether it happens before someone wins the game.

same here. but I probably was partially thwarted by my willingness to negotiate.

I tried! Despite my early-game slaughter I gave it my best!

Unfortunately, it's very unlikely I'll see another turn at the helm. :(
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: Cosmic Encounter II
« Reply #595 on: September 20, 2012, 11:21:08 am »

I have to admit that these new Flares have thrown me for a loop. I was hoarding Flares because I still treated them as one-shots.

But I heard that the purpose is to make Flares more than just throwaway cards. Mimic has an excellent grip right now, but complaining about lopsidedness in Cosmic Encounter is like complaining that rain gets your hair wet.

When Mimic loses his hand, he'll be a mere mortal like the rest of us. We just don't know how long that'll be and whether it happens before someone wins the game.

same here. but I probably was partially thwarted by my willingness to negotiate.

I tried! Despite my early-game slaughter I gave it my best!

Unfortunately, it's very unlikely I'll see another turn at the helm. :(

I really DID want to negotiate, but I couldn't stand the embarrassment of being defeated by an Attack 01, and after two previous Negotiates, I couldn't be sure you actually HAD a third. Plus, if you beat me there, my Attack 23 was going to go to waste on an opportunity to be the Offensive with 4 Colonies.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #596 on: September 20, 2012, 11:22:52 am »

I have to admit that these new Flares have thrown me for a loop. I was hoarding Flares because I still treated them as one-shots.

But I heard that the purpose is to make Flares more than just throwaway cards. Mimic has an excellent grip right now, but complaining about lopsidedness in Cosmic Encounter is like complaining that rain gets your hair wet.

When Mimic loses his hand, he'll be a mere mortal like the rest of us. We just don't know how long that'll be and whether it happens before someone wins the game.

same here. but I probably was partially thwarted by my willingness to negotiate.

I tried! Despite my early-game slaughter I gave it my best!

Unfortunately, it's very unlikely I'll see another turn at the helm. :(

I really DID want to negotiate, but I couldn't stand the embarrassment of being defeated by an Attack 01, and after two previous Negotiates, I couldn't be sure you actually HAD a third. Plus, if you beat me there, my Attack 23 was going to go to waste on an opportunity to be the Offensive with 4 Colonies.

Spoilers, I STILL have a negotiate.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: Cosmic Encounter II
« Reply #597 on: September 20, 2012, 11:24:44 am »

What I STILL don't understand, is why Mimic and Shadow didn't ally with Remote against me. Especially Mimic. It made NO sense to me. Even knowing that Remote had the Shadow Flare in case I won... He had Mobius Tubes. Losing ships to the warp was irrelevant to him, and the opportunity of going would be to gain more cards if the Defense DID win.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Cosmic Encounter II
« Reply #598 on: September 20, 2012, 11:26:38 am »

I have to admit that these new Flares have thrown me for a loop. I was hoarding Flares because I still treated them as one-shots.

But I heard that the purpose is to make Flares more than just throwaway cards. Mimic has an excellent grip right now, but complaining about lopsidedness in Cosmic Encounter is like complaining that rain gets your hair wet.

When Mimic loses his hand, he'll be a mere mortal like the rest of us. We just don't know how long that'll be and whether it happens before someone wins the game.

same here. but I probably was partially thwarted by my willingness to negotiate.

I tried! Despite my early-game slaughter I gave it my best!

Unfortunately, it's very unlikely I'll see another turn at the helm. :(

I really DID want to negotiate, but I couldn't stand the embarrassment of being defeated by an Attack 01, and after two previous Negotiates, I couldn't be sure you actually HAD a third. Plus, if you beat me there, my Attack 23 was going to go to waste on an opportunity to be the Offensive with 4 Colonies.

Spoilers, I STILL have a negotiate.

*Cough* THAT'S not my fault! If you had listened to me you would have an Attack 23. ;) Not that I particularly WANTED you to listen at that time... Doesn't change the fact that I spoke the truth. ;D
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #599 on: September 20, 2012, 11:31:22 am »

What I STILL don't understand, is why Mimic and Shadow didn't ally with Remote against me. Especially Mimic. It made NO sense to me. Even knowing that Remote had the Shadow Flare in case I won... He had Mobius Tubes. Losing ships to the warp was irrelevant to him, and the opportunity of going would be to gain more cards if the Defense DID win.

Losing ships to the warp was irrelevant.
Losing a colony wasn't.

If I allied with anyone in that last fight I'd have had to abandon a colony, because all of my colonies had only 1 ship remaining.
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Re: Cosmic Encounter II
« Reply #600 on: September 20, 2012, 03:52:39 pm »

<b>Play Filch Flare on Space Junk.
If I obtain it, play Space Junk on the Attack 23.
Add 2 ships to Mimic D and 3 ships to each of my other colonies.</b>
Done.  Just to let you know, the space junk was played at the end of the last encounter, so you have a flare use for this encounter.
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Re: Cosmic Encounter II
« Reply #601 on: September 20, 2012, 03:59:49 pm »

Grudge, where do you want your ships?
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Re: Cosmic Encounter II
« Reply #602 on: September 20, 2012, 04:03:19 pm »

Grudge, where do you want your ships?

Hmm? Where they came from
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Re: Cosmic Encounter II
« Reply #603 on: September 20, 2012, 04:04:31 pm »

Grudge, where do you want your ships?

Hmm? Where they came from
The warp.  For a limited time all ships are freeeeeee~
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Re: Cosmic Encounter II
« Reply #604 on: September 20, 2012, 04:15:27 pm »

Put 3 on Grudge C
3 on Grudge D

1 On Grudge E
1 On Shadow B
1 On Mimic C
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Re: Cosmic Encounter II
« Reply #605 on: September 20, 2012, 05:03:41 pm »


Last destiny card is revealed: Red.
Entire destiny deck gets shuffled together.

Mimic draws a Red destiny.
Mimic will encounter Shadow.

Launch ships and invite allies please.
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Re: Cosmic Encounter II
« Reply #606 on: September 20, 2012, 05:32:58 pm »

<b>Mimic launches 4 ships at Shadow B, one from each of my 4-ship colonies.
Mimic invites Grudge.</b>
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Re: Cosmic Encounter II
« Reply #607 on: September 21, 2012, 12:07:37 am »

Shadow does not discriminate. All allies are welcome.
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Re: Cosmic Encounter II
« Reply #608 on: September 21, 2012, 10:55:39 am »

4 from my foreign colonies. 2 from Void's, and 1 from both Mimic's
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Re: Cosmic Encounter II
« Reply #609 on: September 21, 2012, 10:56:42 am »

Help Shadow, if Mimic gets through, esp without using that A23, he gets a good chance at victory.
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Re: Cosmic Encounter II
« Reply #610 on: September 21, 2012, 11:50:49 am »

4 to Defense, 1 from each Colony.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #611 on: September 21, 2012, 11:53:22 am »

I was thinking about joining Mimic and offering a only if you invite me on your second encounter, but with my luck this game it would be a green destiny or mimic would betray me.

4 to the defense. 1 from Grudge C, D and E and 1 from Void A.

If defense wins the encounter I'd like to all ships to where they came from
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Re: Cosmic Encounter II
« Reply #612 on: September 21, 2012, 01:38:52 pm »


Totals:
Offense - 4
Defense - 12

Encounter card time
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Re: Cosmic Encounter II
« Reply #613 on: September 21, 2012, 01:41:06 pm »

I had posted a question to you on the QT. Could you read it and give me an answer? Thank ya.
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Re: Cosmic Encounter II
« Reply #614 on: September 21, 2012, 01:42:36 pm »

I had posted a question to you on the QT. Could you read it and give me an answer? Thank ya.
Done before you even asked.
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Re: Cosmic Encounter II
« Reply #615 on: September 21, 2012, 03:57:18 pm »

Mimic reveals an Attack 09
Shadow reveals an Attack... 00

Totals:
Offense - 13
Defense - 12
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Re: Cosmic Encounter II
« Reply #616 on: September 21, 2012, 03:59:47 pm »

On phone, I know there are reinforcement COs but hard to access them now.  Feel free to just play it.
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Re: Cosmic Encounter II
« Reply #617 on: September 21, 2012, 04:04:55 pm »

Ill play reinforcements +2 on the defence
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Re: Cosmic Encounter II
« Reply #618 on: September 21, 2012, 04:11:58 pm »

<b>Play Wild Trickster</b>.
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Re: Cosmic Encounter II
« Reply #619 on: September 21, 2012, 04:29:59 pm »

Whats that do?
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Re: Cosmic Encounter II
« Reply #620 on: September 21, 2012, 04:31:02 pm »

50% chance of getting +10 to my attack.  50% chance of getting -10 instead.
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Re: Cosmic Encounter II
« Reply #621 on: September 21, 2012, 04:31:31 pm »

Well then.
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Re: Cosmic Encounter II
« Reply #622 on: September 22, 2012, 01:27:33 am »

Flipping the coin...
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Re: Cosmic Encounter II
« Reply #623 on: September 22, 2012, 01:28:25 am »

Tails! -10 on the offense
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Re: Cosmic Encounter II
« Reply #624 on: September 22, 2012, 03:45:03 am »

Defense wins!
Mimic plays Ionic Gas preventing rewards.
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Re: Cosmic Encounter II
« Reply #625 on: September 22, 2012, 06:34:24 am »

This is never gonna finish  ;D
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Re: Cosmic Encounter II
« Reply #626 on: September 23, 2012, 12:24:23 am »

As an aside, I played a game of CE tonight. Shadow was one of the other races. I can understand why it sucks keeping at least two ships on all your planets.

Although it never got so ugly like our game was with nearly everyone having one ship per planet.
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Re: Cosmic Encounter II
« Reply #627 on: September 23, 2012, 12:52:11 am »

Remotes turn

Remote draws a Green destiny.
Remote will encounter Grudge.

After a Grudge ship is assassinated, you can submit your launch orders.
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Re: Cosmic Encounter II
« Reply #628 on: September 23, 2012, 01:23:11 am »

The shadows on Void A come alive. When the light drives them back, there are fewer people present.
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Re: Cosmic Encounter II
« Reply #629 on: September 23, 2012, 06:22:14 am »

I launch 2 from Mimic A and 1 from Mimic B1 from Remote A to Grudge A.
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Re: Cosmic Encounter II
« Reply #630 on: September 23, 2012, 12:14:53 pm »

I invite all to stand with me
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Re: Cosmic Encounter II
« Reply #631 on: September 23, 2012, 12:29:44 pm »

Is Remote inviting anybody?
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Re: Cosmic Encounter II
« Reply #632 on: September 23, 2012, 12:41:08 pm »

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Re: Cosmic Encounter II
« Reply #633 on: September 23, 2012, 02:21:37 pm »

A though one.. I invite Shadow.
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Re: Cosmic Encounter II
« Reply #634 on: September 23, 2012, 02:28:44 pm »

Sounds like a rollicking good time.

Shadow sends a ship from Shadow A, C, D, and E to aid Remote.
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Re: Cosmic Encounter II
« Reply #635 on: September 23, 2012, 02:29:49 pm »

oops, never mind.

Shadow sends a ship from Shadow A, C, D, and E to aid Grudge instead.
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Re: Cosmic Encounter II
« Reply #636 on: September 23, 2012, 02:30:12 pm »

Sneaky, sneaky Remote.
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Re: Cosmic Encounter II
« Reply #637 on: September 23, 2012, 03:15:24 pm »

Void is no Pacifist. 4 to the Defense. One from each Colony.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #638 on: September 23, 2012, 03:19:34 pm »

Mimic sends 4 to the Defense.  One each from Mimic D, Mimic E, Remote A, and Grudge A.
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Re: Cosmic Encounter II
« Reply #639 on: September 23, 2012, 07:56:58 pm »

oops, never mind.

Shadow sends a ship from Shadow A, C, D, and E to aid Grudge instead.

I was actually trying to help us both, your bad.
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Re: Cosmic Encounter II
« Reply #640 on: September 23, 2012, 08:25:22 pm »

Not wholly sure how it benefits me to aid the offense. Not that I can change my alliance now, but I am curious about this help.
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Re: Cosmic Encounter II
« Reply #641 on: September 24, 2012, 05:15:01 am »

Not wholly sure how it benefits me to aid the offense. Not that I can change my alliance now, but I am curious about this help.

You get a Colony and go next. Like this, you get nothing.
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Re: Cosmic Encounter II
« Reply #642 on: September 24, 2012, 08:19:14 am »

Not wholly sure how it benefits me to aid the offense. Not that I can change my alliance now, but I am curious about this help.

You get a Colony and go next. Like this, you get nothing.

But Shadow already has a colony there. All I would do is move ships from one planet to another, which would be a great defense against that asshole Shadow.

And then there's the Grudge. He's not a very forgiving opponent. He gets all angsty.

As an aside, I apparently had a dream that Remote played an Attack 40 and stomped us all. I was actually surprised to see that we haven't gotten to encounter cards yet. Of all the things to dream of…
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Re: Cosmic Encounter II
« Reply #643 on: September 24, 2012, 08:24:21 am »

Not wholly sure how it benefits me to aid the offense. Not that I can change my alliance now, but I am curious about this help.

You get a Colony and go next. Like this, you get nothing.

But Shadow already has a colony there. All I would do is move ships from one planet to another, which would be a great defense against that asshole Shadow.

And then there's the Grudge. He's not a very forgiving opponent. He gets all angsty.

As an aside, I apparently had a dream that Remote played an Attack 40 and stomped us all. I was actually surprised to see that we haven't gotten to encounter cards yet. Of all the things to dream of…

Oh, sorry, I didn't see that :(
Was not my plan. Plan was to encounter you in future and make a dual-win deal.
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Re: Cosmic Encounter II
« Reply #644 on: September 24, 2012, 08:54:32 am »

Was not my plan. Plan was to encounter you in future and make a dual-win deal.

Ah, well the sentiment is appreciated.

I thought you were being sneaky because that was exactly the tactic I was using at an IRL game this weekend. It was annoying the owner of the game that I would constantly invite him to help me invade a planet where he already had a colony. Man, I wish I was playing Grudge that game.
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Re: Cosmic Encounter II
« Reply #645 on: September 24, 2012, 04:10:25 pm »

Totals
Offense: 4
Defense: 12

Remote reveals an Attack 17 (R)
Grudge reveals an Attack 01

Totals
Offense: 21
Defense: 13

Grudge plays Reinforcement +4 (R) on the Defense
Grudge plays Reinforcement +5 (R) on the Defense

Totals
Offense: 21
Defense: 22
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Re: Cosmic Encounter II
« Reply #646 on: September 24, 2012, 05:08:51 pm »

ill reinforce too
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Re: Cosmic Encounter II
« Reply #647 on: September 24, 2012, 05:10:54 pm »

Remote plays Reinforcement +6 on the Offense.

Totals
Offense: 27
Defense: 22
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Re: Cosmic Encounter II
« Reply #648 on: September 24, 2012, 05:11:48 pm »

Well I'm out guys any ally have a reinforcement they want to play to draw out more of remotes cards, prevent him from winning this turn or to keep ships and get rewards?
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Re: Cosmic Encounter II
« Reply #649 on: September 24, 2012, 05:37:07 pm »

Well I'm out guys any ally have a reinforcement they want to play to draw out more of remotes cards, prevent him from winning this turn or to keep ships and get rewards?

I've got nothing unfortunately.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #650 on: September 24, 2012, 05:53:51 pm »

I'm going to assume Mimic want's to play Wild Trickster

Flipping the coin...
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Kuildeous

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Re: Cosmic Encounter II
« Reply #651 on: September 24, 2012, 06:00:59 pm »

I'm going to assume Mimic want's to play Wild Trickster


I need to read these things more carefully. I didn't realize it could be used as an ally. Go, go, Mimic.
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Axxle

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Re: Cosmic Encounter II
« Reply #652 on: September 24, 2012, 06:37:41 pm »

Heads! +10 to the defense!

Totals
Offense: 27
Defense: 32

Defense wins!

This is never gonna finish  ;D
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Re: Cosmic Encounter II
« Reply #653 on: September 24, 2012, 06:38:50 pm »

If you haven't told me what rewards you want, now's a good time.
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Re: Cosmic Encounter II
« Reply #654 on: September 24, 2012, 06:39:52 pm »

3 Rewards deck, 1 normal please.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #655 on: September 24, 2012, 06:40:35 pm »

3 Rewards deck, 1 normal please.

And I'll return to whence I came.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #656 on: September 24, 2012, 06:41:18 pm »

3 Rewards deck, 1 normal please.

I can't recall off the top of my head if I get any as a main player and I have to head out but as to not hold this up I will take the same if I am eligible
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Re: Cosmic Encounter II
« Reply #657 on: September 24, 2012, 06:45:07 pm »

3 Rewards deck, 1 normal please.

I can't recall off the top of my head if I get any as a main player and I have to head out but as to not hold this up I will take the same if I am eligible
Nope.
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Re: Cosmic Encounter II
« Reply #658 on: September 24, 2012, 06:50:28 pm »

3 Rewards deck, 1 normal please.
Shadow draws the same.
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Re: Cosmic Encounter II
« Reply #659 on: September 24, 2012, 08:33:05 pm »

Yes, correct use of Wild Trickster, sorry been so swamped today.

4 Rewards cards please.  Ships return from whence they came.
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Re: Cosmic Encounter II
« Reply #660 on: September 24, 2012, 09:31:11 pm »

No rewards, I use Grudge Flare.
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Re: Cosmic Encounter II
« Reply #661 on: September 24, 2012, 09:33:11 pm »

Boooooo-urns.

But I'd do the same in his shoes, so whatev.  :)
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Re: Cosmic Encounter II
« Reply #662 on: September 25, 2012, 04:39:51 pm »


Shadow's turn.
Shadow draws the Most Cards in Hand destiny.
Shadow will encounter Mimic.

A ship on Remote A fades away into The Shadows(TM).

Shadow, please launch your ships and invite allies.
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Re: Cosmic Encounter II
« Reply #663 on: September 25, 2012, 04:54:36 pm »

Send forth ships from Shadow A, C, D, and E! I shall target Mimic C.

I shall invite Remote, since he mistakenly trivially invited me last time.
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Re: Cosmic Encounter II
« Reply #664 on: September 25, 2012, 05:29:05 pm »

<b>Mimic invites everyone to join in the defense.</b>
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Re: Cosmic Encounter II
« Reply #665 on: September 25, 2012, 05:31:29 pm »

Grudge will send 4 ships to the defence, 2 from Grudge C, 1 from Grudge D and 1 from Grudge E.
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Re: Cosmic Encounter II
« Reply #666 on: September 25, 2012, 05:33:56 pm »

Void to will assist the defense with 4, as per usual, 1 from each colony.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #667 on: September 25, 2012, 06:12:18 pm »

I'll help Shadow with 4 from where I have most ships.
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Re: Cosmic Encounter II
« Reply #668 on: September 25, 2012, 06:22:20 pm »

Total
Offense - 8
Defense - 8

Time for encounter cards starts.... now!
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Re: Cosmic Encounter II
« Reply #669 on: September 25, 2012, 06:26:39 pm »

<b>Play Wild Fido</b>.
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Re: Cosmic Encounter II
« Reply #670 on: September 25, 2012, 07:06:21 pm »

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Re: Cosmic Encounter II
« Reply #671 on: September 25, 2012, 08:04:01 pm »

Axxle, I believe my current hand size is 6 / 0, not the noted 4 / 0 on the sheet.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #672 on: September 25, 2012, 09:37:30 pm »

Axxle, I believe my current hand size is 6 / 0, not the noted 4 / 0 on the sheet.
Wrong
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Re: Cosmic Encounter II
« Reply #673 on: September 25, 2012, 09:40:04 pm »


Shadow plays Attack 30
Mimic plays Attack 05

Total
Offense - 38
Defense - 13

Offense wins!

Defensive ships get sent to the warp
Offensive ships land on the planet
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Re: Cosmic Encounter II
« Reply #674 on: September 25, 2012, 10:02:21 pm »

Shadow goes again.
Shadow draws Least Ships in Warp destiny.
Shadow will encounter Void! (ties break clockwise)
A wild Shadow appears! A Void ship on Shadow B faints!
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Re: Cosmic Encounter II
« Reply #675 on: September 25, 2012, 10:05:34 pm »

Three ships from Mimic C and one ship from Shadow A.

I'll invite Remote for shared victory.
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Re: Cosmic Encounter II
« Reply #676 on: September 25, 2012, 10:08:37 pm »

I'll invite everybody, of course, to prevent this win.

And shared win? Psh. Lame. Can't do it by yourself? Aww, how cute. Man up! If you want to run this Galaxy, you gotta show you can handle it!
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #677 on: September 25, 2012, 10:49:54 pm »

You're just jealous because I didn't invite you.

Targeting Void B
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Re: Cosmic Encounter II
« Reply #678 on: September 26, 2012, 12:44:04 am »

4 to the defense obviously. Sending 1 from each of my colonies with 3 ships
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Re: Cosmic Encounter II
« Reply #679 on: September 26, 2012, 04:51:27 am »

4 with Shadow, same ships as last time.
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Re: Cosmic Encounter II
« Reply #680 on: September 26, 2012, 04:51:43 am »

Waaait. No.
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Re: Cosmic Encounter II
« Reply #681 on: September 26, 2012, 04:53:07 am »

4 with Shadow, same ships as last time.

(Had to cancel to check if he ain't tricking me.)
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Re: Cosmic Encounter II
« Reply #682 on: September 26, 2012, 06:11:34 am »

same ships as last time.
... ok.

Remote sends 4 ships from Mimic C, abandoning a foreign colony....
 :P
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Re: Cosmic Encounter II
« Reply #683 on: September 26, 2012, 06:35:31 am »

Nono, from where I have the most ships, 1 by 1! (Means one from each of foreign colonies, you fox!)
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Re: Cosmic Encounter II
« Reply #684 on: September 26, 2012, 07:42:27 am »

4 ships to the defense.  Same ships I used last time I helped someone defend.
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Re: Cosmic Encounter II
« Reply #685 on: September 26, 2012, 08:23:34 am »

(Had to cancel to check if he ain't tricking me.)

I did almost choose Void A. I had to check to make sure I could entice you. I almost chose the wrong planet.
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Axxle

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Re: Cosmic Encounter II
« Reply #686 on: September 26, 2012, 08:26:38 am »

Total:
Offense - 8
Defense - 8
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Re: Cosmic Encounter II
« Reply #687 on: September 26, 2012, 04:41:15 pm »

Void plays Wild Remote.
Defensive allies send one more ship into the encounter (tell me where they come from)

Total:
Offense - 8
Defense - 10
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Re: Cosmic Encounter II
« Reply #688 on: September 26, 2012, 04:43:11 pm »

I'll add mine from Mimic D.
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Re: Cosmic Encounter II
« Reply #689 on: September 26, 2012, 04:48:48 pm »

Grudge C
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Re: Cosmic Encounter II
« Reply #690 on: September 26, 2012, 06:28:12 pm »

Shadow reveals an Attack 08
Void reveals an Attack 06

Total:
Offense - 16
Defense - 16
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Re: Cosmic Encounter II
« Reply #691 on: September 26, 2012, 06:34:53 pm »

Shadow reveals an Attack 08
Void reveals an Attack 06

Total:
Offense - 16
Defense - 16


Oh the tension, it's just killing me!

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #692 on: September 26, 2012, 06:36:25 pm »

Shadow reveals an Attack 08
Void reveals an Attack 06

Total:
Offense - 16
Defense - 16


Oh the tension, it's just killing me!

Even better:


Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #693 on: September 26, 2012, 06:38:16 pm »

Well assuming Shadow/Remote don't play any cards defense wins...

RETURN SHIPS FROM WHERE THEY CAME AND TAKE 2 Reward cards and 2 normal cards!
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Re: Cosmic Encounter II
« Reply #694 on: September 26, 2012, 06:43:14 pm »

Well assuming Shadow/Remote don't play any cards defense wins...

RETURN SHIPS FROM WHERE THEY CAME AND TAKE 2 Reward cards and 2 normal cards!

It's never so simple my friend. Expect the worst. CONSTANT VIGILANCE!

..... Whoops. Wrong game.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #695 on: September 26, 2012, 06:54:54 pm »

Defense wins!

Well assuming Shadow/Remote don't play any cards defense wins...

RETURN SHIPS FROM WHERE THEY CAME AND TAKE 2 Reward cards and 2 normal cards!
YOU GET FIVE REWARDS! YAY!

(I dont remember where exactly they came from so I put one on each home colony and two on each of your largest foreign colonies since that as best as I can remember)
« Last Edit: September 26, 2012, 06:57:36 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #696 on: September 26, 2012, 07:10:59 pm »

I'll take five Rewards cards.  Return ships to colonies so I have 3 ships on each.
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Re: Cosmic Encounter II
« Reply #697 on: September 26, 2012, 07:15:20 pm »

I'll take five Rewards cards.  Return ships to colonies so I have 3 ships on each.
You don't have that many ships so I left a home colony with 2.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #698 on: September 26, 2012, 07:15:55 pm »

I'll take five Rewards cards.  Return ships to colonies so I have 3 ships on each.
You don't have that many ships so I left a home colony with 2.

I misread the chart, my bad.
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Re: Cosmic Encounter II
« Reply #699 on: September 26, 2012, 07:42:49 pm »

Sounds good I'll have an extra Reward card.
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Re: Cosmic Encounter II
« Reply #700 on: September 26, 2012, 08:06:08 pm »

Grudge takes the last card of the Cosmic Deck and the first card of the new shuffled deck made out of the discard.

(Encounter cards used in this encounter are discarded after rewards are taken)
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Re: Cosmic Encounter II
« Reply #701 on: September 27, 2012, 11:23:57 am »

I would have gotten away with it too, if it wasn't for the meddling kids!
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Re: Cosmic Encounter II
« Reply #702 on: September 27, 2012, 11:36:29 am »

I would have gotten away with it too, if it wasn't for the meddling kids!

Sorry, your ally betrayed you when his Flare came to the rescue of the Defense.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #703 on: September 27, 2012, 11:53:17 am »

Shadow will never trust again. *sniff*
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Re: Cosmic Encounter II
« Reply #704 on: September 27, 2012, 11:53:59 am »

Shadow will never trust again. *sniff*

My heart bleeds for you.
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Re: Cosmic Encounter II
« Reply #705 on: September 27, 2012, 12:02:28 pm »

Shadow has issues. Shadow resolves them by getting all stabby with those closest to him.
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Re: Cosmic Encounter II
« Reply #706 on: September 27, 2012, 01:19:47 pm »

Grudge begins his turn.
Grudge plays Rift 5 freeing five Grudge ships from the warp.

Grudge draws a Black destiny, Grudge will encounter Remote.
Shadows engulf a Remote ship on Mimic A.

You can launch ships and invite allies.
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Re: Cosmic Encounter II
« Reply #707 on: September 27, 2012, 01:30:00 pm »

Grudge sends 4 ships 2 from Grudge C and 2 from Grudge D

To attack Remote B.

Grudge invites Mimic and promises to invite Mimic again should this encounter be victorious as long as Mimic is not drawn from the encounter deck!
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Re: Cosmic Encounter II
« Reply #708 on: September 27, 2012, 01:36:00 pm »

Grudge sends 4 ships 2 from Grudge C and 2 from Grudge D

To attack Remote B.

Grudge invites Mimic and promises to invite Mimic again should this encounter be victorious as long as Mimic is not drawn from the encounter deck!

Hope you can zap Remote's you flare, otherwise good luck landing on his planets.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Grujah

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Re: Cosmic Encounter II
« Reply #709 on: September 27, 2012, 01:38:24 pm »

Invite everybody. You won't get anything if you win with him, also, He'd win.
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Re: Cosmic Encounter II
« Reply #710 on: September 27, 2012, 01:39:54 pm »

ok, he wouldn't win, but would get at 4.
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Re: Cosmic Encounter II
« Reply #711 on: September 27, 2012, 01:40:52 pm »

Actually, should I invite all? Probably not.. I don't invite anyone.
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Re: Cosmic Encounter II
« Reply #712 on: September 27, 2012, 01:43:20 pm »

ok, he wouldn't win, but would get at 4.

You'll just Grudge Flare him if he wins, preventing his landing.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #713 on: September 27, 2012, 01:46:40 pm »

Grudge sends 4 ships 2 from Grudge C and 2 from Grudge D

To attack Remote B.

Grudge invites Mimic and promises to invite Mimic again should this encounter be victorious as long as Mimic is not drawn from the encounter deck!

Hope you can zap Remote's you flare, otherwise good luck landing on his planets.

No comment.
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Re: Cosmic Encounter II
« Reply #714 on: September 27, 2012, 01:48:59 pm »

Grudge sends 4 ships 2 from Grudge C and 2 from Grudge D

To attack Remote B.

Grudge invites Mimic and promises to invite Mimic again should this encounter be victorious as long as Mimic is not drawn from the encounter deck!

Hope you can zap Remote's you flare, otherwise good luck landing on his planets.

No comment.

Sorry, I meant this:

I play Shadow Flare.

Point stands though.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #715 on: September 27, 2012, 01:51:08 pm »

My No Comment still stands as well
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Re: Cosmic Encounter II
« Reply #716 on: September 27, 2012, 01:53:04 pm »

My No Comment still stands as well

Actually, even if that failed, he COULD still:

No rewards, I use Grudge Flare.

So... Yeah. :'(

(Don't get me wrong, I'm pulling for you here. I'd love to see everybody at 4 Colonies.)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #717 on: September 27, 2012, 01:53:53 pm »

My No Comment still stands as well

Actually, even if that failed, he COULD still:

No rewards, I use Grudge Flare.

So... Yeah. :'(

(Don't get me wrong, I'm pulling for you here. I'd love to see everybody at 4 Colonies.)

Grudge flare doesn't stop me from getting a colony.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: Cosmic Encounter II
« Reply #718 on: September 27, 2012, 02:00:59 pm »

My No Comment still stands as well

Actually, even if that failed, he COULD still:

No rewards, I use Grudge Flare.

So... Yeah. :'(

(Don't get me wrong, I'm pulling for you here. I'd love to see everybody at 4 Colonies.)

Grudge flare doesn't stop me from getting a colony.

Ahh, you're right. I read it as effecting both opponent and allies. It does not.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #719 on: September 27, 2012, 02:36:17 pm »

I can only use 1 flare per encounter.
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Re: Cosmic Encounter II
« Reply #720 on: September 27, 2012, 02:36:54 pm »

But having both Grudge and Shadow one is awesome.
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Re: Cosmic Encounter II
« Reply #721 on: September 27, 2012, 02:49:23 pm »

So, is Remote inviting anyone, or not?  (I'm poised to respond re: Grudge's invite, but don't want to do so out of turn)
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Re: Cosmic Encounter II
« Reply #722 on: September 27, 2012, 02:49:49 pm »

Actually, should I invite all? Probably not.. I don't invite anyone.
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Re: Cosmic Encounter II
« Reply #723 on: September 27, 2012, 02:52:10 pm »

Actually, should I invite all? Probably not.. I don't invite anyone.

I saw that, but he'd said he was inviting all just a few posts up, so I wasn't sure his mind was made up yet.
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Re: Cosmic Encounter II
« Reply #724 on: September 27, 2012, 02:53:55 pm »

No invites.
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Re: Cosmic Encounter II
« Reply #725 on: September 27, 2012, 03:16:36 pm »

Actually, should I invite all? Probably not.. I don't invite anyone.

I saw that, but he'd said he was inviting all just a few posts up, so I wasn't sure his mind was made up yet.

What say you Mimic?
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Re: Cosmic Encounter II
« Reply #726 on: September 27, 2012, 04:08:43 pm »


What say you Mimic?

I'm game.

Mimic sends 4 ships to the offense, 1 from each of my colonies except the one that has only 2 ships.
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Axxle

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Re: Cosmic Encounter II
« Reply #727 on: September 27, 2012, 05:09:04 pm »

Total:
Offense - 8
Defense - 0
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Re: Cosmic Encounter II
« Reply #728 on: September 27, 2012, 05:10:03 pm »

Grudge plays a kicker face down.
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Re: Cosmic Encounter II
« Reply #729 on: October 01, 2012, 09:37:47 am »

Shadow is so lonely.
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Re: Cosmic Encounter II
« Reply #730 on: October 01, 2012, 04:21:58 pm »

Grudge reveals Attack 08 and Kicker x2 (R)
Remote reveals Negotiation (Crocked Deal) (R)

Offense wins!
Remote gets one card in compensation.

Remote plays Wild Shadow sending a ship to the warp and sending offensive ships to the warp instead of landing.

Remote: Where are you sacrificing a ship from?  What backed card do you target?
« Last Edit: October 01, 2012, 04:22:59 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #731 on: October 01, 2012, 04:25:54 pm »

Spoilers, I do not have a card zap, do you happen to have one Volt, it puts us both much closer to that shared victory
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Re: Cosmic Encounter II
« Reply #732 on: October 01, 2012, 04:32:04 pm »

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Re: Cosmic Encounter II
« Reply #733 on: October 01, 2012, 05:14:30 pm »

I sacrifice Mimic B.
Can I rescue ship in compensation? If not, I'll take all but 1 Cosmic. Otherwise, I'll take 2 cosmic less and put two ships on Mimic A.
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Re: Cosmic Encounter II
« Reply #734 on: October 01, 2012, 05:17:24 pm »

I sacrifice Mimic B.
Can I rescue ship in compensation? If not, I'll take all but 1 Cosmic. Otherwise, I'll take 2 cosmic less and put two ships on Mimic A.

You get ONE card from my hand as compensation...
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Re: Cosmic Encounter II
« Reply #735 on: October 01, 2012, 05:18:21 pm »

I sacrifice Mimic B.
Can I rescue ship in compensation? If not, I'll take all but 1 Cosmic. Otherwise, I'll take 2 cosmic less and put two ships on Mimic A.
Because you played a Crooked Deal and had no ships in the encounter you get 1 card in compensation from Grudge.  Do you target a Cosmic backed card or a Rewards backed card?
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Re: Cosmic Encounter II
« Reply #736 on: October 01, 2012, 05:31:11 pm »

Ugh, I clearly though wrong. I need to go back and deduce what are those R cards cuz he took 2 from me, will do that later, other games waiting for my repsonse.
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Re: Cosmic Encounter II
« Reply #737 on: October 01, 2012, 07:46:05 pm »

Just got to thread, reading now, give me a minute please.
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Re: Cosmic Encounter II
« Reply #738 on: October 01, 2012, 07:50:15 pm »

Consarnit Grudge, I thought for sure you had a Card Zap. 

No, I don't have one.  Bah.
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Re: Cosmic Encounter II
« Reply #739 on: October 01, 2012, 07:57:59 pm »

I did not we are the only ones with 3 and you had a massive hand so I was hoping you had one
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Re: Cosmic Encounter II
« Reply #740 on: October 01, 2012, 08:03:26 pm »

I'll take a Normal Backed one.
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Re: Cosmic Encounter II
« Reply #741 on: October 02, 2012, 04:42:48 pm »

Compensation is collected. Encounter cards are discarded.

Grudge begins his second encounter.

Grudge draws a Purple destiny.

Grudge will encounter Mimic.

You hear a voice cry out, and then it was silenced.  A Mimic ship on Remote A has been snuffed out.

Please launch ships and invite allies.
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Re: Cosmic Encounter II
« Reply #742 on: October 02, 2012, 05:07:58 pm »

I launch one ship at mimic E from Grudge E.
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Re: Cosmic Encounter II
« Reply #743 on: October 02, 2012, 05:08:43 pm »

Grudge does not ask for allies. Grudge offers to negotiate with mimic as they are the only players that would be mutually benefited from agreeing to give each other a colony.
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Re: Cosmic Encounter II
« Reply #744 on: October 02, 2012, 05:11:23 pm »

Grudge does not ask for allies. Grudge offers to negotiate with mimic as they are the only players that would be mutually benefited from agreeing to give each other a colony.

I agree with this plan.

I'm not sure Mimic has any Negotiates left however. He's thrown a ton away to use his Flare that grabs cards as they're being played.

Still, I would love for everybody to be at 4 so that I can invite everybody whom I'm not facing to attempt to win on my turn. ;D
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #745 on: October 02, 2012, 05:13:25 pm »

Grudge does not ask for allies. Grudge offers to negotiate with mimic as they are the only players that would be mutually benefited from agreeing to give each other a colony.

I agree with this plan.

I'm not sure Mimic has any Negotiates left however. He's thrown a ton away to use his Flare that grabs cards as they're being played.

Still, I would love for everybody to be at 4 so that I can invite everybody whom I'm not facing to attempt to win on my turn. ;D

Could also negotiate with the person your facing. :P
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Re: Cosmic Encounter II
« Reply #746 on: October 02, 2012, 05:22:03 pm »

Grudge does not ask for allies. Grudge offers to negotiate with mimic as they are the only players that would be mutually benefited from agreeing to give each other a colony.

I agree with this plan.

I'm not sure Mimic has any Negotiates left however. He's thrown a ton away to use his Flare that grabs cards as they're being played.

Still, I would love for everybody to be at 4 so that I can invite everybody whom I'm not facing to attempt to win on my turn. ;D

Could also negotiate with the person your facing. :P

I don't think you can win on a Negotiate. At least, you couldn't in the Mayfair version... (unless I'm just crazy and that was a house-rule we played by).  :o
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #747 on: October 02, 2012, 05:26:36 pm »

I'd love to negotiate with you Grudge, but unfortunately I don't have a card to do it.

I'm being up front about this so that, if/when my turn comes around, you'll be willing to join me on offense (the same way I joined you on offense during your first encounter this turn). 

As for this encounter, Mimic invites no one.
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Re: Cosmic Encounter II
« Reply #748 on: October 02, 2012, 05:28:27 pm »

I'd love to negotiate with you Grudge, but unfortunately I don't have a card to do it.

I'm being up front about this so that, if/when my turn comes around, you'll be willing to join me on offense (the same way I joined you on offense during your first encounter this turn). 

As for this encounter, Mimic invites no one.

Thank you for being upfront, Grudge will throw this encounter.
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Re: Cosmic Encounter II
« Reply #749 on: October 02, 2012, 05:33:59 pm »

Grudge does not ask for allies. Grudge offers to negotiate with mimic as they are the only players that would be mutually benefited from agreeing to give each other a colony.

I agree with this plan.

I'm not sure Mimic has any Negotiates left however. He's thrown a ton away to use his Flare that grabs cards as they're being played.

Still, I would love for everybody to be at 4 so that I can invite everybody whom I'm not facing to attempt to win on my turn. ;D

Could also negotiate with the person your facing. :P

I don't think you can win on a Negotiate. At least, you couldn't in the Mayfair version... (unless I'm just crazy and that was a house-rule we played by).  :o
I'm not sure about Mayfair, but you are allowed to win by Negotiation in FFG.

But I can still call you lame.
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Re: Cosmic Encounter II
« Reply #750 on: October 02, 2012, 05:35:27 pm »

Grudge reveals Negotiate.
Mimic reveals Attack 06

Defense wins!

Grudge ship gets sent to the warp.

Grudge collects compensation. What backed card do you target?
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Re: Cosmic Encounter II
« Reply #751 on: October 02, 2012, 05:36:24 pm »

Normal Backed.
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Re: Cosmic Encounter II
« Reply #752 on: October 02, 2012, 05:40:10 pm »

Void's turn begins.

Mimic plays Rift 3(R) retrieving 3 ships from the warp and placing it on foreign colonies.

Void retrieves a ship from the warp. At this point I realize I forgot to retrieve one of Grudge's ships last encounter.  Where do you want it, Grudge and Void?
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Re: Cosmic Encounter II
« Reply #753 on: October 02, 2012, 05:41:08 pm »

Void's turn begins.

Mimic plays Rift 3(R) retrieving 3 ships from the warp and placing it on foreign colonies.

Void retrieves a ship from the warp. At this point I realize I forgot to retrieve one of Grudge's ships last encounter.  Where do you want it, Grudge and Void?


Grudge D
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Re: Cosmic Encounter II
« Reply #754 on: October 02, 2012, 06:28:26 pm »

Void's turn begins.

Mimic plays Rift 3(R) retrieving 3 ships from the warp and placing it on foreign colonies.

Void retrieves a ship from the warp. At this point I realize I forgot to retrieve one of Grudge's ships last encounter.  Where do you want it, Grudge and Void?


Don't care - random is fine.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Cosmic Encounter II
« Reply #755 on: October 02, 2012, 06:48:15 pm »

Void draws a Wild destiny.

What ship disappears, Shadow?

Void: please launch ships and invite allies after Shadow decides.
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Re: Cosmic Encounter II
« Reply #756 on: October 02, 2012, 06:57:22 pm »

Well, I cannot stop Void having four colonies, but I can stop Remote in case it gets that far.

Shadow shall pay a visit to Mimic A to tend to Remote A, sleeping soundly in bed.
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Re: Cosmic Encounter II
« Reply #757 on: October 02, 2012, 07:00:36 pm »

Made it so.
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Re: Cosmic Encounter II
« Reply #758 on: October 02, 2012, 07:11:57 pm »

Void sends 4 ships to Grudge C.

Void invites Shadow.
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Re: Cosmic Encounter II
« Reply #759 on: October 02, 2012, 07:12:37 pm »

Grudge invites everyone.
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Re: Cosmic Encounter II
« Reply #760 on: October 02, 2012, 07:30:07 pm »

It seems highly unlikely that Grudge has an attack card.

Might this be a trap laid by the Void? Perhaps.
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Re: Cosmic Encounter II
« Reply #761 on: October 02, 2012, 07:31:49 pm »

Although, Grudge took a Mimic card...and Mimic's had a pretty strong hand.

Must ponder.
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Re: Cosmic Encounter II
« Reply #762 on: October 02, 2012, 07:41:56 pm »

Although, Grudge took a Mimic card...and Mimic's had a pretty strong hand.

Must ponder.

?? what is there to ponder if I lose its game over, I have an attack card.
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Re: Cosmic Encounter II
« Reply #763 on: October 02, 2012, 08:01:57 pm »

Mimic sends 4 ships to the defense, 1 from each home colony and 1 from each foreign colony with 3 ships on it.
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Re: Cosmic Encounter II
« Reply #764 on: October 02, 2012, 08:25:28 pm »

REmote sends 3 to defense, 2 from foreign where he has 3 and one from home.
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Axxle

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Re: Cosmic Encounter II
« Reply #765 on: October 02, 2012, 09:03:24 pm »

Shadow sends four ships to the offense.

"Charge!" he exclaims!

Total:
Offense - 8
Defense - 9

Void plays Remote flare. I'll just grab your extra ship of your home colony unless you have another plan, Shadow.

Total:
Offense - 9
Defense - 9
« Last Edit: October 02, 2012, 09:06:21 pm by Axxle »
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Re: Cosmic Encounter II
« Reply #766 on: October 02, 2012, 09:23:36 pm »

Ties go to defense, yes?
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Re: Cosmic Encounter II
« Reply #767 on: October 02, 2012, 09:25:59 pm »

Never mind just realized we didn't have encounter cards yet.  Forgot when Wild Remote takes effect.
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Re: Cosmic Encounter II
« Reply #768 on: October 02, 2012, 09:30:25 pm »

Axxles not here but...

Grudge plays a kicker card face down.
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Re: Cosmic Encounter II
« Reply #769 on: October 02, 2012, 09:34:57 pm »

Axxles not here but...

Grudge plays a kicker card face down.
Indeed he does.
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Re: Cosmic Encounter II
« Reply #770 on: October 02, 2012, 09:55:59 pm »

Void plays Remote flare. I'll just grab your extra ship of your home colony unless you have another plan, Shadow.

Approved.
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Re: Cosmic Encounter II
« Reply #771 on: October 02, 2012, 10:03:28 pm »

Void selects and reveals an Attack 04
Grudge selects and reveals an Attack 04 and Kicker x3

Defense wins! 

What rewards do you guys want? And where do you want your ships to return to?
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Re: Cosmic Encounter II
« Reply #772 on: October 02, 2012, 10:11:39 pm »

Well, technically, I was right that Grudge's hand sucked.

I was just hoping that Void's hand sucked less.

We're all a sad bunch now, aren't we?
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Re: Cosmic Encounter II
« Reply #773 on: October 02, 2012, 10:13:38 pm »

I'll take all Cosmic cards.  Return ships so I have 3 on each foreign colony, 2 on Mimic D, and 1 on Mimic E.

When my turn starts, I'll put my extra gained ship on Mimic E.
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Re: Cosmic Encounter II
« Reply #774 on: October 02, 2012, 10:14:44 pm »

Can ships return as a reward?
I want them back at my foreign colonies (1 on each).
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Re: Cosmic Encounter II
« Reply #775 on: October 02, 2012, 10:17:50 pm »

Can ships return as a reward?
I want them back at my foreign colonies (1 on each).
Yes, and I put 2 on each since you have the ships from the warp and the defense.
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Re: Cosmic Encounter II
« Reply #776 on: October 02, 2012, 10:19:03 pm »

Shadow, you lose a ship to the warp for not allying with Grudge.  (Finally gets to use his power!)

I assume you lose it from a home colony.
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Re: Cosmic Encounter II
« Reply #777 on: October 02, 2012, 10:27:18 pm »

Mimic will begin his first turn.

Mimic plays Hand Zap on Remote.

Remote discards:
    Fodder Flare
    Grudge Flare
    Shadow Flare
    Attack 08
    Morph (R)
    Attack 10
    Attack 04
    Negotiate

Remote draws a new hand of 8 cards.
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Re: Cosmic Encounter II
« Reply #778 on: October 02, 2012, 10:27:47 pm »

Well, technically, I was right that Grudge's hand sucked.

I was just hoping that Void's hand sucked less.

We're all a sad bunch now, aren't we?

Yeah. To say my choices were rather limited would be an understatement. I threw what I had at it. I haven't exactly been given the opportunity to beef up my hand recently. I picked Grudge because I knew he had the weakest hand - and I was right. Just not weak enough. Remote could Flare bounce the winner, and Mimic has a high attack still (I believe?). Eh, I tried. I hoped Grudge only had that 'ol A 00 or 01.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #779 on: October 02, 2012, 10:32:30 pm »

Mimic collects a ship from the warp.

Mimic draws a Green destiny.

Mimic will encounter Grudge.

A Grudge ship on Void A fades away...

You may launch ships and invite allies.
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Re: Cosmic Encounter II
« Reply #780 on: October 02, 2012, 10:45:16 pm »

Hmm.

Mimic launches 4 ships at Grudge B, 1 each from Mimic D, Mimic E, Remote A, and Grudge A.
Mimic invites no one.


Grudge, I have the means to negotiate now if you're interested.  So... interested?
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Re: Cosmic Encounter II
« Reply #781 on: October 02, 2012, 11:54:58 pm »

Hmm.

Mimic launches 4 ships at Grudge B, 1 each from Mimic D, Mimic E, Remote A, and Grudge A.
Mimic invites no one.


Grudge, I have the means to negotiate now if you're interested.  So... interested?

I am all out of negotiate.
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Re: Cosmic Encounter II
« Reply #782 on: October 02, 2012, 11:55:39 pm »

Wait...I'm pretty sure I discard my hand and draw 8...
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Re: Cosmic Encounter II
« Reply #783 on: October 03, 2012, 01:57:32 am »

Wait...I'm pretty sure I discard my hand and draw 8...
If you have no encounter cards, you discard and draw back up to 8 right before encounter cards are selected.
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Re: Cosmic Encounter II
« Reply #784 on: October 03, 2012, 06:31:02 am »

But after allies are selected? Hmmm.
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Re: Cosmic Encounter II
« Reply #785 on: October 03, 2012, 10:52:00 am »

Grudge invites no one. Mimic I will let u know if I draw a negotiate. (Likely)
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Re: Cosmic Encounter II
« Reply #786 on: October 03, 2012, 12:28:32 pm »

Mimic plays Wild Fido giving Grudge a Negotiate from the discard and drawing a card.
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Re: Cosmic Encounter II
« Reply #787 on: October 03, 2012, 12:29:25 pm »

Want to negotiate mimic?
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Re: Cosmic Encounter II
« Reply #788 on: October 03, 2012, 12:31:51 pm »

Thinking. 
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Re: Cosmic Encounter II
« Reply #789 on: October 03, 2012, 12:43:10 pm »

Grudge, under the circumstances I'm going to try for the solo win this turn.  No hard feelings I hope, and I know and expect you (and everyone else) will try to block me. 

I will not be playing a Negotiate.
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Axxle

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Re: Cosmic Encounter II
« Reply #790 on: October 03, 2012, 12:45:28 pm »

Mimic plays Attack -04
Grudge plays Attack 9001... err I mean Negotiate

Offense wins!
Grudge collects 0 cards in compensation.

Mimic starts his second turn.
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Axxle

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Re: Cosmic Encounter II
« Reply #791 on: October 03, 2012, 01:23:38 pm »

Mimic collects a ship from the warp.

Mimic draws a Yellow destiny

Mimic will encounter Void.

A ship on Shadow B goes byebye.

Launch ships and invite allies.
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Galzria

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Re: Cosmic Encounter II
« Reply #792 on: October 03, 2012, 01:40:26 pm »

Someone should take this fine opportunity to hand-zap me.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Cosmic Encounter II
« Reply #793 on: October 03, 2012, 01:43:10 pm »

Someone should take this fine opportunity to hand-zap me.

False Mimic can wild fido you a negotiate if that happens
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Re: Cosmic Encounter II
« Reply #794 on: October 03, 2012, 01:43:52 pm »

They should instead hand zap mimic.
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Axxle

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Re: Cosmic Encounter II
« Reply #795 on: October 03, 2012, 01:50:42 pm »

Mimic used the only hand zap in the game.  And you need to use it before destiny is drawn anyway.
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Re: Cosmic Encounter II
« Reply #796 on: October 03, 2012, 01:51:24 pm »

Launch 4 ships at Void A.  Drain home colonies, and leave 2 or 3 ships on each of my foreign colonies (don't care which).

Mimic invites no one.
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Galzria

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Re: Cosmic Encounter II
« Reply #797 on: October 03, 2012, 01:55:19 pm »

I invite nobody.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Cosmic Encounter II
« Reply #798 on: October 03, 2012, 01:55:35 pm »

Launch 4 ships at Void A.  Drain home colonies, and leave 2 or 3 ships on each of my foreign colonies (don't care which).

Mimic invites no one.

Wanna Talk? :D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #799 on: October 03, 2012, 02:00:40 pm »

I don't plan to play a Negotiate, if that's what you're asking.  ;)
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Re: Cosmic Encounter II
« Reply #800 on: October 03, 2012, 02:01:06 pm »

I don't plan to play a Negotiate, if that's what you're asking.  ;)

You sure?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #801 on: October 03, 2012, 02:04:23 pm »

I don't plan to play a Negotiate, if that's what you're asking.  ;)

You sure?

I smell a hand full of Negotiates across the table from me.  So what incentive do I have to play anything other than an Attack card, sealing victory?
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Re: Cosmic Encounter II
« Reply #802 on: October 03, 2012, 02:13:51 pm »

I smell a hand full of Negotiates across the table from me. 

That's awfully unfair of you to say. For all you know, he could have a Negotiate AND a Kicker.

So, um, there!

What chaps my hide is that I could have won this if I had only reversed my Attack 08 and Attack 30 plays. I kick myself for considering that possibility and not jumping on it. Oh well, only one of many regrets I have in this game.
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Galzria

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Re: Cosmic Encounter II
« Reply #803 on: October 03, 2012, 02:14:07 pm »

I don't plan to play a Negotiate, if that's what you're asking.  ;)

You sure?

I smell a hand full of Negotiates across the table from me.  So what incentive do I have to play anything other than an Attack card, sealing victory?

Full is such an absolute term. However, I AM offering victory. I just want in too. I've been destroyed this game. I deserve some sort of compensation. ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Insomniac

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Re: Cosmic Encounter II
« Reply #804 on: October 03, 2012, 02:14:43 pm »

Now how about that cosmic 4.
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Axxle

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Re: Cosmic Encounter II
« Reply #805 on: October 03, 2012, 02:15:02 pm »

Mimic plays Wild Fido giving Void a Negotiate and drawing a card.

Mimic plays Attack 23 (R)
Void plays...
...
...
...
...
...
Negotiate

Offense wins!

Congratulations to Mimic, our new alien overlord!
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Re: Cosmic Encounter II
« Reply #806 on: October 03, 2012, 02:15:16 pm »

I don't plan to play a Negotiate, if that's what you're asking.  ;)

You sure?

I smell a hand full of Negotiates across the table from me.  So what incentive do I have to play anything other than an Attack card, sealing victory?

Full is such an absolute term. However, I AM offering victory. I just want in too. I've been destroyed this game. I deserve some sort of compensation. ;D

Grudge plays Ionic Gas on Voids compensation.
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Axxle

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Re: Cosmic Encounter II
« Reply #807 on: October 03, 2012, 02:16:32 pm »

I don't plan to play a Negotiate, if that's what you're asking.  ;)

You sure?

I smell a hand full of Negotiates across the table from me.  So what incentive do I have to play anything other than an Attack card, sealing victory?

Full is such an absolute term. However, I AM offering victory. I just want in too. I've been destroyed this game. I deserve some sort of compensation. ;D

Grudge plays Ionic Gas on Voids compensation.
Void now doesn't get his zero cards in compensation.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #808 on: October 03, 2012, 02:16:57 pm »

Woo!  And also, whew!  What a wild ride.

Good game, everybody.  I'm definitely up for another run of this, although not in the immediate future due to upcoming RL events.

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Galzria

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Re: Cosmic Encounter II
« Reply #809 on: October 03, 2012, 02:18:47 pm »

Now how about that cosmic 4.

I sent Axxle a list of like, 20 double-power combinations. Some so ridiculously OP it's not even funny (Kamikaze/Genius anybody?). ;D

Not ALL were overpower though. I'm hoping for a set from my list.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Cosmic Encounter II
« Reply #810 on: October 03, 2012, 02:20:47 pm »

Mimic plays Wild Fido giving Void a Negotiate and drawing a card.

Mimic plays Attack 23 (R)
Void plays...
...
...
...
...
...
Negotiate

Offense wins!

Congratulations to Mimic, our new alien overlord!


Wait! I wanted to play my only other card which WAS NOT A NEGOTIATE... MIMIC!!! ... Oh wait, it was my Remote Flare and I have no Aliies... nevermind.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Cosmic Encounter II
« Reply #811 on: October 03, 2012, 02:23:45 pm »

Duly noted.   ;D
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Voltgloss

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Re: Cosmic Encounter II
« Reply #812 on: October 03, 2012, 02:25:51 pm »

For the curious, here was the rest of my hand:

    Attack -01 (R)
    Attack 10 (R)
    Attack 20
    Card Zap
    Cosmic Zap (R)
    Emotion Control
    Fido Flare
    Filch Flare
    General Flare
    Mimic Flare
    Negotiate
    Quash
    Reinforcement +2
    Reinforcement +3
    Trickster Flare
    Void Flare

Plus whatever my last Fido play drew.  Don't know what it was.
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Insomniac

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Re: Cosmic Encounter II
« Reply #813 on: October 03, 2012, 02:26:58 pm »

For the curious, here was the rest of my hand:

    Attack -01 (R)
    Attack 10 (R)
    Attack 20
    Card Zap
    Cosmic Zap (R)
    Emotion Control
    Fido Flare
    Filch Flare
    General Flare
    Mimic Flare
    Negotiate
    Quash
    Reinforcement +2
    Reinforcement +3
    Trickster Flare
    Void Flare

Plus whatever my last Fido play drew.  Don't know what it was.

Well played, I'm just sad you didn't bring me for the ride :P
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Re: Cosmic Encounter II
« Reply #814 on: October 03, 2012, 02:27:30 pm »

ALSO YOU HAD a card zap so you could have zapped the flare that lost our ships on my turn  >:(
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Re: Cosmic Encounter II
« Reply #815 on: October 03, 2012, 02:30:11 pm »

ALSO YOU HAD a card zap so you could have zapped the flare that lost our ships on my turn  >:(

No, I didn't get that Card Zap until later.  As rewards for helping you defend against Void.

What I was thinking I could do was play Void Flare, but realized way too late that it only cancels artifacts, not flares.

I did think you had a Card Zap though, given how confident you sounded.
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Insomniac

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Re: Cosmic Encounter II
« Reply #816 on: October 03, 2012, 02:30:57 pm »

Needed to sound confident, had to try and convince him that it would be a mistake of sorts.
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Axxle

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Re: Cosmic Encounter II
« Reply #817 on: October 03, 2012, 02:31:27 pm »

ALSO YOU HAD a card zap so you could have zapped the flare that lost our ships on my turn  >:(
He only had just drawn the card zap on whatever that last defensive encounter he was on.

and you drew an Attack 13 at the end there Mimic.
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Re: Cosmic Encounter II
« Reply #818 on: October 03, 2012, 02:31:54 pm »

Thanks for running these Axxle!
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Axxle

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Re: Cosmic Encounter II
« Reply #819 on: October 03, 2012, 02:32:07 pm »

Needed to sound confident, had to try and convince him that it would be a mistake of sorts.
I'm surprised you never used the Kicker x0 to bluff.
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Axxle

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Re: Cosmic Encounter II
« Reply #820 on: October 03, 2012, 02:33:04 pm »

Thanks for running these Axxle!
You're welcome!  I may take a short break before Cosmic IV though.  I need to figure out a way to organize COs since I tended to miss some.
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Kuildeous

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Re: Cosmic Encounter II
« Reply #821 on: October 03, 2012, 02:37:53 pm »

Thanks for running these Axxle!
You're welcome!  I may take a short break before Cosmic IV though.  I need to figure out a way to organize COs since I tended to miss some.

Yeah, I have no idea how you do it. I feel tempted to run one myself, but I would have no idea how to do such a thing. I mean, I could lay out a game board and move things around, but that would annoy my wife. I guess I could write a shuffler algorithm and just keep track of cards and pieces.

But first I need to master the FFG version. I'm still reeling from Mayfair obsolescence.

Thank you, Axxle.
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Axxle

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Re: Cosmic Encounter II
« Reply #822 on: October 03, 2012, 02:44:48 pm »

Thanks for running these Axxle!
You're welcome!  I may take a short break before Cosmic IV though.  I need to figure out a way to organize COs since I tended to miss some.

Yeah, I have no idea how you do it. I feel tempted to run one myself, but I would have no idea how to do such a thing. I mean, I could lay out a game board and move things around, but that would annoy my wife. I guess I could write a shuffler algorithm and just keep track of cards and pieces.

But first I need to master the FFG version. I'm still reeling from Mayfair obsolescence.

Thank you, Axxle.
For shuffling: http://www.random.org/lists/

I keep track of the board on the google doc you all see, and keep track of hands and deck composition in a separate doc.
« Last Edit: October 03, 2012, 02:46:09 pm by Axxle »
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Voltgloss

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Re: Cosmic Encounter II
« Reply #823 on: October 03, 2012, 02:53:32 pm »

Axxle, thanks so much for running this.  It's been a great time.
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Galzria

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Re: Cosmic Encounter II
« Reply #824 on: October 03, 2012, 02:59:18 pm »

Axxle, thanks so much for running this.  It's been a great time.

This. 100 times.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #825 on: October 03, 2012, 03:00:25 pm »

I will certainly never underestimate Mimic's power in the future. I saw that potential.

And it was a great time for Mimic to lose his power. Was that intentional, Volt? If so, brilliant play. I wanted to assassinate your power away, but I knew I had to wait until you had a smaller hand. That never happened.

Also wanted to remove Grudge's power, but that also never happened. It was less scary to me than Void or Remote.

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Insomniac

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Re: Cosmic Encounter II
« Reply #826 on: October 03, 2012, 03:32:45 pm »

I will certainly never underestimate Mimic's power in the future. I saw that potential.

And it was a great time for Mimic to lose his power. Was that intentional, Volt? If so, brilliant play. I wanted to assassinate your power away, but I knew I had to wait until you had a smaller hand. That never happened.

Also wanted to remove Grudge's power, but that also never happened. It was less scary to me than Void or Remote.

My power didn't really matter except that it might have forced people to ally with me when they would have preferred to not.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #827 on: October 03, 2012, 03:37:52 pm »

And it was a great time for Mimic to lose his power. Was that intentional, Volt?

Semi-intentional.  By that time, I had the Mimic Flare, and so with Super Mimic available I wasn't tremendously concerned about my power draining my hand down to almost nothing (because I could always just go to 8 cards).  And I definitely had some crap cards that I would have been happy to discard. 

On the other hand, I was aware that losing my power wasn't really going to hurt me very much, especially once I started getting more useful flares (Filch Flare especially, which let me convert my three Negotiates into far more effective things).

My favorite moment was still my Negotiate getting matched by Remote's Morph.   ;D
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Galzria

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Re: Cosmic Encounter II
« Reply #828 on: October 03, 2012, 03:38:09 pm »

I will certainly never underestimate Mimic's power in the future. I saw that potential.

And it was a great time for Mimic to lose his power. Was that intentional, Volt? If so, brilliant play. I wanted to assassinate your power away, but I knew I had to wait until you had a smaller hand. That never happened.

Also wanted to remove Grudge's power, but that also never happened. It was less scary to me than Void or Remote.

My power didn't really matter except that it might have forced people to ally with me when they would have preferred to not.

Your power broke my power. :( It left NO incentive to ally with me - I essentially had to overcome 4v16 each time we faced. :-/
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II
« Reply #829 on: October 03, 2012, 03:40:30 pm »

I will certainly never underestimate Mimic's power in the future. I saw that potential.

And it was a great time for Mimic to lose his power. Was that intentional, Volt? If so, brilliant play. I wanted to assassinate your power away, but I knew I had to wait until you had a smaller hand. That never happened.

Also wanted to remove Grudge's power, but that also never happened. It was less scary to me than Void or Remote.

My power didn't really matter except that it might have forced people to ally with me when they would have preferred to not.

Remote had a great potential for an upset. I wasn't worried about the power early in the game, but I suspected that by the time you got to four colonies, you could have secured a win. We'll never know, of course.

I kept trying to find ways to get that Shadow Flare, as that would have secured a win for me….at least until it gets Card Zapped. 
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Axxle

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Re: Cosmic Encounter II
« Reply #830 on: October 03, 2012, 03:43:20 pm »

I forget what you guys used the cardzaps for, but they were all used up really quickly.
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Voltgloss

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Re: Cosmic Encounter II
« Reply #831 on: October 03, 2012, 03:46:47 pm »

Remote cardzapped my playing Plague on him.
I cardzapped Void playing Finder to get the Hand Zap.

Remote losing his power was key for me.  When I was low on ships, I could have been really screwed by him activating a remote and forcing me to abandon multiple colonies.

And I knew it was the right call to put Shadow Flare into Remote's hands in order to stop someone else from getting a win when the destiny deck was almost all black.  Sorry Void. 
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Re: Cosmic Encounter II
« Reply #832 on: October 03, 2012, 05:19:29 pm »

I will certainly never underestimate Mimic's power in the future. I saw that potential.

And it was a great time for Mimic to lose his power. Was that intentional, Volt? If so, brilliant play. I wanted to assassinate your power away, but I knew I had to wait until you had a smaller hand. That never happened.

Also wanted to remove Grudge's power, but that also never happened. It was less scary to me than Void or Remote.

My power didn't really matter except that it might have forced people to ally with me when they would have preferred to not.

Your power broke my power. :( It left NO incentive to ally with me - I essentially had to overcome 4v16 each time we faced. :-/

Void is just absolutely one of the scariest powers in the game. It can be super tempting because it IS really powerful, but it's so intimidating to all the other players that they often just won't let you win with it.
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Galzria

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Re: Cosmic Encounter II
« Reply #833 on: October 03, 2012, 05:30:02 pm »

I will certainly never underestimate Mimic's power in the future. I saw that potential.

And it was a great time for Mimic to lose his power. Was that intentional, Volt? If so, brilliant play. I wanted to assassinate your power away, but I knew I had to wait until you had a smaller hand. That never happened.

Also wanted to remove Grudge's power, but that also never happened. It was less scary to me than Void or Remote.

My power didn't really matter except that it might have forced people to ally with me when they would have preferred to not.

Your power broke my power. :( It left NO incentive to ally with me - I essentially had to overcome 4v16 each time we faced. :-/

Void is just absolutely one of the scariest powers in the game. It can be super tempting because it IS really powerful, but it's so intimidating to all the other players that they often just won't let you win with it.

Oh, I know. These are the two quotes in response to Axxle that I sent when he gave me my powers choices:

Oh god. Void. >.> Do I dare?

Alright, Genius is fun, but it gets you no alliances. Offense won't take you because they don't want you to get cards - And Defense won't take you because they don't want you to get cards.

Plus, being at the mercy of a Hand Zap suuuuucks.

General, while good at collecting cards (kind-of), only works as a Main-Player... and despite our smaller game-size, ehh, I'm not sold. It's only valuable if/when people ally with you - which isn't always the case as Defense, and offers them a little TOO much incentive (imo) as Offense.

So this does indeed leave Void. Also Main-Player only... but man, he's always Nasty and feared!

So I choose: Void! I would like to see the General Flare in the game as well.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Cosmic Encounter II
« Reply #834 on: October 03, 2012, 05:33:24 pm »

I will certainly never underestimate Mimic's power in the future. I saw that potential.

And it was a great time for Mimic to lose his power. Was that intentional, Volt? If so, brilliant play. I wanted to assassinate your power away, but I knew I had to wait until you had a smaller hand. That never happened.

Also wanted to remove Grudge's power, but that also never happened. It was less scary to me than Void or Remote.

My power didn't really matter except that it might have forced people to ally with me when they would have preferred to not.

Your power broke my power. :( It left NO incentive to ally with me - I essentially had to overcome 4v16 each time we faced. :-/

Void is just absolutely one of the scariest powers in the game. It can be super tempting because it IS really powerful, but it's so intimidating to all the other players that they often just won't let you win with it.

Oh, I know. These are the two quotes in response to Axxle that I sent when he gave me my powers choices:

Oh god. Void. >.> Do I dare?

Alright, Genius is fun, but it gets you no alliances. Offense won't take you because they don't want you to get cards - And Defense won't take you because they don't want you to get cards.

Plus, being at the mercy of a Hand Zap suuuuucks.

General, while good at collecting cards (kind-of), only works as a Main-Player... and despite our smaller game-size, ehh, I'm not sold. It's only valuable if/when people ally with you - which isn't always the case as Defense, and offers them a little TOO much incentive (imo) as Offense.

So this does indeed leave Void. Also Main-Player only... but man, he's always Nasty and feared!

So I choose: Void! I would like to see the General Flare in the game as well.

Yeah, I probably would have picked that too. I don't think I've even won with void, but I've had a heck of a lot of fun.
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Voltgloss

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Re: Cosmic Encounter II - Game Over, Mimic Wins!
« Reply #835 on: October 03, 2012, 05:50:03 pm »

My options were Mimic, Filch, and Amoeba.  For my first game, Amoeba struck me as something I could very easily screw myself over trying to use.  Filch just didn't seem all that powerful (although now that I've used the Wild version of its flare, I realize my assessment was wrong).  That left Mimic, which felt like a built-in discard-and-draw engine (to use Dominion terminology), which was something I felt fairly comfortable working with.  :)

And enormous props to Axxle for patiently and diligently responding to ALL of my rules- and timing-related questions throughout the game.  I must have driven you up the wall - if so, my deepest apologies!
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Insomniac

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Re: Cosmic Encounter II - Game Over, Mimic Wins!
« Reply #836 on: October 03, 2012, 05:57:28 pm »

sorcerer
fido
grudge


I liked Fido a lot, but Grudge seemed like it would essentially force people to ally with me.
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Voltgloss

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Re: Cosmic Encounter II - Game Over, Mimic Wins!
« Reply #837 on: October 03, 2012, 06:10:49 pm »

Here's my QT, which - along with my hand status and COs - includes my semi-stream-of-consciousness strategizing:  http://www.quicktopic.com/48/H/rpNxwduvxjCq

I know I made some mistakes along the way, but heck, I can't complain with the outcome of my first game.  (And yes it was really my first game, no sandbagging here Galz  :) )
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Galzria

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Re: Cosmic Encounter II - Game Over, Mimic Wins!
« Reply #838 on: October 03, 2012, 06:16:17 pm »

Need more Cosmic...

;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Kuildeous

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Re: Cosmic Encounter II - Game Over, Mimic Wins!
« Reply #839 on: October 03, 2012, 08:28:53 pm »

Need more Cosmic...

;D

I know it. I was really enjoying myself there. Eager for the next one to start up.

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Grujah

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Re: Cosmic Encounter II - Game Over, Mimic Wins!
« Reply #840 on: October 06, 2012, 05:15:45 pm »

Remote is a great power, I missused it though.

You can gather a very strong base for an alpha strike conquering the last colony.
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