Mafia XI: Find Yourself in the Courtyard MasqueradeGreetings! Robz888 has invited his closest friends to attend a Masquerade ball in the Courtyard of his castle. Everyone must dress in costumes and disguises, but surely the guests will recognize each other. Robz knows his friends, and they know him, and they know each other, and they know themselves...
Something sinister is afoot, of course. The question isn't what, it's who! But only those who can see beyond the masks will find their questions answered...This game is open to anyone, and all will be accommodated. However, it is most highly encouraged that veteran players involve themselves in this game. That's because ROLES AND ALIGNMENTS WILL NOT BE CHOSEN ENTIRELY RANDOMLY. Rather, they will be tweaked and tailored to fit the Forum Games personalities of each player.
This should not be construed to mean that the roles and alignments will be obvious to people who have read other games. They will be
subtly based on aspects of players personalities. (For example, the following line of thinking will not work in this game: "Jotheonah has twice been the Serial Killer, so he's probably the Serial Killer in this game.") Furthermore, some roles and alignments WILL be determined randomly.
New players (or new-ish players) are encouraged to play as well. They will have just as much chance at a power role as anyone else. Nor is previous knowledge of other Forum Games a prerequisite for playing this game (though it will help).
This is NOT a bastard game. The setup will be engineered for balance. I am aiming for something along the lines of MVI in terms of variety of roles. There may be a number of roles approaching what would typically be found in a Role Madness or Big Money game; however, balance will be in keeping with a normal game of mafia.
Signups will remain open until about 3 of the following 5 games are concluded RMM2, Mafia VIII, Mafia IX, Mafia X, BM V. We don't want too little mafia or too much going on, so I might postpone the game or begin it sooner depending on what happens with the other games.
Status
1. Ftl
2. sparky5856 (replaced Voltgloss)
3. Eevee, Town-aligned Semi-Naive Alignment Cop, killed Night 1
4. Grujah, Scum-aligned Mafia Jack-of-All-Trades, lynched Day 1
5. Insomniac
6. Glooble, Town-aligned Masonic Couple, killed Night 1
7. Dsell
8. Jotheonah
9. Young Nick
10. O (2) (replaced Voltaire)
11. Axxle
12. O, Town-aligned Masonic Couple and One-Shot Doctor, killed Night 1
13. Cayvie
14. Shraeye
15. Cuzz
16. Yuma
17. theorel (replaced ibgtennis)
18. TheMunch
19. Morgrim7
20. EHalcyon
21. Watno
22. Galzria
23. Captain_Frisk
24. ehunt
25. ashersky
Grujah's Description: "Congratulations! You won (lost?) the random number generator contest. Have fun!"
Coppersmith, belonging to Grujah, Eevee, Glooble, or O.
Information on SetupEach player will receive a role PM containing a great deal of categorized information. Here are the following things that every player will have:
Player Name: That’s you!
Alignment: There are only two possible alignments: Town and Scum. There may or may not be multiple Scum factions; however, all Scum, regardless of faction, are simply listed as Scum-aligned here (not “werewolf-aligned” or “serial killer-aligned,” for example).
Card: Each player will be dealt a card from Dominion. It doesn’t do anything; you just have it. You will not be told whether multiple people can have the same Card. Whether a player’s Card corresponds to anything else about him is for you to determine.
Role: This is the name that best matches whatever abilities you may possess. Since sources may differ on what exactly a given role does, and I may have made tweaks, please be sure to consult your Description and Abilities sections to make sure that your Role actually does what you think it does.
Description: Each player will receive a personalized paragraph that gives information about him. It may speak to his reputation as a Forum Mafia player, it may contain clues to his abilities or alignment, or it may be merely humorous.
Active Abilities: This section lists everything you are able to do. Read it carefully.
Passive Abilities: This section lists any other abilities you have that are used automatically. Separating each player’s abilities into an Active and Passive category is done for convenience of comprehension; there is no “in-game” reason to differentiate between them.
Win Condition: What you must do to win the game. The Town, for instance, has the following, familiar Win Condition: “You win when all scum-aligned players are dead.”
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A List of Possible Role and Modifiers (For information on the roles listed below, go here:
http://wiki.mafiascum.net/index.php?title=Category:Roles):
Cop, Doctor, Jailkeeper, Roleblocker, Vigilante, Serial Killer, Werewolf, Mason, Neighbor, Lover, Watcher, Tracker, Ninja, Hider/Commuter, Miller, Bus Driver, Bodyguard, Lightning Rod, Doublevoter, Survivor, Backup, Godfather, Jack-of-All Trades, Innocent Child, Mailman, Inventor, Gunsmith, Redirector, Bomb, Cult, Framer, Lie Detector
Modifiers: X-shot, Insane, Paranoid, Naïve, Hated, Random, Post Restricted, Lynchproof, Bulletproof, Strong, Weak
Order of Night Resolution:1. Items
2. Overriding powers
3. Roleblocking
4. Other actions
Mafia Ruleset Game Rules:
General Gameplay and Etiquette:1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind, UNLESS GIVEN MOD PERMISSION. Paraphrasing (for role claims, etc.) is acceptable. 2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline
(generally 48 hours from Night start). If I do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
Voting, Deadlines, and Player Death: 1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as:
Vote: PlayerName. Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either
Unvote: PlayerName or
Unvote. Unvotes are not necessary before changing votes.
6. You may
Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will generally have 2 week deadlines. If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts. We don't want some players having more information than others. If you want to clarify posts, feel free to double post.
Miscellaneous/Mechanics: 1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography. 2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed. 5.
Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
The Golden Rule:
Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.
Helpful Links: