Here is the ballot for Challenge #14! Remember, unlike other challenges in this contest, there were no eligibility rules. However, voters are encouraged to consider the potential for self-synergy when voting. As a reminder of what "self-synergy" means in this context, here is what the challenge objective was:
Create a card that synergizes or combos with itself in such a way that playing the card might be more effective or powerful when prior copies of the card have already been played.
Note that this definition of self-synergy is a distinct concept from a card that is merely helpful to play in multiples. For example, playing multiple Villages might be a good idea, because you can get a lot of +Actions that way. But playing one Village doesn't generally enable you to play another to better effect.
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Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Thursday, September 13, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me. The proper card names will be revealed when the results are announced. Whenever card text says "[This Card]" it means the submitted text says the card's own name there.
Inclusion on the ballot means that the card was deemed eligible for the contest. You therefore do not need to consider eligibility when voting. In some cases, this may mean a pretty loose interpretation of the eligibility requirements. I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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Hydrogen$4 - Action
+1 Card
+1 Action
Choose one: Draw up to 6 cards, OR +$2 and discard two cards.
Helium$5 - Action
+2 Actions
+1 Card for every three action cards in play (including this).
+$1 for every four action cards in play (including this).
If you have twelve or more action cards in play (including this), trash this.
Lithium$5 - Action
+1 Action
Reveal cards from your deck until you reveal a treasure putting it into your hand.
For every differently named treasure card in your hand, choose either +$1 or +1 Card.
Beryllium$5 - Action
+1 Card
+2 Actions
If you have played [This Card] two or more times this turn, +1 Card.
If you have played it three or more times this turn, +$1.
If you have played it four or more times this turn, +1 Buy.
If you have played it five or more times this turn, +1 VP.
Boron$5 - Action-Attack
Choose one: gain an Attack card from the supply; or all other players gain a Curse.
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When you play this you may reveal Attack cards from your hand. +$1 for each revealed Attack card.
Carbon$3 - Action-Duration
+1 Card
+1 Action
Look at the bottom three cards of your deck. Put one of them on top of your deck
At the start of your next turn you may discard your hand, if you do +4 Cards.
Nitrogen$4 - Action
Choose one: +1 Card, +1 Action; or +$1, +$1 for each [This Card] you have in play (counting this), +1 Buy.
Oxygen$3 - Action
+1 Action
+$1
Draw 1 card and discard 2 cards, OR draw up to 5 cards.
Fluorine$4 - Action
+1 Action
Set aside the top card of your deck face-down on your [This Card] mat. Gain a card costing up to $2 more than the number of cards on your mat.
You may not look at the set-aside cards. Discard the set aside cards at the end of your turn.
Neon$5 - Action-Reaction
+2 Cards
+1 Action
Discard a card.
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If you discard this card from your hand other than during a Clean-Up phase, draw a card and place this on top of your deck.
Sodium$3 - Action
Choose one: +1 Action per [This Card] in play (including this card), +1 Card; or +$1 per [This Card] in play (including this card), +1 Buy.
Magnesium$4 - Action
+1 Action
Reveal a card from your deck for each copy of [This Card] you have in play (including this), and one more. Put one of the revealed cards into your hand; discard any number of other revealed cards; put the rest on the bottom of your deck.
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When you clean this up, if you did not play another [This Card] this turn, put this on top of your deck.
Aluminum$2 - Action-Duration
For each copy of [This Card] you have in play, including this one, choose one: $1, +1 Card, or +1 Action. The choices may be the same or different.
At the start of your next turn: $1.
Silicon$4 - Action
+3 Cards
+1 Action
Discard a card.
Each other player draws and discards a card.
Reveal your hand. If you did not reveal any [This Card], return this to the supply.
Phosphorus$3 - Action
Reveal any number of Silver cards from your hand. +1 Action for each Silver revealed. Then, +2 Cards.
Sulfur$4 - Action
All cards cost $1 less this turn, but not less than $0.
You may gain a card costing up to $3.
Chlorine$3 - Action
+1 Action
Draw until you have 5 cards in hand, then draw a card, revealing the drawn cards. Set aside one of the revealed cards and discard the rest.
You may put the set aside card into your hand at any time before the Clean-up phase this turn. If you do not, discard it.
Argon$2 - Action
+1 Action
+1 Buy
+$1
Trash this and another card from your hand. If you trash this, and have no cards in hand, the player to your left reveals his or her hand. Gain 4 non-Victory cards costing at most $6 which were not revealed.
Potassium$5 - Action-Victory
Worth 2 VP
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Reveal a card from your hand, if it is an...
Action card, +2 Actions
Treasure card, +$2
Victory card, +2 Cards
You may trash the revealed card.
Calcium$5 - Action
Discard any number of cards from your hand.
Draw until you have 6 cards in hand.
Reveal your hand. For each [This Card] in it, +1 Action.
Titanium$5 - Action-Attack-Reaction
+1 Card
Each other player discards a card.
You may return up to two [This Card] tokens to its supply. Each other player discards an additional card per token returned.
Gain a [This Card] token.
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When another player plays an Attack card, you may return a [This Card] token to its supply and discard this, then at the start of your next turn, +1 Card. You may instead trash this card if you do not return a [This Card] token to its supply, if you do, gain a [This Card] token.
If you do either, you are unaffected by that Attack.
Chromium$5 - Action
+1 Action
When this is in play each time you draw a card remove a token from your [This Card] mat if possible, or instead of drawing a card you may place a token on your [This Card] mat. During this or another turn you may redeem your mat's tokens for a card equal to the number of tokens on your mat.
+1 Card
Manganese$4 - Action
+2 Actions
The player to your left chooses a non-empty kingdom card supply pile that you have not gained a card from this turn. Gain a copy of that card.
Iron$5 - Action
+1 Card
+2 Actions
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During your buy phase, if you had at least three unused actions in your action phase, +$2.
Cobalt$2 - Action
+1 Action
Choose one: +1 Card; or +$1 for each [This Card] you have in play (including this one).
Nickel$3 - Action
+1 Card
+1 Action
+$1 for each [This Card] token on your mat
You may trash a card from your hand. If you do, gain a token on your [This Card] mat.
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When you discard this from play, choose one: gain a Copper, or return all [This Card] tokens to the supply.
Zinc$4 - Action-Looter
Choose one: +2 Actions and trash a card from your hand; or gain a Ruins and draw until you have 7 cards in hand.
Gallium$5 - Action
Choose one: +$1; or +1 Card; or +1 Buy.
Choose one: Each other player gains a Curse; or reveal cards from the top of your deck until you reveal a [This Card]. Put it in your hand and discard the other cards.
You may play a [This Card] from your hand.
Arsenic$2 - Action
+1 Action
+$1
Reveal the top 4 cards of your deck. Put all copies of this card into your hand. Discard the rest.
Bromine$5 - Action
+1 Action
If you have trashed a Card this turn, +3 cards, +$1. Otherwise, trash 2 cards from your hand.
Krypton$2 - Treasure
Put a card from your hand on top of your deck.
Worth $2 per card from hand you put on top of your deck this turn.
Cadmium$4 - Action-Duration
+1 Action
+$1
At the start of your next turn, draw as many cards as you have [This Card] in play. Discard down to 6 cards in hand.
Tin$5 - Action
Choose one: Draw until you have 6 cards in hand; or: +2 Actions, +$1, +1 Buy.
Iodine$3 - Action
+$1
+1 VP
You may play a [This Card] from your hand.
Xenon$3 - Action
For every [This Card] you have in play (including this), you may choose one (no option may be taken more than twice):
+1 Action, +1 Card, +$1, +1 Buy, trash a card from your hand.
Barium$4 - Action
+1 Action
Name a cost. Reveal the top 3 cards of your deck. Put the cards with the same cost as you named in your hand. Put the others on top in any order.
Tungsten$6 - Action-Attack
+3 Cards
Discard 2 cards.
If this is the first [This Card] you've played this turn, each other player discards any number of cards from their hand and draws until they have 5 cards. Otherwise, each other player discards a card from their hand.
Mercury$3 - Action
Gain a card costing up to $3 per [This Card] in play, counting this.
Lead$5 - Action
Choose One: +3 Cards; or +3 Actions.
Radon$2 - Action
+1 Action
+1 Buy
+$1
You may convert 2 Actions, 2 Buys, or 1 Action and 1 Buy into $1.
You may convert $1 into 2 Actions, 2 Buys, or 1 Action and 1 Buy.
(You cannot go below 0 Actions or 0 Buys.)
Radium$5 - Action
+3 Cards
Trash a card from your hand. If that card costs $3 or more: +1 Action.
Uranium$5 - Action
+3 Actions
+1 Buy
+$5
-$1 per card in your hand, to a minimum of $0.
Plutonium$2P - Action
+2 Cards
+$1
Return a card from your hand to the Supply and gain a card costing up to as much as it, putting it into your hand.
You may play a [This Card] from your hand.