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whaleyland

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Dominion Card Categories
« on: August 25, 2012, 04:01:36 am »
+1

Despite my extensive knowledge of the game, I'm not a great star at the lingo associated with the game. One of the things that even Donald does is says things like "we needed another Village...". I now know what that means, but similar statements suggest that many, if not most, of the cards released for Dominion fall into specific card categories or types. Below is a list of all the cards thus far produced for Dominion, including Dark Ages. If anyone is bored or feels like getting their name recognized in version 2.6 of my Dominion Annotated Rules, please try your hand at organizing the cards by formalized (or semi-formalized type). A group effort will work as well. Thanks!

Dominion cards by alphabetical order:

Abandoned Mine
Adventurer
Alchemist
Altar
Ambassador
Apothecary
Apprentice
Armory
Bag of Gold
Band of Misfits
Bandit Camp
Bank
Baron
Bazaar
Beggar
Bishop
Black Market
Border Village
Bridge
Bureaucrat
Cache
Caravan
Cartographer
Catacombs
Cellar
Chancellor
Chapel
City
Colony
Conspirator
Contraband
Copper
Coppersmith
Council Room
Count
Counterfeit
Counting House
Courtyard
Crossroads
Cultist
Curse
Cutpurse
Dame Anna
Dame Josephine
Dame Molly
Dame Natalie
Dame Sylvia
Death Cart
Develop
Diadem
Duchess
Duchy
Duke
Embargo
Embassy
Envoy
Estate
Expand
Explorer
Fairgrounds
Familiar
Farming Village
Farmland
Feast
Feodum
Festival
Fishing Village
Followers
Fool’s Gold
Forager
Forge
Fortress
Fortune Teller
Gardens
Ghost Ship
Gold
Golem
Goons
Governor
Grand Market
Graverobber
Great Hall
Haggler
Hamlet
Harem
Harvest
Haven
Herbalist
Hermit
Highway
Hoard
Horn of Plenty
Horse Traders
Hovel
Hunting Grounds
Hunting Party
Ill-Gotten Gains
Inn
Ironmonger
Ironworks
Island
Jack of All Trades
Jester
Junk Dealer
King’s Court
Knights
Laboratory
Library
Lighthouse
Loan
Lookout
Madman
Mandarin
Marauder
Market
Market Square
Margrave
Masquerade
Menagerie
Mercenary
Merchant Ship
Militia
Mine
Mining Village
Minion
Mint
Moat
Moneylender
Monument
Mountebank
Mystic
Native Village
Navigator
Necropolis
Noble Brigand
Nobles
Nomad Camp
Oasis
Oracle
Outpost
Overgrown Estate
Pawn
Peddler
Pearl Diver
Philosopher’s Stone
Pillage
Pirate Ship
Platinum
Poor House
Possession
Potion
Princess
Procession
Province
Quarry
Rabble
Rats
Rebuild
Remake
Remodel
Rogue
Royal Seal
Ruined Library
Ruined Market
Ruined Village
Saboteur
Sage
Salvager
Scavenger
Scheme
Scout
Scrying Pool
Sea Hag
Secret Chamber
Shanty Town
Silk Road
Silver
Sir Bailey
Sir Destry
Sir Martin
Sir Michael
Sir Vander
Smithy
Smugglers
Spice Merchant
Spoils
Spy
Squire
Stables
Stash
Steward
Storeroom
Survivors
Swindler
Tactician
Talisman
Thief
Throne Room
Torturer
Tournament
Trade Route
Trader
Trading Post
Transmute
Trash
Treasure Map
Treasury
Tribute
Trusty Steed
Tunnel
University
Upgrade
Urchin
Vagrant
Vault
Venture
Village
Vineyard
Walled Village
Wandering Minstrel
Warehouse
Watchtower
Wharf
Wishing Well
Witch
Woodcutter
Worker’s Village
Workshop
Young Witch

Have at it!  :o
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ftl

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Re: Dominion Card Categories
« Reply #1 on: August 25, 2012, 04:43:57 am »
0

I'll do the obvious one: Villages! (Cards which give +2 or more actions reliably)

Bandit Camp
Bazaar
Border Village
City
Crossroads
Dame Molly
Farming Village
Festival
Fishing Village
Fortress
Hamlet
Inn
Madman
Mining Village
Native Village
Necropolis
Nobles
Shanty Town
Squire
Trusty Steed
University
Village
Walled Village
Wandering Minstrel
Worker’s Village

Honorable mentions/almost villages: Ironmonger, Golem, Tribute, Throne Room, King's Court, Procession, Tactician
 
Is that the sort of thing you want?

(Or do you want all classification which splits up all the cards? That might be hard, some cards fall into multiple categories (torturer is both a discard attack, a cursing attack, and terminal draw) and others don't fall into any category at all really (Band of Misfits...))
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werothegreat

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Re: Dominion Card Categories
« Reply #3 on: August 25, 2012, 12:12:56 pm »
0

Most of the names used are descriptive: "terminal draw" means +Cards but not +Actions; "handsize attack" means a card that can make your opponents discard.  These labels aren't mutually exclusive: Margrave is both terminal draw and a handsize attack.  Some cards might not be described in this way at all: I can't think of a term I'd use to describe Possession, or Outpost (except for Duration).

Are there any particular things you'd like to know?
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michaeljb

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Re: Dominion Card Categories
« Reply #4 on: August 25, 2012, 12:15:21 pm »
+1

Most of the names used are descriptive: "terminal draw" means +Cards but not +Actions; "handsize attack" means a card that can make your opponents discard.  These labels aren't mutually exclusive: Margrave is both terminal draw and a handsize attack.  Some cards might not be described in this way at all: I can't think of a term I'd use to describe Possession, or Outpost (except for Duration).

Are there any particular things you'd like to know?

Possession and Outpost go together! The extra turn category.
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qmech

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Re: Dominion Card Categories
« Reply #5 on: August 25, 2012, 12:23:12 pm »
+1

That may not be a coincidence. :P (Serious point: they play sufficiently differently that grouping them is not very useful.)

The point for the OP is that they aren't going to get a nice partition of the Dominion cards into n different types.
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Grujah

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Loschmidt

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Re: Dominion Card Categories
« Reply #7 on: August 27, 2012, 02:29:08 am »
0

Also, see:

http://forum.dominionstrategy.com/index.php?topic=3996.msg84361#msg84361

I was pleasantly surprised to follow that link and discover my own post! It seems someone other than me is interested in my ideas :D I'll continue to work on them.

Despite my extensive knowledge of the game, I'm not a great star at the lingo associated with the game. One of the things that even Donald does is says things like "we needed another Village...". I now know what that means, but similar statements suggest that many, if not most, of the cards released for Dominion fall into specific card categories or types. Below is a list of all the cards thus far produced for Dominion, including Dark Ages. If anyone is bored or feels like getting their name recognized in version 2.6 of my Dominion Annotated Rules, please try your hand at organizing the cards by formalized (or semi-formalized type). A group effort will work as well. Thanks!

I'll be happy to support such an effort. I don't think it'll be possible without some bad-ass Venn diagrams though. For example:

The first big class split would be terminal/non-terminal. Everyone will hopefully agree with that. Villages are a sub-class of non-terminal and are completely contained. But then there are things like card-drawers. Compare Smithy to Lab to see that card drawers can be either Terminal or Non-terminal. Then things like card-drawers will have a sub-class 'variable drawers', these don't always draw the same number of cards. Etc. etc. Its a big task.

Who likes drawing Venn diagrams?
« Last Edit: August 27, 2012, 02:38:42 am by Loschmidt »
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whaleyland

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Re: Dominion Card Categories
« Reply #8 on: August 27, 2012, 02:44:16 am »
+1

If some nice list/chart/thing could be created, I would love to include it in my Dominion Complete Annotated Rules. I'm definitely not the one to do the task. I am a compiler, but not a rules judge. I just take the information and run with it. As it is, for version 3.0 of my rules, which I plan to release once Guilds and any intervening promo cards are released, I want to remove two sections of my rules and place them in a quasi-official BOOK OF DOMINION based largely on the articles collected here. It would be a history book mostly, with other thoughts and quips of Donald X. regarding Dominion from through the years. The indexes will finally be numerated so people who wish to print it can still use it, and various sections will be moved around a tad bit.

The Version 3.0 layout I hope to be:
Front Cover
The Story of Dominion
Table of Contents
Foreword & Introduction
Section 1: Components & Expansions (including card count)
Section 2: Preparation
Section 3: Playing the Game
Section 4: Reading a Card
Section 5: Additional Rules
Section 6: Basic Cards
Section 7: Kingdom Cards
Section 8: Non-Supply Cards
Section 9: Tournament Rules
Section 10: Recommended Sets of 10
Appendix A: Credits, Contributors, and Version History
Appendix B: Publisher Information
Appendix C: Indexes
– By Expansion
– By Type
– By Function (this is what we're working on)
– By Cost
– By Illustrator
– By Name
Back Cover (to be created)

While we're at it, if anyone has any suggestions for the organization, please feel free to make them. I won't start working on this for a while to make sure that my current version is balanced, but I would definitely like to include an Index by Function in the back of the final book.
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engineer

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Re: Dominion Card Categories
« Reply #9 on: August 27, 2012, 05:00:23 am »
+1

Well, the next logical step here is to determine the categories that we should use.  Once we've settled on the categories that are worth mentioning, the task of organizing the cards in those categories should be nearly trivial.

So here's my attempt at picking categories.  Add/subtract as you see fit.  Note that some of these list items are purely subcategories, while others are not.  Also, note that some cards fit into categories but not the subcategories.  For example, Ambassador is a junking attack, but not specifically a curser or looter.  I also think we should not list any categories which are immediately apparent, such as durations, or benefit-on-gain cards.  After all, if we have too many categories, then this index would be useless.

- Village (any card with +2 actions)
- Terminal
  - Terminal Draw
  - Terminal Silver
- Cantrip
- Drawer
- Sifter
- Attack
  - Handsize attack
  - Junker attack
    - curser
    - looter
  - Trash attack
  - Sifter attack
- Trasher
- Trash for benefit
- Gainer
- Variable effect
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whaleyland

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Re: Dominion Card Categories
« Reply #10 on: August 27, 2012, 05:44:24 am »
0

Agreed as I organize cards by their printed types in a different section and most "type" cards still fit in a category. Perhaps basic cards do not and I would be fine having a category simply be "Basic". Also, if some cards clearly fit strongly in multiple categories, having a "Village-Drawer" category is alright with me. I mean, currently we have ACTION-ATTACK-KNIGHT-VICTORY as a type, which is pretty crazy. If cards only fit in a subcategory, then lets just make them both a formal category (i.e., if there are no "Terminals", then we'll just have "Terminal Draws" and "Terminal Treasures"). Finally, I think categories should be broad enough to include possibly future cards where appropriate, such as my correction in the previous sentence from "Terminal Silver" to "Terminal Treasures".

Besides "Villages", aren't "Markets" any card with +Buy that also has +Something else? And what is "Cantrip"?

Here's a slightly formalized version of your list:
— Attacks
—— Reduction Attacks
—— Curse-Bulking Attack
—— Looter Attacks
—— Sifter Attack
—— Trash Attack
—— Treasurer-Bulking Attack
— Benefit Trashing
— Cantrip
— Draw-ers
— Gainers
— Reduction Trashing
— Sifters
— Terminal Draws
— Terminal Treasures
— Variable Effects
— Villages
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werothegreat

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Re: Dominion Card Categories
« Reply #11 on: August 27, 2012, 08:25:27 am »
+1

And what is "Cantrip"?

>.<

Theory - how hard would it be to code something so that on your first visit to this site, you're automatically re-directed to the FAQ?
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Grujah

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Re: Dominion Card Categories
« Reply #12 on: August 27, 2012, 09:03:27 am »
0

0-level arcane spell.

Or, +1card, +1action cards.
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Robz888

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Re: Dominion Card Categories
« Reply #13 on: August 27, 2012, 12:03:33 pm »
+1

I'll do my favorite category: Cards That Synergize With Scout

....

Not even Scout makes the list.
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werothegreat

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Re: Dominion Card Categories
« Reply #14 on: August 27, 2012, 12:06:08 pm »
+1

I'll do my favorite category: Cards That Synergize With Scout

....

Not even Scout makes the list.

You forgot Crossroads and Baron.

EDIT: And, of course, Great Hall, Nobles and Harem.
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Robz888

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Re: Dominion Card Categories
« Reply #15 on: August 27, 2012, 12:09:07 pm »
0

I'll do my favorite category: Cards That Synergize With Scout

....

Not even Scout makes the list.

You forgot Crossroads and Baron.

EDIT: And, of course, Great Hall, Nobles and Harem.

Pshhaw. You forgot Wharf, King's Court, Governor, Ill-Gotten Gains, Witch.
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Re: Dominion Card Categories
« Reply #16 on: August 27, 2012, 12:17:46 pm »
0

I'll do my favorite category: Cards That Synergize With Scout

....

Not even Scout makes the list.

You forgot Crossroads and Baron.

EDIT: And, of course, Great Hall, Nobles and Harem.

Pshhaw. You forgot Wharf, King's Court, Governor, Ill-Gotten Gains, Witch.

I have to ask is Vagrant your second favourite card? I mean it is scouts little brother mini scout
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Robz888

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Re: Dominion Card Categories
« Reply #17 on: August 27, 2012, 12:20:12 pm »
0

I'll do my favorite category: Cards That Synergize With Scout

....

Not even Scout makes the list.

You forgot Crossroads and Baron.

EDIT: And, of course, Great Hall, Nobles and Harem.

Pshhaw. You forgot Wharf, King's Court, Governor, Ill-Gotten Gains, Witch.

I have to ask is Vagrant your second favourite card? I mean it is scouts little brother mini scout

I don't think I've played with it yet. SO far I have only been able to sample DA.
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Insomniac

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Re: Dominion Card Categories
« Reply #18 on: August 27, 2012, 12:22:48 pm »
+1

I'll do my favorite category: Cards That Synergize With Scout

....

Not even Scout makes the list.

You forgot Crossroads and Baron.

EDIT: And, of course, Great Hall, Nobles and Harem.

Pshhaw. You forgot Wharf, King's Court, Governor, Ill-Gotten Gains, Witch.

I have to ask is Vagrant your second favourite card? I mean it is scouts little brother mini scout

I don't think I've played with it yet. SO far I have only been able to sample DA.

Phenomenal set although I'm currently a "Buy all the cards" idiot because they're so different and fun to play.
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whaleyland

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Re: Dominion Card Categories
« Reply #19 on: August 27, 2012, 01:35:27 pm »
0

And what is "Cantrip"?

>.<

Theory - how hard would it be to code something so that on your first visit to this site, you're automatically re-directed to the FAQ?

lol. Right. Sorry, was writing at butt-early in the morning and once again forgot that most of these-style questions have a place with answers. Funny coming from a guy who makes such a document. Sorry!
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