@Beyond Awesome
Regarding your beginners points. I'm hoping that I'll be able to teach some people to play pretty well. Winning is fun, but beating the crap out of newbs just makes you feel like a dick after a while...
Oh well. I think I'm going to actually go there, settle in, and
then order Dominion. Shocking, I know. Haha. Of course I'm leaving to live on the other side of the country and the thing I'm most focused on is "what board games do I need?"
I think scout jokes have replaced Goko/Isotropic's demise as the thing that every thread will end up being about...
Has Donald admitted anywhere that the card just kind of sucks?
More or less, yes:
Scout however is one of the five cards I added to Intrigue when it turned out they wanted 25-card expansions rather than 20-card ones. It did not previously exist; I made it specifically to go with the victory cards in Intrigue.
Scout tends to be weak outside of all-Intrigue games and well you get better at these things as you go along. Crossroads is not weak outside of all-Hinterlands games; there you go.
I still think Thief is weaker, to be honest- though I admit that is partially because of my bias toward 2p and engine games, and a general allergy towards ranking non-terminals last, no matter how ineffective. I've heard tales of Thief being useful in multiplayer but have never witnessed it myself- the canonical counterexample I give was a 3p game where both my opponents bought Thief, I went Vault-BM, and won big (6 Provinces to less) despite losing four Golds.
In addition to the Intrigue combos, Scout can sometimes be useful with Alchemy, too: Scrying Pool and Vineyard in particular are good partners. But that's more or less it.
I don't know... I just played 2p against my stupid little iTouch app and cherry-picked a set such that I trashed all of his treasure with throne room-thief-spy shenanigans. Of course I could have just won some other way too...
The reason AIs are good to have is that you don't feel like a dick screwing with them like this
Seriously though, I think thief generally sucks, but having it on the board can be a disincentive to heavy trashing, treasure-based strategies. Although I feel like heavy trashing probably favors engines anyway.