Dominion > Puzzles and Challenges

Gifts for the Natives

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def:
Hi puzzle lovers,

here is one which I thought of today. Let's say it rather is a challenge since I don't know the solution (but have some basic ideas) and it could be hard to find the optimum. Feel free to post your attempts even if you think they are far from perfect.

- Solitaire: Starting with 7 coppers and 3 estates, what is the fastest way to set aside your whole deck apart from a native village and another card on the native village mat? What cards can be this second card?
No trashing allowed, and no pseudo-trashing (ambassador, masquerade, island, whatever you can think of). The only way to get rid of cards should be by native villages.

- Is it possible to get rid of all cards but one native village? I doubt it, but surprise me.

- Multiplayer: Now it is possible to get rid of all cards but one native village. Find the fastest way. Find different cards that enable it.

Davio:
I will give some hints, I was trying to work it out, but got stuck.

Might be easier to just grab a deck and try it instead of in my head. :)


- Courtyard can be a handy card to put back some cards.
- Secret Chamber can also be used for discarding.

Thisisnotasmile:
I'm thinking a Hamlet/NV strategy would be pretty good.

(Courtyard and/or Secret Chamber won't work because your final turn has to be "Play non-terminal discard action. Discard 1 card. Play NV and set a card aside." Courtyard and SC are both terminal.)

In fact, I'm pretty sure Hamlet has to be your spare card. Cellar and Warehouse also fit the Non-terminal discard action requirement but Cellar draws after you've discarded and Warehouse forces you to discard 3 when you only want to discard 1 on your final turn.

RobF:
For multiplayer, Torturer seems ideal.  Montebank could also work, more slowly, ifyou were willing to have 4 curses set aside.

RobF:
Just to clarify the one player puzzle, am I right that you're imagining we can have as many NVs as we want and one copy of another action card?  And then we're supposed to set aside all but 1-2 cards onto the NV matt?  I can think of solutions that are faster that use more than one copy of the extra action card or multiple other action cards (setting them aside eventually) for example, but I wasn't sure if this is what you had in mind.

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