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Author Topic: Dark Ages rules  (Read 7918 times)

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pst

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Dark Ages rules
« on: August 17, 2012, 10:13:07 am »
+9

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pauley_walnuts

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Re: Dark Ages rules
« Reply #1 on: August 17, 2012, 10:18:56 am »
0

Really long description for Band of Misfits.
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kn1tt3r

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Re: Dark Ages rules
« Reply #2 on: August 17, 2012, 10:27:37 am »
0

Misprint (page 4): It should be 12 Feodums
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Squidd

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Re: Dark Ages rules
« Reply #3 on: August 17, 2012, 10:37:00 am »
+1

It takes two-and-a-half pages just to show all the new cards.
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Davio

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Re: Dark Ages rules
« Reply #4 on: August 17, 2012, 10:39:12 am »
+1

Misprint (page 4): It should be 12 Feodums
Feoda.
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kn1tt3r

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Re: Dark Ages rules
« Reply #5 on: August 17, 2012, 10:45:05 am »
0

Misprint (page 4): It should be 12 Feodums
Feoda.
Fair enough, my latin is a bit rusty (just as latin is supposed to be...).

There is another odd thing in the rules:
Quote
If you use Band of Misfits as a Throne Room (from Dominion), King's Court (from Prosperity), or Procession, and use that effect to play a duration card, Band of Misfits will similarly stay in play.

How can you ever play a BoM as a King's Court?
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Grujah

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Re: Dark Ages rules
« Reply #6 on: August 17, 2012, 10:46:48 am »
+2

By reducing price of KC to 4 or less, while keeping the price of BoM at 5. How do you do that? No way with current cards, but you never know..  ;D
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Beyond Awesome

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Re: Dark Ages rules
« Reply #7 on: August 17, 2012, 10:53:13 am »
0

By reducing price of KC to 4 or less, while keeping the price of BoM at 5. How do you do that? No way with current cards, but you never know..  ;D

Hmm...A card in guilds that allows you to reduce the cost of a single card?
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Re: Dark Ages rules
« Reply #8 on: August 17, 2012, 10:56:41 am »
0

By reducing price of KC to 4 or less, while keeping the price of BoM at 5. How do you do that? No way with current cards, but you never know..  ;D

Hmm...A card in guilds that allows you to reduce the cost of a single card?

{salivates}
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pst

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Re: Dark Ages rules
« Reply #9 on: August 17, 2012, 10:58:07 am »
0

Quote
If you use Procession on a Duration card (from Seaside),
Procession will stay out until your next turn and the Duration
card will have its effect twice on your next turn, even though the
Duration card is trashed.

So you keep the Procession in play sort of as a reminder of your duration effect even though the duration card itself isn't there anymore. I related situation is


You play a Procession
... and play a King's Court
... ... and play a Fishing Village [...]
... ... and play the Fishing Village again [...]
... ... and play the Fishing Village a third time [...]
... and play the King's Court again
... ... and play a Caravan [...]
... ... and play the Caravan again [...]
... ... and play the Caravan a third time [...]
... trashing the King's Court, not gaining anything


Here I think the Procession will stay out with the Fishing Village and the Caravan since it was used for playing them several times, even though you have to remember that their effects actually should be applied three times and not twice.

EDIT: No, the Procession will not stay. In the rules is an example of where just the "repeater" is left and you have to remember what Duration card it was used with. In my example just the Duration card is left and you have to remember what "repeater" it was used with.
« Last Edit: August 17, 2012, 11:29:51 am by pst »
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Re: Dark Ages rules
« Reply #10 on: August 17, 2012, 11:03:44 am »
0

Quote
If you use Procession on a Duration card (from Seaside),
Procession will stay out until your next turn and the Duration
card will have its effect twice on your next turn, even though the
Duration card is trashed.

So you keep the Procession in play sort of as a reminder of your duration effect even though the duration card itself isn't there anymore. I related situation is


You play a Procession
... and play a King's Court
... ... and play a Fishing Village [...]
... ... and play the Fishing Village again [...]
... ... and play the Fishing Village a third time [...]
... and play the King's Court again
... ... and play a Caravan [...]
... ... and play the Caravan again [...]
... ... and play the Caravan a third time [...]
... trashing the King's Court, not gaining anything


Here I think the Procession will stay out with the Fishing Village and the Caravan since it was used for playing them several times, even though you have to remember that their effects actually should be applied three times and not twice.

I don't think so... you're not actually using the Procession on a duration card from Seaside, it's being used on a KC.

If there was a KC1 that played the KC2 that played the durations, only the KC2 would have to stay out.  Replace KC1 with Procession.  Just because KC2 is being trashed doesn't mean that all of a sudden the rules should change regarding KC1/Procession.

Could be wrong, of course.
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pst

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Re: Dark Ages rules
« Reply #11 on: August 17, 2012, 11:12:05 am »
0

I don't think so... you're not actually using the Procession on a duration card from Seaside, it's being used on a KC.

My example was not a direct application of the rule I cited, but something that I thought was related.
We already have

Quote from: Donald X.
If you TR or KC a TR-or-KC used on two or three duration cards, leave it out. [It's tracking the extra doubling/tripling done by the latter TR or KC, which also stays out.]

It seems to me that if any part of that is trashed you should still keep all the rest of it, and that that is related to the DA rule cited.
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WanderingWinder

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Re: Dark Ages rules
« Reply #12 on: August 17, 2012, 11:13:57 am »
+2

I don't think so... you're not actually using the Procession on a duration card from Seaside, it's being used on a KC.

My example was not a direct application of the rule I cited, but something that I thought was related.
We already have

Quote from: Donald X.
If you TR or KC a TR-or-KC used on two or three duration cards, leave it out. [It's tracking the extra doubling/tripling done by the latter TR or KC, which also stays out.]

It seems to me that if any part of that is trashed you should still keep all the rest of it, and that that is related to the DA rule cited.
That is an old ruling which has been reversed.

pst

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Re: Dark Ages rules
« Reply #13 on: August 17, 2012, 11:22:09 am »
+1

That is an old ruling which has been reversed.

Ah, thanks! I just remembered that the ruling had been reversed, not in which direction, so when I found a quote saying that this was a reversal of the previous ruling I thought that was the current ruling, but evidently there were two (at least) reversals.

OK, so in my example you only keep the two Duration cards. I still think it's somewhat interesting, as a situation where you'll have to remember how many times to apply them at the start of your next turn.
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Davio

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Re: Dark Ages rules
« Reply #14 on: August 17, 2012, 11:31:31 am »
+3

Also, the title is missing an exclamation point.
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WanderingWinder

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Re: Dark Ages rules
« Reply #15 on: August 17, 2012, 11:31:51 am »
0

That is an old ruling which has been reversed.

Ah, thanks! I just remembered that the ruling had been reversed, not in which direction, so when I found a quote saying that this was a reversal of the previous ruling I thought that was the current ruling, but evidently there were two (at least) reversals.

OK, so in my example you only keep the two Duration cards. I still think it's somewhat interesting, as a situation where you'll have to remember how many times to apply them at the start of your next turn.
Wait, what? No. Or maybe I don't understand what you're saying.
I hope this is clear:
If I play King's court, use that king's court to play king's court three times, and then use each of those three plays to play, say, three different merchant ships three times each, then what stays out are: the second king's court and the three merchant ships. The first king's court does NOT stay out.

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Re: Dark Ages rules
« Reply #16 on: August 17, 2012, 11:34:10 am »
0

That is an old ruling which has been reversed.

Ah, thanks! I just remembered that the ruling had been reversed, not in which direction, so when I found a quote saying that this was a reversal of the previous ruling I thought that was the current ruling, but evidently there were two (at least) reversals.

OK, so in my example you only keep the two Duration cards. I still think it's somewhat interesting, as a situation where you'll have to remember how many times to apply them at the start of your next turn.
Wait, what? No. Or maybe I don't understand what you're saying.
I hope this is clear:
If I play King's court, use that king's court to play king's court three times, and then use each of those three plays to play, say, three different merchant ships three times each, then what stays out are: the second king's court and the three merchant ships. The first king's court does NOT stay out.

That's what he's saying.  In his example, KC2 is trashed by Procession, so only the durations remain out (even though they are/were/will be Kings Courted).
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pst

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Re: Dark Ages rules
« Reply #17 on: August 17, 2012, 11:35:39 am »
0

OK, so in my example you only keep the two Duration cards. I still think it's somewhat interesting, as a situation where you'll have to remember how many times to apply them at the start of your next turn.
Wait, what? No. Or maybe I don't understand what you're saying.

Yes, I don't think you do. "My example" is the Procession-KC one above. (Now slightly redacted.)
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Davio

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Re: Dark Ages rules
« Reply #18 on: August 17, 2012, 11:36:21 am »
+1

But if you play KC-MC, do something else, play another KC-MC, do something else and play a third KC-MC, you can't rearrange the cards to leave one KC out, you have to leave them all out.

The rule is still weird to me though, because the gist of it was: If it's not modifying another card anymore, the KC leaves. But the KC is still modifying the second KC after your turn is over.
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Squidd

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Re: Dark Ages rules
« Reply #19 on: August 17, 2012, 11:39:08 am »
0

Also, the title is missing an exclamation point.

Yeah, but so is the Rats! card.
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AJD

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Re: Dark Ages rules
« Reply #20 on: August 17, 2012, 11:52:50 am »
+2

The rule is still weird to me though, because the gist of it was: If it's not modifying another card anymore, the KC leaves. But the KC is still modifying the second KC after your turn is over.

The rule as stated in the rulebook is, if it's not modifying a Duration card, the KC leaves. So Donald revised his ruling to be consistent with the ruling as stated unambiguously in the rulebook, which is probably for the best.
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werothegreat

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Re: Dark Ages rules
« Reply #21 on: August 17, 2012, 12:16:19 pm »
+4

Quote
If you use Procession on a Duration card (from Seaside),
Procession will stay out until your next turn and the Duration
card will have its effect twice on your next turn, even though the
Duration card is trashed.

So you keep the Procession in play sort of as a reminder of your duration effect even though the duration card itself isn't there anymore. I related situation is


You play a Procession
... and play a King's Court
... ... and play a Fishing Village [...]
... ... and play the Fishing Village again [...]
... ... and play the Fishing Village a third time [...]
... and play the King's Court again
... ... and play a Caravan [...]
... ... and play the Caravan again [...]
... ... and play the Caravan a third time [...]
... trashing the King's Court, not gaining anything


Here I think the Procession will stay out with the Fishing Village and the Caravan since it was used for playing them several times, even though you have to remember that their effects actually should be applied three times and not twice.

EDIT: No, the Procession will not stay. In the rules is an example of where just the "repeater" is left and you have to remember what Duration card it was used with. In my example just the Duration card is left and you have to remember what "repeater" it was used with.

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engineer

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Re: Dark Ages rules
« Reply #22 on: August 17, 2012, 05:18:06 pm »
0

Wait, so just to be clear: If I procession a merchant ship, the MC is trashed immediately, but the procession stays out naked, and I just have to remember the effect it's supposed to have next turn?
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pst

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Re: Dark Ages rules
« Reply #23 on: August 17, 2012, 05:21:05 pm »
0

Wait, so just to be clear: If I procession a merchant ship, the MC is trashed immediately, but the procession stays out naked, and I just have to remember the effect it's supposed to have next turn?

Yes, that is explicitly in the quote from the rules I gave.
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engineer

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Re: Dark Ages rules
« Reply #24 on: August 17, 2012, 05:27:01 pm »
0

Wait, so just to be clear: If I procession a merchant ship, the MC is trashed immediately, but the procession stays out naked, and I just have to remember the effect it's supposed to have next turn?

Yes, that is explicitly in the quote from the rules I gave.

Right, I just wanted to make sure the duration is trashed right away, and not at the end of the second turn when it would normally leave play.  That part was unclear to me.
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