What sort of prior experience do these developers have? Also, how many of you actually played Dominion before the Funsockets Goko Dominion was brainstormed?
I'm also interested in the familiarity the developers had with Dominion before starting their work. The Deck Builder implementation especially speaks to me as an aspect that was designed by people who don't "get" Dominion, and who thought it was more akin to MTG. Who saves entire decks to play over and over again? (besides Paralyzed) The whole point of the game is that it changes every time. Most people want to either play 1) a completely random deck, 2) a random deck minus a few cards they hate, 3) a random deck plus a few cards they want right then (for that one game) or 4) a random set biased towards a specific mixture (of one set or no attacks or guaranteed +2 action).
As it is right now, the game will give you a random deck, but if you want any specific card you have to either randomize your entire set until it pops up (and good luck waiting for 2 or 3 card combos to come up), or go create an entire deck, save it, create a game and load it, and then likely never play that saved deck ever again. This is such a waste of time for a "feature" that not many people really need.
Also, given that Goko is simultaneously developing at least 4 games (including Dominion) and potentially many more in the pipeline, how much attention is it really getting? Are the "best guys" on it? Will updates be frequent (to fix all the bugs that still remain, some of them game breaking, and fix all the UI and speed issues) or will the developers be busy working on RftG or some other game?