Yes, but however he plays the board has nothing to do with the strength of the combo. It was still 4 provinces, 2 duchies and an estate by turn 12, and the deck was arguably speeding up (although it greened significantly on the 12th turn), and likely misplayed by myself in several instances.
This deck however is nothing like a minion money deck with festivals. That's a resilient money deck, this is an explosive combo deck. Most minion decks cycle themselves while playing excess minions or festivals before continuously reshuffling. This one does so but also plays bridges that it passes on the way by, while playing a "festival"-type card in fishing village that both generates more money and enables the bridges you pass on the way through your deck.
Typical minion decks hope to hit $8 regularly and pick up a province every turn from about turn 10ish onwards, and their strength is in the ability to resist stall by greening.
The bridge/fishing village/minion variant actually functions more like a combo deck, enabling multiple buys every turn, gaining speed exponentially through turns 7-12. They look similar on the surface but they are actually quite different functionally.
This deck actually functions more like a torturer/minion/village deck (a devastating combo deck), but instead of the endgoal of locking the opponent out of the game with torturers, it enables explosive bridge-turns. It's actually quite a bit different than a minion/virtual money deck.