Here is the ballot for Challenge #12! Votes are due in a week.
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Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Monday, August 27, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me. The proper card names will be revealed when the results are announced. Whenever card text says "[This Card]" it means the submitted text says the card's own name there.
Inclusion on the ballot means that the card was deemed eligible for the contest. You therefore do not need to consider eligibility when voting. In some cases, this may mean a pretty loose interpretation of the eligibility requirements. I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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Hitchcock$4 - Action
+1 Action
+1 Card
Gain a copper in hand.
Gain up to 3 more Coppers, +1 Card per Copper gained.
Wilder$4 - Action
+1 Action
Reveal cards from your deck until you reveal one that isn't a Victory card or a Curse. Put the revealed cards into your hand. If you didn't reveal a Victory card or a Curse, gain a Victory card costing up to $5, putting it on top of your deck.
Ford$4 - Action
+1 Action
Discard a card for each other [This Card] you have in play.
Reveal your hand. +1 Card per Copper revealed.
Kubrick$4 - Action
+1 Action
+1 Card for every 6 cards in the trash pile up to 4 cards, rounded up.
If no cards are in the trash pile, +1 Card, +$1.
Welles$5 - Action
+1 Action
Choose one of the following:
+1 Card, +$1.
+2 Cards, +1 Buy.
+3 Cards, gain a Copper.
Renoir$3 - Action
+1 Card
+1 Action
If the top card of the trash pile costs more than this card: +1 Card.
Spielberg$4 - Action
+1 Action
Look at the top 3 cards of your deck. Discard one of them. Put the other two into your hand.
Each other player may gain a copy of the card that you have discarded.
Capra$5 - Action
+1 Action
Reveal the top 5 cards of your deck. The player to your left separates them into two piles. Choose one pile to discard and draw the rest.
Malick$6 - Action
+1 Action
Reveal your hand.
+2 Cards for every Action card in your hand.
Trash this card.
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This card may not be gained, it may only be bought.
Ozu$5 - Action
+1 Action
Reveal the top 3 cards of your deck.
Put 2 cards in your hand that do not share any type or subtype.
Discard the rest.
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(Rule clarifications: As always you try to do as much as you can. So if you reveal 3 Treasures, you can put 1 in hand and have to discard the others.)Nolan$4 - Action
+1 Action
Discard a card costing $0 from your hand. If you do, +3 Cards.
Lang$3 - Action
+1 Card
+1 Action
When you play this, the player to your left reveals a card from his hand. Reveal cards from your deck until you reveal the named card.
If you do, trash it or put it in your hand, your choice. Otherwise, gain a copy of the named card.
Curtiz$6 - Action
+1 Action
Reveal cards from your deck until you reveal three cards costing at most $4. Put those cards into your hand, discard the other revealed cards.
Coen$5 - Action
+2 Cards
+1 Action
If there are no cards on your [This Card] mat, set aside an Action or Treasure card from your hand onto your [This Card] mat or reveal a hand with no Actions or Treasure cards. Otherwise, take a card from your [This Card] mat and place it in your hand.
Tarantino$5 - Action
+1 Action
The player to your left names a card.
Reveal cards from you deck until you reveal the named card, putting it and one other revealed card of your choice into your hand.
Lean$4 - Action
+1 Card
+1 Action
Reveal the top card of your deck. If it is a Copper, put it in your hand.
Discard any number of Coppers. +1 Card per Copper discarded.
Chabrol$5 - Action
+1 Card
+1 Action
Discard 2 Victory cards. If you do, +3 Cards.
Fellini$4 - Action
+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one for you to set aside. Draw the rest.
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During cleanup, return the set aside cards to the top of your deck, in any order.
Truffaut$3 - Action
+1 Action
If you have an odd number of cards in play (including this), +2 Cards.
Fincher$5 - Action-Victory
Worth 1 VP
+1 Action
+$1
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Bergman$4 - Action
+1 Action
Reveal the top 3 cards of your deck. Put the revealed Action cards into your hand. Discard the rest.
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At the end of your clean-up phase, place this card at the bottom of your deck instead of discarding it.
Lynch$3 - Action
+1 Card
+1 Action
The opponent to your left reveals and discards the top card of their deck. Reveal the top card of your deck. If it costs less than your opponent's card, place it in your hand; if it does not, discard it.
Visconti$5 - Action-Duration
+1 Action
Now and at the start of your next turn:
Reveal the top 4 cards of your deck. The player to your left chooses two for you to discard. Draw the rest.
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While this is in play, when you gain a card, you may put that card on top of your deck.
Murnau$5 - Action
+4 Cards
+1 Action
Discard a card per [This Card] in play (including this one).
Melville$3 - Action-Reaction
+1 Action
Trash a card from your hand. If it costs $0 and isn't a Treasure, +3 Cards.
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When you gain a card costing less than this, you may reveal this from your hand. If you do, put the gained card in your hand.
Coppola$4 - Action
+3 Cards
+1 Action
Discard 3 cards or a Silver.
Huston$4 - Action-Duration
+1 Card
+1 Buy
+1 Action
On your next turn, draw 7 cards during your draw phase instead of 5. If you play more than 3 actions, trash this card.
Kurosawa$4 - Action
+1 Card
+1 Action
All players reveal a card from his hand. If all players revealed a Treasure card, +1 Card for all (including you) and +$1 for you. Otherwise, all players gain a Copper, putting it into his hand (including you).
Griffith$5 - Action
+1 Action
Reveal any number of Coppers from your hand and draw that many cards. Trash one of the revealed Coppers. If you do not reveal a Copper, gain a Copper and put it into your hand.
Wyler$4 - Action
+1 Card
+1 Action
Pick one: Gain a card costing up to $4 onto your [This Card] mat, or place a card from your [This Card] mat into your hand.
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At the end of the game, trash all of the cards on your [This Card] mat.
Cukor$4 - Action
+1 Card
+1 Action
You may gain a Copper, putting it into your hand. If you do, +1 Card.
Herzog$4 - Action
+1 Action
+1 Card
Choose one: +3 Cards, and return this card to the supply; or trash a card from your hand, and gain a [This Card]; or put this card on your deck at the start of your Clean-up phase.
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(Rules clarification: When doubled or trebled with Throne Room, King's Court, or Procession, you may choose the first option multiple times despite returning only this copy of [This Card] to the supply. You may gain multiple [This Card]s with the second option, but you must trash one card for each copy you gain. You can only put the played copy on top of your deck; choosing this option does nothing if the card was returned to the supply. If the card was returned to the supply with the first option, it cannot be trashed by Procession, and you do not gain a card costing $5.)DeMille$6 - Action
+3 Cards
+1 Action
Discard a card.
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While this is in play, you can't buy any Treasure.
Eisenstein$4 - Action
+1 Card
+1 Action
Choose one; you get the version in parentheses:
Each player draws 2 (1) cards and discards 2 (0) cards from his hand;
or each player draws 2 (3) cards and discards 1 (1) card from his hand.
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While this is in play, Attack cards you play do not affect players with more than 5 cards in hand.
Scorsese$4 - Action
+1 Action
You may gain a Copper, if you do +2 Cards.
You may gain an Estate, if you do +1 Card.
You may gain a Curse, if you do +1 Card.
Cassavetes$4 - Action
+3 Cards
+1 Action
Reveal your hand. Discard two differently named cards which are not Action cards from your hand if you can.
Bunuel$5 - Action
+1 Card
+1 Action
Reveal cards from your deck until you reveal 2 Victory Cards. Put them into your hand. Shuffle the other revealed cards back into your deck.
Lubitsch$4 - Action
Reveal your hand. If there are no Action our Treasure cards costing $5 or more in it +2 Cards, +1 Action.
Kazan$5 - Action-Attack
+2 Cards
+1 Action
+1 Buy
Every other player with at least 5 cards in hand discards a Treasure card or reveals a hand without any Treasure.
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You can't gain this if you have a [This Card] in play.
Leone$5 - Action
+1 Buy
You may discard a Treasure. If you do, then +4 Cards, +1 Action, and each other player may discard a Treasure. If he does, then he draws 2 cards.
Altman$3 - Action
+2 Cards
+1 Action
Each other player may choose one: Discard his hand and draw 4 cards OR Draw up to 6 cards in hand.
Powell$6 - Action
Look at the top 2 cards of your deck. Discard them or put them back.
+2 Cards
+1 Action
Eastwood$2 - Action
+1 Action
+1 Buy
Draw any number of cards up to the number of Buys you have in play. -1 Buy for each card drawn this way.
Pollack$4 - Action
+2 Cards
+1 Action
Each other player draws a card, then discards a card from hand.
Antonioni$4 - Action
+1 Card
+1 Action
You may reveal your hand. If you do and you have no Treasure Cards other than Copper in your hand, reveal cards from your deck until you reveal a Treasure Card that isn't a Copper.
Put it into your hand and discard the rest.
Clouzot$3 - Action
+1 Action
Reveal the top 3 cards of your deck. The player to your left picks one for you to discard. Put the others into your hand.
Gilliam$5 - Action-Looter
Gain a Copper, Estate, or Ruins to the top of your deck.
+1 Action
+3 Cards