Nah that is fine, I was just asking because I wanted to be sure what the rules are.
Well in any event then I think this is the best I can manage:
Kingdom: 1. Scrying pool 2. Inn 3. Governor 4. Scheme 5. Kc 6. Bish. 7. Grave robber 8. Bridge 9. Throne Room 10. Chancellor
Hand: Sp, Inn, Grvr, Tr, Sch
Deck: Sch, Sch, Sch
Discard: Everything else
Play: Tr -> Gov (trash Inn, Kc is the only 7 in kingdom and none are left to gain, draw 3 cards, +2 actions) -> Grvr (gain inn from trash, shuffle all actions into a new draw deck) -> Sp (draw all actions and 1 of the Col/Plat/G) -> Scheme x8 (will be used to generate the starting hand/deck on deck top) -> Inn (draw & discard the same two cards, +2 actions) -> (Tr -> gov) x8 (draw all Col/Plat) -> Kc x10 (21 triple plays) -> Bish x9 (trash 7 colonies, 20 plats) -> Brg x2 (plats cost 3, colonies 5) -> Grvr x9 (gain 7 Col/20 plats) -> Chl discard deck.
Cleanup:
Top deck: Sp, Inn, Grvr, Tr, Sch, Sch, Sch, Sch
Should give 142 points without outpost. Adding outpost would just require getting inn and outpost out of the black market deck and allow 284 points per turn.