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Author Topic: Funsockets Payment Model  (Read 26089 times)

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werothegreat

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Re: Funsockets Payment Model
« Reply #50 on: August 13, 2012, 10:03:53 pm »
+1

You need advertisements, like on Facebook, or maybe make a YouTube ad!

And of course, I'll be yelling at all my friends to get this.
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yudantaiteki

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Re: Funsockets Payment Model
« Reply #51 on: August 13, 2012, 10:06:31 pm »
+1

Donald -

I assume you are driving this question

You know what they say about assume.

Donald almost certainly had nothing to do with this question, it's just a fan wanting to buy Goko who's anxious about what it might cost.
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blueblimp

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Re: Funsockets Payment Model
« Reply #52 on: August 13, 2012, 10:14:25 pm »
0

Donald -

I assume you are driving this question and if so you're going the wrong way.

1) The answer is not on this forum.  This forum is full of die hard veterans.  They are not your market.
2) You seem be to trying to monetize the product based on current audience.  That's the wrong approach.  The audience for online games is much different than the audience for board games.
3) You want market share.  It's really the only thing that matters.  The only real win for you here is to get a lot of buzz.  You want to reach well beyond your current audience.  Tapping your current audience a second time is pretty limited.
4) A high pricing model will NOT generate buzz.  What's much more likely is that if you come up with something complicated or expensive you will not get enough numbers (remember, isotropic is 'thin' for game matching and it's free).  Dominion is more about playing an opponent than something like Angry Birds.  Beating the mediocre AI is going to get dull quickly.  Having no one to play on the server makes this an instant dud.
5) Your real win scenario is having bloggers and other writers say stuff like - 'I found this really cool new game, blah blah Dominion blah blah, and it's $X at the ITunes store.'  You aren't going to get that by charging $10 a set or some other crazy number.
6) Market share allows you to do everything.  Lack of market share means you do nothing.  Remember how you couldn't get a game published and then there was dominion and now you can publish just about anything you like?  Well the same thing applies to online.  You need a hit.
7) Based on all of the above you need a really simple, really cheap model.  You want market share.  Nothing else matters.  Charge something outrageously low, like $1 a set (a full set) or $5 for everything.  Why?  Because anyone will shell out $1.  And what you want is scale and volume.  You need people to give it a try.  The base set for free is the right idea but I don't think its enough.  Giving people a fraction of the experience is going to stink.  Dominion is a simple game.  Anyone can pick it up.  Give them the chance.  Yes you have server costs.  How much can that possibly be?  Bandwidth should be zero.  What you need is for that girl on at the coffee shop to tell her friend to just get the app so they can play and then have her tell her friend and well, you know.

Scale.  Volume.  Market Share.  That means stay cheap.  And asking people the most they would pay is 100% the wrong direction.
I don't buy this on desktop, where it's unlikely to get more players than isotropic (since isotropic is free). There are currently ~7500 players on the isotropic leaderboard. Sell the whole thing for $5 each to these people, and you still have something like a mere $50,000 as your total revenue, oops.

Now, in the App Store (for iPad), there is an opportunity to get a lot more volume, so maybe it makes sense to reduce the prices there. I feel this discussion has been mostly about the desktop version, though, since that's what isotropic players will care most about.
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Donald X.

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Re: Funsockets Payment Model
« Reply #53 on: August 13, 2012, 10:20:59 pm »
0

I assume you are driving this question and if so you're going the wrong way.
I don't know what you mean by that, so probably I'm not doing it.

Whatever we're doing, we're doing; you can only hope to change it after the fact. I didn't make all the calls there. Jay and I wanted something reasonably generous, so that people would hate us, you know, and funsockets had whatever proposal that we were cool with and that was that. I make games, I do not monetize them.
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Donald X.

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Re: Funsockets Payment Model
« Reply #54 on: August 13, 2012, 10:22:03 pm »
0

You know what they say about assume.
Benny Hill's most lasting contribution to our society!
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yudantaiteki

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Re: Funsockets Payment Model
« Reply #55 on: August 13, 2012, 11:30:19 pm »
0

I don't buy this on desktop, where it's unlikely to get more players than isotropic (since isotropic is free).

I don't know about that.  Isotropic is free, but the interface is also not very welcoming to casual or newer players, and it had essentially no advertisement.
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Kirian

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Re: Funsockets Payment Model
« Reply #56 on: August 13, 2012, 11:49:42 pm »
+1

You know what they say about assume.
Benny Hill's most lasting contribution to our society!


Bah.  Popularizing Yakety Sax is just as lasting.
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Beyond Awesome

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Re: Funsockets Payment Model
« Reply #57 on: August 14, 2012, 12:47:14 am »
0

I don't buy this on desktop, where it's unlikely to get more players than isotropic (since isotropic is free).

I don't know about that.  Isotropic is free, but the interface is also not very welcoming to casual or newer players, and it had essentially no advertisement.

Yup. I know of a lot of people that play Dominion and have never ever heard of iso. I think with Dominion Online, we will see inserts in DA and Guilds and there is the promotion at GenCon, people will find out about it. I think Dominion Online will be much, much bigger than iso.
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Re: Funsockets Payment Model
« Reply #58 on: August 15, 2012, 02:34:15 am »
0


Hmm weird... you start out with free Dominion base game and then buy the other sets 1 by 1? Hmm sounds familiar...
http://www.boardgamegeek.com/article/8309641#8309641 :P

Crazy coincidence or not?  ::)
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Re: Funsockets Payment Model
« Reply #59 on: August 15, 2012, 03:32:33 am »
0

Donald -

I assume you are driving this question

You know what they say about assume.

Donald almost certainly had nothing to do with this question, it's just a fan wanting to buy Goko who's anxious about what it might cost.
Well, I just started this topic because I was curious. Not only about Goko, but about pricement of any online Dominion version in general. But they got inevitably intertwined.

I just wanted people to be fair in their assessments and not be prejudiced by the current beta state of Goko.
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Re: Funsockets Payment Model
« Reply #60 on: August 16, 2012, 07:07:56 am »
0

How does players owning different expansions work? Can you only play games that you both have?
I can see that really splitting the player base.

Hmm, if I just get the ones with Golem and Tunnel, that would increase my chances of tunnelling gold.
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Captain_Frisk

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Re: Funsockets Payment Model
« Reply #61 on: August 16, 2012, 07:12:49 am »
0

How does players owning different expansions work? Can you only play games that you both have?
I can see that really splitting the player base.

Hmm, if I just get the ones with Golem and Tunnel, that would increase my chances of tunnelling gold.

Nobody is 100% sure.  Donald indicated that he believed that it was a mix of all expansions owned by all players at the table.

A recent note from the funsockets folks regarding the launch - indicated that it was determined by the table host - so yes - if you really like tunneling for gold - just by that 1 expansion and host your own tables.
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Beyond Awesome

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Re: Funsockets Payment Model
« Reply #62 on: August 16, 2012, 11:18:10 am »
0

This will look bad for them if it doesn't launch today after all the hoopla.
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Kirian

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Re: Funsockets Payment Model
« Reply #63 on: August 16, 2012, 07:25:01 pm »
0

This will look bad for them if it doesn't launch today after all the hoopla.

Yeah.  It's 7 PM at Gencon... and still Goko's site isn't working.  Not good, guys...
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Re: Funsockets Payment Model
« Reply #64 on: August 16, 2012, 07:26:43 pm »
0

Eh, I'm all for delaying launch as long as possible. There's some pretty serious bugs just being discovered now.
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Kirian

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Re: Funsockets Payment Model
« Reply #65 on: August 16, 2012, 07:27:17 pm »
0

Eh, I'm all for delaying launch as long as possible. There's some pretty serious bugs just being discovered now.

I agree.  But delaying it like this isn't good at all for them.
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jonts26

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Re: Funsockets Payment Model
« Reply #66 on: August 16, 2012, 07:27:52 pm »
+2

Eh, I'm all for delaying launch as long as possible. There's some pretty serious bugs just being discovered now.

I agree.  But delaying it like this isn't good at all for them.

And if it isn't good for them, it's not good for online dominion, which isn't good for us.
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Re: Funsockets Payment Model
« Reply #67 on: August 16, 2012, 07:36:53 pm »
0

Eh, I'm all for delaying launch as long as possible. There's some pretty serious bugs just being discovered now.

I agree.  But delaying it like this isn't good at all for them.

And if it isn't good for them, it's not good for online dominion, which isn't good for us.

Yup, when you have a press release out saying it is coming out today, not honoring that is a serious face palm.
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IamOBESE

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Re: Funsockets Payment Model
« Reply #68 on: August 17, 2012, 08:36:19 am »
0

So sets cost 60 points, which is the equivalent of $6

Of course, you can only buy points in inconvenient amounts

For example

50 for $5
70 for $7
110 for $10
230 for $20
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jonts26

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Re: Funsockets Payment Model
« Reply #69 on: August 17, 2012, 09:58:02 am »
0

You can buy 120 coins for $12, so that works out to two sets without any leftover money.
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Captain_Frisk

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Re: Funsockets Payment Model
« Reply #70 on: August 17, 2012, 10:02:24 am »
0

You can buy 120 coins for $12, so that works out to two sets without any leftover money.

Can you?  It wasn't that way when I looked this morning...
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rspeer

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Re: Funsockets Payment Model
« Reply #71 on: August 17, 2012, 10:04:39 am »
+4

The payment model, I'm guessing, is that you give FunSockets money, and some dude from Elbonia intercepts your connection and spends it.

Do not trust this site with any personal information. It has zero security.
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Captain_Frisk

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Re: Funsockets Payment Model
« Reply #72 on: August 17, 2012, 10:05:00 am »
0

You can buy 120 coins for $12, so that works out to two sets without any leftover money.

Can you?  It wasn't that way when I looked this morning...

Doh!  50 + 70 = 120.
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I support funsockets.... taking as much time as they need to get it right.

IamOBESE

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Re: Funsockets Payment Model
« Reply #73 on: August 17, 2012, 10:33:32 am »
0

You can buy 120 coins for $12, so that works out to two sets without any leftover money.

Can you?  It wasn't that way when I looked this morning...

Doh!  50 + 70 = 120.

Brilliant!
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Galzria

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Re: Funsockets Payment Model
« Reply #74 on: August 17, 2012, 10:34:50 am »
0

You can buy 120 coins for $12, so that works out to two sets without any leftover money.

Can you?  It wasn't that way when I looked this morning...

Doh!  50 + 70 = 120.

/clap!
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