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Author Topic: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel  (Read 138859 times)

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Archetype

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #150 on: August 10, 2012, 01:49:49 pm »
0

There is some precedent for this.  While Prosperity cards make no mention of Platinums/Colonies, Apprentice does specifically state what to do with Potions in a cost, which has absolutely no use unless there are Potion cards on the board, which Apprentice is not one.  So it's an expansion specific effect for a card that doesn't have an expansion specific type/cost.
But how could you defend an attack with a card you might not even be using to play with?

How do you defend against an attack if there are no defense cards in the kingdom? You bend over and take it, just like if you don't have Shelters in play.

I'm talking about an Attack that specifically says "Reveal a Shelter card from your hand, if you don't ______"

That card would be dominant on a Board that disallows Shelters.

Couldn't you make the case that "Overgrown Estate" is an "Estate" and therefore should work with Baron?

That's actually a really good idea! I wonder if Donald make a ruling in the rulebook that allowed that.

But even if he did, the likelihood of drawing an Overgrown Estate and a Baron together is very thin.

I think it's a terrible idea... can I also play Wishing Well, name "Market", and then reveal and draw Grand Market? Can I play Bag of Gold and gain a Fool's Gold on my deck?

But Wishing Well says "Name a card" and so if you name Market, the card you draw either is or is the card "Market" - whether it's a Market is irrelevant. Baron says (IIRC) an Estate, not an Estate card. An Overgrown Estate is clearly an Estate.

Donald is very careful with his wording  ;)

Baron says "Estate card."

Well. I feel stupid.
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werothegreat

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #151 on: August 10, 2012, 01:53:16 pm »
+13

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clb

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #152 on: August 10, 2012, 02:16:54 pm »
+1

know?
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eHalcyon

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #153 on: August 10, 2012, 02:36:15 pm »
+5

I thought it was going to be

Shelter?

I hardly knew'er.
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psly4mne

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #154 on: August 10, 2012, 02:50:46 pm »
0

Just wanted to point out how much better Jack gets with Necropolis and Overgrown Estate. Necropolis means Jack draws and extra card, and you can play actions you draw, and Overgrown is almost guaranteed to hit pretty early.

It might require a bit of luck, but Masquerade/Smithy could be a fun opening with shelters.
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joel88s

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #155 on: August 10, 2012, 03:01:02 pm »
0

I believe it has been long established that "a X" and "a X card" have the same meaning in Dominion. Some attacks say "gain a curse card" while others say "gain a curse." And again, Bag of Gold refers to "a Gold," not "a Gold card." Dominion has always used "X" to mean "a card named "X." Do you think if there's a new card called "Ruined Treasure Map" that Treasure Map would allow you to gain 4 Golds for trashing one?
No, but it would allow you to gain 4 Ruined Golds.

Ruined Gold
Treasure
+$3
When this is in play, all other treasures you play this turn are worth $0.

(PS When I Contraband Witch I don't think I can tell you you can't buy a Young Witch either because she's still a witch.)
(Maybe that's it: Overgrown Estate may be an estate, but it's not an Estate.)
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Beyond Awesome

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #156 on: August 10, 2012, 03:06:21 pm »
0

So, is today the last day of previews until Gen Con? At least, that is what it sounds like.
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joel88s

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #157 on: August 10, 2012, 03:15:43 pm »
0

Please see Post 1, paragraph 4. (Sigh.)
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BMan

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #158 on: August 10, 2012, 03:48:55 pm »
+1

An Overgrown Estate is clearly an Estate.

Clearly it's not:

Baron doesn't know what to do with these.



I've seen Baron a million times, but it just dawned on me...he looks just like The Most Interesting Man in the World.



EDIT: Werewothegreat, where'd you get that blown-up image?
« Last Edit: August 10, 2012, 03:55:40 pm by BMan »
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Tdog

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #159 on: August 10, 2012, 04:00:29 pm »
0

I've seen Baron a million times, but it just dawned on me...he looks just like The Most Interesting Man in the World.


EDIT: Werewothegreat, where'd you get that blown-up image?
http://forum.dominionstrategy.com/index.php?topic=1204.msg63168#msg63168
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werothegreat

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #160 on: August 10, 2012, 04:06:50 pm »
+1

I've seen Baron a million times, but it just dawned on me...he looks just like The Most Interesting Man in the World.


EDIT: Werewothegreat, where'd you get that blown-up image?

I blew it up myself.
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Davio

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #161 on: August 10, 2012, 04:08:31 pm »
0

Shelters, Ruins, Poor Houses, Hovels, might a lowly Beggar be waiting in the expansion?
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jotheonah

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #162 on: August 10, 2012, 04:12:46 pm »
0

I've been certain Beggar was coming since Base Set. You should be able to choose to give him a copper (discard it) and get some benefit if you do.  Rather like Stables in that case, though.
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BMan

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #163 on: August 10, 2012, 04:28:43 pm »
0

I've seen Baron a million times, but it just dawned on me...he looks just like The Most Interesting Man in the World.


EDIT: Werewothegreat, where'd you get that blown-up image?

I blew it up myself.

No I mean the Baron itself. Or did you just rip that straight off an image of the card?
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shMerker

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #164 on: August 10, 2012, 04:38:45 pm »
0

I think that's just an enlarged version of one of many scans of the baron card that are all over the place.

Like this one, for instance.
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PigFiend

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #165 on: August 10, 2012, 05:51:33 pm »
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On the one hand, I'm not keen on a larger range of luck involved with the benefit of getting the correct Shelter for a hand. On the other, luck is a large element in this game anyway, and this gives all new aspects to think about. I wish one of either Overgrown Estate or Hovel had a non-"trash me" related ability as Necropolis does, both for the sake of asymmetry and feeling universality to any kingdom.
In any case, I'm eager to try out Shelters.
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zahlman

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #166 on: August 10, 2012, 06:32:37 pm »
+1

I've seen Baron a million times, but it just dawned on me...he looks just like The Most Interesting Man in the World.

I don't always discard an Estate... but when I do, I get +$4.
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jonts26

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #167 on: August 10, 2012, 06:42:19 pm »
0

I've seen Baron a million times, but it just dawned on me...he looks just like The Most Interesting Man in the World.

I don't always discard an Estate... but when I do, I get +$4.

http://forum.dominionstrategy.com/index.php?topic=1204.msg63168#msg63168
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zahlman

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #168 on: August 10, 2012, 06:43:54 pm »
0

I've seen Baron a million times, but it just dawned on me...he looks just like The Most Interesting Man in the World.

I don't always discard an Estate... but when I do, I get +$4.

http://forum.dominionstrategy.com/index.php?topic=1204.msg63168#msg63168

I kinda suspected I was subconsciously pulling that out of my memory...
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dghunter79

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #169 on: August 10, 2012, 07:20:36 pm »
0

Is anyone else freaking out that Necropolis should be red on the top and not the bottom, to match the other two? Maybe I need to get my OCD checked...

The colours on dual types are top colour is alphabetically first. There hows that for your OCD

R comes before S ....


ROYGBIV

Jfrisch

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #170 on: August 10, 2012, 09:04:51 pm »
+1

shelters legitimately make scout worse... something I wasn't sure was possible. (Dark ages, fighting scout's overpowed abilities since 2012)
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papaHav

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #171 on: August 11, 2012, 01:13:54 am »
+2

If u miss your nomad camp/ peddler open, then at least u scored a lab hehe
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ajmiam

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #172 on: August 11, 2012, 11:38:51 am »
0

Some Cornucopia-and-Dark-Ages-only kingdoms seem like they could be quite fun!

I suppose with Fairgrounds on the board you'll have an interesting decision to make from the very start.  Do you trash your starting Hovel and Overgrown Estate or keep them for more Fairgrounds variety?  Because without a Supply pile for them, once you trash a Shelter, there's no going back!!!  Well, unless there's another gain-from-trash-er that can gain cards costing as low as (1). 

Hmmm...7 basic Supply cards (VP, Treasure, Curse) plus 10 Kingdom cards plus 3 Shelters is exactly 20!  You could get 8-point Fairgrounds without the aid of Colonies, Potions, Young Witch, or Black Market!  And it might give another reason for buying a Curse, aside from piling out or Ambassador.  (I'm assuming we still play with those purple cards in Dark Ages and that Ruins don't replace the Curse pile...?)
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werothegreat

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #173 on: August 11, 2012, 12:00:29 pm »
+1

Some Cornucopia-and-Dark-Ages-only kingdoms seem like they could be quite fun!

I suppose with Fairgrounds on the board you'll have an interesting decision to make from the very start.  Do you trash your starting Hovel and Overgrown Estate or keep them for more Fairgrounds variety?  Because without a Supply pile for them, once you trash a Shelter, there's no going back!!!  Well, unless there's another gain-from-trash-er that can gain cards costing as low as (1). 

Hmmm...7 basic Supply cards (VP, Treasure, Curse) plus 10 Kingdom cards plus 3 Shelters is exactly 20!  You could get 8-point Fairgrounds without the aid of Colonies, Potions, Young Witch, or Black Market!  And it might give another reason for buying a Curse, aside from piling out or Ambassador.  (I'm assuming we still play with those purple cards in Dark Ages and that Ruins don't replace the Curse pile...?)

I'm hoping we see a traditional Curser along with these new-fangled Looters.
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Young Nick

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Re: Dark Ages Preview #5: Necropolis, Overgrown Estate, Hovel
« Reply #174 on: August 11, 2012, 12:21:10 pm »
+1

Can someone tell me why Overgrown Estate is a Victory card if it does not give you any VP's By that logic, all cards could be X-Victory with it granting 0 VP's. Suddenly, Scout and Tribute are incredible! Crossroads is the new Madman!

Or... Overgrown Estate should just be Shelter.
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