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Author Topic: Dark Ages Preview #3: Squire, Hermit, Madman  (Read 130843 times)

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GendoIkari

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #75 on: August 08, 2012, 10:40:55 am »
0

In all this Madman craziness, I think we're ignoring how useful Hermit can be in its own right. The ability to trash cards that aren't in your hand is significant. In games with Curse-givers and/or Looters, it's a powerful deck thinner. It gains you a Silver (for Big Money) or a Village (for your engine) in the bargain. If you're so bogged down with bad cards that you know you won't buy anything this turn, you can use Hermit to gain another Hermit and turn your current one into a Madman.

Ha, I just pointed out in my other thread that no one is talking about Hermit's regular action.
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Avin

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #76 on: August 08, 2012, 10:43:56 am »
+1

Squire + Watchtower?

Any attack you want...for 2!  (As long as you have Watchtower in hand.)

Whoa, yeah. Watchtower definitely boosts some cards in Dark Ages. At minimum it opens up tons of new options (like gaining 3 Silvers instead of Feodum).

Would even make it worth having a ruined market in hand if you've also got a watchtower, and Squire is on the board, with at least 4 money to spend.
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #77 on: August 08, 2012, 10:47:48 am »
0

Squire + Watchtower?

Any attack you want...for 2!  (As long as you have Watchtower in hand.)

Whoa, yeah. Watchtower definitely boosts some cards in Dark Ages. At minimum it opens up tons of new options (like gaining 3 Silvers instead of Feodum).

Oh dear

Gaining and top decking any attack: $2
Gaining and top decking 3 silvers: $4
Cycling through 3 cards, accelerating your deck: $5

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bedlam

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #78 on: August 08, 2012, 10:48:43 am »
+2

I'm getting the feeling that with all the extra setup and piles that it would be fun to play Dark Ages by itself, without any of the other expansions, just for all the card interactions.
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jonts26

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #79 on: August 08, 2012, 10:49:07 am »
+2

Squire + Watchtower?

Any attack you want...for 2!  (As long as you have Watchtower in hand.)

Whoa, yeah. Watchtower definitely boosts some cards in Dark Ages. At minimum it opens up tons of new options (like gaining 3 Silvers instead of Feodum).

Oh dear

Gaining and top decking any attack: $2
Gaining and top decking 3 silvers: $4
Cycling through 3 cards, accelerating your deck: $5

Those benefits get worse as you increase the coin.
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Kelume

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #80 on: August 08, 2012, 10:51:26 am »
0

Oh my gosh, Chapel/Squire or Remake/Squire with Possession on the board... talk about your degenerate games.
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #81 on: August 08, 2012, 10:51:33 am »
0

In all this Madman craziness, I think we're ignoring how useful Hermit can be in its own right. The ability to trash cards that aren't in your hand is significant. In games with Curse-givers and/or Looters, it's a powerful deck thinner. It gains you a Silver (for Big Money) or a Village (for your engine) in the bargain. If you're so bogged down with bad cards that you know you won't buy anything this turn, you can use Hermit to gain another Hermit and turn your current one into a Madman.
Yeah, this is a craaazy ability for only $3.  Trash any card from your discard?? I never worry about drawing my coppers/curses with my trasher, and I never have the dilemma of whether to trash a copper because it's long-term good when I have exactly $5 in hand.
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #82 on: August 08, 2012, 10:51:41 am »
0

Squire + Watchtower?

Any attack you want...for 2!  (As long as you have Watchtower in hand.)

Whoa, yeah. Watchtower definitely boosts some cards in Dark Ages. At minimum it opens up tons of new options (like gaining 3 Silvers instead of Feodum).

Oh dear

Gaining and top decking any attack: $2
Gaining and top decking 3 silvers: $4
Cycling through 3 cards, accelerating your deck: $5

I prefer:

Gaining and top decking two Familiars: $4 with 2 buys.  And so on.
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GendoIkari

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #83 on: August 08, 2012, 10:52:35 am »
+12

Gaining and top decking any attack: $2
Gaining and top decking 3 silvers: $4
Cycling through 3 cards, accelerating your deck: $5

Discovering new and awesome combos through a huge amount of new and powerful cards: Priceless.
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Avin

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #84 on: August 08, 2012, 10:53:53 am »
+1

Oh my gosh, Chapel/Squire or Remake/Squire with Possession on the board... talk about your degenerate games.

Possession isn't an attack, so unless there are other attack cards available, this wouldn't be so bad.
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #85 on: August 08, 2012, 10:53:55 am »
0

In all this Madman craziness, I think we're ignoring how useful Hermit can be in its own right. The ability to trash cards that aren't in your hand is significant. In games with Curse-givers and/or Looters, it's a powerful deck thinner. It gains you a Silver (for Big Money) or a Village (for your engine) in the bargain. If you're so bogged down with bad cards that you know you won't buy anything this turn, you can use Hermit to gain another Hermit and turn your current one into a Madman.
Yeah, this is a craaazy ability for only $3.  Trash any card from your discard?? I never worry about drawing my coppers/curses with my trasher, and I never have the dilemma of whether to trash a copper because it's long-term good when I have exactly $5 in hand.

You cant trash treasures.
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #86 on: August 08, 2012, 10:55:36 am »
+1

I guess you can now draw cards in buy phase? Buy Cultist, and trash it with Watchtower? That's wierd. Not that you get any use of it, you can't play more treasure...
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bedlam

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #87 on: August 08, 2012, 10:56:38 am »
0

If a squire gets Swindled, do you still get the benefit? Because technically You didn't trash it, the swindler did...
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werothegreat

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #88 on: August 08, 2012, 10:58:49 am »
+3



Goons, however, is an Attack.
« Last Edit: August 08, 2012, 10:59:52 am by werothegreat »
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #89 on: August 08, 2012, 10:59:08 am »
+1

If a squire gets Swindled, do you still get the benefit? Because technically You didn't trash it, the swindler did...
Technically, YOU did:
Quote from: swindler
Each other player trashes the top card of his deck and gains a card with the same cost that you choose.

shraeye

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #90 on: August 08, 2012, 10:59:25 am »
0

Yeah, this is a craaazy ability for only $3.  Trash any card from your discard?? I never worry about drawing my coppers/curses with my trasher, and I never have the dilemma of whether to trash a copper because it's long-term good when I have exactly $5 in hand.

You cant trash treasures.

Good point, but still to trash Estates, Ruins, and Curses this is wonderful.  I still declare it a craaazy ability.
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werothegreat

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #91 on: August 08, 2012, 11:00:38 am »
0

Yeah, this is a craaazy ability for only $3.  Trash any card from your discard?? I never worry about drawing my coppers/curses with my trasher, and I never have the dilemma of whether to trash a copper because it's long-term good when I have exactly $5 in hand.

You cant trash treasures.

Good point, but still to trash Estates, Ruins, and Curses this is wonderful.  I still declare it a craaazy ability.

Also trash Squires and Feoda.
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Kelume

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #92 on: August 08, 2012, 11:02:38 am »
+1

Oh my gosh, Chapel/Squire or Remake/Squire with Possession on the board... talk about your degenerate games.

Possession isn't an attack, so unless there are other attack cards available, this wouldn't be so bad.

Never before have I been so happy to be wrong.
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #93 on: August 08, 2012, 11:04:14 am »
0

Oh my gosh, Chapel/Squire or Remake/Squire with Possession on the board... talk about your degenerate games.

Possession isn't an attack, so unless there are other attack cards available, this wouldn't be so bad.

Never before have I been so happy to be wrong.

Let's imagine Possession is an Attack for a second.

Both players open Chapel/Squire, get a Possession.

I Possess you.  Oh.  You only have an Estate in your deck.  <.<
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #94 on: August 08, 2012, 11:06:50 am »
0

If a squire gets Swindled, do you still get the benefit? Because technically You didn't trash it, the swindler did...
Technically, YOU did:
Quote from: swindler
Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
Right. Oops. Are there any times when it would be trashed, and you wouldn't get the benefit?
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #95 on: August 08, 2012, 11:16:31 am »
+6

ACtually possession does have an interesting interaction with Madman. If you get possessed and someone plays your madman, it goes back to the supply. It's not trashed so it never comes back to your hand. Which really sucks considering how strong it is/how hard it is to get in the first place.
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #96 on: August 08, 2012, 11:19:17 am »
0

I view Squire as a risk-free village. It's worth buying on the first turn, and it's ok to over-buy compared to how many terminal actions you have. If you don't need the actions, you take a silver instead, not a bad deal.

The big question is, when am I going to need that much +buy? The obvious answers are Gardens and Goons, but cost-reducers also come into the picture. Squire combo'd with highway, bridge, or quarry sounds like it can 3-pile a game in record time.
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #97 on: August 08, 2012, 11:20:47 am »
0

I view Squire as a risk-free village. It's worth buying on the first turn, and it's ok to over-buy compared to how many terminal actions you have. If you don't need the actions, you take a silver instead, not a bad deal.

The big question is, when am I going to need that much +buy? The obvious answers are Gardens and Goons, but cost-reducers also come into the picture. Squire combo'd with highway, bridge, or quarry sounds like it can 3-pile a game in record time.

I think the idea is not that you need that many buys, but you'll play multiple squires and maybe only 1 for the buys. The fact that it gives 2 means you probably only need 1 squire in your engine to give buys.
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Kelume

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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #98 on: August 08, 2012, 11:20:58 am »
0

Let's imagine Possession is an Attack for a second.

Both players open Chapel/Squire, get a Possession.

I Possess you.  Oh.  You only have an Estate in your deck.  <.<
It would basically be terrible for whoever did not get the Possession, and terrible if both did. It's a lose-lose.

Equally likely, one person will get the squire and chapel to collide on the first shuffle, the other won't, and player A will end up with two or more possessions (by trashing their opponent's squire).

All in all, I am thankful it is not a possible target. xP
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Re: Dark Ages Preview #3: Squire, Hermit, Madman
« Reply #99 on: August 08, 2012, 11:22:47 am »
+1

I guess you can now draw cards in buy phase? Buy Cultist, and trash it with Watchtower? That's wierd. Not that you get any use of it, you can't play more treasure...

Yeah, someone mentioned yesterday you could do the same with Farmland.
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