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Author Topic: Dark Ages Preview #2: Feodum, Cultist, Ruined Market  (Read 184371 times)

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GendoIkari

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Re: Dark Ages Preview #2
« Reply #25 on: August 07, 2012, 09:25:44 am »
0

I wonder what the other "ruined" cards are going to be?

Ruined Village: +1 Action
Ruined Laboratory: +1 Card
Ruined Wodcutter: + $1

That would seem to be what Donald implied. But Ruined Village seems way worse than all the others. With Market and Woodcutter; you may find yourself glad you have that card in hand. With Laboratory, at least you can replace it with another card if you have an action lying around. But Ruined village is just as bad as a Curse/Estate (confusion card), unless you happen to have Horn of Plenty, Conspirator, or Peddler.
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Robz888

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Re: Dark Ages Preview #2
« Reply #26 on: August 07, 2012, 09:26:15 am »
+32

Now, what everybody was really wondering--how do these cards combo with Scout? (That's all I care about.)

Feodum is a Victory card, and Scout works on Victory cards. Perfect! That's called synergy, people.
Cultist gives other players Ruins cards. Scout can't scoop up Ruins cards (not that we know of... yet). But Scout can't scoop up Curses either! So really it's no worse.
Ruined Market gives you another Buy. That way, you don't just buy Scout. You can buy something else, too.
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Re: Dark Ages Preview #2
« Reply #27 on: August 07, 2012, 09:27:05 am »
+1

Looters and Ruins - the design space for fan cards just got much bigger!
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jotheonah

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Re: Dark Ages Preview #2
« Reply #28 on: August 07, 2012, 09:28:08 am »
0

SO you can actually buy ruins if you want, right? Like in a Goons or Garden deck? Could this make Goons-Scrying Pool viable?

 Ruins are Actions so they're much worse than curses in any of the following decks: Golem, Farming Village, Hunting Party (imagine having 5 different kinds of ruins thrown at your HP deck!)
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ashersky

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Re: Dark Ages Preview #2
« Reply #29 on: August 07, 2012, 09:28:14 am »
0

Looters and Ruins - the design space for fan cards just got much bigger!

Somebody tell Rinkworks.  His mini-set just got two new categories!
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Grujah

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Re: Dark Ages Preview #2
« Reply #30 on: August 07, 2012, 09:28:27 am »
+3

Ruined Market gives you another Buy. That way, you don't just buy Scout. You can buy something else, too.

Like, you can buy a 2 Ruins INSTEAD of a scout.
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philosophyguy

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Re: Dark Ages Preview #2
« Reply #31 on: August 07, 2012, 09:28:57 am »
0

Looters and Ruins - the design space for fan cards just got much bigger!

Quick: add new cards to the contest set! :)
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jotheonah

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Re: Dark Ages Preview #2
« Reply #32 on: August 07, 2012, 09:29:25 am »
0

Like a lot of things that are designed to skip crappy cards skip non-actions. The addition of a crappy action is sort of a bummer.
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Re: Dark Ages Preview #2
« Reply #33 on: August 07, 2012, 09:29:44 am »
0

SO you can actually buy ruins if you want, right? Like in a Goons or Garden deck? Could this make Goons-Scrying Pool viable?

 Ruins are Actions so they're much worse than curses in any of the following decks: Golem, Farming Village, Hunting Party (imagine having 5 different kinds of ruins thrown at your HP deck!)

They cost 0, like curses, so I see them as a viable 3-pile option.  As actions, they are also Graverobber-able to a 3-cost action (or silver), which helps remove them.
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Qvist

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Re: Dark Ages Preview #2
« Reply #34 on: August 07, 2012, 09:30:32 am »
+1

Cross-post:

Feodum
Combos with: Trader, obviously.
Ok, a straight forward one. But, how strong will it be? With Trader, an absolute powerhouse.
Bureaucrat and Explorer might also work very well with it. With Ironworks/Workshop the rush may also work.
Although three-piling is generally very hard here. Not so strong as Gardens or Silk Road at first glance.
Then there's the on-trash benefit. So, let's say I have 5 3-points Feodums(?) with 9 silver and trash one. Now I have 4 4-point Feodums, 1-point more and better economy. So, I want to trash them if I have more Feodums than they are worth right?
Maybe you even don't want to 3-pile. Just get Feodums and Silver and then Provinces. I'm not sure.

Cultist
Obviusly very strong. The main action is like a worse Witch, but there's also the not-colliding and on-trash benefit.
The not-colliding bonus is very strong, but I'm not so sure about the on-trash benefit.
That could lead to some strange combos. I buy a Farmland, trash a Cultist and draw 3 cards which I cannot play anymore.
Or: Opponent plays Bishop, I trash Cultist and 3 cards. Then opponent plays Militia: Nooooo!
And: With Familiar (or any other Curser) and Cultist on the board, this will be madness!

Ruined Market
Not much to say about this card per se. Of course it's bad. A few words about this concept. I'm still not sure if I like it because it can be very swingy depending how the other Ruins will look like. +1 Card, +1$, +1Action probably.

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Re: Dark Ages Preview #2
« Reply #35 on: August 07, 2012, 09:30:38 am »
0

Wow. Yesterday's cards were new and interesting, but still felt like basic Dominion. Sage could have fit in with several other expansions.

These new ones on the other hand are straight up nuts. A pile of not-curses shuffled together? A triple-type attack that you can chain together forever, dishing out non-curses all the way? A silver pinata that counts silvers? (ok, that's not too crazy but still will totally warp a ton of games).

I'm excited.
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Gansura

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Re: Dark Ages Preview #2
« Reply #36 on: August 07, 2012, 09:31:03 am »
+1

To preempt an inevitable rules question: as far as I remember, Ruins are like Prizes when Ambassadored, in that they aren't "gained" or "returned" from the Supply in a normal sense.

Why wouldn't they be treated like curses? That makes more sense to me than treating them like prizes. They are in the supply and can be bought unlike prizes.
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ehunt

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Re: Dark Ages Preview #2
« Reply #37 on: August 07, 2012, 09:31:22 am »
+4

Thoughts on feodum, in order:

1. How do you pronounce feodum?
 
2. Bureaucrat got buffed!

3. What the hell is a feodum?

4. That's going to be so much fun.
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Tdog

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Re: Dark Ages Preview #2
« Reply #38 on: August 07, 2012, 09:31:41 am »
0

Ok, so the Ruined Lab variant is obvious: +1 Card
And, the ruined terminal Silver (no idea which one he'll pick) is going to be +$1.
The interesting question is: will the Ruined Village be +2 Actions or just +1 Action? I'm guessing +2 because outside of some Conspirator niche cases, an action that does nothing has no redeeming quality.

+1 card has no redeeming qualities, either.
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jotheonah

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Re: Dark Ages Preview #2
« Reply #39 on: August 07, 2012, 09:32:39 am »
0

Thoughts on feodum, in order:

1. How do you pronounce feodum?
 
2. Bureaucrat got buffed!

3. What the hell is a feodum?

4. That's going to be so much fun.

Yeah, Feodum is def. my fav so far.
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GendoIkari

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Re: Dark Ages Preview #2
« Reply #40 on: August 07, 2012, 09:32:52 am »
0

Ok, so the Ruined Lab variant is obvious: +1 Card
And, the ruined terminal Silver (no idea which one he'll pick) is going to be +$1.
The interesting question is: will the Ruined Village be +2 Actions or just +1 Action? I'm guessing +2 because outside of some Conspirator niche cases, an action that does nothing has no redeeming quality.

+1 card has no redeeming qualities, either.

Sure it does. As long as you have an action to spare, you can play it; and the result is as if it had never been in your deck in the first place.
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ehunt

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Re: Dark Ages Preview #2
« Reply #41 on: August 07, 2012, 09:33:11 am »
0

To preempt an inevitable rules question: as far as I remember, Ruins are like Prizes when Ambassadored, in that they aren't "gained" or "returned" from the Supply in a normal sense.

Why wouldn't they be treated like curses? That makes more sense to me than treating them like prizes. They are in the supply and can be bought unlike prizes.
But the ruin on top may not match the one being ambassadored.
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theory

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Re: Dark Ages Preview #2
« Reply #42 on: August 07, 2012, 09:33:48 am »
0

To preempt an inevitable rules question: as far as I remember, Ruins are like Prizes when Ambassadored, in that they aren't "gained" or "returned" from the Supply in a normal sense.

Why wouldn't they be treated like curses? That makes more sense to me than treating them like prizes. They are in the supply and can be bought unlike prizes.

I'm not totally sure, and the FAQ obviously elaborates more on the issue, but it's because all the Ruins are in a single stack, and randomized.  You don't necessarily give out Ruined Markets or Ruined ___ or Ruined ___, you just give out whatever is on top.
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Tdog

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Re: Dark Ages Preview #2
« Reply #43 on: August 07, 2012, 09:35:10 am »
0

Ruined Market gives you another Buy. That way, you don't just buy Scout. You can buy something else, too.

Like, you can buy a 2 Ruins INSTEAD of a scout.

That would just be silly. Why wouldn't you want a scout?
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jotheonah

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Re: Dark Ages Preview #2
« Reply #44 on: August 07, 2012, 09:35:46 am »
0

I like how you can trust the letter but not the spirit of Donald X's proclamations.

Like he's been saying forever "I'll never make another Curse-typed card" And I'm sure he won't BUT these are basically curse variants, they just have a new type.  This expansion is full of things we thought we would never see.
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Re: Dark Ages Preview #2
« Reply #45 on: August 07, 2012, 09:37:18 am »
0

Feodum is "the estate or domain of a feudal lord"
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Re: Dark Ages Preview #2
« Reply #46 on: August 07, 2012, 09:37:27 am »
0

To preempt an inevitable rules question: as far as I remember, Ruins are like Prizes when Ambassadored, in that they aren't "gained" or "returned" from the Supply in a normal sense.

Prizes say "This is not in the supply." So Ruins will work just like Curses, I think.

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Re: Dark Ages Preview #2
« Reply #47 on: August 07, 2012, 09:37:38 am »
0

Man, so Poor House hurt Upgrade, but Cultist may just be its new best friend.  Sorry, IGG.
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Re: Dark Ages Preview #2
« Reply #48 on: August 07, 2012, 09:37:52 am »
0

Ok, so the Ruined Lab variant is obvious: +1 Card
And, the ruined terminal Silver (no idea which one he'll pick) is going to be +$1.
The interesting question is: will the Ruined Village be +2 Actions or just +1 Action? I'm guessing +2 because outside of some Conspirator niche cases, an action that does nothing has no redeeming quality.

+1 card has no redeeming qualities, either.

It could be Throne Roomed or King's Courted.

But you obviously drew a crappy hand if that's a viable option for you.
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sitnaltax

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Re: Dark Ages Preview #2
« Reply #49 on: August 07, 2012, 09:38:25 am »
+1

OK, simulators. In the Jack/Feodum deck, do you want one or two Jacks before you start on the Feodums?
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