Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Dominion: Woodlands (Plantation and Hunter)  (Read 1212 times)

0 Members and 1 Guest are viewing this topic.

Archetype

  • Jester
  • *****
  • Offline Offline
  • Posts: 992
  • Suffers from Fancy Play Syndrom
  • Respect: +690
    • View Profile
Dominion: Woodlands (Plantation and Hunter)
« on: August 04, 2012, 01:27:47 pm »
0

Hello everyone!

I've had a set in the works for a while and am looking for feedback on it.

The theme of the set is the more you have of something, the better or worse and interaction with +Buys.

I'll be revealing 2 cards a day and am looking for ways to improve them.

Without further ado, here's the first 2 cards:

Plantation:
Victory
Cost: 5
Worth 1 VP per Plantation in your deck.

                                       
Only one Plantation can be bought per turn.

The Main Victory card of the set. Shows the theme of the set perfectly.


Hunter:
Action
Cost: 5
+1 Card
+1 Action
+1$

                             
You may pay an additional 1$ for this card. If you do, gain a copy of it.

The ability to gain 2 of these for 6$ is what makes this card shine. Be careful, these cards go fast!
« Last Edit: August 04, 2012, 01:28:49 pm by Archetype »
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Dominion: Woodlands (Plantation and Hunter)
« Reply #1 on: August 04, 2012, 01:49:07 pm »
0

Plantation is basically what Duke originally was, but there were issues with it.  From the Secret Histories:

Quote
Duke: Another card added when the set went to 25 cards. I picked this particular card for this set to round out the victory card theme. Baron makes Estates matter, Duke makes Duchies matter.

This card started its life in another set as a victory card worth one point per copy of it you had. That just varied way too much. You have to charge enough for it to be fair when you get a lot of them, and then it's horrible when you don't. The fix was to have it count another card. The other card had to be one that was always out, and Duchy was the obvious choice.

Limiting to one buy per turn does not solve that issue.


Not sure about Hunter.  $5 for one is not so good (compare with Treasury).  But then, two for $6 seems too good to me.  I don't know.
Logged

Archetype

  • Jester
  • *****
  • Offline Offline
  • Posts: 992
  • Suffers from Fancy Play Syndrom
  • Respect: +690
    • View Profile
Re: Dominion: Woodlands (Plantation and Hunter)
« Reply #2 on: August 04, 2012, 01:53:43 pm »
0

I've been suggested to change Hunter to $7 for 2.

I do think that Plantation can get ridiculous if you get too many, but I really like how it works, and it shows the theme of the set very well. Any suggestions to balance it out?

EDIT: A way to do it would be to cost more for each Plantation taken from the supply, but I don't know what the base cost would be, or how to scale it.

Maybe,
Plantation
Cost: 4*
Worth 1 VP per Plantation in your deck.
                                             
This card costs 1 more for every 2 Plantations missing from the supply.
« Last Edit: August 04, 2012, 01:57:13 pm by Archetype »
Logged
Pages: [1]
 

Page created in 0.042 seconds with 21 queries.