So, just finished a really interesting (insanely powerful) kingdom:
Develop, Tunnel,
Swindler Tournament Salvager
Quarry Mountebank Minion Saboteur
http://dominion.isotropic.org/gamelog/201207/30/game-20120730-164901-8df0ef2d.htmlOpponent opened Quarry/Swindler I opened Tournament/Swindler. I got early provinces and he didnt and I won pretty easily.
-My thoughts are that quarry, while guaranteeing you Mountebank by the first shuffle is a massive liability with tournament, since you want Gold and Provinces ASAP, and that my decision too ignore it is what won me the game.
-Opening buy: what's right? I liked Tournament as both something I needed to get and helping get to 5. Salvager is potentially useful, but potentially loses me the game by stopping me from getting a mountebank by the first shuffle.
-Develop: I got one, it sucked. Should I have just ignored trashing and powered through the slog? Gotten Salvagers over tournament at some point (though salvager is just as bad at getting rid of mountebank junk).
-How good is followers once curses are exhausted? I got it after Steed, but I'm not sure that was right, and think Bag of Gold might have been better to ensure I kept getting provinces.
-Minion: just awful, or useful as nonterminal silver + attack in this boaard? My thoughts are that your 4 card hand is liable to suck given the junking, and that nonterminal silver isnt worth it. I could be wrong.