The board I played IRL was as follows:
6: Farmland
5: Witch, Ill-Gotten Gains, Library
4: Jack of All Trades, Noble Brigand, Thief, Bureaucrat, Gardens
3: Chancellor
My opponent, 11 year old, seasoned fifth timer Jon Jon, opened with a 2$ copper for the wrong reasons. That sparked my attention about how this might be one of those rare (debatably nonexistent) copper opening boards. In previous discussion on this board about opening Copper, the best argument for it was +2 cards 5$ openers, because if you buy a copper you can buy 2 cards during the second run through your deck instead of the usual 1 card because Witch or Ghost ship draw just enough cards to trigger a reshuffle.
On this board, Copper also later effectively buys IGG, Duchy, and Gardens. Even though there's a curser on this board, the last few curses, maybe 4 or so, can be "IGG rushed", because buying a Witch would actually do little to help at that point and IGG is such a nice alternative to the Curse when it can fuel Gardens and buy Duchies heading towards the probable Duchy, Gardens, Curses ending.
Perhaps a copper is not a good idea though - Farmland trashing a Curse is a 10 card Fairgrounds with "This is Silver if you can use it to buy a province. Getting at least a few Provinces and Farmlands could be enough of an edge..
What are general thoughts about this board? I find it to be a very interesting board, which is synonymous with saying I have little to no idea how to play it.