Ok, thoughts for this game.
First off, I wanted it to be more a story than a game, with events unfolding as they went along.
There was the obvious back drop of the murder, which I honestly thought would be solved by Day 2. This is the reasin the original murderer had a one shot lynchproof so you couldnt lynch him first day and lose the ability to solve the murder. Obviously thats pretty powerful on a Mafiosa, which is why it also outed him at the same time.
The obvious suspect
In any murder book, the first person you that seems obvious never is the culprit, but everybody distrusts him anyway, and quite often they end up dead next. Thus the hated townie holding the knife.
The Diversion
And of course there is always the red herring, which in this case was Werewolves. As eevee noted, his flavour was definately meant to induce that he was a bit rubbish and even stated that he had never found one. And also Frisk's stated he knew there were no werewolves.
The Sub Plot
Then you have the sub plot, where by the Grand Market (oh how I wish I had known the Dark Ages card Ruined Market at this point) was purely out for revenge on the Lab, but i did warn in the Labs flavour that he should be careful who he trusted.
Underlying themes
There is a sense of suspcion all the way round the table, as is befotting because nobody quite trusts anybody, you got the lynching role for another fellow townie, the werewolf red herring, the hated townie. This meant that the town had no reason to trust anyone, further powering the mafia. Also, the Eevee flavour that Steward was sniffing around was supposed to suggest that Steward was a werewolf, but Eevee looked straight past this and immediately read Town! (And then told his Mafia QT mate!)
Balance
To weaken the Mafia a bit, they were one of the QT's, except they did not know they were all Mafia in the coach party! They had to use one of Volts abilities to find out, he just got extremely lucky and rolled it the first night! (Although this was after they had voted in the coach party to kill)
Galzria having 3 QT at various people with other town was a big help, but its also the thing that got him outed and killed, so a two edge sword. Volt was always the real power mafia with his Pawn ability (pick two from 4) the downside is that they were a random 4 from 10, and once used meant he lost that choice. Which is why he never saw Double Vote or Day kill ability!
Obviously this made a strong town, so I put in a Cop, but then weakened the cop by saying after Envoy died he could investigate as seer instead.
Then you had the inventor, who was the character with the chequered past...he had done time in prison, which was why all his inventions were made of soap. I weakened this role a bit by giving him two worthless but flavour inventions (a bar of soap and a vial of silver)
I put the tracker and reporter in for pure flavour reasons to be honest.
The masquerade was because at a murder investigation, not everyone is as they seem. And it also meant a chance of giving an extra mafia or Town, unfortuneately Grujah hedged too much!
Everybody essentially got weakened a bit to make up for the extra information from the flavour.
The Murder
Well, the easiest way to solve the murder was everyone post the cleared seats from thier PM, that way you would find that most seats were double confirmed as clear. The only one mentioned missing from his seat was 14, but he was cleared elsewhere! The only one who is never mentioned was 10....Obviously though that involved trusting everybody
Plus I dropped quite a few hints about buying and selling land and contention and there was only one card that bought and sold land, he even did it to stave off a lynch...
Also, i know i said the murderer could be any alignment, but he was always going to be mafia, it takes a killer to be a killer!
Then he died, so the rest of the hints were pretty useless.
It obviously wasn't easy, but I was surprised nobody picked up on it until the late game
Some notes:
Lucky Mafia: Voltglos getting the 'reveal mafia' on the first night.
Unlucky Mafia: Frisk tracking the two mafia who did the night kills in the first two nights! And then the one day FLT and Galz were both alive is the one day the town has a day kill!
I know some of you didn't like the roles, there was a lot of times people would say, 'thats not a typical mafia role', well this wasn't a typical mafia game, who cares what conventions Mafia Scum use, this was my game! things such as 1 shot lynchproof Mafia, Useless Seer, Hated townie and Town aligned lyncher, but they were all there for flavour reasons, and it was more important for the story!
Mess Ups due to Iphone which I apologise to the people involved
I accidently sent Frisk the link to the spectator QT instead of Galzria, but luckily he died that night anyway
I sent Insomniac Volts choices one night instead of Volt.