Log:
http://dominion.isotropic.org/gamelog/201207/25/game-20120725-153053-d577e175.htmlCards:
Ambassador,
Familiar, Farming Village,
Fishing Village,
Goons,
Jester, Navigator, Potion, Remodel,
Scrying Pool, and Transmute
I had no clue where to start here, but since I think Scrying Pool is a lot of fun (and of course Familiar being another important Potion card) and Ambassador not fun, I open Silver/Potion. My opponent opens FV/Navigator (Navigator?!?!). It's obvious he's going for a Goons engine because he is fortunate enough to get Goons on turns 3, 6, and 8. He gets an Ambassador and a Potion along the way, and has a double Goons turn on 10.
Meanwhile, I am out of luck early on with 2P on turn 3, but SP is a nice consolation prize at least... still unfortunate. I would have gotten Familiar on turn 6, but since he Goonsed me I had to settle for another SP. I load up on FVs as well and finally get my first Familiar on turn 8. I get a Goons on turn 9. Jumping ahead, I buy Remodels on turns 16 and 18, hoping to remodel Goons to Province if need be. That proves to be unnecessary, since on a double Goons turn I get to buy the last Goons (FVs long gone) and the last Curse to win it.
This was a really fun game! I had no idea which direction to go, so I chose Potion cards/FV first and then moved to Goons once I saw how effective they were. In the end we were split on FVs and Goons, although he got his Goons much earlier. I went Potion a lot earlier and had 4 Familiars to his 0. Would you have used Ambassador on this board? How would you play this power board differently?