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Author Topic: Not Autoplaying Copper with Contraband/Grand Market  (Read 1403 times)

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DIonized

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Not Autoplaying Copper with Contraband/Grand Market
« on: July 16, 2012, 07:47:58 pm »
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http://dominion.isotropic.org/gamelog/201207/16/game-20120716-163714-cce1de3c.html

On turn 9, I played Contraband, my opponent chose Grand Market, but the +$X button still refrained from playing Copper.  I don't know if this is the intended behaviour, a bug that isn't worth-while to fix, or an edge case that hasn't been accounted for yet; I just wanted to report it.
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Tables

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Re: Not Autoplaying Copper with Contraband/Grand Market
« Reply #1 on: July 16, 2012, 08:50:58 pm »
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I'd go for the last one. It's extremely edge case, and the problem is resolved by two extra button presses and can't make you go wrong (if you're paying at least moderate attention). I'd say there are probably more urgent things, but it's still something I didn't know.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

popsofctown

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Re: Not Autoplaying Copper with Contraband/Grand Market
« Reply #2 on: July 16, 2012, 11:28:01 pm »
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Pretty intense nitpickery.  There are definitely bigger fish to fry, what with Inn shuffling hidden cards in and whatnot
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Lekkit

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Re: Not Autoplaying Copper with Contraband/Grand Market
« Reply #3 on: July 17, 2012, 08:35:45 am »
+1

I'm pretty sure Inn reveals the cards now.
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