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Author Topic: No Money Game  (Read 1549 times)

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Autumn

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No Money Game
« on: June 28, 2012, 05:36:19 pm »
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This is a variant a couple friends and I played when we were messing around a couple weeks back. I thought I'd share it here to hear your thoughts.

You start the game with 7 copper and 3 estates as normal. From that point on though you cannot gain any treasure cards (obviously alternative treasure cards such as Bank, Quarry etc aren't included in the Kingdom). If you would ever gain a treasure card that treasure card is immediately trashed (so you could remodel a copper in to a copper and you would immediately trash the copper you gained from using the remodel).

Obviously this is a very silly idea for a variant, but we found it fun if incredibly slow-paced (only one player managed to buy a province with the cards we had on the table, everyone else just resorted to buying duchies after a certain point). It leads to some weird morphings of cards (Mine effectively turns in to a very slow way to trash your copper and nothing else, Mountebank becomes far weaker than Witch, Counting House is..well, yeah..).

Thoughts?
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Thisisnotasmile

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Re: No Money Game
« Reply #1 on: June 28, 2012, 05:40:53 pm »
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I think you'd need a board full of +Actions otherwise it's unplayable.
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popsofctown

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Re: No Money Game
« Reply #2 on: June 28, 2012, 05:43:53 pm »
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You can actually design a few boards where no one wants to buy Treasure anyway.  Of course, that's harder with base dominion.  (And Counting House, that's intrigue I think?)
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eHalcyon

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Re: No Money Game
« Reply #3 on: June 28, 2012, 09:02:40 pm »
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IRL I've only played with Base+Intrigue.  I've had several games where I easily cleaned up with a no-treasure engine (Chapel --> Festival, Market, Conspirator).
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