Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Treasure Maps  (Read 6711 times)

0 Members and 1 Guest are viewing this topic.

unlinked

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 39
  • Respect: +25
    • View Profile
Treasure Maps
« on: February 07, 2013, 02:59:37 pm »
+1

Ok so this is my first attempt and creating a puzzle I hope it worthy.

The goal is to gain 2 Treasure Maps, play the Treasure Maps and draw all 4 Gold for spending all during a single turn playing the fewest amount of Action Cards played.

Some minor clarifications.
For the purpose of this puzzle, Duration cards from previous turn would count as Action Cards played.
The first Treasure Map would count and an Action Cards played even though it is trashed, the second one does not since it is never put in play.
Playing an Outpost for another turn, does not count as part of the single turn.

Bench Mark:
I played with it in my head and can do it playing just 06 Action Cards.

Hope you enjoy.  Let me know how I did on my first puzzle.
Logged

heron

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1055
  • Shuffle iT Username: heron
  • Respect: +1184
    • View Profile
Re: Treasure Maps
« Reply #1 on: February 07, 2013, 03:05:59 pm »
+2

I can do it with just 04 action cards.


Hand King's Court, University, Hunting Grounds, Watchtower, whatever.
Play King's Court-University, gaining two Treasure Maps and putting them on your deck with Watchtower.
Gain and trash a Cultist, drawing your Treasure Maps.
Play Treasure Map.
Play Hunting Grounds.
Logged

Ozle

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3625
  • Sorry, this text is personal.
  • Respect: +3360
    • View Profile
Re: Treasure Maps
« Reply #2 on: February 07, 2013, 03:09:29 pm »
0

Isnt it simply Village,T-Map, put them on top with Watchtower, Council Room?
Logged
Try the Ozle Google Map Challenge!
http://forum.dominionstrategy.com/index.php?topic=7466.0

Sullying players Enjoyment of Innovation since 2013 Apparently!

Drab Emordnilap

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1832
  • Shuffle iT Username: Drab Emordnilap
  • Luther Bell Hendricks V
  • Respect: +1887
    • View Profile
Re: Treasure Maps
« Reply #3 on: February 07, 2013, 03:10:46 pm »
0

I can do it with just 04 action cards.


Hand King's Court, University, Hunting Grounds, Watchtower, whatever.
Play King's Court-University, gaining two Treasure Maps and putting them on your deck with Watchtower.
Gain and trash a Cultist, drawing your Treasure Maps.
Play Treasure Map.
Play Hunting Grounds.


By his definition, this is 6 action card plays.

If the trashed Treasure map counts, he's clearly not counting cards in play, he's counting Action Cards played this turn (like Conspirator) with caveats for duration cards.


Maybe I'm misunderstanding the definition of the puzzle.
« Last Edit: February 07, 2013, 03:15:06 pm by Drab Emordnilap »
Logged

Drab Emordnilap

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1832
  • Shuffle iT Username: Drab Emordnilap
  • Luther Bell Hendricks V
  • Respect: +1887
    • View Profile
Re: Treasure Maps
« Reply #4 on: February 07, 2013, 03:10:57 pm »
0

Isnt it simply Village,T-Map, put them on top with Watchtower, Council Room?

You have to gain the Treasure Maps too.
Logged

Ozle

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3625
  • Sorry, this text is personal.
  • Respect: +3360
    • View Profile
Re: Treasure Maps
« Reply #5 on: February 07, 2013, 03:12:07 pm »
0

Ahh, i knew it wouldn't be that easy!

Logged
Try the Ozle Google Map Challenge!
http://forum.dominionstrategy.com/index.php?topic=7466.0

Sullying players Enjoyment of Innovation since 2013 Apparently!

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Treasure Maps
« Reply #6 on: February 07, 2013, 03:12:15 pm »
+1

no, it's only four action card plays. The second treasure map, cultist, and watchtower are never played.
Logged

Drab Emordnilap

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1832
  • Shuffle iT Username: Drab Emordnilap
  • Luther Bell Hendricks V
  • Respect: +1887
    • View Profile
Re: Treasure Maps
« Reply #7 on: February 07, 2013, 03:14:29 pm »
0

no, it's only four action card plays. The second treasure map, cultist, and watchtower are never played.

But University is played 3 times.
Logged

unlinked

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 39
  • Respect: +25
    • View Profile
Re: Treasure Maps
« Reply #8 on: February 07, 2013, 03:19:01 pm »
0

I can do it with just 04 action cards.


Hand King's Court, University, Hunting Grounds, Watchtower, whatever.
Play King's Court-University, gaining two Treasure Maps and putting them on your deck with Watchtower.
Gain and trash a Cultist, drawing your Treasure Maps.
Play Treasure Map.
Play Hunting Grounds.


Wow that's Great that wasn't my solution it definately better only 04 cards are actually played! And in no time at all.
Logged

heron

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1055
  • Shuffle iT Username: heron
  • Respect: +1184
    • View Profile
Re: Treasure Maps
« Reply #9 on: February 07, 2013, 03:20:00 pm »
+3

Well, I've narrowed my solution down to just 3 actions, and no KC to avoid that confusion.

Hand: Powered-up city, black market, HoP, Watchtower, Copper
Play city, draw HoP and Silver.
Play black market, play HoP, gain/trash cultist, draw three HoP's, play them, gain 2 TM's and trash another cultist, drawing the TM's and another HoP.
Play HoP, cultist, draw 2 HoP's.
Play TM.
Play 2 HoP's for cultist.

I think I stuck an extra HoP in there somewhere.


Thinking on it, I'm pretty sure this is the minimum, since you need to play 1 card to gain the TM's, and then play the TM's. And you need a village. Unless someone can think of a way to play a nonterminal action to gain 2 TM's in their hand.
« Last Edit: February 07, 2013, 03:24:46 pm by heron »
Logged

unlinked

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 39
  • Respect: +25
    • View Profile
Re: Treasure Maps
« Reply #10 on: February 07, 2013, 03:28:14 pm »
0

Well, I've narrowed my solution down to just 3 actions, and no KC to avoid that confusion.

Hand: Powered-up city, black market, HoP, Watchtower, Copper
Play city, draw HoP and Silver.
Play black market, play HoP, gain/trash cultist, draw three HoP's, play them, gain 2 TM's and trash another cultist, drawing the TM's and another HoP.
Play HoP, cultist, draw 2 HoP's.
Play TM.
Play 2 HoP's for cultist.

I think I stuck an extra HoP in there somewhere.


Thinking on it, I'm pretty sure this is the minimum, since you need to play 1 card to gain the TM's, and then play the TM's. And you need a village. Unless someone can think of a way to play a nonterminal action to gain 2 TM's in their hand.


Great use of Treasure Cards.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: Treasure Maps
« Reply #11 on: February 07, 2013, 03:41:59 pm »
+1

Does playing Throne Room count as one action or three?  If it's only one, then here's a simple 3 card solution.


Hand:  Procession, Ironworks, Watchtower

Play Procession on Ironworks.  Gain two Treasure Maps topdecked by Watchtower, get +2 actions, then gain a Cultist which is trashed and draw your Treasure Maps.

Play Treasure Map, gaining your four Golds.

Play Watchtower to scoop them all up.
[\spoiler]
Logged
Well you *do* need a signature...

unlinked

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 39
  • Respect: +25
    • View Profile
Re: Treasure Maps
« Reply #12 on: February 07, 2013, 03:49:53 pm »
0

So my solution was this: 
Hand: Watchtower, Watchtower, Throne room, Ironworks, Fishing Villige
TR the the IW for the two TM, top decking them. Then draw them and two other cards playing a WT, play The FV for the  two actions. Then play TM and lastly draw the four Golds with the second WT.
Action Cards played 6.


Having not played a ton with Dark Ages I should have looked closer at those cards. I would not have though about Cultist on trash effect. If I had then ...

if I switch to the Procession instead of the Throne Room, then when the Ironwork gets trashed I could gain a Cultist trashing it with the Watchtower. Drawing the Maps. Playing the Maps.   Instead of the Fishing Village with a Minion, Council Room, or Hunting Grounds all draw the four Gold dropping it to 4 Action Cards.

.


Logged

unlinked

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 39
  • Respect: +25
    • View Profile
Re: Treasure Maps
« Reply #13 on: February 07, 2013, 03:54:19 pm »
0

This Puzzle making is fun. Especially seeing the different solutions to the same problem.
Logged

unlinked

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 39
  • Respect: +25
    • View Profile
Re: Treasure Maps
« Reply #14 on: February 07, 2013, 03:56:47 pm »
0

Does playing Throne Room count as one action or three?  If it's only one, then here's a simple 3 card solution.


Hand:  Procession, Ironworks, Watchtower

Play Procession on Ironworks.  Gain two Treasure Maps topdecked by Watchtower, get +2 actions, then gain a Cultist which is trashed and draw your Treasure Maps.

Play Treasure Map, gaining your four Golds.

Play Watchtower to scoop them all up.
[\spoiler]

I would call that 04 Action Cards:  Procession, Ironworks, Maps, Watchtower.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: Treasure Maps
« Reply #15 on: February 07, 2013, 04:10:38 pm »
0

Here's a 3 card solution without Black Market shenanigans.

Hand:  Madman, Forge, Catacombs, Catacombs, Cultist

Play Madman.  Draw Watchtower, Counterfeit, HoP.

Play Forge trashing Catacombs, Catacombs, Cultist.  Resolve Catacombs to gain Treasure Maps which are topdecked via Watchtower.  Resolve Cultist to draw the Treasure Maps.

Play Treasure Map

Play Counterfeit on a HoP, twice gaining Squire which is trashed by Watchtower gaining Cultist, which is trashed by Watchtower drawing a total of 6 cards.


Variants:  Madman can be replaced with a Native Village whose mat is properly prepped ahead of time.  Forge can be replaced by Chapel. 

In fact, a hand of Village, Chapel, Cultist, Cultist, Catacombs which draws a Catacombs with Village could work.  Resolve a Cultist first to draw Watchtower, Counterfeit, HoP.  Then Resolve both Catacombs for topdecked Treasure Maps.  Then lastly the Cultist to draw the Treasure Maps.
« Last Edit: February 07, 2013, 04:16:01 pm by SirPeebles »
Logged
Well you *do* need a signature...

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: Treasure Maps
« Reply #16 on: February 07, 2013, 04:19:08 pm »
0

Does playing Throne Room count as one action or three?  If it's only one, then here's a simple 3 card solution.


Hand:  Procession, Ironworks, Watchtower

Play Procession on Ironworks.  Gain two Treasure Maps topdecked by Watchtower, get +2 actions, then gain a Cultist which is trashed and draw your Treasure Maps.

Play Treasure Map, gaining your four Golds.

Play Watchtower to scoop them all up.
[\spoiler]

I would call that 04 Action Cards:  Procession, Ironworks, Maps, Watchtower.

Are you only counting differently named action cards?  Because then I could do it with just University and Treasure Map. ;p
Logged
Well you *do* need a signature...

jomini

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1060
  • Respect: +768
    • View Profile
Re: Treasure Maps
« Reply #17 on: February 07, 2013, 05:58:29 pm »
+2

I can do this playing just 1 action cards:

My opponent plays Kc/Gov and I trash two 3's, top deck the Maps with Watchtower. I next trash a Cultist, gaining a Border village and Horn of plenty, the latter is top decked and then drawn with the Maps. On my turn I play Treasure Map (gaining the golds) and then Counterfeit -> Hop (gaining Squires, trashing them, gaining Cultists, trashing them) and drawing the golds.
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Treasure Maps
« Reply #18 on: February 07, 2013, 06:10:30 pm »
0

I can do this playing just 1 action cards:

My opponent plays Kc/Gov and I trash two 3's, top deck the Maps with Watchtower. I next trash a Cultist, gaining a Border village and Horn of plenty, the latter is top decked and then drawn with the Maps. On my turn I play Treasure Map (gaining the golds) and then Counterfeit -> Hop (gaining Squires, trashing them, gaining Cultists, trashing them) and drawing the golds.

But you're supposed to gain the Maps on your turn, not your opponent's turn. ;)
Logged

unlinked

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 39
  • Respect: +25
    • View Profile
Re: Treasure Maps
« Reply #19 on: February 07, 2013, 06:15:45 pm »
0

Does playing Throne Room count as one action or three?  If it's only one, then here's a simple 3 card solution.


Hand:  Procession, Ironworks, Watchtower

Play Procession on Ironworks.  Gain two Treasure Maps topdecked by Watchtower, get +2 actions, then gain a Cultist which is trashed and draw your Treasure Maps.

Play Treasure Map, gaining your four Golds.

Play Watchtower to scoop them all up.
[\spoiler]

I would call that 04 Action Cards:  Procession, Ironworks, Maps, Watchtower.

Are you only counting differently named action cards?  Because then I could do it with just University and Treasure Map. ;p

I'm counting Action Cards put into play.
Logged

unlinked

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 39
  • Respect: +25
    • View Profile
Re: Treasure Maps
« Reply #20 on: February 07, 2013, 06:20:09 pm »
0

I can do this playing just 1 action cards:

My opponent plays Kc/Gov and I trash two 3's, top deck the Maps with Watchtower. I next trash a Cultist, gaining a Border village and Horn of plenty, the latter is top decked and then drawn with the Maps. On my turn I play Treasure Map (gaining the golds) and then Counterfeit -> Hop (gaining Squires, trashing them, gaining Cultists, trashing them) and drawing the golds.

But you're supposed to gain the Maps on your turn, not your opponent's turn. ;)

True. Not gained on your turn. But I'll give you +1 for creativity.
Logged

SirPeebles

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3249
  • Respect: +5460
    • View Profile
Re: Treasure Maps
« Reply #21 on: February 07, 2013, 08:38:43 pm »
0

I can do this playing just 1 action cards:

My opponent plays Kc/Gov and I trash two 3's, top deck the Maps with Watchtower. I next trash a Cultist, gaining a Border village and Horn of plenty, the latter is top decked and then drawn with the Maps. On my turn I play Treasure Map (gaining the golds) and then Counterfeit -> Hop (gaining Squires, trashing them, gaining Cultists, trashing them) and drawing the golds.

When you trash the Cultist, you draw three cards before gaining a new card through Governor.
Logged
Well you *do* need a signature...

ghostofmars

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 162
  • Respect: +71
    • View Profile
Re: Treasure Maps
« Reply #22 on: February 08, 2013, 05:23:21 am »
0

Another solution with 3 actions

2x Apprentice -> Catacombs gaining 2 Treasure Maps and drawing them and some more cards (if your deck is small enough this works without Watchtower). Play Treasure Map gaining 4 Gold. Among the draw cards were 4 Ventures, which draw the 4 Golds
Logged

jomini

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1060
  • Respect: +768
    • View Profile
Re: Treasure Maps
« Reply #23 on: February 08, 2013, 10:09:50 am »
0

I can do this playing just 1 action cards:

My opponent plays Kc/Gov and I trash two 3's, top deck the Maps with Watchtower. I next trash a Cultist, gaining a Border village and Horn of plenty, the latter is top decked and then drawn with the Maps. On my turn I play Treasure Map (gaining the golds) and then Counterfeit -> Hop (gaining Squires, trashing them, gaining Cultists, trashing them) and drawing the golds.

When you trash the Cultist, you draw three cards before gaining a new card through Governor.

Ahh thank you, well less elegantly, a fourth play of Gov can let me draw the Hop.

Logged
Pages: [1]
 

Page created in 2.046 seconds with 21 queries.