My first game with Alchemy cards. I saw Vineyard, Ironworks, and Cellar in the supply, and figured it would be a Vineyard race. There were no +buy cards, but Ironworks and Horn of Plenty gave a workaround for that. My opponent decided to go for a draw strategy, with Laboratory and Cellar. He started off really strong, acquiring 4 Provinces before I had bought any VP cards.
He started buying Duchys after that. I'm not sure if he was following the Penultimate Province Rule, but I had not bought a single treasure card beyond my turn 1 HoP, so I was clearly not competing with him for the Provinces. I think I may also have been slow buying Potions and then Vineyards, but fortunately, his deck started clogging up and bought me some time.
I had 28 action cards at the end, making my Vineyards worth 9 each. I threw in some Estates for good measure (because I lost track of my score). I wonder if HoP/Cellar was my best choice for an opening, and I wonder if I should have lost because my opponent misplayed his strategy by panicking early. He even bought a Vineyard at one point, perhaps thinking to deprive me of them. Game log below.
http://councilroom.com/game?game_id=game-20110815-194037-036738f6.htmlcards in supply:
Cellar,
Farming Village,
Feast,
Horn of Plenty,
Ironworks,
Laboratory,
Moneylender,
Remake,
Tribute,
VineyardDefault card selection was used.
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#1 wtttw: 70 points (7
Vineyards [28 action cards] and 7
Estates); 24 turns
opening:
Horn of Plenty / Cellar
[56 cards] 10 Ironworks, 9 Cellars, 8 Farming Villages, 7
Vineyards, 1 Remake, 7
Coppers, 7
Potions, 7
Estates#2 SKJ: 53 points (6
Provinces, 4
Duchies, 3
Estates, and a
Vineyard [6 action cards]); 24 turns
opening: Cellar / Laboratory
[33 cards] 3 Laboratories, 1 Cellar, 1 Farming Village, 1 Remake, 1
Vineyard, 6
Coppers, 2
Silvers, 1
Potion, 4
Golds, 3
Estates, 4
Duchies, 6
Provinces