clb 3 - Stringer Bell 0
These were three very enjoyable games. Two of them were pseudo-mirrors (same idea, different approaches). Nice games, Stringer.
clb 32 Stringer 26
http://dominion.isotropic.org/gamelog/201207/06/game-20120706-145957-7616e8c4.htmlWe both want bridge mega-turns, but since there is no good draw support (only villages and crossroads), it ends up being more of a series of bridge-enabled purchases, rather than anything mega. Still enjoyable, if tense. I usually don't play with point counter, so I often found myself wishing I had kept better track of VP purchases, especially with vineyards, but then realize I can look it up. I really liked the idea of grabbing vineyards in this deck, but didn't consider it until what I thought was too late (when he bought his first potion).
clb 45 Stringer 36
http://dominion.isotropic.org/gamelog/201207/06/game-20120706-150751-340401f1.htmlHere I go for a classic HP+X stack - a few silvers, nomad camp, gold (loan for trashing). The FV seem to be very helpful, though I think I played one or two before I should, meaning my HP drew FV instead of something I might have liked more.
It isn't as well lubricated as I would like it to be. Should I have ignored the FV? I start greening before I would really like to (I would like to have more HPs first) as I am concerned that his alchemists will soon overtake me. I think this was a good call, but would like to hear some professional opinions.
clb 39 Stringer 26
http://dominion.isotropic.org/gamelog/201207/06/game-20120706-151320-776353e7.htmlIGG-rush, aided by Monuments. I thought I was sunk when he bought a Province. Luckily (?) I picked one up, too (turns out more to ease my mind as I could have won without it) and continued to hit 5 consistently enough to win the duchy split 6-2. I am not super keen on his purchase of either village (especially when he did it) or moneylender. I can see how moneylender might be useful, but I think that Monument gets the same net +2$, gives a VP, and leaves the copper in your deck, which, in these sorts of games, I think that you want to keep your coppers around. I took a copper every chance I could (including on a $2 hand), which might have hurt my chances at provinces, but I think that it helped me to continue to hit 5 despite the curses and green cards. Looking at it now, I think that with winning the IGG split 7-3, I probably didn't need to worry about dilution as much - should I have picked up fewer coppers? I commented to Stringer that it would have been nice to have some gardens in the deck - we both ended up with pretty bloated hands.
Good games, Stringer, thanks for playing.