I think you forgot a "when you do", also in front of "gain a Silver". Otherwise you do everything, and skip what you can't do. So if you can't discard a Silver, you gain anyway. Also, I think technically it's also a Reaction because of the "when you discard this other than", see Tunnel.
By the way, the third variant, as written, does not require that you discard Silver in order to activate the gain -- it just requires you to discard a Silver if you've got one.
Thanks for this, the card was getting crowded and I got lazy, yes most certainly needs the "if you do" clause added.
At the "start" of the game, before greening, you basically have a University for $6, that will give you 2vps later. Without the actions. With the additional possibiliity to give you a Silver in the situations where Tunnel gives you a Gold. Not sure, but does not need to be overpowered. For building my deck, I usually would prefer a Gold. Probably also Nobles/Harem. Might work.
That's interesting analysis. I think Paladin's value increases if another VP card is there for you to gain, like Gardens. In that case, in many ways its more useful than Gold. But on a board where Paladin is the only other alt-victory card, I take your point. Thanks.
I'm a little bit more concerend with the end-game power. You could gain a Duchy+1VP, the card already is worth 2VP, so that's a Province. 2 Paladins in your deck which both can grap a Duchy towards the end, and you can efford to lose the Provinces 5-3. And you still have 4 cards in hand, which might buy Duchies also.
That was part of the math of the card, Paladin+Dutchy Gain=6 VP, of course, for the price of having two greens in your hand. So if you have all Paladins in your hand and gained all Dutchies with Paladins, you should have 16 Paladin VP, 8 Victory Tokens, 24 Dutchy points = 48 points, the same as having all 8 Provinces.
So it might be too much, as in, I might need to slow down the gain of the cards just a tad.
Great commentary, thank you.
I think "Discard a card" is a good thought. Why the "If it is a Victory card..." clause, though? Seems unnecessary to reward the accumulation of victory points with more victory points.
Yeah, I am starting to think a simple discard governor is a good place to start, and if it lies dead on the board, push it back up to the original design.
But in regards to your question, the idea was the math above, where Paladin+Dutchy gain is the equivalent of 1 Province. Also I wanted the VP token accrual to only be rewarded on the risk of adding more green to your hand. But, it could make the card frustrating, meaning you'd buy it in later rounds (because let's face it, you really would prefer gold). If you buy it too late though, you'll never have enough turns to get the total effect. But is it fair to just let you gain a Laboratory for a victory token? I worried that was broken. A strong, non-terminal 5, means gaining the 5$ card +1VP, at almost no-risk, (okay some risk, but minimal). I guess with the discard governor, its less of a concern though.
Also, point taken about the reaction of the discard effect. I don't have a solid image of Tunnel yet, so I could not mimic the coloring of the card or the exact title on the bottom it requires. If someone has a decent image of Tunnel, I'd be obliged if they could post it somewhere.
I need to buy you guys a beer, or a latte, or something, you have been invaluable and kind. Much, much appreciated.