If the answer to either of these questions is no then I guess I quit Isotropic and wait for FunSockets.
Do you really expect dougz to check for browser type and extension, and watch the extension market to look witch extensions are around and to which he must react?
And after all, it is a quite trivial thing to write once you know how to write extensions for Chrome, and especially given there is an extensions around for some years now that only needs to be "improved". So "everybody" potentially has such an extension since some time now, and it should be no big surprise.
Of course, one could discuss if using a point counter is cheating (I would prefer not to again, but if I remember correctly there somewhere is a thread with my opinion), but that this possibly-cheating is possible on isotropic is not a big surprise.
AND, given that Funsockets will be played in a browser, it would be a big surprise if the possibly-cheating is not possible in their game.
Not really sure what brought this on? Of course I don't expect dougz to do that stuff, however he has made adjustments to Isotropic to do exactly what I am asking before. I don't want him to do it again now, I just wanted to know if the previous alterations still apply, or if this was a whole new extension that gets around it. At the end of the day, people are playing with an unofficial variant that I do not want to play with. I asked a couple of questions to ensure that people are not using the variant against me without my permission. What's the problem?
No problem there, sorry if I sounded harsh.
Formely, there was a point counter extension for the browser, so dougz gave isotropic also a point counter and the option for the matching. But the extension is still there, and it's more powerfull than the isotropic version. And there is not much dougz can do against it, except giving isotropic the possibility to tell you everything you could possibly know. E.g. what's left in your deck, what's in your discard, how many cards, how many VY, etc. pp, so nobody needs this extension. But if you want to play unfair, you can still have it and pretend you play without point counter.
I just think that as this game is played in a browser, there is no way of preventing the browser to count data which is (or was) known to him. And as the browser must display the game state at some point to you, it can just remember.
There is the possibility of checking which addons are installed for the server, but this can be easily circumvented.
And I think if you don't want to live with the risk that someone uses these unfair* means against you, you should better not expect to much from Funsockets, because, in a browser, they have exactly the same problem. They must display the game to you, therefore the browser knows what's happening, therefore you can write an extension that remembers this data. Maybe it's obfuscated enough that no one want's to take the work, but I would not count on this.
*no discussion here please.