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Author Topic: DominionStrategy Qualifer Results  (Read 86128 times)

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Kirian

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Re: DominionStrategy Qualifying Day Results
« Reply #50 on: June 27, 2012, 08:45:05 pm »
0

That is rather coincidental I believe. Also notice how dghunter get 1-1-1-3 and can't qualify...

Your mothers.  All your mothers.

Apparently, I was wrong!
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inverseParanoid

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Re: DominionStrategy Qualifying Day Results
« Reply #51 on: June 27, 2012, 10:02:44 pm »
+2

WW and I are currently playing our playoff. We're tied 3-3 through 6. Here's what we decided on top of identical hands, point counter, no veto:

Quote
Best of six where we switch who goes first every game and if one person finishes up two games or more, it's over. If not we play two game sets until someone finishes a set up two games overall. At the end of game 12, whoever has the better record wins (i.e. you no longer need to win by two games, even going 6-5-1 would win you the playoff). If it's still a tie, we go into sudden death where the next person to win a game outright wins the playoff.

Home field advantage equalizer:
Starting with game 13, the person who went first for the odd numbered games (we'll call them the home team) will have an advantage since they'll get to go first during the first sudden death game. A potential (slightly complicated) way to help equalize this would be to state that if after games 7 or 9, if the road team (the person going 1st during even numbered games) has a two game lead, he wins. This will only come into effect if there's a tie, but the road team could conceivably win 4-2-1, 5-3-1 having played the majority of the games going 2nd. Without this equalizer in effect, the home team would still get to play game 8 or 10 going second with a chance to win and force two new games.

EDIT: WW chose to go first, so he has home field advantage. I'm OK with 2nd since I created the crazy format to begin with, and I like the idea of having a "home game" in reserve going into game 6,8,10,12.
« Last Edit: June 27, 2012, 10:08:07 pm by inverseParanoid »
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Kirian

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Re: DominionStrategy Qualifying Day Results
« Reply #52 on: June 27, 2012, 10:03:36 pm »
0

WW and I are currently playing our playoff. We're tied 3-3 through 6. Here's what we decided on top of identical hands, point counter, no veto:

Quote
Best of six where we switch who goes first every game and if one person finishes up two games or more, it's over. If not we play two game sets until someone finishes a set up two games overall. At the end of game 12, whoever has the better record wins (i.e. you no longer need to win by two games, even going 6-5-1 would win you the playoff). If it's still a tie, we go into sudden death where the next person to win a game outright wins the playoff.

Home field advantage equalizer:
Starting with game 13, the person who went first for the odd numbered games (we'll call them the home team) will have an advantage since they'll get to go first during the first sudden death game. A potential (slightly complicated) way to help equalize this would be to state that if after games 7 or 9, if the road team (the person going 1st during even numbered games) has a two game lead, he wins. This will only come into effect if there's a tie, but the road team could conceivably win 4-2-1, 5-3-1 having played the majority of the games going 2nd. Without this equalizer in effect, the home team would still get to play game 8 or 10 going second with a chance to win and force two new games.

I see WW has been reading my mind.

Edit: ...which means I need to actually post the topic which has been sitting as an open tab in FF for two days.
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inverseParanoid

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Re: DominionStrategy Qualifying Day Results
« Reply #53 on: June 27, 2012, 10:09:05 pm »
0

I see WW has been reading my mind.

Edit: ...which means I need to actually post the topic which has been sitting as an open tab in FF for two days.

Actually, I created the format, but WW loved it.
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timchen

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Re: DominionStrategy Qualifying Day Results
« Reply #54 on: June 27, 2012, 10:12:12 pm »
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LOL... as if you guys are playing for world series champion!
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inverseParanoid

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Re: DominionStrategy Qualifying Day Results
« Reply #55 on: June 27, 2012, 11:26:06 pm »
+2

LOL... as if you guys are playing for world series champion!
Haha, it went all the way to sudden death game 13. He won with the home field advantage. Though he might have still won if I went 1st. I just never play bishop games that well. Though, I had a slight chance to force a tie on the final turn.

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WanderingWinder

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Re: DominionStrategy Qualifying Day Results
« Reply #56 on: June 27, 2012, 11:43:04 pm »
+1

Just want to say that inverseParanoid was a great opponent. A little bit of chatting, though as it went on, not too much. But very respectful throughout, and not at all picky or choosy about what was to be done. He was cool with me disabling the point-tracker add-on (we used the official one), and the biggest props (everyone go +1 some of his posts) was that he was cool with me taking a ~15 minute break after game 6, when someone told me that I had a tire going flat and I had to go deal with that a bit. I will be posting the videos and logs, probably all tomorrow.
Oh yeah, and it was a great series of games. I know it felt like he stole 2-3 from me, but on the other hand I may have stolen one, and I DEFINITELY steamrolled him a couple times based on getting some early luck that I didn't particularly do anything to deserve. And even though you remember the late-game luck more, the early-game luck tends to be more important. I'm quite sure he outplayed me in large swatches of at least couple games, and I *think* I outplayed him some too, but I am not sure... Anyway, great games, great competitor, great guy.
Now to go eat my supper way late...

WanderingWinder

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Re: DominionStrategy Qualifying Day Results
« Reply #57 on: June 28, 2012, 01:26:59 pm »
0

Videos up here:

Game logs here: http://councilroom.com/search_result?p1_name=WanderingWinder&p2_name=inverseParanoid&kingdom= (The bottom is the first game, top is the last).

Will try to give some analysis, but should do that in a separate, game reports thread?

rspeer

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Re: DominionStrategy Qualifying Day Results
« Reply #58 on: June 28, 2012, 11:07:54 pm »
0

Match points: r0n1 20, rspeer 12, hisfuzziness 10, jsa123 6. Here are the summarized results:

Game 1
Everyone loves 4P Mountebanks. I was threatening to run out the coppers.

#1 rspeer: 29 points (5 Duchies, 2 Provinces, 4 Estates, a Great Hall, and 3 Curses); 20 turns
        opening: Silver / Bridge
        [40 cards] 3 Festivals, 3 Mountebanks, 1 Bridge, 1 Great Hall, 1 Secret Chamber, 12 Coppers, 4 Silvers, 1 Gold, 4 Estates, 5 Duchies, 2 Provinces, 3 Curses

#2 r0n1: 19 points (3 Provinces, 6 Great Halls, 3 Estates, and 8 Curses); 19 turns
      opening: Silver / Bridge
      [47 cards] 6 Great Halls, 2 Festivals, 2 Mountebanks, 1 Bridge, 15 Coppers, 4 Silvers, 3 Golds, 3 Estates, 3 Provinces, 8 Curses

#3 hisfuzziness: 14 points (5 Duchies, 3 Estates, 3 Great Halls, and 7 Curses); 19 turns
              opening: Silver / Bridge
              [45 cards] 3 Festivals, 3 Great Halls, 1 Adventurer, 1 Bridge, 1 Herbalist, 1 Mountebank, 14 Coppers, 4 Silvers, 2 Golds, 3 Estates, 5 Duchies, 7 Curses

#4 jsa123: 9 points (a Province, 2 Duchies, 3 Estates, 2 Great Halls, and 8 Curses); 19 turns
        opening: Silver / Bridge
        [47 cards] 2 Festivals, 2 Great Halls, 1 Bridge, 1 Secret Chamber, 15 Coppers, 2 Silvers, 10 Golds, 3 Estates, 2 Duchies, 1 Province, 8 Curses

Game 2
Good idea: Tactician/Bank. Bad idea: King's Court.

#1 r0n1: 31 points (4 Provinces, 2 Duchies, and an Estate); 14 turns
      opening: nothing / Apprentice
      [19 cards] 1 Apprentice, 1 Bank, 1 Stables, 1 Tactician, 7 Coppers, 1 Silver, 1 Estate, 2 Duchies, 4 Provinces

#2 hisfuzziness: 28 points (4 Provinces, a Duchy, and an Estate); 15 turns
              opening: nothing / Market
              [22 cards] 2 Banks, 1 Apprentice, 1 Market, 7 Coppers, 3 Silvers, 2 Golds, 1 Estate, 1 Duchy, 4 Provinces

#3 jsa123: 19 points (2 Provinces, 4 Estates, and a Duchy); 14 turns
        opening: nothing / Tribute
        [23 cards] 3 Tributes, 1 King's Court, 7 Coppers, 3 Silvers, 2 Golds, 4 Estates, 1 Duchy, 2 Provinces

#4 rspeer: 18 points (2 Provinces and 2 Duchies); 14 turns
        opening: nothing / Apprentice
        [16 cards] 1 Apprentice, 1 King's Court, 1 Market, 1 Stables, 1 Tactician, 4 Coppers, 3 Silvers, 2 Duchies, 2 Provinces

Game 3
Groupthink! In retrospect I think Jack was bad for this board, but we all opened it. I tried some fancy Tactician/Secret Chamber stunts that landed me in last place; r0n1 wisely went with banks and tacticians again.

#1 r0n1: 53 points (4 Colonies, 2 Provinces, and an Estate); 17 turns
      opening: Jack of All Trades / Silver
      [28 cards] 3 Banks, 2 Farming Villages, 1 Jack of All Trades, 1 Steward, 1 Tactician, 7 Coppers, 5 Silvers, 1 Gold, 1 Estate, 2 Provinces, 4 Colonies

#2 jsa123: 51 points (5 Provinces, 2 Colonies, and an Estate); 17 turns
        opening: Jack of All Trades / Steward
        [28 cards] 1 Farming Village, 1 Jack of All Trades, 1 Steward, 7 Coppers, 6 Silvers, 2 Golds, 2 Platinums, 1 Estate, 5 Provinces, 2 Colonies

#3 hisfuzziness: 40 points (4 Colonies); 17 turns
              opening: Jack of All Trades / Steward
              [29 cards] 5 Banks, 2 Farming Villages, 1 Jack of All Trades, 1 Steward, 7 Coppers, 7 Silvers, 2 Platinums, 4 Colonies

#4 rspeer: 32 points (2 Colonies and 2 Provinces); 17 turns
        opening: Jack of All Trades / Silver
        [26 cards] 2 Banks, 2 Farming Villages, 2 Tacticians, 1 Jack of All Trades, 1 Secret Chamber, 1 Steward, 5 Coppers, 7 Silvers, 1 Platinum, 2 Provinces, 2 Colonies

Game 4
Woodcutters helped in this evil IGG slog.

#1 rspeer: 12 points (3 Duchies, 8 Estates, and 5 Curses); 15 turns
        opening: Silver / Woodcutter
        [38 cards] 4 Ill-Gotten Gains, 2 Woodcutters, 1 Apprentice, 14 Coppers, 1 Silver, 8 Estates, 3 Duchies, 5 Curses

#2 r0n1: 9 points (5 Duchies, 3 Estates, and 9 Curses); 15 turns
      opening: Silver / Silver
      [35 cards] 1 Ill-Gotten Gains, 1 Secret Chamber, 9 Coppers, 7 Silvers, 3 Estates, 5 Duchies, 9 Curses

#3 hisfuzziness: 8 points (3 Duchies, 5 Estates, and 6 Curses); 15 turns
              opening: Silver / Silver
              [33 cards] 3 Ill-Gotten Gains, 1 Apprentice, 1 Secret Chamber, 1 Woodcutter, 10 Coppers, 3 Silvers, 5 Estates, 3 Duchies, 6 Curses

#4 jsa123: 1 point (5 Estates, a Duchy, and 7 Curses); 14 turns
        opening: Silver / Silver
        [29 cards] 2 Apprentices, 2 Secret Chambers, 1 Ill-Gotten Gains, 7 Coppers, 3 Silvers, 1 Gold, 5 Estates, 1 Duchy, 7 Curses
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Captain_Frisk

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Re: DominionStrategy Qualifying Day Results
« Reply #59 on: June 28, 2012, 11:09:54 pm »
0

Day 3:

The scores I believe are:

Captain_Frisk: 18 points (1 - 2 - 3 - 1)
PMJ: 15 points  (2 - 3 - 1 - T2)
Stringer Bell: 10 points ( 4 - 2 - 1 - 4)
WilliamLowe: 5 points ( 3 - 4 - 4 - T2)

The logs:
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192619-6ac48f19.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-193715-391bfc71.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195310-baeee633.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200416-d8fcec57.html

There is kingmaking in 4 player games - even if it isn't intentional


Edit - thanks theory!  Didn't even notice.
« Last Edit: June 29, 2012, 08:01:46 am by Captain_Frisk »
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PMJ

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Re: DominionStrategy Qualifying Day Results
« Reply #60 on: June 28, 2012, 11:20:23 pm »
0

In our fourth game, how is the tie for 2nd and 3rd place broken?
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theory

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Re: DominionStrategy Qualifying Day Results
« Reply #61 on: June 28, 2012, 11:25:44 pm »
0

It shouldn't have been broken; you should have been awarded an average of the two positions' points.
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Black Jack Davie

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Re: DominionStrategy Qualifying Day Results
« Reply #62 on: June 28, 2012, 11:35:41 pm »
0

GAME 1
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192336-1bd74231.html

#1 shocksteel: 59 points (6 Provinces, 9 ▼, 4 Tunnels, a Duchy, and 3 Estates); 15 turns
#2 samath: 30 points (2 Provinces, 4 Tunnels, 2 Duchies, and 4 Estates); 15 turns
#3 Black Jack Davie: 26 points (3 Provinces, a Duchy, 3 Estates, and a Tunnel); 15 turns
#4 savethepikachus: 15 points (a Province, 3 Tunnels, and 3 Estates); 15 turns
                 

GAME 2
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-194853-693113e8.html
#1 Black Jack Davie: 27 points (5 Duchies and 12 Estates); 16 turns
#2 savethepikachus: 24 points (2 Provinces, 2 Duchies, and 6 Estates); 15 turns
#2 samath: 24 points (4 Duchies, a Province, and 6 Estates); 15 turns
#4 shocksteel: 24 points (4 Provinces); 16 turns


GAME 3
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200257-b42018a4.html
#1 Black Jack Davie: 27 points (3 Provinces, 2 Duchies, 3 Harems, 3 Estates, a Great Hall, and 7 Curses); 19 turns
#2 shocksteel: 24 points (2 Provinces, 4 Duchies, 3 Estates, a Harem, a Great Hall, and 6 Curses); 19 turns
#3 savethepikachus: 19 points (5 Harems, a Province, 2 Duchies, 3 Estates, 3 Great Halls, and 9 Curses); 19 turns
#4 samath: 17 points (3 Duchies, a Province, 3 Harems, 3 Estates, a Great Hall, and 8 Curses); 19 turns
     

GAME 4
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201857-d14c04f8.html

#1 Black Jack Davie: 37 points (3 Provinces, 5 Silk Roads [12 victory cards], and 4 Estates); 17 turns
#1 shocksteel: 37 points (3 Provinces, 7 Estates, 2 Duchies, and 2 Silk Roads [14 victory cards]); 17 turns
#3 samath: 34 points (2 Provinces, 3 Duchies, 7 Estates, and 2 Silk Roads [14 victory cards]); 17 turns
#4 savethepikachus: 33 points (4 Provinces, 3 Silk Roads [10 victory cards], and 3 Estates); 17 turns


Here are our results.

Black Jack Davie   19   (2   6   6   5)
shocksteel     15   (6   0   4   5)
samath             9   (4   3      0       2)
savethepikachus     5   (0   3   2   0)



« Last Edit: June 28, 2012, 11:49:20 pm by Black Jack Davie »
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ednever

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Re: DominionStrategy Qualifying Day Results
« Reply #63 on: June 28, 2012, 11:40:19 pm »
0

Our pod:

Points:
ednever 18 (1-1-1-4)
Andylatto 12 (2-2-2-4)
okt 10 (1-3-3-4)
Kayo 8 (2-3-3-4)

The logs:
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192813-feef63d3.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195040-3e571a08.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200334-2b1e2797.html
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-202840-bedbbd9e.html




The final game details:
#1 ednever: 15 points (a Province, 2 Duchies, 6 ▼, 3 Estates, and 6 Curses); 18 turns
         opening: Silver / Silver
         [43 cards] 4 Chapels, 4 Ill-Gotten Gains, 2 Goons, 15 Coppers, 6 Silvers, 3 Estates, 2 Duchies, 1 Province, 6 Curses

#2 Andy Latto: 13 points (2 Provinces, 3 Estates, and 2 Curses); 17 turns
            opening: Silver / Chapel
            [31 cards] 3 Ill-Gotten Gains, 2 Banks, 2 Chapels, 2 Remodels, 1 Wharf, 8 Coppers, 5 Silvers, 1 Gold, 3 Estates, 2 Provinces, 2 Curses

#3 okt: 10 points (a Province, 5 ▼, 2 Estates, and 3 Curses); 17 turns
     opening: Silver / Chapel
     [34 cards] 3 Ill-Gotten Gains, 2 Chapels, 2 Goons, 2 Remodels, 13 Coppers, 5 Silvers, 1 Gold, 2 Estates, 1 Province, 3 Curses

#4 Kayo: 4 points (2 Duchies, 4 Estates, and 6 Curses); 17 turns
      opening: Silver / Chapel
      [26 cards] 2 Chapels, 2 Rabbles, 1 Remodel, 1 Wharf, 5 Coppers, 3 Silvers, 4 Estates, 2 Duchies, 6 Curses

-=-=-==

#1 okt: 43 points (4 Colonies, a Province, and 3 Curses); 12 turns
     opening: Masquerade / Quarry
     [29 cards] 4 Governors, 1 Mountebank, 1 Outpost, 1 Quarry, 1 Scheme, 7 Coppers, 5 Silvers, 1 Gold, 1 Province, 4 Colonies, 3 Curses

#2 Andy Latto: 40 points (4 Colonies, a Duchy, an Estate, and 4 Curses); 11 turns
            opening: Masquerade / Quarry
            [39 cards] 3 Governors, 2 Schemes, 1 Outpost, 1 Quarry, 16 Coppers, 5 Silvers, 1 Gold, 1 Estate, 1 Duchy, 4 Colonies, 4 Curses

#3 Kayo: 28 points (2 Colonies, 2 Provinces, and 4 Curses); 12 turns
      opening: Masquerade / Silver
      [32 cards] 1 Governor, 1 Masquerade, 1 Mountebank, 1 Scheme, 1 Spy, 10 Coppers, 5 Silvers, 3 Golds, 1 Platinum, 2 Provinces, 2 Colonies, 4 Curses

#4 ednever: 25 points (2 Colonies, a Province, a Duchy, and 4 Curses); 11 turns
         opening: Masquerade / Scheme
         [34 cards] 3 Schemes, 2 Governors, 1 Masquerade, 13 Coppers, 3 Silvers, 4 Golds, 1 Duchy, 1 Province, 2 Colonies, 4 Curses

-=-=-=-


#1 ednever: 39 points (5 Provinces, 2 Duchies, and 3 Estates); 15 turns
         opening: Silver / Courtyard
         [27 cards] 1 Courtyard, 1 Embassy, 7 Coppers, 8 Silvers, 3 Estates, 2 Duchies, 5 Provinces

#2 Andy Latto: 34 points (5 Provinces, a Duchy, and an Estate); 15 turns
            opening: Lookout / Treasure Map
            [26 cards] 2 Courtyards, 1 Lookout, 1 Moneylender, 7 Coppers, 4 Silvers, 4 Golds, 1 Estate, 1 Duchy, 5 Provinces

#3 Kayo: 25 points (5 Duchies, a Province, and 4 Estates); 14 turns
      opening: Silver / Moneylender
      [23 cards] 1 Embassy, 1 Moneylender, 1 Rabble, 1 Tribute, 4 Coppers, 5 Silvers, 4 Estates, 5 Duchies, 1 Province

#4 okt: 11 points (a Province, a Duchy, and 2 Estates); 14 turns
     opening: Lookout / Moneylender
     [22 cards] 3 Treasure Maps, 2 Border Villages, 2 Courtyards, 2 Lookouts, 1 Embassy, 1 Moneylender, 2 Coppers, 1 Silver, 4 Golds, 2 Estates, 1 Duchy, 1 Province

-=-=-=-

#1 ednever: 22 points (5 Vineyards [12 action cards], a Duchy, 3 Estates, and 4 Curses); 17 turns
         opening: Pawn / Wharf
         [31 cards] 5 Lighthouses, 5 Vineyards, 4 Lookouts, 1 Cutpurse, 1 Pawn, 1 Wharf, 4 Coppers, 2 Potions, 3 Estates, 1 Duchy, 4 Curses

#2 Kayo: 22 points (5 Vineyards [17 action cards], 3 Estates, and 6 Curses); 18 turns
      opening: Pawn / Ill-Gotten Gains
      [49 cards] 7 Pearl Divers, 6 Pawns, 5 Vineyards, 2 Ill-Gotten Gains, 2 Lookouts, 2 Wharves, 14 Coppers, 2 Potions, 3 Estates, 6 Curses

#3 okt: 13 points (3 Duchies, 8 Estates, and 4 Curses); 18 turns
     opening: Pearl Diver / Ill-Gotten Gains
     [36 cards] 5 Ill-Gotten Gains, 2 Loans, 1 Lookout, 1 Pearl Diver, 11 Coppers, 1 Silver, 8 Estates, 3 Duchies, 4 Curses

#4 Andy Latto: 7 points (2 Vineyards [12 action cards], a Duchy, 2 Estates, and 6 Curses); 17 turns
            opening: Pawn / Ill-Gotten Gains
            [30 cards] 5 Lighthouses, 3 Lookouts, 3 Pawns, 2 Vineyards, 1 Ill-Gotten Gains, 1 Pearl Diver, 5 Coppers, 1 Potion, 2 Estates, 1 Duchy, 6 Curses



Ed
(Not a lot you can do as 4th player in a Governor rush... Ah well...)
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samath

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Re: DominionStrategy Qualifying Day Results
« Reply #64 on: June 28, 2012, 11:42:39 pm »
0

GAME 1
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192336-1bd74231.html

#1 shocksteel: 59 points (6 Provinces, 9 ▼, 4 Tunnels, a Duchy, and 3 Estates); 15 turns
#2 samath: 30 points (2 Provinces, 4 Tunnels, 2 Duchies, and 4 Estates); 15 turns
#3 Black Jack Davie: 26 points (3 Provinces, a Duchy, 3 Estates, and a Tunnel); 15 turns
#4 savethepikachus: 15 points (a Province, 3 Tunnels, and 3 Estates); 15 turns
                 

GAME 2
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-194853-693113e8.html
#1 Black Jack Davie: 27 points (5 Duchies and 12 Estates); 16 turns
#2 savethepikachus: 24 points (2 Provinces, 2 Duchies, and 6 Estates); 15 turns
#2 samath: 24 points (4 Duchies, a Province, and 6 Estates); 15 turns
#4 shocksteel: 24 points (4 Provinces); 16 turns


GAME 3
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200257-b42018a4.html
#1 Black Jack Davie: 27 points (3 Provinces, 2 Duchies, 3 Harems, 3 Estates, a Great Hall, and 7 Curses); 19 turns
#2 shocksteel: 24 points (2 Provinces, 4 Duchies, 3 Estates, a Harem, a Great Hall, and 6 Curses); 19 turns
#3 savethepikachus: 19 points (5 Harems, a Province, 2 Duchies, 3 Estates, 3 Great Halls, and 9 Curses); 19 turns
#4 samath: 17 points (3 Duchies, a Province, 3 Harems, 3 Estates, a Great Hall, and 8 Curses); 19 turns
     

GAME 4
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201857-d14c04f8.html

#1 Black Jack Davie: 37 points (3 Provinces, 5 Silk Roads [12 victory cards], and 4 Estates); 17 turns
#1 shocksteel: 37 points (3 Provinces, 7 Estates, 2 Duchies, and 2 Silk Roads [14 victory cards]); 17 turns
#3 samath: 34 points (2 Provinces, 3 Duchies, 7 Estates, and 2 Silk Roads [14 victory cards]); 17 turns
#4 savethepikachus: 33 points (4 Provinces, 3 Silk Roads [10 victory cards], and 3 Estates); 17 turns


Here are our results.

Ah, Black Jack beat me to it. Final tallies:

Black Jack Davie: 1-1-1.5-3, 19 points
shocksteel: 1-1.5-2-4, 15 points
samath: 2-2.5-3-4, 9 points
savethepikachus: 2.5-3-4-4, 5 points
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jtl005

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Re: DominionStrategy Qualifying Day Results
« Reply #65 on: June 28, 2012, 11:44:13 pm »
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Game 1: 1st place jtl005
2nd place ckb
3rd place bubblovat
4th place Laszlosaurus

http://dominion.isotropic.org/gamelog/201206/28/game-20120628-193422-3e3cb5e1.html

Game 2: 1st place jtl005
2nd place bubblovat
3rd place ckb
4th place Laszlosaurus

http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195421-955ba465.html

Game 3: 1st place jtl005
2nd place ckb
3rd place Laszlosaurus
4th place Bubblovat

http://dominion.isotropic.org/gamelog/201206/28/game-20120628-200837-040cdadb.html

Game 4: 1st place ckb
2nd place jtl005
3rd place Laszlosaurus
4th place Bubblovat

http://dominion.isotropic.org/gamelog/201206/28/game-20120628-202953-ed8b5ee9.html
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Richard

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Re: DominionStrategy Qualifying Day Results
« Reply #66 on: June 28, 2012, 11:44:27 pm »
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Day 3, Pod 2 results

Richard: 20 points [1-2-1-2]
trobarton333: 12 points [2-3-2-3]
Fading: 10 points [3-1-3-4]
Farb: 6 points [4-4-4-1]

Game 1: http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192357-e133cb42.html

#1 Richard: 14 points (4 Duchies, 7 Estates, and 5 Curses); 14 turns
#2 troabarton333: 4 points (2 Duchies, 6 Estates, and 8 Curses); 14 turns
#3 Fading: 4 points (8 Estates, 2 Duchies, and 10 Curses); 15 turns
#4 Farb: -1 points (a Duchy, 3 Estates, and 7 Curses); 14 turns

Game 2: http://dominion.isotropic.org/gamelog/201206/28/game-20120628-194516-e02f8e22.html

#1 Fading: 31 points (4 Provinces, 2 Duchies, 3 Estates, and 2 Curses); 13 turns
#2 Richard: 30 points (4 Provinces, 5 Estates, a Duchy, and 2 Curses); 14 turns
#3 troabarton333: 26 points (3 Provinces, 2 Duchies, 4 Estates, and 2 Curses); 14 turns
#4 Farb: 18 points (3 Duchies, a Province, and 3 Estates); 14 turns

Game 3: http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201731-b8701a9c.html

#1 Richard: 17 points (4 Vineyards [12 action cards], 3 Estates, and 2 Curses); 16 turns
#2 troabarton333: 5 points (a Province, 4 Estates, a Duchy, and 8 Curses); 16 turns
#3 Fading: 4 points (a Province, 6 Estates, and 8 Curses); 16 turns
#4 Farb: -1 points (5 Estates, a Vineyard [11 action cards], and 9 Curses); 15 turns

Game 4: http://dominion.isotropic.org/gamelog/201206/28/game-20120628-203338-28cb8f63.html

#1 Farb: 30 points (4 Provinces and 2 Duchies); 13 turns
#2 Richard: 25 points (4 Provinces and an Estate); 12 turns
#3 troabarton333: 22 points (2 Provinces, 2 Duchies, and 4 Estates); 12 turns
#4 Fading: 16 points (2 Provinces, a Duchy, and an Estate); 12 turns
« Last Edit: June 28, 2012, 11:53:34 pm by Richard »
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Mic Qsenoch

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theory

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Re: DominionStrategy Qualifying Day Results
« Reply #68 on: June 28, 2012, 11:50:36 pm »
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Currently with 7/11 pods reporting the top 4 looks like:

r0n1 20pt
jtl005 22pt
Richard 20pt
Mic 22pt

correct?
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Young Nick

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Re: DominionStrategy Qualifying Day Results
« Reply #69 on: June 29, 2012, 12:04:03 am »
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I don't have logs or anything but I'm pretty sure no one in my pod won more than two games and/or got 20+points, but I can't confirm.
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TBH

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Re: DominionStrategy Qualifying Day Results
« Reply #71 on: June 29, 2012, 12:06:25 am »
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TBH, mjgold, Charles Martel, Polk5440

First Place: TBH with 17 (2 first place, 1 second place, 1 tie for third)
Second Place: Polk5440 with 12 (1 fourth place, 3 second place)
Second Place: CharlesMartel with 12 (1 first place, 3 third place)
Fourth Place: mjgold with 7 (1 first place, 1 tie for third, 2 fourth place)

http://dominion.isotropic.org/gamelog/201206/28/game-20120628-192918-9377755d.html
#1 mjgold: 64 points (4 Colonies, 3 Provinces, a Duchy, and 3 Estates); 21 turns
        opening: Silver / Silver
        [31 cards] 2 Treasuries, 1 Mine, 1 Native Village, 1 Woodcutter, 7 Coppers, 2 Silvers, 3 Golds, 3 Platinums, 3 Estates, 1 Duchy, 3 Provinces, 4 Colonies

#2 TBH: 63 points (3 Colonies, 5 Provinces, and 3 Estates); 21 turns
     opening: Silver / Silver
     [31 cards] 2 Treasuries, 1 City, 1 Mine, 7 Coppers, 4 Silvers, 1 Gold, 4 Platinums, 3 Estates, 5 Provinces, 3 Colonies

#3 CharlesMartel: 57 points (4 Colonies, a Province, 2 Duchies, and 5 Estates); 20 turns
               opening: Silver / Treasure Map
               [32 cards] 1 Mine, 7 Coppers, 4 Silvers, 5 Golds, 3 Platinums, 5 Estates, 2 Duchies, 1 Province, 4 Colonies

#4 Polk5440: 34 points (2 Provinces, a Colony, 3 Duchies, and 3 Estates); 20 turns
          opening: Silver / Silver
          [30 cards] 2 Mines, 2 Treasuries, 1 City, 1 Native Village, 4 Coppers, 6 Silvers, 3 Golds, 2 Platinums, 3 Estates, 3 Duchies, 2 Provinces, 1 Colony

http://dominion.isotropic.org/gamelog/201206/28/game-20120628-195707-3d0404b5.html

#1 CharlesMartel: 16 points (3 Duchies, 7 Estates, a Province, and 6 Curses); 20 turns
               opening: Embargo / Potion
               [36 cards] 2 Cutpurses, 1 Embargo, 1 Familiar, 1 Talisman, 7 Coppers, 6 Silvers, 1 Gold, 7 Estates, 3 Duchies, 1 Province, 6 Curses

#2 Polk5440: 14 points (3 Duchies, a Province, 5 Estates, and 6 Curses); 20 turns
          opening: Embargo / Nomad Camp
          [36 cards] 2 Masquerades, 1 Nomad Camp, 1 Shanty Town, 1 Talisman, 7 Coppers, 7 Silvers, 2 Golds, 5 Estates, 3 Duchies, 1 Province, 6 Curses

#3 mjgold: 10 points (a Province, a Duchy, 3 Estates, and 2 Curses); 19 turns
        opening: Embargo / Potion
        [26 cards] 1 Cutpurse, 1 Embargo, 1 Familiar, 1 Masquerade, 1 Nomad Camp, 1 Scheme, 1 Shanty Town, 1 Talisman, 8 Coppers, 3 Silvers, 3 Estates, 1 Duchy, 1 Province, 2 Curses

#3 TBH: 10 points (3 Duchies, 9 Estates, and 8 Curses); 19 turns
     opening: Embargo / Nomad Camp
     [36 cards] 2 Nomad Camps, 1 Masquerade, 1 Shanty Town, 7 Coppers, 4 Silvers, 1 Potion, 9 Estates, 3 Duchies, 8 Curses


http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201427-ef00fe69.html
#1 TBH: 30 points (3 Provinces and 4 Duchies); 15 turns
     opening: Jack of All Trades / Village
     [30 cards] 3 Jacks of All Trades, 1 Laboratory, 1 Village, 7 Coppers, 9 Silvers, 2 Golds, 4 Duchies, 3 Provinces

#2 Polk5440: 28 points (4 Provinces, a Duchy, and an Estate); 14 turns
          opening: Jack of All Trades / Silver
          [26 cards] 2 Ventures, 1 Jack of All Trades, 7 Coppers, 8 Silvers, 2 Golds, 1 Estate, 1 Duchy, 4 Provinces

#3 CharlesMartel: 25 points (4 Provinces and an Estate); 14 turns
               opening: Jack of All Trades / Village
               [31 cards] 2 Hamlets, 2 Jacks of All Trades, 2 Villages, 1 Council Room, 1 Laboratory, 1 Talisman, 7 Coppers, 8 Silvers, 2 Golds, 1 Estate, 4 Provinces

#4 mjgold: 16 points (a Province, 2 Duchies, and 4 Estates); 15 turns
        opening: Talisman / Silver
        [31 cards] 3 Hamlets, 3 Villages, 1 Council Room, 1 Jack of All Trades, 1 Minion, 1 Talisman, 7 Coppers, 5 Silvers, 2 Golds, 4 Estates, 2 Duchies, 1 Province

http://dominion.isotropic.org/gamelog/201206/28/game-20120628-205117-3f4845fa.html
#1 TBH: 54 points (3 Colonies, 3 Provinces, a Duchy, and 3 Estates); 19 turns
     opening: Worker's Village / Silver
     [33 cards] 3 Council Rooms, 3 Embargoes, 1 Duchess, 1 Mint, 1 Worker's Village, 6 Coppers, 2 Silvers, 2 Golds, 4 Platinums, 3 Estates, 1 Duchy, 3 Provinces, 3 Colonies

#2 Polk5440: 53 points (4 Colonies, a Province, 6 Estates, and a Great Hall); 19 turns
          opening: Worker's Village / Black Market
          [32 cards] 4 Worker's Villages, 1 Black Market, 1 Council Room, 1 Great Hall, 1 Margrave, 1 Mint, 1 Pirate Ship, 3 Coppers, 1 Silver, 7 Golds, 6 Estates, 1 Province, 4 Colonies

#3 CharlesMartel: 52 points (3 Colonies, 3 Provinces, and 4 Estates); 19 turns
               opening: Worker's Village / Silver
               [27 cards] 3 Worker's Villages, 2 Council Rooms, 1 Highway, 5 Coppers, 2 Silvers, 2 Golds, 2 Platinums, 4 Estates, 3 Provinces, 3 Colonies

#4 mjgold: 31 points (2 Colonies, a Province, and 5 Estates); 18 turns
        opening: Worker's Village / Black Market
        [34 cards] 2 Black Markets, 2 Council Rooms, 2 Highways, 2 Worker's Villages, 1 Horse Traders, 1 Jester, 1 Mine, 1 Minion, 1 Smugglers, 7 Coppers, 1 Silver, 3 Golds, 2 Platinums, 5 Estates, 1 Province, 2 Colonies
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justbegladnow

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Re: DominionStrategy Qualifying Day Results
« Reply #72 on: June 29, 2012, 12:14:48 am »
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Very Flat Group, everyone won a game.  All games ended on 3 piles.

Results: 
justbegladnow 16 pts (4+2+4+6)
Blim 14 pts (2+6+2+4)
greatexpectations 12 pts (6+4+0+2)
Archetype 6 pts (0+0+6+0)

Game 1:  Order greatexpectations, Archetype, Blim, and then justbegladnow.
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-193916-ad598ad7.html
#1 greatexpectations: 16 points (a Province, 2 Duchies, 3 Tunnels, 6 Estates, and 8 Curses); 17 turns
#2 justbegladnow: 15 points (a Province, 2 Duchies, 3 Tunnels, 4 Estates, and 7 Curses); 16 turns
#3 Blim: 13 points (a Province, 2 Duchies, 5 Estates, 2 Tunnels, and 8 Curses); 16 turns
#4 Archetype: 11 points (4 Tunnels, 4 Estates, a Duchy, and 4 Curses); 16 turns

Game 2:  Order justbegladnow, Blim, Archetype, and then greatexpectations.
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-201338-157dfd4d.html
#1 Blim: 57 points (22 ▼, 3 Provinces, 4 Duchies, and 5 Estates); 24 turns
#2 greatexpectations: 56 points (30 ▼, 2 Provinces, 4 Duchies, and 2 Estates); 23 turns
#3 justbegladnow: 46 points (19 ▼, 3 Provinces, 2 Duchies, and 3 Estates); 24 turns
#4 Archetype: 39 points (19 ▼, 2 Provinces, 2 Duchies, and 2 Estates); 23 turns

Game 3:  Order Archetype, greatexpectations, justbegladnow, and then Blim.
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-203151-d15092ff.html
#1 Archetype: 44 points (7 Provinces, 4 Estates, and 2 Curses); 25 turns
#2 justbegladnow: 29 points (5 Fairgrounds [13 different cards], a Province, 5 Estates, a Duchy, and 5 Curses); 25 turns
#3 Blim: 11 points (3 Duchies, 9 Estates, a Fairgrounds [12 different cards], and 11 Curses); 25 turns
#4 greatexpectations: 9 points (3 Fairgrounds [14 different cards], 6 Estates, a Duchy, and 12 Curses); 25 turns

Game 4:  Blim, justbegladnow, greatexpectations, and then Archetype.
http://dominion.isotropic.org/gamelog/201206/28/game-20120628-205444-bb5ae0a5.html
#1 justbegladnow: 51 points (38 ▼, 10 Estates, and a Duchy); 15 turns
#2 Blim: 27 points (2 Provinces, 12 ▼, and 3 Estates); 15 turns
#3 greatexpectations: 25 points (a Colony, a Province, 5 ▼, 2 Estates, and 2 Silk Roads [6 victory cards]); 14 turns
#4 Archetype: 10 points (a Province and 4 ▼); 14 turns
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theory

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Re: DominionStrategy Qualifying Day Results
« Reply #73 on: June 29, 2012, 08:18:35 am »
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Only missing logs from Young Nick, benji, JCit7, crayz.  Though YN says no one made it to 20pts.
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Young Nick

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Re: DominionStrategy Qualifying Day Results
« Reply #74 on: June 29, 2012, 07:38:57 pm »
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It's possible someone went 1-1-2-2 for 20, but I'm doubtful. I actually asked for logs after the third game (to check who had how many points), but was met with a "no table talk." After the fourth game, they all returned to lobby too quick for me to ask.

Councilroom doesn't seem to be working so I can't check my game history.
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