Well, not quite all of them. But seven of them!
http://dominion.isotropic.org/gamelog/201208/22/game-20120822-170751-89f063ae.htmlCards in supply: Ambassador, Baron, Cutpurse, Duke, Feast, Ironworks, Jester, Potion, Scout, Vineyard, and Warehouse
So my plan here was basically to transition out of Ambassador tennis into a Vineyards deck stuffed with Warehouses and Scouts, with Ironworks to pick up more pieces and Baron for +Buy. Also, since I actually like Estates, I don't care as much as I usually do about winning the Amb war- I just need a little Copper thinning, then Baron becomes the terminal of choice (and Ironworks to gain Potion). The Scouts don't increase my handsize much, but with Warehouse do help cycle through a bit, and draw Estates to pair with Baron. I probably could have played this better by gaining more Ironworks rather than Scouts in the midgame, ah well.
My opponent transitions into Jester-BM after the opening Ambassadors, which does hit me with a Curse or two and some Coppers but is less useful than it would be in a mirror match. He might have done better to focus on Dukes rather than Provinces, but he probably needed to do both to be honest; eight Provinces can't outscore uncontested Duchy-Duke, but eight Vineyards can.