It says my worst card is Mine. Which to me makes sense, I don't know exactly how to use it .
High level summary: don't, unless it's a Colony game. In that case, you don't always want Mine, but if you do the goal is Mine Gold->Platinum, and that's what you should use to evaluate its effectiveness. Any of the other transmutations should be considered consolation prizes. (Corollary: you usually want to upgrade the most expensive Treasure you have in hand.)
I've been meaning to ask this forever.. how does one read the councilroom stats (for invidual cards)?
The basic unit of account is "win points": you get one for every player in every game that you win. Win rate is the proportion of maximum available points that you gain: if you only play 2 player and win half your games your win rate is 1. Anything higher means you do better than random, anything lower means you do worse.
The "Win Rate given avail" column shows what proportion of games you win given that the corresponding card is in the Kingdom, irrespective of whether you or your opponent actually buy it. The "Win Rate with" and "Win Rate without" columns split the games between those when you buy (or otherwise gain) the card, and the games when you don't, allowing you to separate the cases where you do well with a card because you know when to buy it and how to use it when you do, and the cases when you know when things can be safely ignored.
The "Effect with/without" columns are based on the same win rate data, but offer a picture of how you do with or without that card compared to some baseline. I can never remember if the baseline is your performance overall, or how other people perform with the same card, and it would be great if someone could explain here.
The other columns are less interesting, and more self-explanatory. Win rate given available is probably the most useful statistic (there may be a case for effect with/without, but it would be reckless to claim that when I'm not sure how they're defined).