Why is that a problem? The situation you are describing sounds like a casual setting.
Have fun, play the game. Make your crazy engine that will win 10% of the time, but is fun 100% of the time.
I started playing more "Efficiently" in casual games (I suppose that's isotropic play bleeding into my kitchen table) and trust me, when you win 95% of the games you play, nobody wants to play anymore. Either that, or they suspect you are slow rolling them, and then they don't want to play anymore. Same result.
Have fun and lose, it's more fun for everyone haha