http://dominion.isotropic.org/gamelog/201107/14/game-20110714-142142-115e82fa.htmlThis one's got it all:
-Double Tactician, The Best Draw Engine(TM)
-Black Market: Great for double-Tac decks, and it also served as a critical source of engine cards.
-Outpost, for double-doubleTac turns! Bonus: I got the Outpost off the Black Market.
-Other notable BM pulls: Chapel (early enough to be useful), Throne Room (literally the only +2action source in this game), Laboratory (chosen early over Hoard, correctly I think)
-Ignoble BM temptation: Goons. I bought it and never used it. Gold would have been much better. Without actually looking at the BM deck, I figured I'd find another +2actions source in there.
-Other obvious mistake: I took 2 Duchies on my last turn, forgetting that Fairgrounds were available for 6 VPs instead of 3.
-Gained 4 Provinces with Horn of Plenty, including this gem of a turn:
— guided's turn 16 —
guided picks up a card from a Haven.
guided picks up a card from a Haven.
guided draws 5 cards and gets +1 action and +1 buy from the Tactician.
guided plays a Throne Room.
... and plays a Laboratory.
... ... drawing 2 cards and getting +1 action.
... and plays the Laboratory again.
... ... drawing 2 cards and getting +1 action.
guided plays a Haven.
... drawing 1 card and getting +1 action.
... setting aside a card.
guided plays an Outpost.
guided plays a Black Market.
... getting +$2.
... drawing a Navigator, a Duke, and a Quarry from the Black Market deck.
... playing a Gold, a Silver, and 4 Coppers.
... playing a Horn of Plenty.
... ... gaining a Province.
... ... trashing the Horn of Plenty.
... playing a Horn of Plenty.
... ... gaining a Province.
... ... trashing the Horn of Plenty.
... returning a Navigator, a Duke, and a Quarry to the bottom of the Black Market deck.
guided plays a Tactician.
... discarding the hand (2 cards).
guided buys a Province.
guided buys a Silver.
...followed by the Outpost turn where I ended the game.
I had an inordinate amount of fun with this game.