I think we are at the point where it is mafia's game to win or lose. I mean I think any recent town wins have been due to some big misplays by scum. Though I am not sure this is a new thing. I mean the only game I have lost as scum in the past 7 months was one very recently where I made a huge misplay(wasn't around) I don't think I am actually that amazing of a scum player, I do think it is and always has been advantaged toward scum. Alot of it has to do with participation I think, I remember I used to be soo nervous about falling behind because if I started lurking I would get lynched, now town lurks often enough it is no longer a valid reason to lynch. Which isn't a bad thing, people just don't have the time(including myself) but I think that was a major way to catch scum, they had to post and post alot because at the end of the day(literally) the lurkers were getting offed days one and two with enough post down from scum that wagons could be analyzed and they could be caught in days three, four, and five. Lastly, Power roles do need to come back to favoring town, and I mean just giving town power roles that help. Watcher and Tracker have such a super small chance of even doing anything in a game, and if you happen to see someone who isn't scum it can hurt you. IC in reality gives scum just as much as town a voice to follow and doesn't amount to much of anything, Robz use in the last game was amazing with it and still it equated to nothing but robz being forced to call a few lynches(this is worse than town trying to work toward a lynch together because it eliminates scum having to throw their voice in) We need more cops, cop catches scum or creates an IC each night he is alive and hits his target, on day 3 a reveal should create 3 IC's(depending on who is living) that would just about end the game, but hey all 3 people managed to live and cop was never blocked(oh yea roleblockers for scum should be back too, as well as a rolecop) then I think town deserves to have that advantage. I would say cop and JK work great as they can hurt eachother but they can work real well against a roleblocker/rolecop. Or give town a doc/JK/Rolecop and give scum a roleblocker. That way town has some huge saving potential and has a cop sortof, though getting back a vannilla result wouldn't give the rolecop any clue of alignment so it makes it a tad harder to create IC's and catch mafia. This way there are some huge PR's going on which influence the game and some vannilla's watching and trying to guess who is on their side fighting for them, who has knowledge of their alignment, and whose claim do they trust based on what makes sense for that player to do(see the last mean girls game, in retrospect doesn't my claim seem obviously right in the grand scheme of things vs ash's opportunistic play/bussdriver and yuma's radomly changing watcher role that watched the silly targets)