Heh, I guess there's just less mention of them because they themselves are being quiet.
Here's my case against you. I'm certainly afraid of giving the Mafia a flame to fan, but that's why I started the day by asking Axxle to stay quiet. If there is any water to this theory, he's the only real chance of confirming it. If he can't, there is no way we should pursue it as a town.
I'll add that I think Axxle should remain silent until Eevee and yuma both have a chance to give their stances.
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Consider that we had a SK in our town. Although SK is scum, it can also target Mafia -- and it probably should, in many cases.
With 3 Mafia and a hidden SK, and only a town rolecop rather than a full-fledged cop, the odds seem against the town. Therefore I can't believe that the Mafia would have a roleblocker. What other roles could the Mafia have? They must have
something, or else the rolecop is even less useful. It can identify friendly town, but announcing it or even hinting at it ("I firmly believe he is innocent") just paints a target on that back for the night.
I think the best answer is Godfather. Note that Godfather is not necessarily a Mafia member that investigates as town. A variation on the wiki:
In games with multiple killers, instead of appearing innocent on Cop reports, the Godfather may be Bulletproof instead; they will appear guilty on Cop reports as normal, but cannot be killed at Night. (This has also been called Mafia Tough Guy.)
With SK in play, the game certainly had multiple killers. A findable Godfather makes the rolecop a bit more useful as well.
If this is the flavour of Godfather in our town, who is likely to be the one? I know this is going against the town read, but in this situation we need to consider all possibilities... I think the most likely bulletproof Mafia around would be O.
At the end of day 1, O put himself at risk to the claimed Vigilante (now known SK). This is all well and good if he's a townie, but if he is the Godfather? Applause for the brilliant
Xanatos Gambit.
First of all, consider the reason for putting CFrisk as the other potential victim:
At risk of getting locked before an answer -- O, why did you nominate CF to be your roulette buddy?
Because I'm suspicious of him, he makes too many logical and clearheaded posts.
You'd think I'm joking, but that's my real reason.
At the time, I thought it was a decent townie reason. But it's even better as a scum reason. Now consider possible outcomes for Godfather O:
1. jo chooses not to kill -- mostly status quo, though jo's claim becomes more questionable and can be fuel for day 2 suspicion.
2. CFrisk dies -- a logical, clear-headed townie is down.
3. Vigilante jo tries to kill O and fails -- if jo reports the result, guage the town's reaction. If they are against jo, push that feeling and remove the vigilante threat immediately. If they are on jo's side, spin other explanations. Jailkeeper, for instance. If jailkeeper claims and refutes, a good NK target is now available and the town remains in confusion. Or suggest that jo is lying about having tried at all. That's still plausible.
4. SK jo tries to kill O and fails -- the SK is in a dilemma now. He can report it, in which case see point 3. Or he can keep this info to himself, but it does him little good and now jo is the one who has to worry about dealing with the town.
And in all cases, O gets vanilla townie points for putting himself at risk. And not only that, he managed to point any available investigative role at jo, thus keeping himself safe from discovery.
These are pretty much decent-to-great outcomes for the Mafia no matter what happens. Completely win-win.
Even with this idea, I don't suspect O much at all. I still find Dsell more suspicious. The problem is that the people I found most suspicious on past days were Galzria and Morgrim, both of whom were lynched and both of whom were town. I think this is a major reason why I haven't been NK'd myself -- I'm too good at getting townies killed. Maybe my town reads are off too. Maybe my belief in O is another reason the Godfather has let me live.