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Comments:
Game 1: I feel like DG gets extremely lucky with his tournaments, both in how often he gets them to hit, and how little they're blocked. Tournament is a pretty bad card without help for 4-player. I don't like getting 5/2, and then I struggle for some time to build up some money, getting $2 way too often and not drawing my mint with silver as soon as I could. Still, I make a decent comeback and it's a close game, but things don't fall quite right. I think I played really well, with the probably exception that I embargoed rather poorly probably. OTOH, the other players did decently well too, though I don't like tournament here almost at all.
Game 2: I really think the ghost ships could have been rabbles. Or at least, many of them. Yes, in 2-player ghost ship is much better. But here, Rabble gets you an extra card, the ghost ship attacks can't stack with each other, and with as many curses as we get, (later green), rabble is a really strong attack. Now, I get pretty darn bad luck out of the sea hags and rabbles skipping my important cards, though there's some other people having that happen too. I think not quite as much. Lots of luck again though. I think I needed to end it when I did, too, even getting 2nd. Ah well.
Game 3: More luck? Early on, I have swindler miss the reshuffle and then get flipped up for a silver, my monument soon gets turned into a pretty worthless conspirator, I get a harem turned into a gold (which is a big deal!), 5 times a copper turned up by swindler and never an estate. To be fair, I get to discard three curses to protect myself from mountebank, though I have so many.... Also, Fabian spikes two early KCs and even with all the garbage going everywhere, gets to play them twice (total between the two). Ok. And with fewer turns.
Game 4: Here the luck is pretty well in my favour. LOTS of coppers flipped early. I do also pick up four curses, which kinda sucks, but oh well - I could be DG who got 7. I saw that piles were going to run AGAIN, and so went pretty early into duchies, with the plan of going on to dukes if the need arose. MrEevee seemed really upset, like he had some way of winning, at the end, but I don't see it....
Game 5: Ah, crazy. I figure that I want to go for BM-smithy with hopefully a margrave later. But if the right number of people go for jester/city/conspirator, that can be super strong. Well, the go for engine-y things. And it works out pretty darn well. I don't get the best luck here, either - two golds go down to jesters on 6 and 11, also one of my precious silvers on turn 6, and I pick up 6(! - and no, I don't mean 720) curses. The margrave luck to me was pretty reasonable probably. Well the game goes crazy, but MrEevee can see his way to a win and takes it.
Overall, lots of luck, lots of turn order (check that out as you read things over; it's a really big deal in 4-player), and I definitely think the match should have been a lot longer.
Oh, also, we should probably clarify: the 3-2-1-0 scoring is fine if there are no ties within a game. What if there are?