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Author Topic: Decks of only one kingdom card  (Read 10907 times)

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GendoIkari

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Re: Decks of only one kingdom card
« Reply #25 on: May 17, 2012, 03:16:34 pm »
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@GEndoIkari
Well, in case if you have a hand of Colony - Colony - Colony - Colony - Venture, and your deck is Venture, Venture, Venture, Venture, Venture, X - X being Platinum gives you 11, Copper only 6. In other case (i.e. at least treasures) it is the same.

Right, duh. Somehow I was forgetting that Venture could stall out.
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Captain_Frisk

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Re: Decks of only one kingdom card
« Reply #26 on: May 17, 2012, 03:17:26 pm »
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I think TINAS's Fool's Gold suggestion probably works as well.

And one more idea from me.  Highways, into a first turn Platinum, followed by Colonies.
I'm not sure if this works. If it does, then any cantrip with +$1 works, including Peddler, Market, Bazaar, and Treasury. Without +Buy, Highway is essentially equivalent to these.

I think it does:


Turn 1: Plat
Turns 2-5: Colony - Guaranteed

At this point, the score should be 40 to 30 (even as player 2)

The expand player has a maximum score ceiling of 64 (expands all 4 of his provinces into colonies + buys remaining 3 provinces) - but it requires 7 more turns.  Every colony or province you sneak cuts 4 or 6 points from his max score.  I'm pretty confident you can pick up those 3 provinces inside those 7 turns. 

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Dsell

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Re: Decks of only one kingdom card
« Reply #27 on: May 17, 2012, 07:24:37 pm »
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How about King's Court?
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mDuo13

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Re: Decks of only one kingdom card
« Reply #28 on: May 17, 2012, 08:52:14 pm »
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How about King's Court?
You're silly. You may as well go with Scheme. Obviously you wouldn't win, but boy you'd be rubbing your hands together in anticipation all game long.

By the way: Talisman would be a funny play here. It wouldn't beat the Expand player, but it would win on turns as Player 2 vs. any strategy that doesn't gain VP on turn 1.
« Last Edit: May 17, 2012, 08:59:36 pm by mDuo13 »
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Galzria

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Re: Decks of only one kingdom card
« Reply #29 on: May 17, 2012, 09:04:55 pm »
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How about King's Court?

That's like...
Like...

"I'll start with 10 Villages please! Now I have all the actions I need to crush you with! BWAHAHAHA...."
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Dsell

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Re: Decks of only one kingdom card
« Reply #30 on: May 18, 2012, 12:09:35 am »
+1

Pearl Diver is another real power strategy. I mean...you'll be topdecking so many of them!
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Galzria

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Re: Decks of only one kingdom card
« Reply #31 on: May 18, 2012, 12:23:03 am »
+1

Pearl Diver is another real power strategy. I mean...you'll be topdecking so many of them!

Yo Dawg, there's a meme in there somewhere, I just know it.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

cayvie

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Re: Decks of only one kingdom card
« Reply #32 on: May 18, 2012, 12:50:41 am »
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Ten Tournaments is risky!

Ten Upgrades should win; becomes mono-Gold really fast, which shouldn't have a problem racing with Colonies.
« Last Edit: May 18, 2012, 12:56:08 am by cayvie »
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

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ycz6

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Re: Decks of only one kingdom card
« Reply #33 on: May 18, 2012, 12:53:22 am »
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Ten Tournaments is risky!
Nah, your second turn is guaranteed.
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cayvie

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Re: Decks of only one kingdom card
« Reply #34 on: May 18, 2012, 12:58:05 am »
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What's the bane for Young Witch? What's in the Black Market?
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18:28 MEASURE YOUR LIFE IN LOVE: you shouldve done the decent thing and resign rather than go on being that lucky all the time

she/her

Captain_Frisk

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Re: Decks of only one kingdom card
« Reply #35 on: May 18, 2012, 09:41:56 am »
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Ten Tournaments is risky!

Ten Upgrades should win; becomes mono-Gold really fast, which shouldn't have a problem racing with Colonies.

I'm not sure about this - i bet its close


Turn 1- Upgrades into gold - Deck now 5 Golds + 5 Upgrades

Now you aren't guaranteed a colony on turn 2, although if you fail, you'll at least be able to get another gold, and then either a plat or province. 

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