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Author Topic: Forum Resistance  (Read 12313 times)

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WrathOfGlod

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Re: Forum Resistance
« Reply #50 on: May 24, 2012, 03:58:05 pm »

In Plot Cards, no mission targeting
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Robz888

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Re: Forum Resistance
« Reply #51 on: May 24, 2012, 04:05:41 pm »

IN

No idea how to play. Suppose I should learn.
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I have been forced to accept that lackluster play is a town tell for you.

Galzria

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Re: Forum Resistance
« Reply #52 on: May 24, 2012, 04:11:36 pm »

IN

Same boat as Robz. Read the BGG link, nothing really informational there. Still, looks good.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Morgrim7

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Re: Forum Resistance
« Reply #53 on: May 24, 2012, 04:16:36 pm »

In
No preference

Ditto, Robz
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

eHalcyon

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Re: Forum Resistance
« Reply #54 on: May 24, 2012, 04:46:24 pm »

I learned it recently and it's actually pretty easy to pick up.  If you have 10 minutes to spare, you can watch this video (I think it's from the actual game designer).  But this is how it goes, in short:

You are part of the Resistance, trying to overthrow the monarchy (or something).
Imperial spies have infiltrated your ranks.

A leader is randomly selected at the start and the position rotates after that.  The leader proposes a group of people to go on a mission.

Everyone votes whether or not to let the team go.  If the vote fails, the next leader steps up to propose a new team.

When a mission is approved, the people selected vote in secret as to whether the mission succeeds or fails.  Resistance Officers must vote yes (no sabotaging yourself just to troll people).  Spies may choose to fail the mission.

If three missions succeed, the Resistance wins.  If three missions fail, the Spies win.

Things I like about it over Mafia:

- There is concrete information.  If a mission fails, you know at least one person on that mission was a spy.
- People are not lynched.  Also, even if you are discovered as a spy, you can continue to influence events in many ways.
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Robz888

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Re: Forum Resistance
« Reply #55 on: May 24, 2012, 04:54:42 pm »

Interesting! Okay, I get it. GREAT explanation.
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I have been forced to accept that lackluster play is a town tell for you.

Morgrim7

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Re: Forum Resistance
« Reply #56 on: May 24, 2012, 07:10:31 pm »

Just one question:
How many spies and how many officers are there?
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

eHalcyon

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Re: Forum Resistance
« Reply #57 on: May 24, 2012, 07:22:10 pm »

Just one question:
How many spies and how many officers are there?

It depends on how many players there are.  Tables linked it.

If you want to see the plot cards, they're here. 1 is drawn per round with 5-6 players, 2 with 7-8 and 3 with 9-10. The numbers of each card are: ... uh, I can check this on Saturday, could someone help by giving me the numbers now? Thanks.

Mission targetting is basically, the leader can choose which mission to go on. The numbers on each mission plus numbers of spies can be found here.

See the last link, table on the left.  In a 10 player game, there are 6 RO and 4 Spies.  The size of the mission team also changes each round (see the right table).  And with 7+ players, you need TWO spies to fail the fourth mission for it to actually count as a fail.
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Tables

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Re: Forum Resistance
« Reply #58 on: May 25, 2012, 08:12:52 am »

I don't know Commanders & Bodyguards... could you give me a link to the rules of that? But since everyone who I PMed has replied, I think we'll just get started with Plot cards, which have a unanimous yes vote (excluding neutrals)

"Tables, if we use plot cards, will you be shuffling an actual deck of some sort to determine which ones get played each round?  How many of each plot card is in the deck?"

Since we have 6 players confirmed...
5-6 player plot card numbers:
Strong Leader x2
Keeping a Close Eye on You x2
Opinion Maker
No Confidence
Take Responsibility

I'll be getting things started very shortly.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WrathOfGlod

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Re: Forum Resistance
« Reply #59 on: May 25, 2012, 08:33:42 am »

Is playing with Opinion Maker worth it?
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Tables

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Re: Forum Resistance
« Reply #60 on: May 25, 2012, 08:58:09 am »

I considered removing it and then decided against it. I don't think it's that bad.

Also just spent about 45 minutes making the first post and then accidentally closed the tab. So I'm now raging a bit and will probably make a much shorter first post to start the game and update it when I'm not raging.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

bozzball

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Re: Forum Resistance
« Reply #61 on: May 29, 2012, 08:08:52 am »

I want in to the next resistance game if that there be one of. It's way more my bag than mafia.
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