Yeah, let's give some cards and use some ideas which were (maybe) not used yet !
-Ninja-
Action, cost $4
+1 action, +1 buy
On the beginning of your buying phase, you may convert up to 2 of your extra buys for $2 each.
Have you ever been frustated of having lots of extra buys without the possibility of using them ? This card may provide a good way of recycling them. Works better with several markets and diplomats (see below) IMO.
-Illusionnist-
Action-attack, cost $6
All your opponents reveal the 2 top cards of their deck. They trash one you choose, discard the other one, and gain a card of your choice of the cost of the trashed card.
Swindler hitting two cards instead of one. Its price was first $5 but it looked very powerful to me. And fairer than swindler, too, because on the beginning you have more possibilities to inflict copper->curse to your opponents and afterwards... choosing among two action cards which one they lose, or even doubling the possibility to destroy their duchies ?
-Forgotten village-
Action, cost $4
+1 card, +2 actions
Trash or discard a card from your hand.
I was looking for a village too... stronger at the beginning, but that you might "forget" afterwards. First was only the trash option, but I didnt want to make it too weak and added the discard option. (it should be terrible with tunnel).
Of course, if you have duchies or provinces in hand it wont be a problem, but if you play several forgotten villages so you need several of those cards.
-Diplomat-
Treasaure, cost $5
+1 buy, all cards cost $1 less this turn, but not less than $0
Yes, simply a treasure version of bridge without 1$... so ready to buy it, or not ?
-Mountain passage-
Action, cost $5
Choose one type of cards : action or treasaure
If you have chosen action, then +1 action ; treasure, then +1$.
Reveal the three top cards of your deck : draw the cards of the chosen type, discard the others.
First, it was only with treasure but with more cards and without the +1$, but I wanted something more original...
-Vandal-
Action attack, cost $3
+2 cards, all your opponents with 5 cards or more in hand reveal a card from their hand and they either discard it or put it on their deck, your choice.
I wanted an attack that does that. But it could be broken if played several times, so the difficulty was how to well balance it. So I changed the "+1 action" (it was first non terminal) and so into "+2 cards"
-Flood-
Action attack, cost $4
+1 action
+1$
All your opponents choose one : gaining a copper, putting it on top on their deck, or gaining a curse card.
A "torturer-like", unlike the previous card, I don't want to make it terminal, I don't really know what should come with the +1 action and if $4 is the right price.
-Soldier-
Victory card, cost $2
0 VP
The player with the most soldiers at the end in his deck gains 3 VP if he has only one more soldier than the second, 6 VP if he has more. If there is a tie, all concerned players gain 3 VP.
An idea of victory card costing as much as estates... I think I needed the idea of "3 VP if only one more than the second", to avoid unfairness of "the player who buys the last province who also buys the only soldier in this game".
This list might be completed, as I might have other ideas i'm not thinking to right now.
Of course, please leave your opinions about the name, the cost and the strength of those cards. See you soon !