I first wanted to submit cards with picture... I was tired, and I only submitted 7 cards with pictures shamelessly found on Google Images.
Now, here are many cards, without the pictures ; just tell me your comments.
You could already see some of them yesterday. Some others are straight taken from challenges and I already designed some of them.
======$$$$$$Cards costing $2$$$$$$======
-Hammock- (Action Duration)
Now and at the start of your next turn, choose one : +1 card OR +1 action
-Cavern- (Action Reaction)
Trash a card from your hand. Gain a card that is not a Victory card costing up to $1 more than the trashed card.
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When you trash a card, you may reveal this from your hand. If you do, instead, trash this and put the trashed card into your discard pile.
-Mysterious Lake- (Tresaure) (Y)
Worth $?
When you play this, discard a card from your hand. If it is a Treasure card, this is worth $3. Otherwise, this is worth $1.
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This card costs $2 to buy or gain but when it is your property, it costs $6
======$$$$$$Cards costing $3$$$$$$======
-Observatory Tree- (Action duration)
+1 card.
Now and at the start of your next turn :
Discard any number of cards, +1 card per card discarded.
-Survival Kit- (Action)
+1 card, +1 action
If this is the first time you played a Survival kit this turn, +1 card. Otherwise, you may put this card on top of your deck during your Clean-up Phase.
-Wooden bridge- (Action)
+1 action, +1 buy
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While this is in play, Action cards cost $1 less (not less than $0)
-Flying Kunoichi-(Action)
Put one card from your hand on your Flying Kunoichi mat.
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When you reshuffle, put all the cards from your Flying Kunoichi mat anywhere in your deck.
-Trapper- (action attack)
Look at the top 3 cards of your deck. Reveal and discard one of them, draw the rest.
Each other player gains a copy of the revealed card. Then each one either discards the top card of his deck and put the gained card on his deck, or not, your choice.
======$$$$$$Cards costing $4$$$$$$======
-Illusionist- (Action attack)
Each other player reveals the top 2 cards from top of his deck. He trashes one of them you choose, discards the other one, and gains a card of the same cost as the trashed card you choose.
-Geomancer- (action)
Reveal cards from top of your deck until you reveal 2 action cards. Discard the other revealed cards, and one of the revealed action cards. Play the other. Then, trash a card from your hand.
-Forgotten Village- (action)
+2 actions
Look at the two top cards of top of your deck. Choose one : trash one, draw the other one OR discard one, put the other one back on your deck.
-Hill Raider-
+2 cards, +1 buy. You may discard an action card. If you do, +1 action.
======$$$$$$Cards costing $5$$$$$$======
-Doppelhändler- (action attack)
+$1
Choose one : +$1 and +1 action OR each other player gains a Curse.
-Gold prospector-
+$2
Discard two treasures. If you do, gain a Gold.
-Survivor's Village-
+1 card, +2 actions
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When you gain this, gain a Survivor's village token.
At any turn, you may return a Survivor's village token before you play your first action card. If you do, +1 action.
-Wise Man-
+2 cards, +$1. Return any number of cards on top of your deck.
-Birdwatcher-
+4 cards
For every time you played this card this turn (counting this), each other player draws a card. Then, they put back on their deck as many cards as they drew .
-Assault- (Action)
+1 card, +1 action. Reveal cards from top of your deck until you reveal a Treasure. Either discard it or set it aside. Discard the other revealed cards.
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At the start of your Buy phase, play and trash all the set aside cards in any order.
-Tree of Knowledge- (Treasure reaction) (looks much like the card I designed first for the contest 11)
Worth $1
+1 buy
When you discard this from play, you may trash a Treasure you have in play that is not Tree of Knowledge.
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When you gain a Treasure, you may reveal this. If you do, trash this and put the gained Treasure either in your hand or on top of your deck.
-Coureur des bois- (Action, attack)
+1 buy, +$2
Each other player chooses one : he puts one card back on his deck OR he gains a curse, putting it in his hand.
-Chalet- (Reaction)
When you gain this, gain 1 VP token and gain a card costing less than this.
When you buy a card costing more than this, you may reveal this from your hand and trash this.
-Mountain base- (Action victory)
Put one card from your hand on your Mountain base mat.
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Worth 1 VP for every $6 in the total cost of the non-victory cards on your Mountain base mat. (rounded down)
Return all cards from your mat in your deck after you counted the value when the game ends.
======$$$$$$Cards costing $6$$$$$$======
-Waterfall- (Action, victory)
+1 card, +1 action
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Worth 1 VP for every quarter of Waterfall cards available at the start of the game that are out of the supply (rounded down).
(so in 2p games, worth 1 VP for every 2 waterfalls in players'deck, trash pile, and so on, and in 3p+, worth 1 VP for every 3 waterfalls...)
-Assassin- (Action, attack)
+$3
Each other player may move his pawn one space forwards on the Assassin track if it hasn't already reached the Lethal space. If he doesn't move, he trashes a card from his hand costing $3 or more (or reveal a hand with no such cards) and may gain a card costing up to $2 less. He may put the gained card in his hand.
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Setup : place each player's pawn on the space 0 of the Assassin track and the Lethal token on the space numbered (10 * (number of players -1)). This space is the Lethal space.
(the Assassin track is a long line with 10*N+1 spaces numbered from 0 to 10*N, on which each case multiple of 10 is colored differently)
-Labyrinth- (action)
Discard any number of cards, then draw until you have 7 cards in hand.
-First aider- (action)
+1 action
Choose one :
Trash this card OR Trash a card from your hand OR name a card, reveal cards from top of your deck until you reveal a copy of the named card, trash it, and discard the other revealed cards.
More cards to come...