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Author Topic: Mafia I: Murder in the Gardens, night 3  (Read 78842 times)

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Thisisnotasmile

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Re: Mafia I: Murder in the Gardens signups
« Reply #25 on: May 12, 2012, 03:34:51 am »

Still in.

Never played face to face but have played many many many times online with all sorts of wacky roles so nothing is really new to me. Happy for whatever timescales but I'd prefer something shorter because from experience people will just sit out and say nothing for as long as possible waiting for somebody else to say something incriminating, which obviously nobody does because they are sitting out doing the same.
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Ozle

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Re: Mafia I: Murder in the Gardens signups
« Reply #26 on: May 12, 2012, 04:05:00 am »

Yeah week sounds fine

Never played it at all, but it seems fairly straight forward.
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theory

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Re: Mafia I: Murder in the Gardens signups
« Reply #27 on: May 12, 2012, 07:20:42 am »

reconfirm
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Captain_Frisk

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Re: Mafia I: Murder in the Gardens signups
« Reply #28 on: May 12, 2012, 07:31:33 am »

reconfirm

I'm interested in future games, but having never played mafia or werewolf, I'd like to observe one first before making an ass of myself. 
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popsofctown

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Re: Mafia I: Murder in the Gardens signups
« Reply #29 on: May 12, 2012, 01:21:56 pm »

Still in.

Never played face to face but have played many many many times online with all sorts of wacky roles so nothing is really new to me. Happy for whatever timescales but I'd prefer something shorter because from experience people will just sit out and say nothing for as long as possible waiting for somebody else to say something incriminating, which obviously nobody does because they are sitting out doing the same.

"Talking is dangerous" is a toxic mentality that destroys a mafia game with any deadline.  If you're town, you should feel free to talk a lot, the more transparent you are, the more you'll move from 2/9ths chance of being scum to less in others' eyes.  If other players are bad, they might misinterpret your words and lynch you, yeah, but ultimately that's their incorrect interpretation of your behavior.

Towns that talk are towns that lynch more accurately.

I can't give play advice midgame so I bring stuff up now.
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Davio

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Re: Mafia I: Murder in the Gardens signups
« Reply #30 on: May 12, 2012, 02:19:07 pm »

I'm in for this asynchronous lynchfest. Async is the new black, baby!
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WrathOfGlod

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Re: Mafia I: Murder in the Gardens signups
« Reply #31 on: May 12, 2012, 03:07:24 pm »

Reconfirming that I am in
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O

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Re: Mafia I: Murder in the Gardens signups
« Reply #32 on: May 12, 2012, 04:11:14 pm »

Reconfirming
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popsofctown

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Re: Mafia I: Murder in the Gardens signups
« Reply #33 on: May 12, 2012, 05:09:54 pm »

Theory
Ozle
Thisisnotasmile

O
ftl
Robz8888

Axxle
goober
Davio

This is my preliminary playerlist.  WrathofGlod posted interest in the mafia thread but was not actually among the first to sign up.  He can stand by to replace.

A player with a single post on this site asked to play, but I'm going to give other players precedence, in general they will be a bit more reliable.

I will make a very large, clear rules post later and send role pms, but today I may be too busy.
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Tables

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Re: Mafia I: Murder in the Gardens signups
« Reply #34 on: May 13, 2012, 12:19:43 am »

Darn... said I was interested in the other thread, but missed this :(. Anyone want to host a second game, same setup? I could do it, but my moderation tends to be of the games I described before - much more crazy games. I'd probably screw something as simple as this up, somehow.

"I'd recommend 2 week deadlines, but one week is ok too if that's all you think you guys can handle."

Do you mean, uh, 2 week day phases? Isn't that a bit... 5 times as long as normal ish? Most forums I've played on (3 of them) use 2-3 day deadlines, and discussion tends to die by day 3 anyway.
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Axxle

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Re: Mafia I: Murder in the Gardens signups
« Reply #35 on: May 13, 2012, 02:32:16 am »

Darn... said I was interested in the other thread, but missed this :(. Anyone want to host a second game, same setup? I could do it, but my moderation tends to be of the games I described before - much more crazy games. I'd probably screw something as simple as this up, somehow.

"I'd recommend 2 week deadlines, but one week is ok too if that's all you think you guys can handle."

Do you mean, uh, 2 week day phases? Isn't that a bit... 5 times as long as normal ish? Most forums I've played on (3 of them) use 2-3 day deadlines, and discussion tends to die by day 3 anyway.
The only place I've played is mafiascum, (well... I just started my first game last week) and in that the default for the noob game is 3 weeks.
I can try modding, it'll be my first time though.
« Last Edit: May 13, 2012, 02:35:53 am by Axxle »
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popsofctown

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #36 on: May 13, 2012, 12:45:55 pm »

Everyone should have a role pm.  PM me if you somehow didn't get one.

You can start playing now, deadline is May 23rd.

The rules are up, be sure to read them.
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Robz888

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #37 on: May 13, 2012, 12:51:34 pm »

You are ALL the mafia. All of you, I say! Okay, have to re-read these rules.
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I have been forced to accept that lackluster play is a town tell for you.

popsofctown

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #38 on: May 13, 2012, 12:51:54 pm »

Everyone was happily piling up things in their Garden filled kingdom - a week ago popsofctown acquired a Duchy to the north, and brought a cute Duchess back to his home in the Gardens (he claims her Duke is dead, we like to believe him).  They enjoyed long walks through the beautiful foliage and throwing Coppers into the fountains and making wishes.  But this morning, the Duchess came screaming out of the house.  She had been widowed again, popsofctown lay dead in the floor of their house, a knife in his back.  It is sad, but his spirit still guides us all.

Day 1 has begun.
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Thisisnotasmile

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #39 on: May 13, 2012, 12:54:17 pm »

Oh well, at least it was popsofctown and not someone irreplacable like Thisisnotasmile.
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O

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #40 on: May 13, 2012, 02:23:57 pm »

So we know that the mafia include someone powerful enough to kill the gamemaster... Only an admin, I'd say....  8)
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theory

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #41 on: May 13, 2012, 02:32:54 pm »

popsofctown wishes for a Copper ... finding a Spy instead
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ftl

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #42 on: May 13, 2012, 03:47:14 pm »

I blame the Duchess. Barring that, the Duke, who wasn't actually dead.

Whose post count is closest to being a 'Duke'? Ozle! It all makes sense now.
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ftl

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #43 on: May 13, 2012, 03:54:55 pm »

...hmm, maybe I shouldn't blame Ozle. He's nice. I like him.

Reassigning blame to TINAS, who is the one in the game with the highest post count.
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Robz888

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #44 on: May 13, 2012, 04:08:40 pm »

We should be asking ourselves why Goober, Davio, and Axxle are so silent...

If I get killed, can I reveal a Moat and survive? (But if I reveal it 7 times in a row I am out of the game).

Serious question: So we don't actually know, right, if we are playing with cop/doctor/jailer/extra townie?
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I have been forced to accept that lackluster play is a town tell for you.

Davio

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #45 on: May 13, 2012, 04:33:22 pm »

We should be asking ourselves why Goober, Davio, and Axxle are so silent...
No clue who killed the gamemaster, maybe it was mrs. Peacock with a wrench in the ...oh wait other game.

It must be that jealous Baron! Or some of the other Nobles, they're always backstabbing and Scheming.

The guy whispers: "I did as you instructed, my liege"
And the guy in the back is thinking: "Oh no! I'm next!"
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Robz888

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #46 on: May 13, 2012, 04:51:17 pm »


"Little do they know... we will repeat our last move, and kill again!"
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I have been forced to accept that lackluster play is a town tell for you.

goober

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #47 on: May 13, 2012, 05:06:04 pm »

Davio has motive, and it looks like he chose a very poetic location for his revenge:

http://councilroom.com/game?game_id=game-20120221-052459-3dc716d0.html
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Axxle

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #48 on: May 13, 2012, 05:09:42 pm »

ftl is a Witch, lets burn him!

(It's Mother's Day in the US and my mom is visiting from the other side of the country.  needless to say I'll be MIA for the day)
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popsofctown

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Re: Mafia I: Murder in the Gardens, rules up, pms sent.
« Reply #49 on: May 13, 2012, 05:15:07 pm »

I've made a mistake, and am going to reshuffle roles.  Since not much mafia has been played yet, it shouldn't be too much of a problem.  I apologize for the mistake, I fail at forums.

The setup will also be rerandomized, so if you got a power role it might not exist next time around.
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