http://dominion.isotropic.org/gamelog/201205/09/game-20120509-214601-86f96e75.htmlFarmland, Golem,
Great Hall♦, Highway, Market, Menagerie, Peddler,
Potion, Salvager, Spice Merchant, Spy, and Young Witch
I open Spice Merchant/Silver seeing menagerie, highway, peddler, salvager and ignoring Young Witch. My opponent opens the highly dubious Great Hall/Young Witch.
The order of my first 6 buys were:
Silver
Spice Merchant
Highway
Great Hall
Farmland (Estate->Salvager)
Nothing
If it seems like I am directionless with these buys... that's because I was. There were two pretty great options on the board: Menagerie-Accelerated Highway/Market with Spice Merchant as the primary trasher, or (once again Menagerie/Spice Merchant enabled) Peddler/Salvager with a market thrown in maybe. Either of these probably empty 8 Provinces in about 16 turns.
I combined the two, ignored menagerie and emptied it in 15 (one trashed by salvager). Still not sure how this worked out...
Comments/SuggestionsthatIgotlucky/13-turn-average-solutions?