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Author Topic: Not a bug! Sorry! :) Golem-Throne Room-Haven and next turn  (Read 1483 times)

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gl hf !!!

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Not a bug! Sorry! :) Golem-Throne Room-Haven and next turn
« on: April 30, 2012, 04:17:16 pm »
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Hi, everyone!
First: sorry for my English! :)
Second: I played the game today (so, no link yet :( but i am very impressed by situation :) ), I was unlucky at the start of the game (I got 5/2 against 4/3 with ambassador and alchemist in the deck, and no additional buys) , and may be I did not played well, but in the middle of the game I got the small hope to win. And this hope was crashed by one turn. Situation: The turn before I played a couple of actions and played Golem: Throne Room (and one action more by Golem) : and played Haven (in the hand) by Throne Room.
So Haven was played twice and I set aside two victory cards.
In the next turn I played one alchemist and got all of my actions in the hand (one more alchemist, ambassador, golem, scheme) except Throne Room and I thought: "Great, I play Golem: Throne Room, and Alchemist to get my coins!"
So I played Golem, but Golem did not find Throne Room!
It looked like Throne Room was aside with Haven!

So is it bug or rule? :)
Can somebody check it? (sorry, if I do or remember something wrong :) ) Or we will wait for link of the game?! :)
« Last Edit: April 30, 2012, 04:52:53 pm by gl hf !!! »
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ecq

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Re: Bug! Or not?! :) Golem-Throne Room-Haven and next turn
« Reply #1 on: April 30, 2012, 04:21:03 pm »
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Not a bug.  If you use Throne Room or King's Court on a duration card, it will get set aside with the duration card.  Only the bottom-most one, though, so KC-KC-Haven would only set aside one KC.
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Galzria

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Re: Bug! Or not?! :) Golem-Throne Room-Haven and next turn
« Reply #2 on: April 30, 2012, 04:23:28 pm »
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It is indeed a rule. Any time a multiplier (Throne Room or King's Court) is paired with a duration card (Haven, Wharf, Lighthouse  etc.) to play them multiple times, both cards (multiplier and duration) stay "in play" until the end of your following turn.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

gl hf !!!

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Re: Bug! Or not?! :) Golem-Throne Room-Haven and next turn
« Reply #3 on: April 30, 2012, 04:34:08 pm »
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Thank you! The topic needs to be closed, I think! :)
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