I have here a log of a game that lacked any village effects, but had good enough trashing and secondary enablers (Bishop, Hunting Party, and Warehouse) that I successfully played the Conspirator engine anyway.
Cards in supply: Colony, Platinum, Bank, Bishop, Conspirator, Expand, Haven, Horn of Plenty, Hunting Party, Salvager, Smugglers, and Warehouse
To have the presence of mind to not trash a Copper so you could buy a Hunting Party is amazing. I would auto-pilot and trash the Copper... but during the buy-phase regret it. Good forseight.
— Josientje's turn 4 —
Josientje plays a Bishop.
... getting +$1 and +1 ▼.
... Josientje trashes a Copper.
... Auroch trashes nothing. Josientje plays 3 Coppers.
Josientje buys a Silver.
(Josientje reshuffles.)
(Josientje draws: an Estate, 2 Coppers, a Conspirator, and a Silver.)
— Auroch's turn 5 —
Auroch plays a Bishop.
... getting +$1 and +1 ▼.
... Auroch trashes an Estate and gets +1 ▼.
... Josientje trashes a Copper.
Auroch plays a Silver and 2 Coppers.
Auroch buys a Hunting Party.
(Auroch draws: a Warehouse, 3 Coppers, and a Conspirator.)